# ASCII Image > An image drawn as a grid of glyphs, each chosen by the ink it actually puts down in the font in use. Category: ascii. Tags: image, static, measured ramp, shape matching. Static. Size: 4.9 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/ascii-image.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `src` | string | `""` | Image URL or data URI. Empty draws a built-in lit sphere, so the component renders with no network. | | `alt` | string | `""` | Text alternative. Empty marks the image decorative and hides it from assistive technology. | | `columns` | number | `96` | Columns across the host. Rows follow from the host's height, or from the image when the host has none. | | `glyphs` | string | `" .:-=+*#%@"` | Glyphs to draw with, in any order: they are sorted by the ink each one puts down in the font. | | `contrast` | number | `1.1` | Contrast around mid grey. 1 leaves the image as it is. | | `fit` | "cover" \| "contain" | `"cover"` | "cover" fills the host and crops; "contain" fits the whole image. The built-in sphere is always shown whole. | | `tone` | "auto" \| "light-on-dark" \| "dark-on-light" | `"auto"` | "auto" reads the host's colors. "light-on-dark" maps bright pixels to dense glyphs; "dark-on-light" does the reverse. | | `shape` | boolean | `false` | Match each cell's shape as well as its brightness: sharper edges, more work. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for the glyphs. Must be monospace. | | `lineHeight` | number | `1.2` | Line height as a multiple of the glyph size. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · ASCII Image · ascii-image // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // lib/ramp.ts /** Glyph density measured in the font actually in use. See STYLE.md, principle 2. */ /** Used when no glyphs are given: ten steps from space to at-sign. */ const FALLBACK_RAMP = " .:-=+*#%@"; interface Ramp { /** Glyphs from least to most ink. */ readonly glyphs: readonly string[]; /** Ink per glyph, scaled so the lightest is 0 and the darkest is 1. */ readonly levels: readonly number[]; } interface Shapes { readonly glyphs: readonly string[]; /** Sub-cells per side. */ readonly n: number; /** Ink per glyph in an n by n grid of sub-cells, row-major, scaled so the inkiest sub-cell of any glyph is 1. */ readonly cells: readonly (readonly number[])[]; } const rampCache = new Map(); const shapeCache = new Map(); function uniqueGlyphs(chars: string): string[] { return Array.from(new Set(Array.from(chars.length > 0 ? chars : FALLBACK_RAMP))); } /** A measurement taken before a web font loads describes the fallback font, so it is not cached. */ function fontSettled(fontFamily: string): boolean { try { return document.fonts.check(`12px ${fontFamily}`); } catch { return true; } } /** Draws each glyph in one cell and reads its ink per sub-cell. Null where there is no canvas. */ function inkMaps(glyphs: readonly string[], fontFamily: string, lineHeight: number, n: number): number[][] | null { if (typeof document === "undefined") return null; const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); if (!ctx) return null; const fontPx = 40; ctx.font = `${fontPx}px ${fontFamily}`; const w = Math.max(1, Math.ceil(ctx.measureText("M").width || fontPx * 0.6)); const h = Math.max(1, Math.ceil(fontPx * lineHeight)); canvas.width = w; canvas.height = h; ctx.font = `${fontPx}px ${fontFamily}`; ctx.textBaseline = "middle"; ctx.fillStyle = "#000"; return glyphs.map((glyph) => { ctx.clearRect(0, 0, w, h); ctx.fillText(glyph, 0, h / 2); const alpha = ctx.getImageData(0, 0, w, h).data; const sums = new Array(n * n).fill(0); for (let y = 0; y < h; y++) { const sy = Math.min(n - 1, Math.floor((y / h) * n)); for (let x = 0; x < w; x++) { const k = sy * n + Math.min(n - 1, Math.floor((x / w) * n)); sums[k] = (sums[k] ?? 0) + (alpha[(y * w + x) * 4 + 3] ?? 0); } } return sums; }); } /** Orders `chars` by the ink each glyph puts down in `fontFamily`. Where there is no canvas * (server rendering, tests) it keeps the given order, evenly spaced. */ function measureRamp(chars: string, fontFamily: string, lineHeight = 1.2): Ramp { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${glyphs.join("")}`; const cached = rampCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, 1); if (!maps) { const last = Math.max(1, glyphs.length - 1); return { glyphs, levels: glyphs.map((_, i) => i / last) }; } const order = glyphs .map((glyph, i) => ({ glyph, ink: maps[i]?.[0] ?? 0 })) .sort((a, b) => a.ink - b.ink); const lightest = order[0]?.ink ?? 0; const span = (order[order.length - 1]?.ink ?? 1) - lightest || 1; const ramp: Ramp = { glyphs: order.map((o) => o.glyph), levels: order.map((o) => (o.ink - lightest) / span), }; if (fontSettled(fontFamily)) rampCache.set(key, ramp); return ramp; } /** The glyph whose measured ink is nearest `v`, where 0 is no ink and 1 is the darkest glyph. */ function pick(ramp: Ramp, v: number): string { const { glyphs, levels } = ramp; const last = glyphs.length - 1; if (last < 0) return " "; if (v <= 0) return glyphs[0] ?? " "; if (v >= 1) return glyphs[last] ?? " "; let lo = 0; let hi = last; while (hi - lo > 1) { const mid = (lo + hi) >> 1; if ((levels[mid] ?? 0) < v) lo = mid; else hi = mid; } const nearer = v - (levels[lo] ?? 0) <= (levels[hi] ?? 1) - v ? lo : hi; return glyphs[nearer] ?? " "; } /** Measures where inside its cell each glyph puts its ink. Null where there is no canvas. */ function measureShapes(chars: string, fontFamily: string, lineHeight = 1.2, n = 3): Shapes | null { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${n}|${glyphs.join("")}`; const cached = shapeCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, n); if (!maps) return null; let max = 1; for (const m of maps) for (const v of m) if (v > max) max = v; const shapes: Shapes = { glyphs, n, cells: maps.map((m) => m.map((v) => v / max)) }; if (fontSettled(fontFamily)) shapeCache.set(key, shapes); return shapes; } /** The glyph whose sub-cell ink is closest to `sample`: n by n values in 0..1, row-major. */ function matchShape(shapes: Shapes, sample: ArrayLike): string { let best = 0; let bestDistance = Infinity; for (let g = 0; g < shapes.cells.length; g++) { const cells = shapes.cells[g] ?? []; let d = 0; for (let i = 0; i < cells.length; i++) { const e = (cells[i] ?? 0) - (sample[i] ?? 0); d += e * e; } if (d < bestDistance) { bestDistance = d; best = g; } } return shapes.glyphs[best] ?? " "; } // lib/color.ts /** Reading colors from the page, so components inherit instead of impose. See STYLE.md, principle 4. */ let colorProbe: CanvasRenderingContext2D | null | undefined; /** Any CSS color as [r, g, b, a], each 0 to 255. A color the browser cannot parse reads as transparent. */ function parseColor(color: string): [number, number, number, number] { if (colorProbe === undefined) { const canvas = document.createElement("canvas"); canvas.width = 1; canvas.height = 1; colorProbe = canvas.getContext("2d", { willReadFrequently: true }); } if (!colorProbe) return [0, 0, 0, 0]; colorProbe.clearRect(0, 0, 1, 1); colorProbe.fillStyle = "rgba(0, 0, 0, 0)"; colorProbe.fillStyle = color; colorProbe.fillRect(0, 0, 1, 1); const d = colorProbe.getImageData(0, 0, 1, 1).data; return [d[0] ?? 0, d[1] ?? 0, d[2] ?? 0, d[3] ?? 0]; } /** WCAG relative luminance of a CSS color: 0 for black, 1 for white. */ function relativeLuminance(color: string): number { const [r, g, b] = parseColor(color); const linear = (v: number): number => { const c = v / 255; return c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4; }; return 0.2126 * linear(r) + 0.7152 * linear(g) + 0.0722 * linear(b); } /** The color glyphs are drawn in: --pica-fg when set, otherwise the host's inherited color. It reads once; * a core that needs the color every frame keeps a watchPalette handle from lib/palette.ts instead. */ function inkColor(host: HTMLElement): string { return readPalette(host).fg; } /** Whether the host shows light glyphs on a dark ground or the reverse, read from computed colors. */ function hostTone(host: HTMLElement): "light-on-dark" | "dark-on-light" { const fg = relativeLuminance(inkColor(host)); let bg = 1; // A page with no background set anywhere renders white. for (let el: HTMLElement | null = host; el; el = el.parentElement) { const background = getComputedStyle(el).backgroundColor; if (parseColor(background)[3] > 0) { bg = relativeLuminance(background); break; } } return fg > bg ? "light-on-dark" : "dark-on-light"; } // lib/sample.ts /** Turns any drawable (image, video frame, canvas) into ink values for a glyph grid. */ interface SampleOptions { cols: number; rows: number; /** Cell width over cell height, from the grid. */ aspect: number; /** Samples per cell side: 1 for ramp picking, 3 for shape matching. */ n: number; /** Samples per cell vertically, when it differs from `n`: braille cells are 2 wide by 4 tall. */ ny?: number; fit: "cover" | "contain"; tone: "auto" | "light-on-dark" | "dark-on-light"; /** Contrast around mid grey. 1 leaves the source as it is. */ contrast: number; /** Mirror horizontally, as a webcam preview expects. */ mirror: boolean; /** Where a fitted source sits across the grid: 0 at the left, 0.5 centered, 1 at the right. */ alignX?: number; /** Where a fitted source sits down the grid: 0 at the top, 0.5 centered, 1 at the bottom. */ alignY?: number; } interface Sampler { /** Ink wanted at each sample, 0 to 1, row-major, (cols * n) wide by (rows * (ny ?? n)) tall. * THE BUFFER IS REUSED: the next call overwrites it. Copy it with .slice() before sampling again if you * need both results, as a morph between two sources does. */ sample(source: CanvasImageSource, sourceW: number, sourceH: number, host: HTMLElement, options: SampleOptions): Float32Array; } /** Where a source lands when fitted into a box: "cover" fills the box and crops, "contain" shows all of it. * `alignX` and `alignY` place it: 0 at the left or top, 0.5 centered, 1 at the right or bottom. */ function fitRect( sourceW: number, sourceH: number, boxW: number, boxH: number, fit: "cover" | "contain", alignX = 0.5, alignY = 0.5, ): { x: number; y: number; w: number; h: number } { const scale = fit === "cover" ? Math.max(boxW / sourceW, boxH / sourceH) : Math.min(boxW / sourceW, boxH / sourceH); const w = sourceW * scale; const h = sourceH * scale; return { x: (boxW - w) * alignX, y: (boxH - h) * alignY, w, h }; } function createSampler(): Sampler { const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); let ink = new Float32Array(0); return { sample(source, sourceW, sourceH, host, o) { const ny = o.ny ?? o.n; const sw = o.cols * o.n; const sh = o.rows * ny; if (ink.length !== sw * sh) ink = new Float32Array(sw * sh); if (!ctx || sourceW <= 0 || sourceH <= 0) return ink.fill(0); if (canvas.width !== sw) canvas.width = sw; if (canvas.height !== sh) canvas.height = sh; ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, sw, sh); if (o.mirror) ctx.setTransform(-1, 0, 0, 1, sw, 0); // Work in cell units, where a cell is `aspect` wide and 1 tall, then convert to sample pixels. const box = fitRect(sourceW, sourceH, o.cols * o.aspect, o.rows, o.fit, o.alignX, o.alignY); const toX = o.n / o.aspect; ctx.drawImage(source, box.x * toX, box.y * ny, box.w * toX, box.h * ny); const data = ctx.getImageData(0, 0, sw, sh).data; const lightOnDark = (o.tone === "auto" ? hostTone(host) : o.tone) === "light-on-dark"; for (let p = 0; p < sw * sh; p++) { const i = p * 4; const alpha = (data[i + 3] ?? 0) / 255; const luma = (0.2126 * (data[i] ?? 0) + 0.7152 * (data[i + 1] ?? 0) + 0.0722 * (data[i + 2] ?? 0)) / 255; // Contrast acts on perceived brightness; the result goes to linear light, because glyph coverage // mixes with the ground linearly. const linear = Math.min(1, Math.max(0, (luma - 0.5) * o.contrast + 0.5)) ** 2.2; ink[p] = alpha * (lightOnDark ? linear : 1 - linear); } return ink; }, }; } // lib/subject.ts /** The built-in subject image components draw when given no source: a sphere lit from one side, drawn * locally so nothing is fetched. Animated components move the light by passing its position. */ function litSphere(size = 256, lightX = 0.36, lightY = 0.34): HTMLCanvasElement { const canvas = document.createElement("canvas"); canvas.width = size; canvas.height = size; const ctx = canvas.getContext("2d"); if (ctx) { const light = ctx.createRadialGradient(size * lightX, size * lightY, size * 0.02, size * 0.5, size * 0.5, size * 0.46); light.addColorStop(0, "#ffffff"); light.addColorStop(0.55, "#8a8a8a"); light.addColorStop(1, "#141414"); ctx.fillStyle = light; ctx.beginPath(); ctx.arc(size / 2, size / 2, size * 0.46, 0, Math.PI * 2); ctx.fill(); } return canvas; } /** Keywords that can come before the size in a CSS font shorthand: style, variant, weight, and stretch. */ const SHORTHAND_KEYWORDS = new Set([ "normal", "italic", "oblique", "small-caps", "bold", "bolder", "lighter", "ultra-condensed", "extra-condensed", "condensed", "semi-condensed", "semi-expanded", "expanded", "extra-expanded", "ultra-expanded", ]); /** A size token, with an optional line height after a slash. */ const SIZE_TOKEN = /^(?:[\d.]+(?:px|pt|pc|em|rem|ex|ch|%|vw|vh|vmin|vmax|cm|mm|in|q)|xx-small|x-small|small|medium|large|x-large|xx-large|xxx-large|smaller|larger)(?:\/\S+)?$/i; /** A CSS font shorthand at `px` pixels. It replaces the size in `font`, or adds one before the family list * when `font` has none, as in '700 "Barlow Condensed", sans-serif'. Keywords match in any case. */ function sizedFont(font: string, px: number): string { const tokens = font.trim().split(/\s+/); const lead: string[] = []; let i = 0; for (; i < tokens.length; i++) { const token = tokens[i] ?? ""; if (SIZE_TOKEN.test(token)) { i++; break; } if (SHORTHAND_KEYWORDS.has(token.toLowerCase()) || /^\d+(?:\.\d+)?$/.test(token)) { lead.push(token); continue; } break; } return [...lead, `${px}px`, tokens.slice(i).join(" ") || "sans-serif"].join(" "); } /** Text drawn into an offscreen canvas for sampling, cropped tight to its ink. lib/sample.ts reads ink from * brightness, so the fill is white when the host shows light glyphs on dark and black otherwise. Pass a * canvas to reuse it. Returns null for empty text. */ function textSubject( text: string, font: string, tone: "light-on-dark" | "dark-on-light", px = 240, canvas: HTMLCanvasElement = document.createElement("canvas"), ): HTMLCanvasElement | null { const ctx = canvas.getContext("2d"); if (!ctx || !text) return null; const spec = sizedFont(font, px); ctx.font = spec; const measured = ctx.measureText(text); // The advance includes side bearings, which are rarely symmetric, so the tight ink box is what makes a // canvas that fits the glyphs exactly. const left = measured.actualBoundingBoxLeft || 0; const right = measured.actualBoundingBoxRight || measured.width; const ascent = measured.actualBoundingBoxAscent || px * 0.75; const descent = measured.actualBoundingBoxDescent || px * 0.25; canvas.width = Math.max(1, Math.ceil(left + right)); canvas.height = Math.max(1, Math.ceil(ascent + descent)); // Resizing a canvas resets its context, so the font is set again. ctx.font = spec; ctx.fillStyle = tone === "light-on-dark" ? "#fff" : "#000"; ctx.textBaseline = "alphabetic"; ctx.fillText(text, left, ascent); return canvas; } // lib/source.ts /** The image a component draws: a URL or data URI, or the built-in sphere when there is none, so every image * component renders with no network. Also the host's proportions, and the one failure note every image * component shows. */ interface Source { readonly image: CanvasImageSource; readonly width: number; readonly height: number; /** True for the built-in sphere, which is always fitted whole, never cropped. */ readonly builtIn: boolean; } /** Loads `src` and calls `ready` with it, or `fail` when it cannot load. An empty `src` calls `ready` at once * with the built-in sphere. Returns a function that cancels: after it, neither is called. */ function loadSource(src: string, ready: (source: Source) => void, fail: () => void): () => void { if (!src) { const sphere = litSphere(); ready({ image: sphere, width: sphere.width, height: sphere.height, builtIn: true }); return () => undefined; } let live = true; const img = new Image(); img.crossOrigin = "anonymous"; img.decoding = "async"; img.onload = () => { if (live) ready({ image: img, width: img.naturalWidth, height: img.naturalHeight, builtIn: false }); }; img.onerror = () => { if (live) fail(); }; img.src = src; return () => { live = false; }; } /** The fit to draw a source with. The built-in sphere is always fitted whole; an image follows the prop. */ function fitFor(source: Source, fit: "cover" | "contain"): "cover" | "contain" { return source.builtIn ? "contain" : fit; } /** Gives a host that has no height of its own the source's proportions. Returns a function that undoes it. */ function fitHostAspect(host: HTMLElement, width: number, height: number): () => void { if (host.clientHeight >= 2 || width <= 0 || height <= 0) return () => undefined; return styleHost(host, { "aspect-ratio": `${width} / ${height}` }); } /** A short note centered in the host, in the host's own font and the muted color, such as "image * unavailable". It is hidden from assistive technology, because the host's label already names the image. * Returns a function that removes it. */ function showNote(host: HTMLElement, text: string): () => void { const note = document.createElement("span"); note.setAttribute("data-pica", ""); note.setAttribute("aria-hidden", "true"); note.textContent = text; note.style.cssText = [ "position:absolute", "inset:0", "display:flex", "align-items:center", "justify-content:center", "pointer-events:none", `color:${cssVar("muted")}`, ].join(";"); const restore = styleHost(host, getComputedStyle(host).position === "static" ? { position: "relative" } : {}); host.appendChild(note); return () => { note.remove(); restore(); }; } // registry/ascii/ascii-image/core.ts export interface AsciiImageProps { /** Image URL or data URI. Empty draws a built-in lit sphere, so the component renders with no network. */ src: string; /** Text alternative. Empty marks the image decorative and hides it from assistive technology. */ alt: string; /** Columns across the host. Rows follow from the host's height, or from the image when the host has none. */ columns: number; /** Glyphs to draw with, in any order: they are sorted by the ink each one puts down in the font. */ glyphs: string; /** Contrast around mid grey. 1 leaves the image as it is. */ contrast: number; /** "cover" fills the host and crops; "contain" fits the whole image. The built-in sphere is always shown whole. */ fit: "cover" | "contain"; /** "auto" reads the host's colors. "light-on-dark" maps bright pixels to dense glyphs; "dark-on-light" does the reverse. */ tone: "auto" | "light-on-dark" | "dark-on-light"; /** Match each cell's shape as well as its brightness: sharper edges, more work. */ shape: boolean; /** CSS font-family stack for the glyphs. Must be monospace. */ fontFamily: string; /** Line height as a multiple of the glyph size. */ lineHeight: number; } export const defaults: AsciiImageProps = { src: "", alt: "", columns: 96, glyphs: FALLBACK_RAMP, contrast: 1.1, fit: "cover", tone: "auto", shape: false, fontFamily: GRID_FONT, lineHeight: 1.2, }; /** Sub-cells per side when matching shape. */ const SHAPE_N = 3; export const mount: Mount = (host, initial = {}) => { let props: AsciiImageProps = { ...defaults, ...initial }; let source: Source | null = null; let failed = false; let cancel = (): void => undefined; let undoAspect = (): void => undefined; let removeNote: (() => void) | null = null; const sampler = createSampler(); const grid = createGrid(host, gridOptions(props), draw); function gridOptions(p: AsciiImageProps): GridOptions { return { fontFamily: p.fontFamily, fontSize: 12, columns: p.columns, lineHeight: p.lineHeight, renderer: "auto", color: "" }; } function load(): void { cancel(); failed = false; cancel = loadSource(props.src, use, () => { source = null; failed = true; draw(); }); } function use(next: Source): void { source = next; // A host with no height of its own takes the image's proportions. undoAspect(); undoAspect = fitHostAspect(host, next.width, next.height); draw(); } function setNote(on: boolean): void { if (on && !removeNote) removeNote = showNote(host, "image unavailable"); if (!on && removeNote) { removeNote(); removeNote = null; } } function draw(): void { grid.clear(); setNote(failed); if (source && !failed) { const { cols, rows, aspect } = grid; const n = props.shape ? SHAPE_N : 1; const ink = sampler.sample(source.image, source.width, source.height, host, { cols, rows, aspect, n, fit: fitFor(source, props.fit), tone: props.tone, contrast: props.contrast, mirror: false, }); const sw = cols * n; const shapes = props.shape ? measureShapes(props.glyphs, props.fontFamily, props.lineHeight, SHAPE_N) : null; const ramp = measureRamp(props.glyphs, props.fontFamily, props.lineHeight); const cell = new Array(SHAPE_N * SHAPE_N).fill(0); for (let y = 0; y < rows; y++) { for (let x = 0; x < cols; x++) { if (shapes) { for (let sy = 0; sy < SHAPE_N; sy++) { for (let sx = 0; sx < SHAPE_N; sx++) cell[sy * SHAPE_N + sx] = ink[(y * SHAPE_N + sy) * sw + x * SHAPE_N + sx] ?? 0; } grid.set(x, y, matchShape(shapes, cell)); } else { grid.set(x, y, pick(ramp, ink[y * sw + x] ?? 0)); } } } } grid.flush(); if (source || failed) host.dataset.picaReady = "true"; } labelHost(host, props.alt); load(); return { update(next) { const before = props; props = { ...props, ...next }; labelHost(host, props.alt); if (props.src !== before.src) load(); if (props.columns !== before.columns || props.fontFamily !== before.fontFamily || props.lineHeight !== before.lineHeight) { grid.update(gridOptions(props)); } else { draw(); } }, destroy() { cancel(); setNote(false); grid.destroy(); undoAspect(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/ascii/ascii-image/index.tsx export type AsciiImageComponentProps = Partial & WrapperProps; /** An image drawn as a grid of glyphs, each chosen by the ink it puts down in the font in use. */ export function AsciiImage({ className, style, palette, ...props }: AsciiImageComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html ASCII Image · Pica
``` ## Credits - Port of [AsciiImage, rishab.fyi](https://rishab.fyi) by Rishab Balak (Author's own work, relicensed under Pica's license). - Technique from [Beyond the luminance ramp: a shape-aware ASCII renderer](https://tympanus.net/codrops/2026/09/04/beyond-the-luminance-ramp-a-shape-aware-ascii-renderer-in-three-js/) by Codrops (MIT). - Technique from [Ditherpunk](https://surma.dev/things/ditherpunk/) by Surma (Article). --- # ASCII Morph > Two subjects that morph into each other and back, each cell resolving in the order its ink changes the most. Category: ascii. Tags: text, animated, measured ramp, morph, transition. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 5.9 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/ascii-morph.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `from` | string | `"PICA"` | Text for the first subject. Empty draws the built-in lit sphere. | | `to` | string | `""` | Text for the second subject. Empty draws the built-in lit sphere. | | `hold` | number | `1400` | Milliseconds each subject holds fully resolved before the next transition starts. | | `transition` | number | `1600` | Milliseconds one transition between subjects takes. | | `columns` | number | `80` | Columns across the host. Rows follow from the host's height. | | `glyphs` | string | `" .:-=+*#%@"` | Glyphs to draw with, in any order: they are sorted by the ink each one puts down in the font. | | `font` | string | `"700 \"Barlow Condensed\", \"Helvetica Neue\", Arial, sans-serif"` | CSS font used to draw a text subject before it is sampled. Unused while a subject is the sphere. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for the glyph grid. Must be monospace. | | `lineHeight` | number | `1.2` | Line height as a multiple of the glyph size. | | `fps` | number | `24` | Frames per second ceiling. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · ASCII Morph · ascii-morph // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/color.ts /** Reading colors from the page, so components inherit instead of impose. See STYLE.md, principle 4. */ let colorProbe: CanvasRenderingContext2D | null | undefined; /** Any CSS color as [r, g, b, a], each 0 to 255. A color the browser cannot parse reads as transparent. */ function parseColor(color: string): [number, number, number, number] { if (colorProbe === undefined) { const canvas = document.createElement("canvas"); canvas.width = 1; canvas.height = 1; colorProbe = canvas.getContext("2d", { willReadFrequently: true }); } if (!colorProbe) return [0, 0, 0, 0]; colorProbe.clearRect(0, 0, 1, 1); colorProbe.fillStyle = "rgba(0, 0, 0, 0)"; colorProbe.fillStyle = color; colorProbe.fillRect(0, 0, 1, 1); const d = colorProbe.getImageData(0, 0, 1, 1).data; return [d[0] ?? 0, d[1] ?? 0, d[2] ?? 0, d[3] ?? 0]; } /** WCAG relative luminance of a CSS color: 0 for black, 1 for white. */ function relativeLuminance(color: string): number { const [r, g, b] = parseColor(color); const linear = (v: number): number => { const c = v / 255; return c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4; }; return 0.2126 * linear(r) + 0.7152 * linear(g) + 0.0722 * linear(b); } /** The color glyphs are drawn in: --pica-fg when set, otherwise the host's inherited color. It reads once; * a core that needs the color every frame keeps a watchPalette handle from lib/palette.ts instead. */ function inkColor(host: HTMLElement): string { return readPalette(host).fg; } /** Whether the host shows light glyphs on a dark ground or the reverse, read from computed colors. */ function hostTone(host: HTMLElement): "light-on-dark" | "dark-on-light" { const fg = relativeLuminance(inkColor(host)); let bg = 1; // A page with no background set anywhere renders white. for (let el: HTMLElement | null = host; el; el = el.parentElement) { const background = getComputedStyle(el).backgroundColor; if (parseColor(background)[3] > 0) { bg = relativeLuminance(background); break; } } return fg > bg ? "light-on-dark" : "dark-on-light"; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/ramp.ts /** Glyph density measured in the font actually in use. See STYLE.md, principle 2. */ /** Used when no glyphs are given: ten steps from space to at-sign. */ const FALLBACK_RAMP = " .:-=+*#%@"; interface Ramp { /** Glyphs from least to most ink. */ readonly glyphs: readonly string[]; /** Ink per glyph, scaled so the lightest is 0 and the darkest is 1. */ readonly levels: readonly number[]; } interface Shapes { readonly glyphs: readonly string[]; /** Sub-cells per side. */ readonly n: number; /** Ink per glyph in an n by n grid of sub-cells, row-major, scaled so the inkiest sub-cell of any glyph is 1. */ readonly cells: readonly (readonly number[])[]; } const rampCache = new Map(); const shapeCache = new Map(); function uniqueGlyphs(chars: string): string[] { return Array.from(new Set(Array.from(chars.length > 0 ? chars : FALLBACK_RAMP))); } /** A measurement taken before a web font loads describes the fallback font, so it is not cached. */ function fontSettled(fontFamily: string): boolean { try { return document.fonts.check(`12px ${fontFamily}`); } catch { return true; } } /** Draws each glyph in one cell and reads its ink per sub-cell. Null where there is no canvas. */ function inkMaps(glyphs: readonly string[], fontFamily: string, lineHeight: number, n: number): number[][] | null { if (typeof document === "undefined") return null; const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); if (!ctx) return null; const fontPx = 40; ctx.font = `${fontPx}px ${fontFamily}`; const w = Math.max(1, Math.ceil(ctx.measureText("M").width || fontPx * 0.6)); const h = Math.max(1, Math.ceil(fontPx * lineHeight)); canvas.width = w; canvas.height = h; ctx.font = `${fontPx}px ${fontFamily}`; ctx.textBaseline = "middle"; ctx.fillStyle = "#000"; return glyphs.map((glyph) => { ctx.clearRect(0, 0, w, h); ctx.fillText(glyph, 0, h / 2); const alpha = ctx.getImageData(0, 0, w, h).data; const sums = new Array(n * n).fill(0); for (let y = 0; y < h; y++) { const sy = Math.min(n - 1, Math.floor((y / h) * n)); for (let x = 0; x < w; x++) { const k = sy * n + Math.min(n - 1, Math.floor((x / w) * n)); sums[k] = (sums[k] ?? 0) + (alpha[(y * w + x) * 4 + 3] ?? 0); } } return sums; }); } /** Orders `chars` by the ink each glyph puts down in `fontFamily`. Where there is no canvas * (server rendering, tests) it keeps the given order, evenly spaced. */ function measureRamp(chars: string, fontFamily: string, lineHeight = 1.2): Ramp { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${glyphs.join("")}`; const cached = rampCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, 1); if (!maps) { const last = Math.max(1, glyphs.length - 1); return { glyphs, levels: glyphs.map((_, i) => i / last) }; } const order = glyphs .map((glyph, i) => ({ glyph, ink: maps[i]?.[0] ?? 0 })) .sort((a, b) => a.ink - b.ink); const lightest = order[0]?.ink ?? 0; const span = (order[order.length - 1]?.ink ?? 1) - lightest || 1; const ramp: Ramp = { glyphs: order.map((o) => o.glyph), levels: order.map((o) => (o.ink - lightest) / span), }; if (fontSettled(fontFamily)) rampCache.set(key, ramp); return ramp; } /** The glyph whose measured ink is nearest `v`, where 0 is no ink and 1 is the darkest glyph. */ function pick(ramp: Ramp, v: number): string { const { glyphs, levels } = ramp; const last = glyphs.length - 1; if (last < 0) return " "; if (v <= 0) return glyphs[0] ?? " "; if (v >= 1) return glyphs[last] ?? " "; let lo = 0; let hi = last; while (hi - lo > 1) { const mid = (lo + hi) >> 1; if ((levels[mid] ?? 0) < v) lo = mid; else hi = mid; } const nearer = v - (levels[lo] ?? 0) <= (levels[hi] ?? 1) - v ? lo : hi; return glyphs[nearer] ?? " "; } /** Measures where inside its cell each glyph puts its ink. Null where there is no canvas. */ function measureShapes(chars: string, fontFamily: string, lineHeight = 1.2, n = 3): Shapes | null { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${n}|${glyphs.join("")}`; const cached = shapeCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, n); if (!maps) return null; let max = 1; for (const m of maps) for (const v of m) if (v > max) max = v; const shapes: Shapes = { glyphs, n, cells: maps.map((m) => m.map((v) => v / max)) }; if (fontSettled(fontFamily)) shapeCache.set(key, shapes); return shapes; } /** The glyph whose sub-cell ink is closest to `sample`: n by n values in 0..1, row-major. */ function matchShape(shapes: Shapes, sample: ArrayLike): string { let best = 0; let bestDistance = Infinity; for (let g = 0; g < shapes.cells.length; g++) { const cells = shapes.cells[g] ?? []; let d = 0; for (let i = 0; i < cells.length; i++) { const e = (cells[i] ?? 0) - (sample[i] ?? 0); d += e * e; } if (d < bestDistance) { bestDistance = d; best = g; } } return shapes.glyphs[best] ?? " "; } // lib/rng.ts /** Seeded pseudo-random numbers in [0, 1), mulberry32. The same seed gives the same sequence, * which is what makes every capture reproducible. */ function createRng(seed: number): () => number { let state = seed >>> 0; return () => { state = (state + 0x6d2b79f5) >>> 0; let t = state; t = Math.imul(t ^ (t >>> 15), t | 1); t ^= t + Math.imul(t ^ (t >>> 7), t | 61); return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; } /** The final mixing step of the lowbias32 integer hash: every input bit affects every output bit. */ function hashMix(h: number): number { h = Math.imul(h ^ (h >>> 16), 0x7feb352d); h = Math.imul(h ^ (h >>> 15), 0x846ca68b); return (h ^ (h >>> 16)) >>> 0; } /** A new seed from a seed and one or two integers, for an independent stream per column, cell, or burst: * createRng(hashSeed(seed, column, epoch)). Neighboring inputs give unrelated seeds. */ function hashSeed(seed: number, a: number, b = 0): number { return hashMix(hashMix(hashMix(seed >>> 0) ^ (a >>> 0)) ^ (b >>> 0)); } // lib/sample.ts /** Turns any drawable (image, video frame, canvas) into ink values for a glyph grid. */ interface SampleOptions { cols: number; rows: number; /** Cell width over cell height, from the grid. */ aspect: number; /** Samples per cell side: 1 for ramp picking, 3 for shape matching. */ n: number; /** Samples per cell vertically, when it differs from `n`: braille cells are 2 wide by 4 tall. */ ny?: number; fit: "cover" | "contain"; tone: "auto" | "light-on-dark" | "dark-on-light"; /** Contrast around mid grey. 1 leaves the source as it is. */ contrast: number; /** Mirror horizontally, as a webcam preview expects. */ mirror: boolean; /** Where a fitted source sits across the grid: 0 at the left, 0.5 centered, 1 at the right. */ alignX?: number; /** Where a fitted source sits down the grid: 0 at the top, 0.5 centered, 1 at the bottom. */ alignY?: number; } interface Sampler { /** Ink wanted at each sample, 0 to 1, row-major, (cols * n) wide by (rows * (ny ?? n)) tall. * THE BUFFER IS REUSED: the next call overwrites it. Copy it with .slice() before sampling again if you * need both results, as a morph between two sources does. */ sample(source: CanvasImageSource, sourceW: number, sourceH: number, host: HTMLElement, options: SampleOptions): Float32Array; } /** Where a source lands when fitted into a box: "cover" fills the box and crops, "contain" shows all of it. * `alignX` and `alignY` place it: 0 at the left or top, 0.5 centered, 1 at the right or bottom. */ function fitRect( sourceW: number, sourceH: number, boxW: number, boxH: number, fit: "cover" | "contain", alignX = 0.5, alignY = 0.5, ): { x: number; y: number; w: number; h: number } { const scale = fit === "cover" ? Math.max(boxW / sourceW, boxH / sourceH) : Math.min(boxW / sourceW, boxH / sourceH); const w = sourceW * scale; const h = sourceH * scale; return { x: (boxW - w) * alignX, y: (boxH - h) * alignY, w, h }; } function createSampler(): Sampler { const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); let ink = new Float32Array(0); return { sample(source, sourceW, sourceH, host, o) { const ny = o.ny ?? o.n; const sw = o.cols * o.n; const sh = o.rows * ny; if (ink.length !== sw * sh) ink = new Float32Array(sw * sh); if (!ctx || sourceW <= 0 || sourceH <= 0) return ink.fill(0); if (canvas.width !== sw) canvas.width = sw; if (canvas.height !== sh) canvas.height = sh; ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, sw, sh); if (o.mirror) ctx.setTransform(-1, 0, 0, 1, sw, 0); // Work in cell units, where a cell is `aspect` wide and 1 tall, then convert to sample pixels. const box = fitRect(sourceW, sourceH, o.cols * o.aspect, o.rows, o.fit, o.alignX, o.alignY); const toX = o.n / o.aspect; ctx.drawImage(source, box.x * toX, box.y * ny, box.w * toX, box.h * ny); const data = ctx.getImageData(0, 0, sw, sh).data; const lightOnDark = (o.tone === "auto" ? hostTone(host) : o.tone) === "light-on-dark"; for (let p = 0; p < sw * sh; p++) { const i = p * 4; const alpha = (data[i + 3] ?? 0) / 255; const luma = (0.2126 * (data[i] ?? 0) + 0.7152 * (data[i + 1] ?? 0) + 0.0722 * (data[i + 2] ?? 0)) / 255; // Contrast acts on perceived brightness; the result goes to linear light, because glyph coverage // mixes with the ground linearly. const linear = Math.min(1, Math.max(0, (luma - 0.5) * o.contrast + 0.5)) ** 2.2; ink[p] = alpha * (lightOnDark ? linear : 1 - linear); } return ink; }, }; } // lib/subject.ts /** The built-in subject image components draw when given no source: a sphere lit from one side, drawn * locally so nothing is fetched. Animated components move the light by passing its position. */ function litSphere(size = 256, lightX = 0.36, lightY = 0.34): HTMLCanvasElement { const canvas = document.createElement("canvas"); canvas.width = size; canvas.height = size; const ctx = canvas.getContext("2d"); if (ctx) { const light = ctx.createRadialGradient(size * lightX, size * lightY, size * 0.02, size * 0.5, size * 0.5, size * 0.46); light.addColorStop(0, "#ffffff"); light.addColorStop(0.55, "#8a8a8a"); light.addColorStop(1, "#141414"); ctx.fillStyle = light; ctx.beginPath(); ctx.arc(size / 2, size / 2, size * 0.46, 0, Math.PI * 2); ctx.fill(); } return canvas; } /** Keywords that can come before the size in a CSS font shorthand: style, variant, weight, and stretch. */ const SHORTHAND_KEYWORDS = new Set([ "normal", "italic", "oblique", "small-caps", "bold", "bolder", "lighter", "ultra-condensed", "extra-condensed", "condensed", "semi-condensed", "semi-expanded", "expanded", "extra-expanded", "ultra-expanded", ]); /** A size token, with an optional line height after a slash. */ const SIZE_TOKEN = /^(?:[\d.]+(?:px|pt|pc|em|rem|ex|ch|%|vw|vh|vmin|vmax|cm|mm|in|q)|xx-small|x-small|small|medium|large|x-large|xx-large|xxx-large|smaller|larger)(?:\/\S+)?$/i; /** A CSS font shorthand at `px` pixels. It replaces the size in `font`, or adds one before the family list * when `font` has none, as in '700 "Barlow Condensed", sans-serif'. Keywords match in any case. */ function sizedFont(font: string, px: number): string { const tokens = font.trim().split(/\s+/); const lead: string[] = []; let i = 0; for (; i < tokens.length; i++) { const token = tokens[i] ?? ""; if (SIZE_TOKEN.test(token)) { i++; break; } if (SHORTHAND_KEYWORDS.has(token.toLowerCase()) || /^\d+(?:\.\d+)?$/.test(token)) { lead.push(token); continue; } break; } return [...lead, `${px}px`, tokens.slice(i).join(" ") || "sans-serif"].join(" "); } /** Text drawn into an offscreen canvas for sampling, cropped tight to its ink. lib/sample.ts reads ink from * brightness, so the fill is white when the host shows light glyphs on dark and black otherwise. Pass a * canvas to reuse it. Returns null for empty text. */ function textSubject( text: string, font: string, tone: "light-on-dark" | "dark-on-light", px = 240, canvas: HTMLCanvasElement = document.createElement("canvas"), ): HTMLCanvasElement | null { const ctx = canvas.getContext("2d"); if (!ctx || !text) return null; const spec = sizedFont(font, px); ctx.font = spec; const measured = ctx.measureText(text); // The advance includes side bearings, which are rarely symmetric, so the tight ink box is what makes a // canvas that fits the glyphs exactly. const left = measured.actualBoundingBoxLeft || 0; const right = measured.actualBoundingBoxRight || measured.width; const ascent = measured.actualBoundingBoxAscent || px * 0.75; const descent = measured.actualBoundingBoxDescent || px * 0.25; canvas.width = Math.max(1, Math.ceil(left + right)); canvas.height = Math.max(1, Math.ceil(ascent + descent)); // Resizing a canvas resets its context, so the font is set again. ctx.font = spec; ctx.fillStyle = tone === "light-on-dark" ? "#fff" : "#000"; ctx.textBaseline = "alphabetic"; ctx.fillText(text, left, ascent); return canvas; } // registry/ascii/ascii-morph/core.ts export interface AsciiMorphProps extends MotionProps { /** Text for the first subject. Empty draws the built-in lit sphere. */ from: string; /** Text for the second subject. Empty draws the built-in lit sphere. */ to: string; /** Milliseconds each subject holds fully resolved before the next transition starts. */ hold: number; /** Milliseconds one transition between subjects takes. */ transition: number; /** Columns across the host. Rows follow from the host's height. */ columns: number; /** Glyphs to draw with, in any order: they are sorted by the ink each one puts down in the font. */ glyphs: string; /** CSS font used to draw a text subject before it is sampled. Unused while a subject is the sphere. */ font: string; /** CSS font-family stack for the glyph grid. Must be monospace. */ fontFamily: string; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** Frames per second ceiling. */ fps: number; } export const defaults: AsciiMorphProps = { from: "PICA", to: "", hold: 1400, transition: 1600, columns: 80, glyphs: FALLBACK_RAMP, font: '700 "Barlow Condensed", "Helvetica Neue", Arial, sans-serif', fontFamily: GRID_FONT, lineHeight: 1.2, fps: 24, paused: false, time: null, seed: 1, }; /** Share of the transition each cell spends fading, centered on its place in the reveal order. */ const BAND = 0.18; type Tone = "light-on-dark" | "dark-on-light"; function easeInOut(x: number): number { const t = Math.min(1, Math.max(0, x)); return t * t * (3 - 2 * t); } /** Where in the hold and transition cycle animation time `t` falls: 0 when the first subject is * fully resolved, 1 when the second is, and an eased fraction between while a transition runs. */ function phaseAt(t: number, hold: number, transition: number): number { const cycle = 2 * hold + 2 * transition; if (cycle <= 0) return 0; const pos = ((t % cycle) + cycle) % cycle; if (pos < hold) return 0; if (pos < hold + transition) return easeInOut((pos - hold) / transition); if (pos < 2 * hold + transition) return 1; return 1 - easeInOut((pos - (2 * hold + transition)) / transition); } /** Cell indices ordered by how much ink changes between `a` and `b`, as each cell's place in that * order, scaled to leave room for its own fade band. Cells unchanged in both subjects keep the * earliest place, since holding at either end of the fade looks the same when there is no delta. * Ties among cells that do change are broken by a seeded draw so they do not resolve in a raster * sweep. Deltas at or below 0.015 count as unchanged, since most cells sit outside both subjects, * at zero in both, and leaving them out of the order keeps the reveal spent on cells that move. */ function reorder(a: Float32Array, b: Float32Array, seed: number): Float32Array { const n = a.length; const rng = createRng(seed); const jitter = new Float32Array(n); const delta = new Float32Array(n); const moving: number[] = []; for (let i = 0; i < n; i++) { jitter[i] = rng(); delta[i] = Math.abs((b[i] ?? 0) - (a[i] ?? 0)); if ((delta[i] ?? 0) > 0.015) moving.push(i); } moving.sort((x, y) => { const dx = delta[x] ?? 0; const dy = delta[y] ?? 0; return dx !== dy ? dy - dx : (jitter[x] ?? 0) - (jitter[y] ?? 0); }); const start = new Float32Array(n); const span = Math.max(1, moving.length - 1); for (let rank = 0; rank < moving.length; rank++) start[moving[rank] ?? 0] = (rank / span) * (1 - BAND); return start; } export const mount: Mount = (host, initial = {}) => { let props: AsciiMorphProps = { ...defaults, ...initial }; let inkFrom: Float32Array = new Float32Array(0); let inkTo: Float32Array = new Float32Array(0); let start: Float32Array = new Float32Array(0); let setAspect = false; let started = false; const sampler = createSampler(); // Reused for both subjects: each is fully sampled into ink before the next is drawn into it. const raster = document.createElement("canvas"); function gridOptions(p: AsciiMorphProps): GridOptions { return { fontFamily: p.fontFamily, fontSize: 12, columns: p.columns, lineHeight: p.lineHeight, renderer: "auto", color: "" }; } // The sphere (256px) when `text` is empty (or the rare host with no 2D canvas context), otherwise // `text` rastered at 124px and cropped tight to its ink. `raster` is reused between the two // subjects: sample() copies its own ink out with .slice() before the next subject is drawn into it. function sampleSubject(text: string, font: string, tone: Tone): Float32Array { const source = textSubject(text, font, tone, 124, raster) ?? litSphere(256); const { cols, rows, aspect } = grid; return sampler.sample(source, source.width, source.height, host, { cols, rows, aspect, n: 1, fit: "contain", tone, contrast: 1.1, mirror: false, }).slice(); } function rebuild(): void { if (!setAspect && host.clientHeight < 2) { // 2, the aspect ratio the host takes when it has no height of its own. host.style.aspectRatio = "2"; setAspect = true; grid.update(gridOptions(props)); return; } const tone = hostTone(host); inkFrom = sampleSubject(props.from, props.font, tone); inkTo = sampleSubject(props.to, props.font, tone); start = reorder(inkFrom, inkTo, props.seed); } function renderFrame(t: number): void { const { cols, rows } = grid; const ramp = measureRamp(props.glyphs, props.fontFamily, props.lineHeight); const p = phaseAt(t, props.hold, props.transition); const n = Math.min(cols * rows, inkFrom.length, inkTo.length, start.length); for (let i = 0; i < n; i++) { const s = start[i] ?? 0; // Inlined smoothstep(s, s + BAND, p): a per-cell fade band that starts at its place in the // reveal order. BAND is never 0, so the edge0 === edge1 case a general smoothstep guards // against cannot happen here. const e = s + BAND; const localT = e === s ? (p < s ? 0 : 1) : easeInOut((p - s) / (e - s)); const a = inkFrom[i] ?? 0; const b = inkTo[i] ?? 0; grid.set(i % cols, (i / cols) | 0, pick(ramp, a + (b - a) * localT)); } grid.flush(); } function onLayout(): void { rebuild(); if (started) loop.redraw(); } labelHost(host, ""); const grid = createGrid(host, gridOptions(props), onLayout); rebuild(); const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: 0, frame: renderFrame }); started = true; host.dataset.picaReady = "true"; return { update(next) { const before = props; props = { ...props, ...next }; const relayout = props.columns !== before.columns || props.fontFamily !== before.fontFamily || props.lineHeight !== before.lineHeight; const subjectChanged = props.from !== before.from || props.to !== before.to || props.font !== before.font; const seedChanged = props.seed !== before.seed; const motionChanged = props.paused !== before.paused || props.time !== before.time || props.fps !== before.fps; if (motionChanged) loop.update({ paused: props.paused, time: props.time, fps: props.fps }); if (relayout) { grid.update(gridOptions(props)); } else { if (subjectChanged) rebuild(); else if (seedChanged) start = reorder(inkFrom, inkTo, props.seed); loop.redraw(); } }, destroy() { loop.destroy(); grid.destroy(); unlabelHost(host); if (setAspect) host.style.removeProperty("aspect-ratio"); delete host.dataset.picaReady; }, }; }; // registry/ascii/ascii-morph/index.tsx export type AsciiMorphComponentProps = Partial & WrapperProps; /** Two subjects that morph into each other and back, drawn as measured density glyphs. */ export function AsciiMorph({ className, style, palette, ...props }: AsciiMorphComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html ASCII Morph · Pica
``` ## Credits Original to Picagram. --- # ASCII Noise Field > A quiet field of drifting simplex noise, drawn as glyphs chosen by measured density. Category: ascii. Tags: background, noise, animated, decorative. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 4.6 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/ascii-noise-field.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `scale` | number | `0.08` | Spatial frequency of the noise. Smaller values stretch it into broad drifting shapes, larger values pack in fine grain. | | `speed` | number | `0.15` | How fast the field drifts, in noise units per second. | | `octaves` | number | `2` | Layers of noise summed at doubling frequency and halving weight, for finer detail. | | `contrast` | number | `1.4` | How sharply ink rises around `density`. 1 is a soft gradient; 3 pushes the field toward a threshold. | | `density` | number | `0.45` | The noise level mapped to the middle of the glyph ramp. Raise it for a sparser field, lower it for a denser one. | | `glyphs` | string | `" .:-=+*#%@"` | Glyphs to draw with, in any order: they are sorted by the ink each one puts down in the font. | | `fontSize` | number | `12` | Glyph size in CSS pixels. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for the glyphs. Must be monospace. | | `lineHeight` | number | `1.2` | Line height as a multiple of the glyph size. | | `fps` | number | `24` | Frames per second ceiling for the animation. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · ASCII Noise Field · ascii-noise-field // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/rng.ts /** Seeded pseudo-random numbers in [0, 1), mulberry32. The same seed gives the same sequence, * which is what makes every capture reproducible. */ function createRng(seed: number): () => number { let state = seed >>> 0; return () => { state = (state + 0x6d2b79f5) >>> 0; let t = state; t = Math.imul(t ^ (t >>> 15), t | 1); t ^= t + Math.imul(t ^ (t >>> 7), t | 61); return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; } /** The final mixing step of the lowbias32 integer hash: every input bit affects every output bit. */ function hashMix(h: number): number { h = Math.imul(h ^ (h >>> 16), 0x7feb352d); h = Math.imul(h ^ (h >>> 15), 0x846ca68b); return (h ^ (h >>> 16)) >>> 0; } /** A new seed from a seed and one or two integers, for an independent stream per column, cell, or burst: * createRng(hashSeed(seed, column, epoch)). Neighboring inputs give unrelated seeds. */ function hashSeed(seed: number, a: number, b = 0): number { return hashMix(hashMix(hashMix(seed >>> 0) ^ (a >>> 0)) ^ (b >>> 0)); } // lib/noise.ts /** Seeded simplex noise in two and three dimensions, returning values in [-1, 1]. * Follows Stefan Gustavson's public-domain reference implementation. */ interface Noise { noise2(x: number, y: number): number; noise3(x: number, y: number, z: number): number; } const SIMPLEX_GRAD = [ 1, 1, 0, -1, 1, 0, 1, -1, 0, -1, -1, 0, 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1, 0, 1, 1, 0, -1, 1, 0, 1, -1, 0, -1, -1, ]; const SIMPLEX_F2 = 0.5 * (Math.sqrt(3) - 1); const SIMPLEX_G2 = (3 - Math.sqrt(3)) / 6; const SIMPLEX_F3 = 1 / 3; const SIMPLEX_G3 = 1 / 6; function createNoise(seed = 1): Noise { const random = createRng(seed); const p: number[] = []; for (let i = 0; i < 256; i++) p.push(i); for (let i = 255; i > 0; i--) { const j = Math.floor(random() * (i + 1)); const swap = p[i]!; p[i] = p[j]!; p[j] = swap; } // Doubled so lookups never need a modulo; `grad` stores an offset into SIMPLEX_GRAD. const perm: number[] = []; const grad: number[] = []; for (let i = 0; i < 512; i++) { const v = p[i & 255]!; perm.push(v); grad.push((v % 12) * 3); } function corner2(g: number, x: number, y: number): number { let t = 0.5 - x * x - y * y; if (t < 0) return 0; t *= t; return t * t * (SIMPLEX_GRAD[g]! * x + SIMPLEX_GRAD[g + 1]! * y); } function corner3(g: number, x: number, y: number, z: number): number { let t = 0.6 - x * x - y * y - z * z; if (t < 0) return 0; t *= t; return t * t * (SIMPLEX_GRAD[g]! * x + SIMPLEX_GRAD[g + 1]! * y + SIMPLEX_GRAD[g + 2]! * z); } function noise2(xin: number, yin: number): number { const s = (xin + yin) * SIMPLEX_F2; const i = Math.floor(xin + s); const j = Math.floor(yin + s); const t = (i + j) * SIMPLEX_G2; const x0 = xin - (i - t); const y0 = yin - (j - t); const i1 = x0 > y0 ? 1 : 0; const j1 = 1 - i1; const ii = i & 255; const jj = j & 255; return 70 * ( corner2(grad[ii + perm[jj]!]!, x0, y0) + corner2(grad[ii + i1 + perm[jj + j1]!]!, x0 - i1 + SIMPLEX_G2, y0 - j1 + SIMPLEX_G2) + corner2(grad[ii + 1 + perm[jj + 1]!]!, x0 - 1 + 2 * SIMPLEX_G2, y0 - 1 + 2 * SIMPLEX_G2) ); } function noise3(xin: number, yin: number, zin: number): number { const s = (xin + yin + zin) * SIMPLEX_F3; const i = Math.floor(xin + s); const j = Math.floor(yin + s); const k = Math.floor(zin + s); const t = (i + j + k) * SIMPLEX_G3; const x0 = xin - (i - t); const y0 = yin - (j - t); const z0 = zin - (k - t); let i1 = 0, j1 = 0, k1 = 0, i2 = 0, j2 = 0, k2 = 0; if (x0 >= y0) { if (y0 >= z0) { i1 = 1; i2 = 1; j2 = 1; } else if (x0 >= z0) { i1 = 1; i2 = 1; k2 = 1; } else { k1 = 1; i2 = 1; k2 = 1; } } else if (y0 < z0) { k1 = 1; j2 = 1; k2 = 1; } else if (x0 < z0) { j1 = 1; j2 = 1; k2 = 1; } else { j1 = 1; i2 = 1; j2 = 1; } const ii = i & 255; const jj = j & 255; const kk = k & 255; const g = SIMPLEX_G3; return 32 * ( corner3(grad[ii + perm[jj + perm[kk]!]!]!, x0, y0, z0) + corner3(grad[ii + i1 + perm[jj + j1 + perm[kk + k1]!]!]!, x0 - i1 + g, y0 - j1 + g, z0 - k1 + g) + corner3(grad[ii + i2 + perm[jj + j2 + perm[kk + k2]!]!]!, x0 - i2 + 2 * g, y0 - j2 + 2 * g, z0 - k2 + 2 * g) + corner3(grad[ii + 1 + perm[jj + 1 + perm[kk + 1]!]!]!, x0 - 1 + 3 * g, y0 - 1 + 3 * g, z0 - 1 + 3 * g) ); } return { noise2, noise3 }; } // lib/ramp.ts /** Glyph density measured in the font actually in use. See STYLE.md, principle 2. */ /** Used when no glyphs are given: ten steps from space to at-sign. */ const FALLBACK_RAMP = " .:-=+*#%@"; interface Ramp { /** Glyphs from least to most ink. */ readonly glyphs: readonly string[]; /** Ink per glyph, scaled so the lightest is 0 and the darkest is 1. */ readonly levels: readonly number[]; } interface Shapes { readonly glyphs: readonly string[]; /** Sub-cells per side. */ readonly n: number; /** Ink per glyph in an n by n grid of sub-cells, row-major, scaled so the inkiest sub-cell of any glyph is 1. */ readonly cells: readonly (readonly number[])[]; } const rampCache = new Map(); const shapeCache = new Map(); function uniqueGlyphs(chars: string): string[] { return Array.from(new Set(Array.from(chars.length > 0 ? chars : FALLBACK_RAMP))); } /** A measurement taken before a web font loads describes the fallback font, so it is not cached. */ function fontSettled(fontFamily: string): boolean { try { return document.fonts.check(`12px ${fontFamily}`); } catch { return true; } } /** Draws each glyph in one cell and reads its ink per sub-cell. Null where there is no canvas. */ function inkMaps(glyphs: readonly string[], fontFamily: string, lineHeight: number, n: number): number[][] | null { if (typeof document === "undefined") return null; const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); if (!ctx) return null; const fontPx = 40; ctx.font = `${fontPx}px ${fontFamily}`; const w = Math.max(1, Math.ceil(ctx.measureText("M").width || fontPx * 0.6)); const h = Math.max(1, Math.ceil(fontPx * lineHeight)); canvas.width = w; canvas.height = h; ctx.font = `${fontPx}px ${fontFamily}`; ctx.textBaseline = "middle"; ctx.fillStyle = "#000"; return glyphs.map((glyph) => { ctx.clearRect(0, 0, w, h); ctx.fillText(glyph, 0, h / 2); const alpha = ctx.getImageData(0, 0, w, h).data; const sums = new Array(n * n).fill(0); for (let y = 0; y < h; y++) { const sy = Math.min(n - 1, Math.floor((y / h) * n)); for (let x = 0; x < w; x++) { const k = sy * n + Math.min(n - 1, Math.floor((x / w) * n)); sums[k] = (sums[k] ?? 0) + (alpha[(y * w + x) * 4 + 3] ?? 0); } } return sums; }); } /** Orders `chars` by the ink each glyph puts down in `fontFamily`. Where there is no canvas * (server rendering, tests) it keeps the given order, evenly spaced. */ function measureRamp(chars: string, fontFamily: string, lineHeight = 1.2): Ramp { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${glyphs.join("")}`; const cached = rampCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, 1); if (!maps) { const last = Math.max(1, glyphs.length - 1); return { glyphs, levels: glyphs.map((_, i) => i / last) }; } const order = glyphs .map((glyph, i) => ({ glyph, ink: maps[i]?.[0] ?? 0 })) .sort((a, b) => a.ink - b.ink); const lightest = order[0]?.ink ?? 0; const span = (order[order.length - 1]?.ink ?? 1) - lightest || 1; const ramp: Ramp = { glyphs: order.map((o) => o.glyph), levels: order.map((o) => (o.ink - lightest) / span), }; if (fontSettled(fontFamily)) rampCache.set(key, ramp); return ramp; } /** The glyph whose measured ink is nearest `v`, where 0 is no ink and 1 is the darkest glyph. */ function pick(ramp: Ramp, v: number): string { const { glyphs, levels } = ramp; const last = glyphs.length - 1; if (last < 0) return " "; if (v <= 0) return glyphs[0] ?? " "; if (v >= 1) return glyphs[last] ?? " "; let lo = 0; let hi = last; while (hi - lo > 1) { const mid = (lo + hi) >> 1; if ((levels[mid] ?? 0) < v) lo = mid; else hi = mid; } const nearer = v - (levels[lo] ?? 0) <= (levels[hi] ?? 1) - v ? lo : hi; return glyphs[nearer] ?? " "; } /** Measures where inside its cell each glyph puts its ink. Null where there is no canvas. */ function measureShapes(chars: string, fontFamily: string, lineHeight = 1.2, n = 3): Shapes | null { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${n}|${glyphs.join("")}`; const cached = shapeCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, n); if (!maps) return null; let max = 1; for (const m of maps) for (const v of m) if (v > max) max = v; const shapes: Shapes = { glyphs, n, cells: maps.map((m) => m.map((v) => v / max)) }; if (fontSettled(fontFamily)) shapeCache.set(key, shapes); return shapes; } /** The glyph whose sub-cell ink is closest to `sample`: n by n values in 0..1, row-major. */ function matchShape(shapes: Shapes, sample: ArrayLike): string { let best = 0; let bestDistance = Infinity; for (let g = 0; g < shapes.cells.length; g++) { const cells = shapes.cells[g] ?? []; let d = 0; for (let i = 0; i < cells.length; i++) { const e = (cells[i] ?? 0) - (sample[i] ?? 0); d += e * e; } if (d < bestDistance) { bestDistance = d; best = g; } } return shapes.glyphs[best] ?? " "; } // registry/ascii/ascii-noise-field/core.ts export interface AsciiNoiseFieldProps extends MotionProps { /** Spatial frequency of the noise. Smaller values stretch it into broad drifting shapes, larger values pack in fine grain. */ scale: number; /** How fast the field drifts, in noise units per second. */ speed: number; /** Layers of noise summed at doubling frequency and halving weight, for finer detail. */ octaves: number; /** How sharply ink rises around `density`. 1 is a soft gradient; 3 pushes the field toward a threshold. */ contrast: number; /** The noise level mapped to the middle of the glyph ramp. Raise it for a sparser field, lower it for a denser one. */ density: number; /** Glyphs to draw with, in any order: they are sorted by the ink each one puts down in the font. */ glyphs: string; /** Glyph size in CSS pixels. */ fontSize: number; /** CSS font-family stack for the glyphs. Must be monospace. */ fontFamily: string; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** Frames per second ceiling for the animation. */ fps: number; } export const defaults: AsciiNoiseFieldProps = { scale: 0.08, speed: 0.15, octaves: 2, contrast: 1.4, density: 0.45, glyphs: FALLBACK_RAMP, fontSize: 12, fontFamily: GRID_FONT, lineHeight: 1.2, fps: 24, paused: false, time: null, seed: 1, }; /** The frame shown under prefers-reduced-motion, and the one captures judge the component by. */ const STILL_TIME = 1200; /** Amplitude kept from one octave to the next: each layer adds half the detail of the one before it. */ const OCTAVE_GAIN = 0.5; /** Octaves beyond this add cost without a visible change at typical grid sizes. */ const MAX_OCTAVES = 3; export const mount: Mount = (host, initial = {}) => { let props: AsciiNoiseFieldProps = { ...defaults, ...initial }; let noise = createNoise(props.seed); let ramp = measureRamp(props.glyphs, props.fontFamily, props.lineHeight); // Reused every frame so drawing allocates nothing: one entry per octave. const freq = [1, 1, 1]; const rowCoord = [0, 0, 0]; const timeCoord = [0, 0, 0]; function gridOptions(p: AsciiNoiseFieldProps): GridOptions { return { fontFamily: p.fontFamily, fontSize: p.fontSize, columns: 0, lineHeight: p.lineHeight, renderer: "auto", color: "" }; } function draw(t: number): void { const { cols, rows, aspect } = grid; const octaves = Math.min(MAX_OCTAVES, Math.max(1, Math.round(props.octaves))); const scale = props.scale; const contrast = props.contrast; const density = props.density; const seconds = (t / 1000) * props.speed; let f = 1; for (let o = 0; o < octaves; o++) { freq[o] = f; timeCoord[o] = seconds * f; f *= 2; } for (let y = 0; y < rows; y++) { for (let o = 0; o < octaves; o++) rowCoord[o] = ((y * scale) / aspect) * (freq[o] ?? 1); for (let x = 0; x < cols; x++) { let sum = 0; let amp = 1; let norm = 0; for (let o = 0; o < octaves; o++) { sum += noise.noise3(x * scale * (freq[o] ?? 1), rowCoord[o] ?? 0, timeCoord[o] ?? 0) * amp; norm += amp; amp *= OCTAVE_GAIN; } const level = sum / norm / 2 + 0.5; // A soft curve around `density`: contrast stretches how quickly ink rises on either side // of the pivot, and the clamp only bites at the rare extremes the noise itself reaches. const shaped = Math.min(1, Math.max(0, (level - density) * contrast + 0.5)); grid.set(x, y, pick(ramp, shaped)); } } grid.flush(); host.dataset.picaReady = "true"; } const grid = createGrid(host, gridOptions(props), () => { ramp = measureRamp(props.glyphs, props.fontFamily, props.lineHeight); loop.redraw(); }); const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: STILL_TIME, frame: draw, }); labelHost(host, ""); return { update(next) { const before = props; props = { ...props, ...next }; if (props.seed !== before.seed) noise = createNoise(props.seed); if (props.glyphs !== before.glyphs || props.fontFamily !== before.fontFamily || props.lineHeight !== before.lineHeight) { ramp = measureRamp(props.glyphs, props.fontFamily, props.lineHeight); } if (props.fontFamily !== before.fontFamily || props.fontSize !== before.fontSize || props.lineHeight !== before.lineHeight) { grid.update(gridOptions(props)); } loop.update({ paused: props.paused, time: props.time, fps: props.fps }); }, destroy() { loop.destroy(); grid.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/ascii/ascii-noise-field/index.tsx export type AsciiNoiseFieldComponentProps = Partial & WrapperProps; /** A quiet field of drifting simplex noise, drawn as glyphs chosen by measured density. */ export function AsciiNoiseField({ className, style, palette, ...props }: AsciiNoiseFieldComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html ASCII Noise Field · Pica
``` ## Credits - Technique from [Simplex noise demystified](https://weber.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf) by Stefan Gustavson (Public domain). --- # ASCII Pointer Ripple > A glyph field of low-density noise that sends rippling rings outward from the pointer, as if the grid were water. Category: ascii. Tags: pointer, ripple, noise, interactive. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 5.1 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/ascii-pointer-ripple.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `growth` | number | `18` | How many cells per second a ripple's ring moves outward. | | `width` | number | `2.5` | How wide a ripple's ring is, in cells. | | `lifetime` | number | `1.6` | Seconds a ripple takes to expand and fade away completely. | | `strength` | number | `0.8` | Ink a fresh ripple's ring adds at its peak, 0 to 1. | | `base` | number | `0.12` | Ink of the resting field with no ripples on it, 0 to 0.4. | | `glyphs` | string | `" .:-=+*#%@"` | Glyphs to draw with, in any order: they are sorted by the ink each one puts down in the font. | | `fontSize` | number | `12` | Glyph size in CSS pixels. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for the glyphs. Must be monospace. | | `lineHeight` | number | `1.2` | Line height as a multiple of the glyph size. | | `fps` | number | `30` | Frames per second ceiling. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · ASCII Pointer Ripple · ascii-pointer-ripple // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/rng.ts /** Seeded pseudo-random numbers in [0, 1), mulberry32. The same seed gives the same sequence, * which is what makes every capture reproducible. */ function createRng(seed: number): () => number { let state = seed >>> 0; return () => { state = (state + 0x6d2b79f5) >>> 0; let t = state; t = Math.imul(t ^ (t >>> 15), t | 1); t ^= t + Math.imul(t ^ (t >>> 7), t | 61); return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; } /** The final mixing step of the lowbias32 integer hash: every input bit affects every output bit. */ function hashMix(h: number): number { h = Math.imul(h ^ (h >>> 16), 0x7feb352d); h = Math.imul(h ^ (h >>> 15), 0x846ca68b); return (h ^ (h >>> 16)) >>> 0; } /** A new seed from a seed and one or two integers, for an independent stream per column, cell, or burst: * createRng(hashSeed(seed, column, epoch)). Neighboring inputs give unrelated seeds. */ function hashSeed(seed: number, a: number, b = 0): number { return hashMix(hashMix(hashMix(seed >>> 0) ^ (a >>> 0)) ^ (b >>> 0)); } // lib/noise.ts /** Seeded simplex noise in two and three dimensions, returning values in [-1, 1]. * Follows Stefan Gustavson's public-domain reference implementation. */ interface Noise { noise2(x: number, y: number): number; noise3(x: number, y: number, z: number): number; } const SIMPLEX_GRAD = [ 1, 1, 0, -1, 1, 0, 1, -1, 0, -1, -1, 0, 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1, 0, 1, 1, 0, -1, 1, 0, 1, -1, 0, -1, -1, ]; const SIMPLEX_F2 = 0.5 * (Math.sqrt(3) - 1); const SIMPLEX_G2 = (3 - Math.sqrt(3)) / 6; const SIMPLEX_F3 = 1 / 3; const SIMPLEX_G3 = 1 / 6; function createNoise(seed = 1): Noise { const random = createRng(seed); const p: number[] = []; for (let i = 0; i < 256; i++) p.push(i); for (let i = 255; i > 0; i--) { const j = Math.floor(random() * (i + 1)); const swap = p[i]!; p[i] = p[j]!; p[j] = swap; } // Doubled so lookups never need a modulo; `grad` stores an offset into SIMPLEX_GRAD. const perm: number[] = []; const grad: number[] = []; for (let i = 0; i < 512; i++) { const v = p[i & 255]!; perm.push(v); grad.push((v % 12) * 3); } function corner2(g: number, x: number, y: number): number { let t = 0.5 - x * x - y * y; if (t < 0) return 0; t *= t; return t * t * (SIMPLEX_GRAD[g]! * x + SIMPLEX_GRAD[g + 1]! * y); } function corner3(g: number, x: number, y: number, z: number): number { let t = 0.6 - x * x - y * y - z * z; if (t < 0) return 0; t *= t; return t * t * (SIMPLEX_GRAD[g]! * x + SIMPLEX_GRAD[g + 1]! * y + SIMPLEX_GRAD[g + 2]! * z); } function noise2(xin: number, yin: number): number { const s = (xin + yin) * SIMPLEX_F2; const i = Math.floor(xin + s); const j = Math.floor(yin + s); const t = (i + j) * SIMPLEX_G2; const x0 = xin - (i - t); const y0 = yin - (j - t); const i1 = x0 > y0 ? 1 : 0; const j1 = 1 - i1; const ii = i & 255; const jj = j & 255; return 70 * ( corner2(grad[ii + perm[jj]!]!, x0, y0) + corner2(grad[ii + i1 + perm[jj + j1]!]!, x0 - i1 + SIMPLEX_G2, y0 - j1 + SIMPLEX_G2) + corner2(grad[ii + 1 + perm[jj + 1]!]!, x0 - 1 + 2 * SIMPLEX_G2, y0 - 1 + 2 * SIMPLEX_G2) ); } function noise3(xin: number, yin: number, zin: number): number { const s = (xin + yin + zin) * SIMPLEX_F3; const i = Math.floor(xin + s); const j = Math.floor(yin + s); const k = Math.floor(zin + s); const t = (i + j + k) * SIMPLEX_G3; const x0 = xin - (i - t); const y0 = yin - (j - t); const z0 = zin - (k - t); let i1 = 0, j1 = 0, k1 = 0, i2 = 0, j2 = 0, k2 = 0; if (x0 >= y0) { if (y0 >= z0) { i1 = 1; i2 = 1; j2 = 1; } else if (x0 >= z0) { i1 = 1; i2 = 1; k2 = 1; } else { k1 = 1; i2 = 1; k2 = 1; } } else if (y0 < z0) { k1 = 1; j2 = 1; k2 = 1; } else if (x0 < z0) { j1 = 1; j2 = 1; k2 = 1; } else { j1 = 1; i2 = 1; j2 = 1; } const ii = i & 255; const jj = j & 255; const kk = k & 255; const g = SIMPLEX_G3; return 32 * ( corner3(grad[ii + perm[jj + perm[kk]!]!]!, x0, y0, z0) + corner3(grad[ii + i1 + perm[jj + j1 + perm[kk + k1]!]!]!, x0 - i1 + g, y0 - j1 + g, z0 - k1 + g) + corner3(grad[ii + i2 + perm[jj + j2 + perm[kk + k2]!]!]!, x0 - i2 + 2 * g, y0 - j2 + 2 * g, z0 - k2 + 2 * g) + corner3(grad[ii + 1 + perm[jj + 1 + perm[kk + 1]!]!]!, x0 - 1 + 3 * g, y0 - 1 + 3 * g, z0 - 1 + 3 * g) ); } return { noise2, noise3 }; } // lib/ramp.ts /** Glyph density measured in the font actually in use. See STYLE.md, principle 2. */ /** Used when no glyphs are given: ten steps from space to at-sign. */ const FALLBACK_RAMP = " .:-=+*#%@"; interface Ramp { /** Glyphs from least to most ink. */ readonly glyphs: readonly string[]; /** Ink per glyph, scaled so the lightest is 0 and the darkest is 1. */ readonly levels: readonly number[]; } interface Shapes { readonly glyphs: readonly string[]; /** Sub-cells per side. */ readonly n: number; /** Ink per glyph in an n by n grid of sub-cells, row-major, scaled so the inkiest sub-cell of any glyph is 1. */ readonly cells: readonly (readonly number[])[]; } const rampCache = new Map(); const shapeCache = new Map(); function uniqueGlyphs(chars: string): string[] { return Array.from(new Set(Array.from(chars.length > 0 ? chars : FALLBACK_RAMP))); } /** A measurement taken before a web font loads describes the fallback font, so it is not cached. */ function fontSettled(fontFamily: string): boolean { try { return document.fonts.check(`12px ${fontFamily}`); } catch { return true; } } /** Draws each glyph in one cell and reads its ink per sub-cell. Null where there is no canvas. */ function inkMaps(glyphs: readonly string[], fontFamily: string, lineHeight: number, n: number): number[][] | null { if (typeof document === "undefined") return null; const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); if (!ctx) return null; const fontPx = 40; ctx.font = `${fontPx}px ${fontFamily}`; const w = Math.max(1, Math.ceil(ctx.measureText("M").width || fontPx * 0.6)); const h = Math.max(1, Math.ceil(fontPx * lineHeight)); canvas.width = w; canvas.height = h; ctx.font = `${fontPx}px ${fontFamily}`; ctx.textBaseline = "middle"; ctx.fillStyle = "#000"; return glyphs.map((glyph) => { ctx.clearRect(0, 0, w, h); ctx.fillText(glyph, 0, h / 2); const alpha = ctx.getImageData(0, 0, w, h).data; const sums = new Array(n * n).fill(0); for (let y = 0; y < h; y++) { const sy = Math.min(n - 1, Math.floor((y / h) * n)); for (let x = 0; x < w; x++) { const k = sy * n + Math.min(n - 1, Math.floor((x / w) * n)); sums[k] = (sums[k] ?? 0) + (alpha[(y * w + x) * 4 + 3] ?? 0); } } return sums; }); } /** Orders `chars` by the ink each glyph puts down in `fontFamily`. Where there is no canvas * (server rendering, tests) it keeps the given order, evenly spaced. */ function measureRamp(chars: string, fontFamily: string, lineHeight = 1.2): Ramp { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${glyphs.join("")}`; const cached = rampCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, 1); if (!maps) { const last = Math.max(1, glyphs.length - 1); return { glyphs, levels: glyphs.map((_, i) => i / last) }; } const order = glyphs .map((glyph, i) => ({ glyph, ink: maps[i]?.[0] ?? 0 })) .sort((a, b) => a.ink - b.ink); const lightest = order[0]?.ink ?? 0; const span = (order[order.length - 1]?.ink ?? 1) - lightest || 1; const ramp: Ramp = { glyphs: order.map((o) => o.glyph), levels: order.map((o) => (o.ink - lightest) / span), }; if (fontSettled(fontFamily)) rampCache.set(key, ramp); return ramp; } /** The glyph whose measured ink is nearest `v`, where 0 is no ink and 1 is the darkest glyph. */ function pick(ramp: Ramp, v: number): string { const { glyphs, levels } = ramp; const last = glyphs.length - 1; if (last < 0) return " "; if (v <= 0) return glyphs[0] ?? " "; if (v >= 1) return glyphs[last] ?? " "; let lo = 0; let hi = last; while (hi - lo > 1) { const mid = (lo + hi) >> 1; if ((levels[mid] ?? 0) < v) lo = mid; else hi = mid; } const nearer = v - (levels[lo] ?? 0) <= (levels[hi] ?? 1) - v ? lo : hi; return glyphs[nearer] ?? " "; } /** Measures where inside its cell each glyph puts its ink. Null where there is no canvas. */ function measureShapes(chars: string, fontFamily: string, lineHeight = 1.2, n = 3): Shapes | null { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${n}|${glyphs.join("")}`; const cached = shapeCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, n); if (!maps) return null; let max = 1; for (const m of maps) for (const v of m) if (v > max) max = v; const shapes: Shapes = { glyphs, n, cells: maps.map((m) => m.map((v) => v / max)) }; if (fontSettled(fontFamily)) shapeCache.set(key, shapes); return shapes; } /** The glyph whose sub-cell ink is closest to `sample`: n by n values in 0..1, row-major. */ function matchShape(shapes: Shapes, sample: ArrayLike): string { let best = 0; let bestDistance = Infinity; for (let g = 0; g < shapes.cells.length; g++) { const cells = shapes.cells[g] ?? []; let d = 0; for (let i = 0; i < cells.length; i++) { const e = (cells[i] ?? 0) - (sample[i] ?? 0); d += e * e; } if (d < bestDistance) { bestDistance = d; best = g; } } return shapes.glyphs[best] ?? " "; } // registry/ascii/ascii-pointer-ripple/core.ts export interface AsciiPointerRippleProps extends MotionProps { /** How many cells per second a ripple's ring moves outward. */ growth: number; /** How wide a ripple's ring is, in cells. */ width: number; /** Seconds a ripple takes to expand and fade away completely. */ lifetime: number; /** Ink a fresh ripple's ring adds at its peak, 0 to 1. */ strength: number; /** Ink of the resting field with no ripples on it, 0 to 0.4. */ base: number; /** Glyphs to draw with, in any order: they are sorted by the ink each one puts down in the font. */ glyphs: string; /** Glyph size in CSS pixels. */ fontSize: number; /** CSS font-family stack for the glyphs. Must be monospace. */ fontFamily: string; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** Frames per second ceiling. */ fps: number; } export const defaults: AsciiPointerRippleProps = { growth: 18, width: 2.5, lifetime: 1.6, strength: 0.8, base: 0.12, glyphs: FALLBACK_RAMP, fontSize: 12, fontFamily: GRID_FONT, lineHeight: 1.2, fps: 30, paused: false, time: null, seed: 1, }; /** One expanding ring, in fractional grid-cell coordinates. */ interface Ripple { x: number; y: number; /** Animation time, in milliseconds, when this ripple was spawned. */ spawnMs: number; } /** Milliseconds a moving or tapping pointer must wait before it may spawn another ripple. */ const SPAWN_INTERVAL_MS = 80; /** Ripples alive at once. A new one past this evicts the oldest. */ const MAX_RIPPLES = 12; /** Ages, as a fraction of `lifetime`, the three synthetic ripples sit at when `time` is fixed. */ const SYNTHETIC_AGE_FRACTIONS = [0.18, 0.46, 0.78]; /** Cells per noise cycle in the resting field's coarse layer. */ const NOISE_SCALE = 0.22; /** The fine layer runs at this many times the coarse frequency, to break blobs into grain. */ const NOISE_DETAIL = 4.2; /** How fast the resting field drifts, in noise units per millisecond. */ const DRIFT_PER_MS = 0.00015; /** The frame shown under reduced motion: the resting field, with no ripples on it. */ const STILL_MS = 0; export const mount: Mount = (host, initial = {}) => { let props: AsciiPointerRippleProps = { ...defaults, ...initial }; let noise = createNoise(props.seed); const ripples: Ripple[] = []; let ink = new Float32Array(0); let clock = 0; let lastSpawnMs = -Infinity; function gridOptions(p: AsciiPointerRippleProps): GridOptions { return { fontFamily: p.fontFamily, fontSize: p.fontSize, columns: 0, lineHeight: p.lineHeight, renderer: "auto", color: "" }; } /** Three rings placed by `seed` alone, so a fixed `time` always draws the same capture. */ function syntheticRipples(p: AsciiPointerRippleProps, cols: number, rows: number, atMs: number): Ripple[] { const rng = createRng(p.seed); return SYNTHETIC_AGE_FRACTIONS.map((fraction) => { const x = (0.15 + rng() * 0.7) * cols; const y = (0.15 + rng() * 0.7) * rows; return { x, y, spawnMs: atMs - fraction * p.lifetime * 1000 }; }); } function draw(t: number, reduced: boolean): void { clock = t; const { cols, rows, aspect } = grid; const total = cols * rows; if (ink.length !== total) ink = new Float32Array(total); const z = t * DRIFT_PER_MS; for (let y = 0; y < rows; y++) { const ny = y * NOISE_SCALE; for (let x = 0; x < cols; x++) { const nx = x * aspect * NOISE_SCALE; const coarse = noise.noise3(nx, ny, z); const grain = noise.noise3(nx * NOISE_DETAIL + 31, ny * NOISE_DETAIL + 31, z); const lit = 0.5 + 0.5 * (coarse * 0.55 + grain * 0.45); ink[y * cols + x] = props.base * lit; } } let active: Ripple[]; if (props.time !== null) active = syntheticRipples(props, cols, rows, t); else if (reduced) active = []; else active = ripples; for (const r of active) { const age = (t - r.spawnMs) / 1000; if (age < 0 || age > props.lifetime) continue; const fade = 1 - age / props.lifetime; const amp = props.strength * fade; if (amp <= 0.002) continue; const radius = props.growth * age; const reachY = radius + props.width * 3; const reachX = reachY / aspect; const minY = Math.max(0, Math.floor(r.y - reachY)); const maxY = Math.min(rows - 1, Math.ceil(r.y + reachY)); const minX = Math.max(0, Math.floor(r.x - reachX)); const maxX = Math.min(cols - 1, Math.ceil(r.x + reachX)); for (let y = minY; y <= maxY; y++) { const dy = y - r.y; const row = y * cols; for (let x = minX; x <= maxX; x++) { const dx = (x - r.x) * aspect; const d = Math.sqrt(dx * dx + dy * dy) - radius; const i = row + x; ink[i] = (ink[i] ?? 0) + amp * Math.exp(-(d * d) / (props.width * props.width)); } } } const ramp = measureRamp(props.glyphs, props.fontFamily, props.lineHeight); for (let y = 0; y < rows; y++) { for (let x = 0; x < cols; x++) { grid.set(x, y, pick(ramp, ink[y * cols + x] ?? 0)); } } grid.flush(); host.dataset.picaReady = "true"; } function onLayout(): void { loop.redraw(); } function spawn(clientX: number, clientY: number): void { if (props.paused || props.time !== null || loop.reduced) return; if (clock - lastSpawnMs < SPAWN_INTERVAL_MS) return; const rect = host.getBoundingClientRect(); if (rect.width <= 0 || rect.height <= 0) return; lastSpawnMs = clock; const x = Math.floor((clientX - rect.left) / grid.cellWidth); const y = Math.floor((clientY - rect.top) / grid.cellHeight); if (ripples.length >= MAX_RIPPLES) ripples.shift(); ripples.push({ x, y, spawnMs: clock }); } function onPointerMove(e: PointerEvent): void { spawn(e.clientX, e.clientY); } function onPointerDown(e: PointerEvent): void { spawn(e.clientX, e.clientY); } const grid = createGrid(host, gridOptions(props), onLayout); const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: STILL_MS, frame: draw }); labelHost(host, ""); host.addEventListener("pointermove", onPointerMove); host.addEventListener("pointerdown", onPointerDown); return { update(next) { const before = props; props = { ...props, ...next }; if (props.seed !== before.seed) noise = createNoise(props.seed); if (props.fontFamily !== before.fontFamily || props.fontSize !== before.fontSize || props.lineHeight !== before.lineHeight) { grid.update(gridOptions(props)); } loop.update({ paused: props.paused, time: props.time, fps: props.fps }); }, destroy() { host.removeEventListener("pointermove", onPointerMove); host.removeEventListener("pointerdown", onPointerDown); loop.destroy(); grid.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/ascii/ascii-pointer-ripple/index.tsx export type AsciiPointerRippleComponentProps = Partial & WrapperProps; /** A field of low-density glyph noise that sends rings outward from the pointer, as if it were water. */ export function AsciiPointerRipple({ className, style, palette, ...props }: AsciiPointerRippleComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html ASCII Pointer Ripple · Pica
``` ## Credits - Technique from [play.core](https://github.com/ertdfgcvb/play.core) by Andreas Gysin (Apache-2.0). --- # ASCII Rain > Columns of glyphs fall at their own speed, each with a bright head and a trail that fades down the measured ramp. Category: ascii. Tags: rain, animated, measured ramp, generative. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 4.2 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/ascii-rain.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `density` | number | `0.5` | Share of columns that fall. The rest stay empty. | | `speed` | number | `14` | Base fall speed, in rows per second. Each column varies around it by a seeded amount. | | `trail` | number | `16` | Length of the fading trail behind the head, in rows. | | `change` | number | `0.06` | Chance a trail glyph swaps for another glyph on a given frame, for flicker. | | `glyphs` | string | `"0123456789:;+=*#%"` | Glyphs to fall with, in any order: they are sorted by the ink each one puts down in the font. | | `fontSize` | number | `12` | Glyph size in CSS pixels. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for the glyphs. Must be monospace. | | `lineHeight` | number | `1.2` | Line height as a multiple of the glyph size. | | `fps` | number | `24` | Frames per second ceiling. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · ASCII Rain · ascii-rain // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/ramp.ts /** Glyph density measured in the font actually in use. See STYLE.md, principle 2. */ /** Used when no glyphs are given: ten steps from space to at-sign. */ const FALLBACK_RAMP = " .:-=+*#%@"; interface Ramp { /** Glyphs from least to most ink. */ readonly glyphs: readonly string[]; /** Ink per glyph, scaled so the lightest is 0 and the darkest is 1. */ readonly levels: readonly number[]; } interface Shapes { readonly glyphs: readonly string[]; /** Sub-cells per side. */ readonly n: number; /** Ink per glyph in an n by n grid of sub-cells, row-major, scaled so the inkiest sub-cell of any glyph is 1. */ readonly cells: readonly (readonly number[])[]; } const rampCache = new Map(); const shapeCache = new Map(); function uniqueGlyphs(chars: string): string[] { return Array.from(new Set(Array.from(chars.length > 0 ? chars : FALLBACK_RAMP))); } /** A measurement taken before a web font loads describes the fallback font, so it is not cached. */ function fontSettled(fontFamily: string): boolean { try { return document.fonts.check(`12px ${fontFamily}`); } catch { return true; } } /** Draws each glyph in one cell and reads its ink per sub-cell. Null where there is no canvas. */ function inkMaps(glyphs: readonly string[], fontFamily: string, lineHeight: number, n: number): number[][] | null { if (typeof document === "undefined") return null; const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); if (!ctx) return null; const fontPx = 40; ctx.font = `${fontPx}px ${fontFamily}`; const w = Math.max(1, Math.ceil(ctx.measureText("M").width || fontPx * 0.6)); const h = Math.max(1, Math.ceil(fontPx * lineHeight)); canvas.width = w; canvas.height = h; ctx.font = `${fontPx}px ${fontFamily}`; ctx.textBaseline = "middle"; ctx.fillStyle = "#000"; return glyphs.map((glyph) => { ctx.clearRect(0, 0, w, h); ctx.fillText(glyph, 0, h / 2); const alpha = ctx.getImageData(0, 0, w, h).data; const sums = new Array(n * n).fill(0); for (let y = 0; y < h; y++) { const sy = Math.min(n - 1, Math.floor((y / h) * n)); for (let x = 0; x < w; x++) { const k = sy * n + Math.min(n - 1, Math.floor((x / w) * n)); sums[k] = (sums[k] ?? 0) + (alpha[(y * w + x) * 4 + 3] ?? 0); } } return sums; }); } /** Orders `chars` by the ink each glyph puts down in `fontFamily`. Where there is no canvas * (server rendering, tests) it keeps the given order, evenly spaced. */ function measureRamp(chars: string, fontFamily: string, lineHeight = 1.2): Ramp { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${glyphs.join("")}`; const cached = rampCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, 1); if (!maps) { const last = Math.max(1, glyphs.length - 1); return { glyphs, levels: glyphs.map((_, i) => i / last) }; } const order = glyphs .map((glyph, i) => ({ glyph, ink: maps[i]?.[0] ?? 0 })) .sort((a, b) => a.ink - b.ink); const lightest = order[0]?.ink ?? 0; const span = (order[order.length - 1]?.ink ?? 1) - lightest || 1; const ramp: Ramp = { glyphs: order.map((o) => o.glyph), levels: order.map((o) => (o.ink - lightest) / span), }; if (fontSettled(fontFamily)) rampCache.set(key, ramp); return ramp; } /** The glyph whose measured ink is nearest `v`, where 0 is no ink and 1 is the darkest glyph. */ function pick(ramp: Ramp, v: number): string { const { glyphs, levels } = ramp; const last = glyphs.length - 1; if (last < 0) return " "; if (v <= 0) return glyphs[0] ?? " "; if (v >= 1) return glyphs[last] ?? " "; let lo = 0; let hi = last; while (hi - lo > 1) { const mid = (lo + hi) >> 1; if ((levels[mid] ?? 0) < v) lo = mid; else hi = mid; } const nearer = v - (levels[lo] ?? 0) <= (levels[hi] ?? 1) - v ? lo : hi; return glyphs[nearer] ?? " "; } /** Measures where inside its cell each glyph puts its ink. Null where there is no canvas. */ function measureShapes(chars: string, fontFamily: string, lineHeight = 1.2, n = 3): Shapes | null { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${n}|${glyphs.join("")}`; const cached = shapeCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, n); if (!maps) return null; let max = 1; for (const m of maps) for (const v of m) if (v > max) max = v; const shapes: Shapes = { glyphs, n, cells: maps.map((m) => m.map((v) => v / max)) }; if (fontSettled(fontFamily)) shapeCache.set(key, shapes); return shapes; } /** The glyph whose sub-cell ink is closest to `sample`: n by n values in 0..1, row-major. */ function matchShape(shapes: Shapes, sample: ArrayLike): string { let best = 0; let bestDistance = Infinity; for (let g = 0; g < shapes.cells.length; g++) { const cells = shapes.cells[g] ?? []; let d = 0; for (let i = 0; i < cells.length; i++) { const e = (cells[i] ?? 0) - (sample[i] ?? 0); d += e * e; } if (d < bestDistance) { bestDistance = d; best = g; } } return shapes.glyphs[best] ?? " "; } // lib/rng.ts /** Seeded pseudo-random numbers in [0, 1), mulberry32. The same seed gives the same sequence, * which is what makes every capture reproducible. */ function createRng(seed: number): () => number { let state = seed >>> 0; return () => { state = (state + 0x6d2b79f5) >>> 0; let t = state; t = Math.imul(t ^ (t >>> 15), t | 1); t ^= t + Math.imul(t ^ (t >>> 7), t | 61); return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; } /** The final mixing step of the lowbias32 integer hash: every input bit affects every output bit. */ function hashMix(h: number): number { h = Math.imul(h ^ (h >>> 16), 0x7feb352d); h = Math.imul(h ^ (h >>> 15), 0x846ca68b); return (h ^ (h >>> 16)) >>> 0; } /** A new seed from a seed and one or two integers, for an independent stream per column, cell, or burst: * createRng(hashSeed(seed, column, epoch)). Neighboring inputs give unrelated seeds. */ function hashSeed(seed: number, a: number, b = 0): number { return hashMix(hashMix(hashMix(seed >>> 0) ^ (a >>> 0)) ^ (b >>> 0)); } // registry/ascii/ascii-rain/core.ts export interface AsciiRainProps extends MotionProps { /** Share of columns that fall. The rest stay empty. */ density: number; /** Base fall speed, in rows per second. Each column varies around it by a seeded amount. */ speed: number; /** Length of the fading trail behind the head, in rows. */ trail: number; /** Chance a trail glyph swaps for another glyph on a given frame, for flicker. */ change: number; /** Glyphs to fall with, in any order: they are sorted by the ink each one puts down in the font. */ glyphs: string; /** Glyph size in CSS pixels. */ fontSize: number; /** CSS font-family stack for the glyphs. Must be monospace. */ fontFamily: string; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** Frames per second ceiling. */ fps: number; } export const defaults: AsciiRainProps = { density: 0.5, speed: 14, trail: 16, change: 0.06, glyphs: "0123456789:;+=*#%", fontSize: 12, fontFamily: GRID_FONT, lineHeight: 1.2, fps: 24, paused: false, time: null, seed: 1, }; /** The animation time shown under reduced motion, fixed so every capture agrees. */ const STILL_MS = 1200; /** Wraps `a` into [0, span), so a column's fall repeats without a jump once its whole trail is off screen. */ function wrap(a: number, span: number): number { return ((a % span) + span) % span; } export const mount: Mount = (host, initial = {}) => { let props: AsciiRainProps = { ...defaults, ...initial }; const grid = createGrid(host, gridOptions(props), onLayout); function gridOptions(p: AsciiRainProps): GridOptions { return { fontFamily: p.fontFamily, fontSize: p.fontSize, columns: 0, lineHeight: p.lineHeight, renderer: "auto", color: "" }; } function onLayout(): void { loop.redraw(); } // Every frame is a pure function of props.seed and the animation time t: a column's speed, its // starting offset, and whether a trail glyph flickers all come from hashing the seed, so scrubbing // to any t redraws the same pixels without replaying the frames before it. function draw(t: number): void { const { cols, rows } = grid; grid.clear(); if (cols > 0 && rows > 0 && props.density > 0) { const ramp = measureRamp(props.glyphs, props.fontFamily, props.lineHeight); const headGlyph = ramp.glyphs[ramp.glyphs.length - 1] ?? " "; const trailRows = Math.max(1, props.trail); const span = rows + trailRows * 2; const frameMs = 1000 / Math.max(1, props.fps); const epoch = Math.floor(t / frameMs); for (let x = 0; x < cols; x++) { const base = createRng(hashSeed(props.seed, x)); if (base() >= props.density) continue; const speedMult = 0.6 + base() * 0.9; const phase = base() * span; const headRow = wrap((t / 1000) * props.speed * speedMult + phase, span) - trailRows; const headFloor = Math.floor(headRow); const flicker = props.change > 0 ? createRng(hashSeed(props.seed, x, epoch + 1)) : null; for (let r = 0; r < rows; r++) { const d = headRow - r; if (d < 0 || d > trailRows) continue; if (r === headFloor) { grid.set(x, r, headGlyph); continue; } let glyph = pick(ramp, 1 - d / trailRows); if (flicker && flicker() < props.change) glyph = ramp.glyphs[Math.floor(flicker() * ramp.glyphs.length)] ?? glyph; grid.set(x, r, glyph); } } } grid.flush(); host.dataset.picaReady = "true"; } labelHost(host, ""); const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: STILL_MS, frame: draw }); return { update(next) { const before = props; props = { ...props, ...next }; const layoutChanged = props.fontFamily !== before.fontFamily || props.fontSize !== before.fontSize || props.lineHeight !== before.lineHeight; if (layoutChanged) { grid.update(gridOptions(props)); } else if ( props.density !== before.density || props.speed !== before.speed || props.trail !== before.trail || props.change !== before.change || props.glyphs !== before.glyphs || props.seed !== before.seed ) { loop.redraw(); } const motion: Partial = {}; if (props.paused !== before.paused) motion.paused = props.paused; if (props.time !== before.time) motion.time = props.time; if (props.fps !== before.fps) motion.fps = props.fps; if (Object.keys(motion).length > 0) loop.update(motion); }, destroy() { loop.destroy(); grid.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/ascii/ascii-rain/index.tsx export type AsciiRainComponentProps = Partial & WrapperProps; /** Columns of glyphs falling at their own speed, each with a bright head and a trail that fades down the ramp. */ export function AsciiRain({ className, style, palette, ...props }: AsciiRainComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html ASCII Rain · Pica
``` ## Credits - Technique from [Matrix digital rain](https://en.wikipedia.org/wiki/Matrix_digital_rain) by Simon Whiteley, title design for The Matrix (1999) (Cultural reference, no code). --- # ASCII Reveal > Text that resolves from scrambled glyphs into its final characters, left to right. Category: ascii. Tags: text, reveal, scramble, decode. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 2.0 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/ascii-reveal.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `text` | string | `"Drawn on a monospace grid."` | Text to reveal. Assistive technology reads it whole, never the scramble. | | `duration` | number | `1600` | Milliseconds from the first frame to the last character locking onto its own glyph. | | `stagger` | number | `0.6` | Share of the duration spent spreading out when characters lock, from 0 (all lock together) to 1 (locks spread across nearly the whole duration). | | `glyphs` | string | `".:-=+*#%@/\\\|_"` | Glyphs a character cycles through before it settles on its own character. | | `loop` | number | `0` | Milliseconds to hold the settled text before it scrambles again. 0 never replays. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font family stack. Kept monospace so the revealed width never jitters. | | `fps` | number | `20` | Frames per second the scramble cycles through glyphs at. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · ASCII Reveal · ascii-reveal // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/rng.ts /** Seeded pseudo-random numbers in [0, 1), mulberry32. The same seed gives the same sequence, * which is what makes every capture reproducible. */ function createRng(seed: number): () => number { let state = seed >>> 0; return () => { state = (state + 0x6d2b79f5) >>> 0; let t = state; t = Math.imul(t ^ (t >>> 15), t | 1); t ^= t + Math.imul(t ^ (t >>> 7), t | 61); return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; } /** The final mixing step of the lowbias32 integer hash: every input bit affects every output bit. */ function hashMix(h: number): number { h = Math.imul(h ^ (h >>> 16), 0x7feb352d); h = Math.imul(h ^ (h >>> 15), 0x846ca68b); return (h ^ (h >>> 16)) >>> 0; } /** A new seed from a seed and one or two integers, for an independent stream per column, cell, or burst: * createRng(hashSeed(seed, column, epoch)). Neighboring inputs give unrelated seeds. */ function hashSeed(seed: number, a: number, b = 0): number { return hashMix(hashMix(hashMix(seed >>> 0) ^ (a >>> 0)) ^ (b >>> 0)); } // registry/ascii/ascii-reveal/core.ts export interface AsciiRevealProps extends MotionProps { /** Text to reveal. Assistive technology reads it whole, never the scramble. */ text: string; /** Milliseconds from the first frame to the last character locking onto its own glyph. */ duration: number; /** Share of the duration spent spreading out when characters lock, from 0 (all lock together) to 1 (locks spread across nearly the whole duration). */ stagger: number; /** Glyphs a character cycles through before it settles on its own character. */ glyphs: string; /** Milliseconds to hold the settled text before it scrambles again. 0 never replays. */ loop: number; /** CSS font family stack. Kept monospace so the revealed width never jitters. */ fontFamily: string; /** Frames per second the scramble cycles through glyphs at. */ fps: number; } export const defaults: AsciiRevealProps = { text: "Drawn on a monospace grid.", duration: 1600, stagger: 0.6, // The fallback ramp (STYLE.md) without its leading space, plus four glyphs of their own. glyphs: ".:-=+*#%@/\\|_", loop: 0, fontFamily: GRID_FONT, fps: 20, paused: false, time: null, seed: 1, }; const WHITESPACE = /\s/; /** A glyph string as single characters, falling back to the default set when empty. */ function toGlyphs(source: string): string[] { return Array.from(source.length > 0 ? source : defaults.glyphs); } /** The glyph shown at `position` on scramble frame `frame`, drawn from `pool`. */ function scrambleGlyph(pool: readonly string[], seed: number, position: number, frame: number): string { if (pool.length === 0) return " "; const draw = createRng(hashSeed(seed, position, frame))(); return pool[Math.min(pool.length - 1, Math.floor(draw * pool.length))] ?? " "; } export const mount: Mount = (host, initial = {}) => { let props: AsciiRevealProps = { ...defaults, ...initial }; let chars = Array.from(props.text); let glyphPool = toGlyphs(props.glyphs); let shown = ""; // The host keeps no role, so a heading around it stays a heading. Assistive technology reads the final // text from a hidden copy, and the scramble draws into a layer hidden from it. const text = animatedText(host, props.text); const visible = text.layer; visible.style.whiteSpace = "pre"; visible.style.fontFamily = props.fontFamily; visible.style.color = cssVar("fg"); /** The text at animation time `t`, in milliseconds. Spaces never scramble, and a time at or past the * duration shows the final text. */ function revealAt(t: number): string { const n = chars.length; if (n === 0) return ""; const cycle = props.duration + props.loop; const local = props.loop > 0 && Number.isFinite(t) ? t % cycle : t; if (!(local < props.duration)) return props.text; const frameIndex = Math.floor(local / (1000 / props.fps)); const minScramble = (1 - props.stagger) * props.duration; const spread = props.stagger * props.duration; const span = Math.max(1, n - 1); let out = ""; for (let i = 0; i < n; i++) { const ch = chars[i] ?? ""; if (WHITESPACE.test(ch)) { out += ch; continue; } const lock = n <= 1 ? props.duration : minScramble + spread * (i / span); out += local < lock ? scrambleGlyph(glyphPool, props.seed, i, frameIndex) : ch; } return out; } function draw(t: number): void { const revealed = revealAt(t); if (revealed !== shown) { shown = revealed; visible.textContent = revealed; } if (host.dataset.picaReady !== "true") host.dataset.picaReady = "true"; } // Under reduced motion the loop holds at the duration, which is always the finished text. const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: props.duration, frame: draw, }); return { update(next) { const before = props; props = { ...props, ...next }; if (props.text !== before.text) { chars = Array.from(props.text); text.setText(props.text); } if (props.glyphs !== before.glyphs) glyphPool = toGlyphs(props.glyphs); if (props.fontFamily !== before.fontFamily) visible.style.fontFamily = props.fontFamily; loop.update({ paused: props.paused, time: props.time, fps: props.fps, still: props.duration }); loop.redraw(); }, destroy() { loop.destroy(); text.remove(); delete host.dataset.picaReady; }, }; }; // registry/ascii/ascii-reveal/index.tsx export type AsciiRevealComponentProps = Partial & WrapperProps; /** Text that cycles through scramble glyphs before settling into its final characters, left to right. */ export function AsciiReveal({ className, style, palette, ...props }: AsciiRevealComponentProps) { const ref = usePica(mount, props); return ; } ``` ## HTML, CSS, JS ```html ASCII Reveal · Pica

``` ## Credits Original to Picagram. --- # ASCII Solid > A torus, sphere, or cube rotated in three dimensions and shaded with the measured ramp. Category: ascii. Tags: 3d, rotation, measured ramp, depth buffer. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 4.5 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/ascii-solid.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `shape` | "torus" \| "sphere" \| "cube" | `"torus"` | Solid to rasterize: a torus, a sphere, or a cube. | | `speed` | number | `0.6` | Rotation speed. 0 holds the solid at its starting orientation, and 2 tumbles it quickly. | | `size` | number | `0.8` | Diameter of the solid as a fraction of the host's smaller side. | | `glyphs` | string | `" .:-=+*#%@"` | Glyphs to shade with, in any order: they are sorted by the ink each one puts down in the font. | | `fontSize` | number | `12` | Glyph size in CSS pixels. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for the glyphs. Must be monospace. | | `lineHeight` | number | `1.2` | Line height as a multiple of the glyph size. | | `fps` | number | `30` | Frames per second ceiling. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · ASCII Solid · ascii-solid // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/ramp.ts /** Glyph density measured in the font actually in use. See STYLE.md, principle 2. */ /** Used when no glyphs are given: ten steps from space to at-sign. */ const FALLBACK_RAMP = " .:-=+*#%@"; interface Ramp { /** Glyphs from least to most ink. */ readonly glyphs: readonly string[]; /** Ink per glyph, scaled so the lightest is 0 and the darkest is 1. */ readonly levels: readonly number[]; } interface Shapes { readonly glyphs: readonly string[]; /** Sub-cells per side. */ readonly n: number; /** Ink per glyph in an n by n grid of sub-cells, row-major, scaled so the inkiest sub-cell of any glyph is 1. */ readonly cells: readonly (readonly number[])[]; } const rampCache = new Map(); const shapeCache = new Map(); function uniqueGlyphs(chars: string): string[] { return Array.from(new Set(Array.from(chars.length > 0 ? chars : FALLBACK_RAMP))); } /** A measurement taken before a web font loads describes the fallback font, so it is not cached. */ function fontSettled(fontFamily: string): boolean { try { return document.fonts.check(`12px ${fontFamily}`); } catch { return true; } } /** Draws each glyph in one cell and reads its ink per sub-cell. Null where there is no canvas. */ function inkMaps(glyphs: readonly string[], fontFamily: string, lineHeight: number, n: number): number[][] | null { if (typeof document === "undefined") return null; const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); if (!ctx) return null; const fontPx = 40; ctx.font = `${fontPx}px ${fontFamily}`; const w = Math.max(1, Math.ceil(ctx.measureText("M").width || fontPx * 0.6)); const h = Math.max(1, Math.ceil(fontPx * lineHeight)); canvas.width = w; canvas.height = h; ctx.font = `${fontPx}px ${fontFamily}`; ctx.textBaseline = "middle"; ctx.fillStyle = "#000"; return glyphs.map((glyph) => { ctx.clearRect(0, 0, w, h); ctx.fillText(glyph, 0, h / 2); const alpha = ctx.getImageData(0, 0, w, h).data; const sums = new Array(n * n).fill(0); for (let y = 0; y < h; y++) { const sy = Math.min(n - 1, Math.floor((y / h) * n)); for (let x = 0; x < w; x++) { const k = sy * n + Math.min(n - 1, Math.floor((x / w) * n)); sums[k] = (sums[k] ?? 0) + (alpha[(y * w + x) * 4 + 3] ?? 0); } } return sums; }); } /** Orders `chars` by the ink each glyph puts down in `fontFamily`. Where there is no canvas * (server rendering, tests) it keeps the given order, evenly spaced. */ function measureRamp(chars: string, fontFamily: string, lineHeight = 1.2): Ramp { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${glyphs.join("")}`; const cached = rampCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, 1); if (!maps) { const last = Math.max(1, glyphs.length - 1); return { glyphs, levels: glyphs.map((_, i) => i / last) }; } const order = glyphs .map((glyph, i) => ({ glyph, ink: maps[i]?.[0] ?? 0 })) .sort((a, b) => a.ink - b.ink); const lightest = order[0]?.ink ?? 0; const span = (order[order.length - 1]?.ink ?? 1) - lightest || 1; const ramp: Ramp = { glyphs: order.map((o) => o.glyph), levels: order.map((o) => (o.ink - lightest) / span), }; if (fontSettled(fontFamily)) rampCache.set(key, ramp); return ramp; } /** The glyph whose measured ink is nearest `v`, where 0 is no ink and 1 is the darkest glyph. */ function pick(ramp: Ramp, v: number): string { const { glyphs, levels } = ramp; const last = glyphs.length - 1; if (last < 0) return " "; if (v <= 0) return glyphs[0] ?? " "; if (v >= 1) return glyphs[last] ?? " "; let lo = 0; let hi = last; while (hi - lo > 1) { const mid = (lo + hi) >> 1; if ((levels[mid] ?? 0) < v) lo = mid; else hi = mid; } const nearer = v - (levels[lo] ?? 0) <= (levels[hi] ?? 1) - v ? lo : hi; return glyphs[nearer] ?? " "; } /** Measures where inside its cell each glyph puts its ink. Null where there is no canvas. */ function measureShapes(chars: string, fontFamily: string, lineHeight = 1.2, n = 3): Shapes | null { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${n}|${glyphs.join("")}`; const cached = shapeCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, n); if (!maps) return null; let max = 1; for (const m of maps) for (const v of m) if (v > max) max = v; const shapes: Shapes = { glyphs, n, cells: maps.map((m) => m.map((v) => v / max)) }; if (fontSettled(fontFamily)) shapeCache.set(key, shapes); return shapes; } /** The glyph whose sub-cell ink is closest to `sample`: n by n values in 0..1, row-major. */ function matchShape(shapes: Shapes, sample: ArrayLike): string { let best = 0; let bestDistance = Infinity; for (let g = 0; g < shapes.cells.length; g++) { const cells = shapes.cells[g] ?? []; let d = 0; for (let i = 0; i < cells.length; i++) { const e = (cells[i] ?? 0) - (sample[i] ?? 0); d += e * e; } if (d < bestDistance) { bestDistance = d; best = g; } } return shapes.glyphs[best] ?? " "; } // registry/ascii/ascii-solid/core.ts export interface AsciiSolidProps extends MotionProps { /** Solid to rasterize: a torus, a sphere, or a cube. */ shape: "torus" | "sphere" | "cube"; /** Rotation speed. 0 holds the solid at its starting orientation, and 2 tumbles it quickly. */ speed: number; /** Diameter of the solid as a fraction of the host's smaller side. */ size: number; /** Glyphs to shade with, in any order: they are sorted by the ink each one puts down in the font. */ glyphs: string; /** Glyph size in CSS pixels. */ fontSize: number; /** CSS font-family stack for the glyphs. Must be monospace. */ fontFamily: string; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** Frames per second ceiling. */ fps: number; } export const defaults: AsciiSolidProps = { shape: "torus", speed: 0.6, size: 0.8, glyphs: FALLBACK_RAMP, fontSize: 12, fontFamily: GRID_FONT, lineHeight: 1.2, fps: 30, paused: false, time: null, seed: 1, }; const TAU = Math.PI * 2; /** Target cell-units between adjacent samples, so the surface leaves no holes at its widest. */ const SPACING = 0.7; /** Camera distance in world units, where every solid has a bounding radius of 1. */ const CAM_DIST = 2.6; /** Radians per second per unit of speed, tilting the solid forward or back. */ const RATE_A = 0.5; /** Radians per second per unit of speed, turning the solid around its vertical axis. */ const RATE_B = 0.8; /** Constant tilt added to every frame, so the solid never sits edge-on or face-on at rest. */ const BASE_TILT = 0.39; /** Constant turn added to every frame, so the default view shows more than one face. */ const BASE_SPIN = 0; /** Minimum lit fraction, so the shaded side of the solid is dim rather than invisible. */ const AMBIENT = 0.16; const LIGHT_MAG = Math.sqrt(3); /** A fixed light from the upper left, and slightly toward the viewer. */ const LIGHT: readonly [number, number, number] = [-1 / LIGHT_MAG, 1 / LIGHT_MAG, -1 / LIGHT_MAG]; /** Sweep radius and tube radius of the torus, in world units. Their sum is the bounding radius. */ const TORUS_R2 = 2 / 3; const TORUS_R1 = 1 / 3; /** Half the cube's side, chosen so its corners reach the bounding radius of 1. */ const CUBE_HALF = 1 / Math.sqrt(3); const CUBE_FACES: readonly (readonly [number, number, number])[] = [ [1, 0, 0], [-1, 0, 0], [0, 1, 0], [0, -1, 0], [0, 0, 1], [0, 0, -1], ]; /** Sample steps around a loop of this radius, in grid cells, close enough to leave no holes. */ function ringSteps(radiusCells: number, min: number, max: number): number { const raw = Math.ceil((TAU * Math.max(0, radiusCells)) / SPACING); return Math.min(max, Math.max(min, raw)); } /** Sample steps across a span of this length, in grid cells, close enough to leave no holes. */ function spanSteps(lengthCells: number, min: number, max: number): number { const raw = Math.ceil(Math.max(0, lengthCells) / SPACING); return Math.min(max, Math.max(min, raw)); } export const mount: Mount = (host, initial = {}) => { let props: AsciiSolidProps = { ...defaults, ...initial }; let lastTime = 0; let depth = new Float64Array(0); labelHost(host, ""); const grid = createGrid(host, gridOptions(props), () => draw(lastTime)); const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: 1200, frame: draw }); function gridOptions(p: AsciiSolidProps): GridOptions { return { fontFamily: p.fontFamily, fontSize: p.fontSize, columns: 0, lineHeight: p.lineHeight, renderer: "auto", color: "" }; } function draw(t: number): void { lastTime = t; grid.clear(); const { cols, rows, aspect } = grid; const scale = (props.size / 2) * Math.min(cols, rows / aspect); if (scale > 0) { if (depth.length !== cols * rows) depth = new Float64Array(cols * rows); depth.fill(-Infinity); const ramp = measureRamp(props.glyphs, props.fontFamily, props.lineHeight); const seconds = t / 1000; const angleA = (BASE_TILT + seconds * props.speed * RATE_A) % TAU; const angleB = (BASE_SPIN + seconds * props.speed * RATE_B) % TAU; const cosA = Math.cos(angleA); const sinA = Math.sin(angleA); const cosB = Math.cos(angleB); const sinB = Math.sin(angleB); const centerCol = (cols - 1) / 2; const centerRow = (rows - 1) / 2; const [lightX, lightY, lightZ] = LIGHT; // Rotates one surface sample (position and normal) by tilting it around the horizontal // axis and then turning it around the vertical axis, and, if it is the nearest sample so // far for its cell, shades it by the dot product of the rotated normal with the fixed light. function plot(x0: number, y0: number, z0: number, nx0: number, ny0: number, nz0: number): void { const y1 = y0 * cosA - z0 * sinA; const z1 = y0 * sinA + z0 * cosA; const x2 = x0 * cosB + z1 * sinB; const z2 = z1 * cosB - x0 * sinB; const ny1 = ny0 * cosA - nz0 * sinA; const nz1 = ny0 * sinA + nz0 * cosA; const nx2 = nx0 * cosB + nz1 * sinB; const nz2 = nz1 * cosB - nx0 * sinB; const zCam = z2 + CAM_DIST; if (zCam <= 0.01) return; const ooz = CAM_DIST / zCam; const col = Math.round(centerCol + x2 * ooz * scale); const row = Math.round(centerRow - y1 * ooz * scale * aspect); if (col < 0 || col >= cols || row < 0 || row >= rows) return; const idx = row * cols + col; if (ooz <= (depth[idx] ?? -Infinity)) return; depth[idx] = ooz; const lambert = nx2 * lightX + ny1 * lightY + nz2 * lightZ; const v = AMBIENT + (1 - AMBIENT) * Math.max(0, lambert); grid.set(col, row, pick(ramp, v)); } if (props.shape === "torus") { const thetaN = ringSteps(TORUS_R1 * scale, 20, 160); const phiN = ringSteps((TORUS_R1 + TORUS_R2) * scale, 32, 460); const cosPhi = new Array(phiN); const sinPhi = new Array(phiN); for (let j = 0; j < phiN; j++) { const phi = (j / phiN) * TAU; cosPhi[j] = Math.cos(phi); sinPhi[j] = Math.sin(phi); } for (let i = 0; i < thetaN; i++) { const theta = (i / thetaN) * TAU; const ct = Math.cos(theta); const st = Math.sin(theta); const circleX = TORUS_R2 + TORUS_R1 * ct; for (let j = 0; j < phiN; j++) { const cp = cosPhi[j] ?? 1; const sp = sinPhi[j] ?? 0; plot(circleX * cp, circleX * sp, TORUS_R1 * st, ct * cp, ct * sp, st); } } } else if (props.shape === "sphere") { const thetaN = spanSteps(Math.PI * scale, 18, 210); const phiN = ringSteps(scale, 24, 460); const cosPhi = new Array(phiN); const sinPhi = new Array(phiN); for (let j = 0; j < phiN; j++) { const phi = (j / phiN) * TAU; cosPhi[j] = Math.cos(phi); sinPhi[j] = Math.sin(phi); } for (let i = 0; i <= thetaN; i++) { const theta = (i / thetaN) * Math.PI; const ct = Math.cos(theta); const st = Math.sin(theta); for (let j = 0; j < phiN; j++) { const cp = cosPhi[j] ?? 1; const sp = sinPhi[j] ?? 0; const x0 = st * cp; const z0 = st * sp; plot(x0, ct, z0, x0, ct, z0); } } } else { const n = spanSteps(2 * CUBE_HALF * scale, 8, 90); for (const face of CUBE_FACES) { const [nx, ny, nz] = face; for (let i = 0; i <= n; i++) { const u = (i / n) * 2 - 1; for (let j = 0; j <= n; j++) { const v = (j / n) * 2 - 1; let x0: number; let y0: number; let z0: number; if (nx !== 0) { x0 = nx * CUBE_HALF; y0 = u * CUBE_HALF; z0 = v * CUBE_HALF; } else if (ny !== 0) { x0 = u * CUBE_HALF; y0 = ny * CUBE_HALF; z0 = v * CUBE_HALF; } else { x0 = u * CUBE_HALF; y0 = v * CUBE_HALF; z0 = nz * CUBE_HALF; } plot(x0, y0, z0, nx, ny, nz); } } } } } grid.flush(); host.dataset.picaReady = "true"; } return { update(next) { const before = props; props = { ...props, ...next }; if (props.fontFamily !== before.fontFamily || props.fontSize !== before.fontSize || props.lineHeight !== before.lineHeight) { grid.update(gridOptions(props)); } loop.update({ paused: props.paused, time: props.time, fps: props.fps }); }, destroy() { loop.destroy(); grid.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/ascii/ascii-solid/index.tsx export type AsciiSolidComponentProps = Partial & WrapperProps; /** A torus, sphere, or cube rotated in three dimensions and shaded with the measured ramp. */ export function AsciiSolid({ className, style, palette, ...props }: AsciiSolidComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html ASCII Solid · Pica
``` ## Credits - Technique from [Donut math: how donut.c works](https://www.a1k0n.net/2011/07/20/donut-math.html) by Andy Sloane (Article). --- # ASCII Text > A headline rastered from a display face, then redrawn as a grid of glyphs chosen by measured ink and shape. Category: ascii. Tags: text, headline, static, measured ramp, shape matching. Static. Size: 5.0 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/ascii-text.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `text` | string | `"PICA"` | The words to draw. This component always speaks them to assistive technology, so it is never decorative. | | `font` | string | `"700 \"Barlow Condensed\", \"Helvetica Neue\", Arial, sans-serif"` | CSS font weight and family for the offscreen raster, with no size of its own. Must be a face the page has loaded. | | `columns` | number | `80` | Columns across the host. Rows follow from the host's height, or from the text's proportions when the host has none. | | `glyphs` | string | `" .:-=+*#%@"` | Glyphs to draw with, in any order: they are sorted by the ink each one puts down in the font. | | `contrast` | number | `1.2` | Contrast around mid grey, applied before glyphs are chosen. 1 leaves the raster as it is. | | `tone` | "auto" \| "light-on-dark" \| "dark-on-light" | `"auto"` | "auto" reads the host's colors. "light-on-dark" maps bright pixels to dense glyphs; "dark-on-light" does the reverse. | | `align` | "center" \| "left" | `"center"` | Where the text sits when the host is wider than the text needs. | | `shape` | boolean | `true` | Match each cell's shape as well as its coverage: sharper letterforms, more work. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for the glyphs. Must be monospace. | | `lineHeight` | number | `1.2` | Line height as a multiple of the glyph size. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · ASCII Text · ascii-text // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/color.ts /** Reading colors from the page, so components inherit instead of impose. See STYLE.md, principle 4. */ let colorProbe: CanvasRenderingContext2D | null | undefined; /** Any CSS color as [r, g, b, a], each 0 to 255. A color the browser cannot parse reads as transparent. */ function parseColor(color: string): [number, number, number, number] { if (colorProbe === undefined) { const canvas = document.createElement("canvas"); canvas.width = 1; canvas.height = 1; colorProbe = canvas.getContext("2d", { willReadFrequently: true }); } if (!colorProbe) return [0, 0, 0, 0]; colorProbe.clearRect(0, 0, 1, 1); colorProbe.fillStyle = "rgba(0, 0, 0, 0)"; colorProbe.fillStyle = color; colorProbe.fillRect(0, 0, 1, 1); const d = colorProbe.getImageData(0, 0, 1, 1).data; return [d[0] ?? 0, d[1] ?? 0, d[2] ?? 0, d[3] ?? 0]; } /** WCAG relative luminance of a CSS color: 0 for black, 1 for white. */ function relativeLuminance(color: string): number { const [r, g, b] = parseColor(color); const linear = (v: number): number => { const c = v / 255; return c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4; }; return 0.2126 * linear(r) + 0.7152 * linear(g) + 0.0722 * linear(b); } /** The color glyphs are drawn in: --pica-fg when set, otherwise the host's inherited color. It reads once; * a core that needs the color every frame keeps a watchPalette handle from lib/palette.ts instead. */ function inkColor(host: HTMLElement): string { return readPalette(host).fg; } /** Whether the host shows light glyphs on a dark ground or the reverse, read from computed colors. */ function hostTone(host: HTMLElement): "light-on-dark" | "dark-on-light" { const fg = relativeLuminance(inkColor(host)); let bg = 1; // A page with no background set anywhere renders white. for (let el: HTMLElement | null = host; el; el = el.parentElement) { const background = getComputedStyle(el).backgroundColor; if (parseColor(background)[3] > 0) { bg = relativeLuminance(background); break; } } return fg > bg ? "light-on-dark" : "dark-on-light"; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // lib/ramp.ts /** Glyph density measured in the font actually in use. See STYLE.md, principle 2. */ /** Used when no glyphs are given: ten steps from space to at-sign. */ const FALLBACK_RAMP = " .:-=+*#%@"; interface Ramp { /** Glyphs from least to most ink. */ readonly glyphs: readonly string[]; /** Ink per glyph, scaled so the lightest is 0 and the darkest is 1. */ readonly levels: readonly number[]; } interface Shapes { readonly glyphs: readonly string[]; /** Sub-cells per side. */ readonly n: number; /** Ink per glyph in an n by n grid of sub-cells, row-major, scaled so the inkiest sub-cell of any glyph is 1. */ readonly cells: readonly (readonly number[])[]; } const rampCache = new Map(); const shapeCache = new Map(); function uniqueGlyphs(chars: string): string[] { return Array.from(new Set(Array.from(chars.length > 0 ? chars : FALLBACK_RAMP))); } /** A measurement taken before a web font loads describes the fallback font, so it is not cached. */ function fontSettled(fontFamily: string): boolean { try { return document.fonts.check(`12px ${fontFamily}`); } catch { return true; } } /** Draws each glyph in one cell and reads its ink per sub-cell. Null where there is no canvas. */ function inkMaps(glyphs: readonly string[], fontFamily: string, lineHeight: number, n: number): number[][] | null { if (typeof document === "undefined") return null; const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); if (!ctx) return null; const fontPx = 40; ctx.font = `${fontPx}px ${fontFamily}`; const w = Math.max(1, Math.ceil(ctx.measureText("M").width || fontPx * 0.6)); const h = Math.max(1, Math.ceil(fontPx * lineHeight)); canvas.width = w; canvas.height = h; ctx.font = `${fontPx}px ${fontFamily}`; ctx.textBaseline = "middle"; ctx.fillStyle = "#000"; return glyphs.map((glyph) => { ctx.clearRect(0, 0, w, h); ctx.fillText(glyph, 0, h / 2); const alpha = ctx.getImageData(0, 0, w, h).data; const sums = new Array(n * n).fill(0); for (let y = 0; y < h; y++) { const sy = Math.min(n - 1, Math.floor((y / h) * n)); for (let x = 0; x < w; x++) { const k = sy * n + Math.min(n - 1, Math.floor((x / w) * n)); sums[k] = (sums[k] ?? 0) + (alpha[(y * w + x) * 4 + 3] ?? 0); } } return sums; }); } /** Orders `chars` by the ink each glyph puts down in `fontFamily`. Where there is no canvas * (server rendering, tests) it keeps the given order, evenly spaced. */ function measureRamp(chars: string, fontFamily: string, lineHeight = 1.2): Ramp { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${glyphs.join("")}`; const cached = rampCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, 1); if (!maps) { const last = Math.max(1, glyphs.length - 1); return { glyphs, levels: glyphs.map((_, i) => i / last) }; } const order = glyphs .map((glyph, i) => ({ glyph, ink: maps[i]?.[0] ?? 0 })) .sort((a, b) => a.ink - b.ink); const lightest = order[0]?.ink ?? 0; const span = (order[order.length - 1]?.ink ?? 1) - lightest || 1; const ramp: Ramp = { glyphs: order.map((o) => o.glyph), levels: order.map((o) => (o.ink - lightest) / span), }; if (fontSettled(fontFamily)) rampCache.set(key, ramp); return ramp; } /** The glyph whose measured ink is nearest `v`, where 0 is no ink and 1 is the darkest glyph. */ function pick(ramp: Ramp, v: number): string { const { glyphs, levels } = ramp; const last = glyphs.length - 1; if (last < 0) return " "; if (v <= 0) return glyphs[0] ?? " "; if (v >= 1) return glyphs[last] ?? " "; let lo = 0; let hi = last; while (hi - lo > 1) { const mid = (lo + hi) >> 1; if ((levels[mid] ?? 0) < v) lo = mid; else hi = mid; } const nearer = v - (levels[lo] ?? 0) <= (levels[hi] ?? 1) - v ? lo : hi; return glyphs[nearer] ?? " "; } /** Measures where inside its cell each glyph puts its ink. Null where there is no canvas. */ function measureShapes(chars: string, fontFamily: string, lineHeight = 1.2, n = 3): Shapes | null { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${n}|${glyphs.join("")}`; const cached = shapeCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, n); if (!maps) return null; let max = 1; for (const m of maps) for (const v of m) if (v > max) max = v; const shapes: Shapes = { glyphs, n, cells: maps.map((m) => m.map((v) => v / max)) }; if (fontSettled(fontFamily)) shapeCache.set(key, shapes); return shapes; } /** The glyph whose sub-cell ink is closest to `sample`: n by n values in 0..1, row-major. */ function matchShape(shapes: Shapes, sample: ArrayLike): string { let best = 0; let bestDistance = Infinity; for (let g = 0; g < shapes.cells.length; g++) { const cells = shapes.cells[g] ?? []; let d = 0; for (let i = 0; i < cells.length; i++) { const e = (cells[i] ?? 0) - (sample[i] ?? 0); d += e * e; } if (d < bestDistance) { bestDistance = d; best = g; } } return shapes.glyphs[best] ?? " "; } // lib/sample.ts /** Turns any drawable (image, video frame, canvas) into ink values for a glyph grid. */ interface SampleOptions { cols: number; rows: number; /** Cell width over cell height, from the grid. */ aspect: number; /** Samples per cell side: 1 for ramp picking, 3 for shape matching. */ n: number; /** Samples per cell vertically, when it differs from `n`: braille cells are 2 wide by 4 tall. */ ny?: number; fit: "cover" | "contain"; tone: "auto" | "light-on-dark" | "dark-on-light"; /** Contrast around mid grey. 1 leaves the source as it is. */ contrast: number; /** Mirror horizontally, as a webcam preview expects. */ mirror: boolean; /** Where a fitted source sits across the grid: 0 at the left, 0.5 centered, 1 at the right. */ alignX?: number; /** Where a fitted source sits down the grid: 0 at the top, 0.5 centered, 1 at the bottom. */ alignY?: number; } interface Sampler { /** Ink wanted at each sample, 0 to 1, row-major, (cols * n) wide by (rows * (ny ?? n)) tall. * THE BUFFER IS REUSED: the next call overwrites it. Copy it with .slice() before sampling again if you * need both results, as a morph between two sources does. */ sample(source: CanvasImageSource, sourceW: number, sourceH: number, host: HTMLElement, options: SampleOptions): Float32Array; } /** Where a source lands when fitted into a box: "cover" fills the box and crops, "contain" shows all of it. * `alignX` and `alignY` place it: 0 at the left or top, 0.5 centered, 1 at the right or bottom. */ function fitRect( sourceW: number, sourceH: number, boxW: number, boxH: number, fit: "cover" | "contain", alignX = 0.5, alignY = 0.5, ): { x: number; y: number; w: number; h: number } { const scale = fit === "cover" ? Math.max(boxW / sourceW, boxH / sourceH) : Math.min(boxW / sourceW, boxH / sourceH); const w = sourceW * scale; const h = sourceH * scale; return { x: (boxW - w) * alignX, y: (boxH - h) * alignY, w, h }; } function createSampler(): Sampler { const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); let ink = new Float32Array(0); return { sample(source, sourceW, sourceH, host, o) { const ny = o.ny ?? o.n; const sw = o.cols * o.n; const sh = o.rows * ny; if (ink.length !== sw * sh) ink = new Float32Array(sw * sh); if (!ctx || sourceW <= 0 || sourceH <= 0) return ink.fill(0); if (canvas.width !== sw) canvas.width = sw; if (canvas.height !== sh) canvas.height = sh; ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, sw, sh); if (o.mirror) ctx.setTransform(-1, 0, 0, 1, sw, 0); // Work in cell units, where a cell is `aspect` wide and 1 tall, then convert to sample pixels. const box = fitRect(sourceW, sourceH, o.cols * o.aspect, o.rows, o.fit, o.alignX, o.alignY); const toX = o.n / o.aspect; ctx.drawImage(source, box.x * toX, box.y * ny, box.w * toX, box.h * ny); const data = ctx.getImageData(0, 0, sw, sh).data; const lightOnDark = (o.tone === "auto" ? hostTone(host) : o.tone) === "light-on-dark"; for (let p = 0; p < sw * sh; p++) { const i = p * 4; const alpha = (data[i + 3] ?? 0) / 255; const luma = (0.2126 * (data[i] ?? 0) + 0.7152 * (data[i + 1] ?? 0) + 0.0722 * (data[i + 2] ?? 0)) / 255; // Contrast acts on perceived brightness; the result goes to linear light, because glyph coverage // mixes with the ground linearly. const linear = Math.min(1, Math.max(0, (luma - 0.5) * o.contrast + 0.5)) ** 2.2; ink[p] = alpha * (lightOnDark ? linear : 1 - linear); } return ink; }, }; } // lib/subject.ts /** The built-in subject image components draw when given no source: a sphere lit from one side, drawn * locally so nothing is fetched. Animated components move the light by passing its position. */ function litSphere(size = 256, lightX = 0.36, lightY = 0.34): HTMLCanvasElement { const canvas = document.createElement("canvas"); canvas.width = size; canvas.height = size; const ctx = canvas.getContext("2d"); if (ctx) { const light = ctx.createRadialGradient(size * lightX, size * lightY, size * 0.02, size * 0.5, size * 0.5, size * 0.46); light.addColorStop(0, "#ffffff"); light.addColorStop(0.55, "#8a8a8a"); light.addColorStop(1, "#141414"); ctx.fillStyle = light; ctx.beginPath(); ctx.arc(size / 2, size / 2, size * 0.46, 0, Math.PI * 2); ctx.fill(); } return canvas; } /** Keywords that can come before the size in a CSS font shorthand: style, variant, weight, and stretch. */ const SHORTHAND_KEYWORDS = new Set([ "normal", "italic", "oblique", "small-caps", "bold", "bolder", "lighter", "ultra-condensed", "extra-condensed", "condensed", "semi-condensed", "semi-expanded", "expanded", "extra-expanded", "ultra-expanded", ]); /** A size token, with an optional line height after a slash. */ const SIZE_TOKEN = /^(?:[\d.]+(?:px|pt|pc|em|rem|ex|ch|%|vw|vh|vmin|vmax|cm|mm|in|q)|xx-small|x-small|small|medium|large|x-large|xx-large|xxx-large|smaller|larger)(?:\/\S+)?$/i; /** A CSS font shorthand at `px` pixels. It replaces the size in `font`, or adds one before the family list * when `font` has none, as in '700 "Barlow Condensed", sans-serif'. Keywords match in any case. */ function sizedFont(font: string, px: number): string { const tokens = font.trim().split(/\s+/); const lead: string[] = []; let i = 0; for (; i < tokens.length; i++) { const token = tokens[i] ?? ""; if (SIZE_TOKEN.test(token)) { i++; break; } if (SHORTHAND_KEYWORDS.has(token.toLowerCase()) || /^\d+(?:\.\d+)?$/.test(token)) { lead.push(token); continue; } break; } return [...lead, `${px}px`, tokens.slice(i).join(" ") || "sans-serif"].join(" "); } /** Text drawn into an offscreen canvas for sampling, cropped tight to its ink. lib/sample.ts reads ink from * brightness, so the fill is white when the host shows light glyphs on dark and black otherwise. Pass a * canvas to reuse it. Returns null for empty text. */ function textSubject( text: string, font: string, tone: "light-on-dark" | "dark-on-light", px = 240, canvas: HTMLCanvasElement = document.createElement("canvas"), ): HTMLCanvasElement | null { const ctx = canvas.getContext("2d"); if (!ctx || !text) return null; const spec = sizedFont(font, px); ctx.font = spec; const measured = ctx.measureText(text); // The advance includes side bearings, which are rarely symmetric, so the tight ink box is what makes a // canvas that fits the glyphs exactly. const left = measured.actualBoundingBoxLeft || 0; const right = measured.actualBoundingBoxRight || measured.width; const ascent = measured.actualBoundingBoxAscent || px * 0.75; const descent = measured.actualBoundingBoxDescent || px * 0.25; canvas.width = Math.max(1, Math.ceil(left + right)); canvas.height = Math.max(1, Math.ceil(ascent + descent)); // Resizing a canvas resets its context, so the font is set again. ctx.font = spec; ctx.fillStyle = tone === "light-on-dark" ? "#fff" : "#000"; ctx.textBaseline = "alphabetic"; ctx.fillText(text, left, ascent); return canvas; } // lib/source.ts /** The image a component draws: a URL or data URI, or the built-in sphere when there is none, so every image * component renders with no network. Also the host's proportions, and the one failure note every image * component shows. */ interface Source { readonly image: CanvasImageSource; readonly width: number; readonly height: number; /** True for the built-in sphere, which is always fitted whole, never cropped. */ readonly builtIn: boolean; } /** Loads `src` and calls `ready` with it, or `fail` when it cannot load. An empty `src` calls `ready` at once * with the built-in sphere. Returns a function that cancels: after it, neither is called. */ function loadSource(src: string, ready: (source: Source) => void, fail: () => void): () => void { if (!src) { const sphere = litSphere(); ready({ image: sphere, width: sphere.width, height: sphere.height, builtIn: true }); return () => undefined; } let live = true; const img = new Image(); img.crossOrigin = "anonymous"; img.decoding = "async"; img.onload = () => { if (live) ready({ image: img, width: img.naturalWidth, height: img.naturalHeight, builtIn: false }); }; img.onerror = () => { if (live) fail(); }; img.src = src; return () => { live = false; }; } /** The fit to draw a source with. The built-in sphere is always fitted whole; an image follows the prop. */ function fitFor(source: Source, fit: "cover" | "contain"): "cover" | "contain" { return source.builtIn ? "contain" : fit; } /** Gives a host that has no height of its own the source's proportions. Returns a function that undoes it. */ function fitHostAspect(host: HTMLElement, width: number, height: number): () => void { if (host.clientHeight >= 2 || width <= 0 || height <= 0) return () => undefined; return styleHost(host, { "aspect-ratio": `${width} / ${height}` }); } /** A short note centered in the host, in the host's own font and the muted color, such as "image * unavailable". It is hidden from assistive technology, because the host's label already names the image. * Returns a function that removes it. */ function showNote(host: HTMLElement, text: string): () => void { const note = document.createElement("span"); note.setAttribute("data-pica", ""); note.setAttribute("aria-hidden", "true"); note.textContent = text; note.style.cssText = [ "position:absolute", "inset:0", "display:flex", "align-items:center", "justify-content:center", "pointer-events:none", `color:${cssVar("muted")}`, ].join(";"); const restore = styleHost(host, getComputedStyle(host).position === "static" ? { position: "relative" } : {}); host.appendChild(note); return () => { note.remove(); restore(); }; } // registry/ascii/ascii-text/core.ts export interface AsciiTextProps { /** The words to draw. This component always speaks them to assistive technology, so it is never decorative. */ text: string; /** CSS font weight and family for the offscreen raster, with no size of its own. Must be a face the page has loaded. */ font: string; /** Columns across the host. Rows follow from the host's height, or from the text's proportions when the host has none. */ columns: number; /** Glyphs to draw with, in any order: they are sorted by the ink each one puts down in the font. */ glyphs: string; /** Contrast around mid grey, applied before glyphs are chosen. 1 leaves the raster as it is. */ contrast: number; /** "auto" reads the host's colors. "light-on-dark" maps bright pixels to dense glyphs; "dark-on-light" does the reverse. */ tone: "auto" | "light-on-dark" | "dark-on-light"; /** Where the text sits when the host is wider than the text needs. */ align: "center" | "left"; /** Match each cell's shape as well as its coverage: sharper letterforms, more work. */ shape: boolean; /** CSS font-family stack for the glyphs. Must be monospace. */ fontFamily: string; /** Line height as a multiple of the glyph size. */ lineHeight: number; } export const defaults: AsciiTextProps = { text: "PICA", font: '700 "Barlow Condensed", "Helvetica Neue", Arial, sans-serif', columns: 80, glyphs: FALLBACK_RAMP, contrast: 1.2, tone: "auto", align: "center", shape: true, fontFamily: GRID_FONT, lineHeight: 1.2, }; /** Sub-cells per side when matching shape. */ const SHAPE_N = 3; /** Text height, in pixels, of the offscreen raster. Large enough to sample cleanly at any column count. */ const RASTER_SIZE = 240; export const mount: Mount = (host, initial = {}) => { let props: AsciiTextProps = { ...defaults, ...initial }; // The raster textSubject draws into, kept for its lifetime and reused on every render. const raster = document.createElement("canvas"); // Null while there is no text to sample, as when props.text is empty. let subject: HTMLCanvasElement | null = null; let undoAspect = (): void => undefined; const sampler = createSampler(); const grid = createGrid(host, gridOptions(props), render); function gridOptions(p: AsciiTextProps): GridOptions { return { fontFamily: p.fontFamily, fontSize: 12, columns: p.columns, lineHeight: p.lineHeight, renderer: "auto", color: "" }; } function draw(): void { grid.clear(); const { cols, rows, aspect } = grid; if (subject) { const n = props.shape ? SHAPE_N : 1; const ink = sampler.sample(subject, subject.width, subject.height, host, { cols, rows, aspect, n, fit: "contain", tone: props.tone, contrast: props.contrast, mirror: false, // Centered fit reads as flush left, since the raster is already cropped tight to its ink. alignX: props.align === "left" ? 0 : 0.5, }); const sampleW = cols * n; const shapes = props.shape ? measureShapes(props.glyphs, props.fontFamily, props.lineHeight, SHAPE_N) : null; const ramp = measureRamp(props.glyphs, props.fontFamily, props.lineHeight); const cell = new Array(SHAPE_N * SHAPE_N).fill(0); for (let y = 0; y < rows; y++) { for (let x = 0; x < cols; x++) { if (shapes) { for (let sy = 0; sy < SHAPE_N; sy++) { for (let sx = 0; sx < SHAPE_N; sx++) cell[sy * SHAPE_N + sx] = ink[(y * SHAPE_N + sy) * sampleW + x * SHAPE_N + sx] ?? 0; } grid.set(x, y, matchShape(shapes, cell)); } else { grid.set(x, y, pick(ramp, ink[y * sampleW + x] ?? 0)); } } } } grid.flush(); host.dataset.picaReady = "true"; } // Rasters the text, then draws it. Runs on mount, on prop changes, and whenever the grid // relayouts (a resize, or a font finishing load, including the display face `font` rasters in). function render(): void { const tone = props.tone === "auto" ? hostTone(host) : props.tone; subject = textSubject(props.text, props.font, tone, RASTER_SIZE, raster); if (subject) { // A host with no height of its own takes the text's proportions, as ascii-image does with an image. undoAspect(); undoAspect = fitHostAspect(host, subject.width, subject.height); } draw(); } labelHost(host, props.text); render(); return { update(next) { const before = props; props = { ...props, ...next }; labelHost(host, props.text); if (props.columns !== before.columns || props.fontFamily !== before.fontFamily || props.lineHeight !== before.lineHeight) { grid.update(gridOptions(props)); } else { render(); } }, destroy() { grid.destroy(); unlabelHost(host); undoAspect(); delete host.dataset.picaReady; }, }; }; // registry/ascii/ascii-text/index.tsx export type AsciiTextComponentProps = Partial & WrapperProps; /** A headline set in a display face, then redrawn as a grid of glyphs chosen by measured ink and shape. */ export function AsciiText({ className, style, palette, ...props }: AsciiTextComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html ASCII Text · Pica
``` ## Credits - Technique from [Beyond the luminance ramp: a shape-aware ASCII renderer](https://tympanus.net/codrops/2026/09/04/beyond-the-luminance-ramp-a-shape-aware-ascii-renderer-in-three-js/) by Codrops (MIT). --- # ASCII Topo > Contour lines of a slowly drifting noise height field, drawn like a topographic survey in text. Category: ascii. Tags: noise, contours, marching squares, topography. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 4.4 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/ascii-topo.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `scale` | number | `0.06` | Noise frequency. Higher values pack the contour lines closer together. | | `levels` | number | `10` | Number of evenly spaced contour levels sampled across the height field. | | `speed` | number | `0.05` | How fast the height field drifts, in noise units per second. Zero holds it still. | | `ascii` | boolean | `false` | Draws with the plain characters - \| / and a backslash instead of box-drawing glyphs. | | `fontSize` | number | `12` | Glyph size in CSS pixels. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for the glyphs. Must be monospace. | | `lineHeight` | number | `1.2` | Line height as a multiple of the glyph size. | | `fps` | number | `15` | Frames per second ceiling for the drift. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · ASCII Topo · ascii-topo // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/rng.ts /** Seeded pseudo-random numbers in [0, 1), mulberry32. The same seed gives the same sequence, * which is what makes every capture reproducible. */ function createRng(seed: number): () => number { let state = seed >>> 0; return () => { state = (state + 0x6d2b79f5) >>> 0; let t = state; t = Math.imul(t ^ (t >>> 15), t | 1); t ^= t + Math.imul(t ^ (t >>> 7), t | 61); return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; } /** The final mixing step of the lowbias32 integer hash: every input bit affects every output bit. */ function hashMix(h: number): number { h = Math.imul(h ^ (h >>> 16), 0x7feb352d); h = Math.imul(h ^ (h >>> 15), 0x846ca68b); return (h ^ (h >>> 16)) >>> 0; } /** A new seed from a seed and one or two integers, for an independent stream per column, cell, or burst: * createRng(hashSeed(seed, column, epoch)). Neighboring inputs give unrelated seeds. */ function hashSeed(seed: number, a: number, b = 0): number { return hashMix(hashMix(hashMix(seed >>> 0) ^ (a >>> 0)) ^ (b >>> 0)); } // lib/noise.ts /** Seeded simplex noise in two and three dimensions, returning values in [-1, 1]. * Follows Stefan Gustavson's public-domain reference implementation. */ interface Noise { noise2(x: number, y: number): number; noise3(x: number, y: number, z: number): number; } const SIMPLEX_GRAD = [ 1, 1, 0, -1, 1, 0, 1, -1, 0, -1, -1, 0, 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1, 0, 1, 1, 0, -1, 1, 0, 1, -1, 0, -1, -1, ]; const SIMPLEX_F2 = 0.5 * (Math.sqrt(3) - 1); const SIMPLEX_G2 = (3 - Math.sqrt(3)) / 6; const SIMPLEX_F3 = 1 / 3; const SIMPLEX_G3 = 1 / 6; function createNoise(seed = 1): Noise { const random = createRng(seed); const p: number[] = []; for (let i = 0; i < 256; i++) p.push(i); for (let i = 255; i > 0; i--) { const j = Math.floor(random() * (i + 1)); const swap = p[i]!; p[i] = p[j]!; p[j] = swap; } // Doubled so lookups never need a modulo; `grad` stores an offset into SIMPLEX_GRAD. const perm: number[] = []; const grad: number[] = []; for (let i = 0; i < 512; i++) { const v = p[i & 255]!; perm.push(v); grad.push((v % 12) * 3); } function corner2(g: number, x: number, y: number): number { let t = 0.5 - x * x - y * y; if (t < 0) return 0; t *= t; return t * t * (SIMPLEX_GRAD[g]! * x + SIMPLEX_GRAD[g + 1]! * y); } function corner3(g: number, x: number, y: number, z: number): number { let t = 0.6 - x * x - y * y - z * z; if (t < 0) return 0; t *= t; return t * t * (SIMPLEX_GRAD[g]! * x + SIMPLEX_GRAD[g + 1]! * y + SIMPLEX_GRAD[g + 2]! * z); } function noise2(xin: number, yin: number): number { const s = (xin + yin) * SIMPLEX_F2; const i = Math.floor(xin + s); const j = Math.floor(yin + s); const t = (i + j) * SIMPLEX_G2; const x0 = xin - (i - t); const y0 = yin - (j - t); const i1 = x0 > y0 ? 1 : 0; const j1 = 1 - i1; const ii = i & 255; const jj = j & 255; return 70 * ( corner2(grad[ii + perm[jj]!]!, x0, y0) + corner2(grad[ii + i1 + perm[jj + j1]!]!, x0 - i1 + SIMPLEX_G2, y0 - j1 + SIMPLEX_G2) + corner2(grad[ii + 1 + perm[jj + 1]!]!, x0 - 1 + 2 * SIMPLEX_G2, y0 - 1 + 2 * SIMPLEX_G2) ); } function noise3(xin: number, yin: number, zin: number): number { const s = (xin + yin + zin) * SIMPLEX_F3; const i = Math.floor(xin + s); const j = Math.floor(yin + s); const k = Math.floor(zin + s); const t = (i + j + k) * SIMPLEX_G3; const x0 = xin - (i - t); const y0 = yin - (j - t); const z0 = zin - (k - t); let i1 = 0, j1 = 0, k1 = 0, i2 = 0, j2 = 0, k2 = 0; if (x0 >= y0) { if (y0 >= z0) { i1 = 1; i2 = 1; j2 = 1; } else if (x0 >= z0) { i1 = 1; i2 = 1; k2 = 1; } else { k1 = 1; i2 = 1; k2 = 1; } } else if (y0 < z0) { k1 = 1; j2 = 1; k2 = 1; } else if (x0 < z0) { j1 = 1; j2 = 1; k2 = 1; } else { j1 = 1; i2 = 1; j2 = 1; } const ii = i & 255; const jj = j & 255; const kk = k & 255; const g = SIMPLEX_G3; return 32 * ( corner3(grad[ii + perm[jj + perm[kk]!]!]!, x0, y0, z0) + corner3(grad[ii + i1 + perm[jj + j1 + perm[kk + k1]!]!]!, x0 - i1 + g, y0 - j1 + g, z0 - k1 + g) + corner3(grad[ii + i2 + perm[jj + j2 + perm[kk + k2]!]!]!, x0 - i2 + 2 * g, y0 - j2 + 2 * g, z0 - k2 + 2 * g) + corner3(grad[ii + 1 + perm[jj + 1 + perm[kk + 1]!]!]!, x0 - 1 + 3 * g, y0 - 1 + 3 * g, z0 - 1 + 3 * g) ); } return { noise2, noise3 }; } // registry/ascii/ascii-topo/core.ts export interface AsciiTopoProps extends MotionProps { /** Noise frequency. Higher values pack the contour lines closer together. */ scale: number; /** Number of evenly spaced contour levels sampled across the height field. */ levels: number; /** How fast the height field drifts, in noise units per second. Zero holds it still. */ speed: number; /** Draws with the plain characters - | / and a backslash instead of box-drawing glyphs. */ ascii: boolean; /** Glyph size in CSS pixels. */ fontSize: number; /** CSS font-family stack for the glyphs. Must be monospace. */ fontFamily: string; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** Frames per second ceiling for the drift. */ fps: number; } export const defaults: AsciiTopoProps = { scale: 0.06, levels: 10, speed: 0.05, ascii: false, fontSize: 12, fontFamily: GRID_FONT, lineHeight: 1.2, fps: 15, paused: false, time: null, seed: 1, }; /** Octaves of noise summed into one fractal height value, each adding finer, quieter detail. */ const OCTAVES = 3; /** How much quieter each octave is than the last. Low, so the fine octaves stay a texture * and never add enough of their own ink to crowd the lines the base octave already drew. */ const PERSISTENCE = 0.35; /** How much finer each octave is than the last. */ const LACUNARITY = 2; /** Extra damping under `scale`, so a hill spans many cells instead of a handful. */ const FIELD_SCALE = 0.2; /** The animation time shown under reduced motion, and the frame reviewers see first. */ const STILL_TIME = 1200; /** Fractal Brownian motion: several octaves of the same noise, normalized to [-1, 1]. */ function fbm(noise: Noise, x: number, y: number): number { let sum = 0; let amplitude = 1; let frequency = 1; let total = 0; for (let o = 0; o < OCTAVES; o++) { sum += amplitude * noise.noise2(x * frequency, y * frequency); total += amplitude; amplitude *= PERSISTENCE; frequency *= LACUNARITY; } return sum / total; } function clamp01(v: number): number { return v < 0 ? 0 : v > 1 ? 1 : v; } type ContourKind = "h" | "v" | "d1" | "d2"; /** The glyph for one crossing. "d1" reads bottom-left to top-right, "d2" the other diagonal. * Box drawing has no heavy diagonal, so `heavy` only changes the horizontal and vertical glyphs. */ function glyphFor(kind: ContourKind, heavy: boolean, ascii: boolean): string { if (ascii) { if (kind === "h") return "-"; if (kind === "v") return "|"; if (kind === "d1") return "/"; return "\\"; } if (kind === "h") return heavy ? "━" : "─"; if (kind === "v") return heavy ? "┃" : "│"; if (kind === "d1") return "╱"; return "╲"; } /** Marching squares for one cell, corners named clockwise from top-left. Which corners sit * above the level decides where the contour crosses: two adjacent corners give a straight * line, one corner on its own gives a diagonal that cuts it off. A saddle, where the two * raised corners sit opposite each other, is drawn as the diagonal that isolated corner * would draw on its own, which keeps every one of the sixteen cases to a single glyph. */ function contourGlyph(tl: boolean, tr: boolean, br: boolean, bl: boolean, heavy: boolean, ascii: boolean): string { const above = (tl ? 1 : 0) + (tr ? 1 : 0) + (br ? 1 : 0) + (bl ? 1 : 0); if (above === 0 || above === 4) return ""; if (above === 2) { if (tl === tr) return glyphFor("h", heavy, ascii); if (tl === bl) return glyphFor("v", heavy, ascii); return glyphFor(tl ? "d1" : "d2", heavy, ascii); } const risen = above === 1; const odd = tl === risen ? "tl" : tr === risen ? "tr" : br === risen ? "br" : "bl"; return glyphFor(odd === "tl" || odd === "br" ? "d1" : "d2", heavy, ascii); } export const mount: Mount = (host, initial = {}) => { let props: AsciiTopoProps = { ...defaults, ...initial }; let noise = createNoise(props.seed); let heights = new Float32Array(0); function gridOptions(p: AsciiTopoProps): GridOptions { return { fontFamily: p.fontFamily, fontSize: p.fontSize, columns: 0, lineHeight: p.lineHeight, renderer: "auto", color: "" }; } function onLayout(): void { loop.redraw(); } const grid = createGrid(host, gridOptions(props), onLayout); /** Height at every corner of the cell grid, one fractal noise sample each, drifting with time. */ function computeHeights(t: number): void { const cc = grid.cols + 1; const cr = grid.rows + 1; const need = cc * cr; if (heights.length !== need) heights = new Float32Array(need); const driftX = (t / 1000) * props.speed; const driftY = driftX * 0.6; const f = props.scale * FIELD_SCALE; for (let y = 0; y < cr; y++) { for (let x = 0; x < cc; x++) { const raw = fbm(noise, x * f + driftX, y * f + driftY); heights[y * cc + x] = clamp01((raw + 1) / 2); } } } function draw(t: number): void { computeHeights(t); grid.clear(); const cols = grid.cols; const rows = grid.rows; const cc = cols + 1; const span = props.levels + 1; for (let y = 0; y < rows; y++) { for (let x = 0; x < cols; x++) { const tl = heights[y * cc + x] ?? 0; const tr = heights[y * cc + x + 1] ?? 0; const bl = heights[(y + 1) * cc + x] ?? 0; const br = heights[(y + 1) * cc + x + 1] ?? 0; // Only the levels between this cell's lowest and highest corner can possibly cross it. const lo = Math.max(1, Math.ceil(Math.min(tl, tr, br, bl) * span)); const hi = Math.min(props.levels, Math.floor(Math.max(tl, tr, br, bl) * span)); let glyph = ""; let indexed = false; for (let k = lo; k <= hi; k++) { if (glyph && indexed) break; const isIndex = k % 5 === 0; const level = k / span; const g = contourGlyph(tl >= level, tr >= level, br >= level, bl >= level, isIndex, props.ascii); if (g && (!glyph || isIndex)) { glyph = g; indexed = isIndex; } } if (glyph) grid.set(x, y, glyph); } } grid.flush(); host.dataset.picaReady = "true"; } labelHost(host, ""); const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: STILL_TIME, frame: draw, }); return { update(next) { const before = props; props = { ...props, ...next }; if (props.seed !== before.seed) noise = createNoise(props.seed); if (props.fontFamily !== before.fontFamily || props.fontSize !== before.fontSize || props.lineHeight !== before.lineHeight) { grid.update(gridOptions(props)); } else { loop.redraw(); } loop.update({ paused: props.paused, time: props.time, fps: props.fps }); }, destroy() { loop.destroy(); grid.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/ascii/ascii-topo/index.tsx export type AsciiTopoComponentProps = Partial & WrapperProps; /** Contour lines of a slowly drifting noise field, drawn as directional line glyphs. */ export function AsciiTopo({ className, style, palette, ...props }: AsciiTopoComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html ASCII Topo · Pica
``` ## Credits - Technique from [Marching squares](https://en.wikipedia.org/wiki/Marching_squares) by Wikipedia (Algorithm, no code). - Technique from [Simplex noise demystified](https://weber.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf) by Stefan Gustavson (Public domain). --- # ASCII Video > A video or webcam feed drawn as a live grid of glyphs, chosen each frame by the ink they put down in the font in use. Category: ascii. Tags: video, webcam, animated, measured ramp. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 5.6 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/ascii-video.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `src` | string | `""` | Video URL. Ignored while webcam is true. Empty draws a built-in subject, so the component can render with no network. | | `webcam` | boolean | `false` | Draw the camera instead of src. Requests permission only while this is true, and stops the camera as soon as it turns false. | | `mirror` | boolean | `true` | Flip the picture left to right, as a mirror does. Only visible while webcam is true. | | `alt` | string | `""` | Text alternative. Empty marks the video decorative and hides it from assistive technology. | | `columns` | number | `96` | Columns across the host. Rows follow from the host's height, or from the source's proportions when the host has none. | | `glyphs` | string | `" .:-=+*#%@"` | Glyphs to draw with, in any order: they are sorted by the ink each one puts down in the font. | | `contrast` | number | `1.1` | Contrast around mid grey. 1 leaves the frame as it is. | | `fit` | "cover" \| "contain" | `"cover"` | "cover" fills the host and crops; "contain" fits the whole frame. | | `tone` | "auto" \| "light-on-dark" \| "dark-on-light" | `"auto"` | "auto" reads the host's colors. "light-on-dark" maps bright pixels to dense glyphs; "dark-on-light" does the reverse. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for the glyphs. Must be monospace. | | `lineHeight` | number | `1.2` | Line height as a multiple of the glyph size. | | `fps` | number | `24` | Frames drawn per second, at most 30. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · ASCII Video · ascii-video // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/ramp.ts /** Glyph density measured in the font actually in use. See STYLE.md, principle 2. */ /** Used when no glyphs are given: ten steps from space to at-sign. */ const FALLBACK_RAMP = " .:-=+*#%@"; interface Ramp { /** Glyphs from least to most ink. */ readonly glyphs: readonly string[]; /** Ink per glyph, scaled so the lightest is 0 and the darkest is 1. */ readonly levels: readonly number[]; } interface Shapes { readonly glyphs: readonly string[]; /** Sub-cells per side. */ readonly n: number; /** Ink per glyph in an n by n grid of sub-cells, row-major, scaled so the inkiest sub-cell of any glyph is 1. */ readonly cells: readonly (readonly number[])[]; } const rampCache = new Map(); const shapeCache = new Map(); function uniqueGlyphs(chars: string): string[] { return Array.from(new Set(Array.from(chars.length > 0 ? chars : FALLBACK_RAMP))); } /** A measurement taken before a web font loads describes the fallback font, so it is not cached. */ function fontSettled(fontFamily: string): boolean { try { return document.fonts.check(`12px ${fontFamily}`); } catch { return true; } } /** Draws each glyph in one cell and reads its ink per sub-cell. Null where there is no canvas. */ function inkMaps(glyphs: readonly string[], fontFamily: string, lineHeight: number, n: number): number[][] | null { if (typeof document === "undefined") return null; const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); if (!ctx) return null; const fontPx = 40; ctx.font = `${fontPx}px ${fontFamily}`; const w = Math.max(1, Math.ceil(ctx.measureText("M").width || fontPx * 0.6)); const h = Math.max(1, Math.ceil(fontPx * lineHeight)); canvas.width = w; canvas.height = h; ctx.font = `${fontPx}px ${fontFamily}`; ctx.textBaseline = "middle"; ctx.fillStyle = "#000"; return glyphs.map((glyph) => { ctx.clearRect(0, 0, w, h); ctx.fillText(glyph, 0, h / 2); const alpha = ctx.getImageData(0, 0, w, h).data; const sums = new Array(n * n).fill(0); for (let y = 0; y < h; y++) { const sy = Math.min(n - 1, Math.floor((y / h) * n)); for (let x = 0; x < w; x++) { const k = sy * n + Math.min(n - 1, Math.floor((x / w) * n)); sums[k] = (sums[k] ?? 0) + (alpha[(y * w + x) * 4 + 3] ?? 0); } } return sums; }); } /** Orders `chars` by the ink each glyph puts down in `fontFamily`. Where there is no canvas * (server rendering, tests) it keeps the given order, evenly spaced. */ function measureRamp(chars: string, fontFamily: string, lineHeight = 1.2): Ramp { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${glyphs.join("")}`; const cached = rampCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, 1); if (!maps) { const last = Math.max(1, glyphs.length - 1); return { glyphs, levels: glyphs.map((_, i) => i / last) }; } const order = glyphs .map((glyph, i) => ({ glyph, ink: maps[i]?.[0] ?? 0 })) .sort((a, b) => a.ink - b.ink); const lightest = order[0]?.ink ?? 0; const span = (order[order.length - 1]?.ink ?? 1) - lightest || 1; const ramp: Ramp = { glyphs: order.map((o) => o.glyph), levels: order.map((o) => (o.ink - lightest) / span), }; if (fontSettled(fontFamily)) rampCache.set(key, ramp); return ramp; } /** The glyph whose measured ink is nearest `v`, where 0 is no ink and 1 is the darkest glyph. */ function pick(ramp: Ramp, v: number): string { const { glyphs, levels } = ramp; const last = glyphs.length - 1; if (last < 0) return " "; if (v <= 0) return glyphs[0] ?? " "; if (v >= 1) return glyphs[last] ?? " "; let lo = 0; let hi = last; while (hi - lo > 1) { const mid = (lo + hi) >> 1; if ((levels[mid] ?? 0) < v) lo = mid; else hi = mid; } const nearer = v - (levels[lo] ?? 0) <= (levels[hi] ?? 1) - v ? lo : hi; return glyphs[nearer] ?? " "; } /** Measures where inside its cell each glyph puts its ink. Null where there is no canvas. */ function measureShapes(chars: string, fontFamily: string, lineHeight = 1.2, n = 3): Shapes | null { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${n}|${glyphs.join("")}`; const cached = shapeCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, n); if (!maps) return null; let max = 1; for (const m of maps) for (const v of m) if (v > max) max = v; const shapes: Shapes = { glyphs, n, cells: maps.map((m) => m.map((v) => v / max)) }; if (fontSettled(fontFamily)) shapeCache.set(key, shapes); return shapes; } /** The glyph whose sub-cell ink is closest to `sample`: n by n values in 0..1, row-major. */ function matchShape(shapes: Shapes, sample: ArrayLike): string { let best = 0; let bestDistance = Infinity; for (let g = 0; g < shapes.cells.length; g++) { const cells = shapes.cells[g] ?? []; let d = 0; for (let i = 0; i < cells.length; i++) { const e = (cells[i] ?? 0) - (sample[i] ?? 0); d += e * e; } if (d < bestDistance) { bestDistance = d; best = g; } } return shapes.glyphs[best] ?? " "; } // lib/color.ts /** Reading colors from the page, so components inherit instead of impose. See STYLE.md, principle 4. */ let colorProbe: CanvasRenderingContext2D | null | undefined; /** Any CSS color as [r, g, b, a], each 0 to 255. A color the browser cannot parse reads as transparent. */ function parseColor(color: string): [number, number, number, number] { if (colorProbe === undefined) { const canvas = document.createElement("canvas"); canvas.width = 1; canvas.height = 1; colorProbe = canvas.getContext("2d", { willReadFrequently: true }); } if (!colorProbe) return [0, 0, 0, 0]; colorProbe.clearRect(0, 0, 1, 1); colorProbe.fillStyle = "rgba(0, 0, 0, 0)"; colorProbe.fillStyle = color; colorProbe.fillRect(0, 0, 1, 1); const d = colorProbe.getImageData(0, 0, 1, 1).data; return [d[0] ?? 0, d[1] ?? 0, d[2] ?? 0, d[3] ?? 0]; } /** WCAG relative luminance of a CSS color: 0 for black, 1 for white. */ function relativeLuminance(color: string): number { const [r, g, b] = parseColor(color); const linear = (v: number): number => { const c = v / 255; return c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4; }; return 0.2126 * linear(r) + 0.7152 * linear(g) + 0.0722 * linear(b); } /** The color glyphs are drawn in: --pica-fg when set, otherwise the host's inherited color. It reads once; * a core that needs the color every frame keeps a watchPalette handle from lib/palette.ts instead. */ function inkColor(host: HTMLElement): string { return readPalette(host).fg; } /** Whether the host shows light glyphs on a dark ground or the reverse, read from computed colors. */ function hostTone(host: HTMLElement): "light-on-dark" | "dark-on-light" { const fg = relativeLuminance(inkColor(host)); let bg = 1; // A page with no background set anywhere renders white. for (let el: HTMLElement | null = host; el; el = el.parentElement) { const background = getComputedStyle(el).backgroundColor; if (parseColor(background)[3] > 0) { bg = relativeLuminance(background); break; } } return fg > bg ? "light-on-dark" : "dark-on-light"; } // lib/sample.ts /** Turns any drawable (image, video frame, canvas) into ink values for a glyph grid. */ interface SampleOptions { cols: number; rows: number; /** Cell width over cell height, from the grid. */ aspect: number; /** Samples per cell side: 1 for ramp picking, 3 for shape matching. */ n: number; /** Samples per cell vertically, when it differs from `n`: braille cells are 2 wide by 4 tall. */ ny?: number; fit: "cover" | "contain"; tone: "auto" | "light-on-dark" | "dark-on-light"; /** Contrast around mid grey. 1 leaves the source as it is. */ contrast: number; /** Mirror horizontally, as a webcam preview expects. */ mirror: boolean; /** Where a fitted source sits across the grid: 0 at the left, 0.5 centered, 1 at the right. */ alignX?: number; /** Where a fitted source sits down the grid: 0 at the top, 0.5 centered, 1 at the bottom. */ alignY?: number; } interface Sampler { /** Ink wanted at each sample, 0 to 1, row-major, (cols * n) wide by (rows * (ny ?? n)) tall. * THE BUFFER IS REUSED: the next call overwrites it. Copy it with .slice() before sampling again if you * need both results, as a morph between two sources does. */ sample(source: CanvasImageSource, sourceW: number, sourceH: number, host: HTMLElement, options: SampleOptions): Float32Array; } /** Where a source lands when fitted into a box: "cover" fills the box and crops, "contain" shows all of it. * `alignX` and `alignY` place it: 0 at the left or top, 0.5 centered, 1 at the right or bottom. */ function fitRect( sourceW: number, sourceH: number, boxW: number, boxH: number, fit: "cover" | "contain", alignX = 0.5, alignY = 0.5, ): { x: number; y: number; w: number; h: number } { const scale = fit === "cover" ? Math.max(boxW / sourceW, boxH / sourceH) : Math.min(boxW / sourceW, boxH / sourceH); const w = sourceW * scale; const h = sourceH * scale; return { x: (boxW - w) * alignX, y: (boxH - h) * alignY, w, h }; } function createSampler(): Sampler { const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); let ink = new Float32Array(0); return { sample(source, sourceW, sourceH, host, o) { const ny = o.ny ?? o.n; const sw = o.cols * o.n; const sh = o.rows * ny; if (ink.length !== sw * sh) ink = new Float32Array(sw * sh); if (!ctx || sourceW <= 0 || sourceH <= 0) return ink.fill(0); if (canvas.width !== sw) canvas.width = sw; if (canvas.height !== sh) canvas.height = sh; ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, sw, sh); if (o.mirror) ctx.setTransform(-1, 0, 0, 1, sw, 0); // Work in cell units, where a cell is `aspect` wide and 1 tall, then convert to sample pixels. const box = fitRect(sourceW, sourceH, o.cols * o.aspect, o.rows, o.fit, o.alignX, o.alignY); const toX = o.n / o.aspect; ctx.drawImage(source, box.x * toX, box.y * ny, box.w * toX, box.h * ny); const data = ctx.getImageData(0, 0, sw, sh).data; const lightOnDark = (o.tone === "auto" ? hostTone(host) : o.tone) === "light-on-dark"; for (let p = 0; p < sw * sh; p++) { const i = p * 4; const alpha = (data[i + 3] ?? 0) / 255; const luma = (0.2126 * (data[i] ?? 0) + 0.7152 * (data[i + 1] ?? 0) + 0.0722 * (data[i + 2] ?? 0)) / 255; // Contrast acts on perceived brightness; the result goes to linear light, because glyph coverage // mixes with the ground linearly. const linear = Math.min(1, Math.max(0, (luma - 0.5) * o.contrast + 0.5)) ** 2.2; ink[p] = alpha * (lightOnDark ? linear : 1 - linear); } return ink; }, }; } // lib/subject.ts /** The built-in subject image components draw when given no source: a sphere lit from one side, drawn * locally so nothing is fetched. Animated components move the light by passing its position. */ function litSphere(size = 256, lightX = 0.36, lightY = 0.34): HTMLCanvasElement { const canvas = document.createElement("canvas"); canvas.width = size; canvas.height = size; const ctx = canvas.getContext("2d"); if (ctx) { const light = ctx.createRadialGradient(size * lightX, size * lightY, size * 0.02, size * 0.5, size * 0.5, size * 0.46); light.addColorStop(0, "#ffffff"); light.addColorStop(0.55, "#8a8a8a"); light.addColorStop(1, "#141414"); ctx.fillStyle = light; ctx.beginPath(); ctx.arc(size / 2, size / 2, size * 0.46, 0, Math.PI * 2); ctx.fill(); } return canvas; } /** Keywords that can come before the size in a CSS font shorthand: style, variant, weight, and stretch. */ const SHORTHAND_KEYWORDS = new Set([ "normal", "italic", "oblique", "small-caps", "bold", "bolder", "lighter", "ultra-condensed", "extra-condensed", "condensed", "semi-condensed", "semi-expanded", "expanded", "extra-expanded", "ultra-expanded", ]); /** A size token, with an optional line height after a slash. */ const SIZE_TOKEN = /^(?:[\d.]+(?:px|pt|pc|em|rem|ex|ch|%|vw|vh|vmin|vmax|cm|mm|in|q)|xx-small|x-small|small|medium|large|x-large|xx-large|xxx-large|smaller|larger)(?:\/\S+)?$/i; /** A CSS font shorthand at `px` pixels. It replaces the size in `font`, or adds one before the family list * when `font` has none, as in '700 "Barlow Condensed", sans-serif'. Keywords match in any case. */ function sizedFont(font: string, px: number): string { const tokens = font.trim().split(/\s+/); const lead: string[] = []; let i = 0; for (; i < tokens.length; i++) { const token = tokens[i] ?? ""; if (SIZE_TOKEN.test(token)) { i++; break; } if (SHORTHAND_KEYWORDS.has(token.toLowerCase()) || /^\d+(?:\.\d+)?$/.test(token)) { lead.push(token); continue; } break; } return [...lead, `${px}px`, tokens.slice(i).join(" ") || "sans-serif"].join(" "); } /** Text drawn into an offscreen canvas for sampling, cropped tight to its ink. lib/sample.ts reads ink from * brightness, so the fill is white when the host shows light glyphs on dark and black otherwise. Pass a * canvas to reuse it. Returns null for empty text. */ function textSubject( text: string, font: string, tone: "light-on-dark" | "dark-on-light", px = 240, canvas: HTMLCanvasElement = document.createElement("canvas"), ): HTMLCanvasElement | null { const ctx = canvas.getContext("2d"); if (!ctx || !text) return null; const spec = sizedFont(font, px); ctx.font = spec; const measured = ctx.measureText(text); // The advance includes side bearings, which are rarely symmetric, so the tight ink box is what makes a // canvas that fits the glyphs exactly. const left = measured.actualBoundingBoxLeft || 0; const right = measured.actualBoundingBoxRight || measured.width; const ascent = measured.actualBoundingBoxAscent || px * 0.75; const descent = measured.actualBoundingBoxDescent || px * 0.25; canvas.width = Math.max(1, Math.ceil(left + right)); canvas.height = Math.max(1, Math.ceil(ascent + descent)); // Resizing a canvas resets its context, so the font is set again. ctx.font = spec; ctx.fillStyle = tone === "light-on-dark" ? "#fff" : "#000"; ctx.textBaseline = "alphabetic"; ctx.fillText(text, left, ascent); return canvas; } // lib/source.ts /** The image a component draws: a URL or data URI, or the built-in sphere when there is none, so every image * component renders with no network. Also the host's proportions, and the one failure note every image * component shows. */ interface Source { readonly image: CanvasImageSource; readonly width: number; readonly height: number; /** True for the built-in sphere, which is always fitted whole, never cropped. */ readonly builtIn: boolean; } /** Loads `src` and calls `ready` with it, or `fail` when it cannot load. An empty `src` calls `ready` at once * with the built-in sphere. Returns a function that cancels: after it, neither is called. */ function loadSource(src: string, ready: (source: Source) => void, fail: () => void): () => void { if (!src) { const sphere = litSphere(); ready({ image: sphere, width: sphere.width, height: sphere.height, builtIn: true }); return () => undefined; } let live = true; const img = new Image(); img.crossOrigin = "anonymous"; img.decoding = "async"; img.onload = () => { if (live) ready({ image: img, width: img.naturalWidth, height: img.naturalHeight, builtIn: false }); }; img.onerror = () => { if (live) fail(); }; img.src = src; return () => { live = false; }; } /** The fit to draw a source with. The built-in sphere is always fitted whole; an image follows the prop. */ function fitFor(source: Source, fit: "cover" | "contain"): "cover" | "contain" { return source.builtIn ? "contain" : fit; } /** Gives a host that has no height of its own the source's proportions. Returns a function that undoes it. */ function fitHostAspect(host: HTMLElement, width: number, height: number): () => void { if (host.clientHeight >= 2 || width <= 0 || height <= 0) return () => undefined; return styleHost(host, { "aspect-ratio": `${width} / ${height}` }); } /** A short note centered in the host, in the host's own font and the muted color, such as "image * unavailable". It is hidden from assistive technology, because the host's label already names the image. * Returns a function that removes it. */ function showNote(host: HTMLElement, text: string): () => void { const note = document.createElement("span"); note.setAttribute("data-pica", ""); note.setAttribute("aria-hidden", "true"); note.textContent = text; note.style.cssText = [ "position:absolute", "inset:0", "display:flex", "align-items:center", "justify-content:center", "pointer-events:none", `color:${cssVar("muted")}`, ].join(";"); const restore = styleHost(host, getComputedStyle(host).position === "static" ? { position: "relative" } : {}); host.appendChild(note); return () => { note.remove(); restore(); }; } // registry/ascii/ascii-video/core.ts export interface AsciiVideoProps extends MotionProps { /** Video URL. Ignored while webcam is true. Empty draws a built-in subject, so the component can render with no network. */ src: string; /** Draw the camera instead of src. Requests permission only while this is true, and stops the camera as soon as it turns false. */ webcam: boolean; /** Flip the picture left to right, as a mirror does. Only visible while webcam is true. */ mirror: boolean; /** Text alternative. Empty marks the video decorative and hides it from assistive technology. */ alt: string; /** Columns across the host. Rows follow from the host's height, or from the source's proportions when the host has none. */ columns: number; /** Glyphs to draw with, in any order: they are sorted by the ink each one puts down in the font. */ glyphs: string; /** Contrast around mid grey. 1 leaves the frame as it is. */ contrast: number; /** "cover" fills the host and crops; "contain" fits the whole frame. */ fit: "cover" | "contain"; /** "auto" reads the host's colors. "light-on-dark" maps bright pixels to dense glyphs; "dark-on-light" does the reverse. */ tone: "auto" | "light-on-dark" | "dark-on-light"; /** CSS font-family stack for the glyphs. Must be monospace. */ fontFamily: string; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** Frames drawn per second, at most 30. */ fps: number; } export const defaults: AsciiVideoProps = { src: "", webcam: false, mirror: true, alt: "", columns: 96, glyphs: FALLBACK_RAMP, contrast: 1.1, fit: "cover", tone: "auto", fontFamily: GRID_FONT, lineHeight: 1.2, fps: 24, paused: false, time: null, seed: 1, }; type SourceMode = "webcam" | "src" | "subject"; /** Milliseconds for one full sweep of the light around the built-in subject. */ const SWEEP_MS = 16000; /** The built-in subject when there is no src and webcam is false: a sphere whose light sweeps slowly, * drawn fresh each frame as a pure function of time so the same time always gives the same picture. */ function subjectFrame(t: number): HTMLCanvasElement { const a = (t / SWEEP_MS) * Math.PI * 2; return litSphere(256, 0.5 + 0.24 * Math.cos(a), 0.5 + 0.2 * Math.sin(a * 0.6)); } export const mount: Mount = (host, initial = {}) => { let props: AsciiVideoProps = { ...defaults, ...initial }; let videoEl: HTMLVideoElement | null = null; let stream: MediaStream | null = null; let failed = false; let aspectSet = false; let undoAspect = (): void => undefined; let noteText: string | null = null; let removeNote: (() => void) | null = null; let request = 0; let loop: Loop | null = null; const sampler = createSampler(); function gridOptions(p: AsciiVideoProps): GridOptions { return { fontFamily: p.fontFamily, fontSize: 12, columns: p.columns, lineHeight: p.lineHeight, renderer: "auto", color: "" }; } const grid = createGrid(host, gridOptions(props), () => loop?.redraw()); function mode(p: AsciiVideoProps): SourceMode { if (p.webcam) return "webcam"; if (p.src) return "src"; return "subject"; } function setAspect(w: number, h: number): void { if (aspectSet || host.clientHeight >= 2 || w <= 0 || h <= 0) return; undoAspect = fitHostAspect(host, w, h); aspectSet = true; } /** Shows or removes the "unavailable" note, only touching the DOM when the text actually changes, * since paint() calls this every frame. */ function setNote(text: string | null): void { if (text === noteText) return; if (removeNote) { removeNote(); removeNote = null; } if (text) removeNote = showNote(host, text); noteText = text; } // Created lazily, so nothing is requested until src or webcam actually asks for it. function ensureVideo(): HTMLVideoElement { if (videoEl) return videoEl; const v = document.createElement("video"); v.muted = true; v.playsInline = true; v.style.cssText = "position:absolute;width:1px;height:1px;opacity:0;pointer-events:none;"; v.setAttribute("aria-hidden", "true"); v.addEventListener("loadedmetadata", () => { setAspect(v.videoWidth, v.videoHeight); loop?.redraw(); }); v.addEventListener("seeked", () => loop?.redraw()); v.addEventListener("error", () => { failed = true; loop?.redraw(); }); host.appendChild(v); videoEl = v; return v; } function teardown(): void { request++; if (stream) { for (const track of stream.getTracks()) track.stop(); stream = null; } if (videoEl) { videoEl.pause(); videoEl.removeAttribute("src"); videoEl.srcObject = null; videoEl.load(); } failed = false; } function setup(): void { const m = mode(props); if (m === "webcam") { const mine = ++request; navigator.mediaDevices.getUserMedia({ video: true }) .then((s) => { if (mine !== request) { for (const track of s.getTracks()) track.stop(); return; } stream = s; ensureVideo().srcObject = s; }) .catch(() => { if (mine !== request) return; failed = true; loop?.redraw(); }); } else if (m === "src") { ensureVideo().src = props.src; } } // Keeps a real video element's play state and position in step with paused and time. function syncVideo(m: SourceMode, t: number): void { if (!videoEl) return; if (m === "webcam") { if (props.paused) { if (!videoEl.paused) videoEl.pause(); } else if (videoEl.paused) { videoEl.play().catch(() => undefined); } return; } const live = !props.paused && props.time === null; if (live) { if (videoEl.paused) videoEl.play().catch(() => undefined); return; } if (!videoEl.paused) videoEl.pause(); const duration = videoEl.duration; const target = Math.max(0, Number.isFinite(duration) ? Math.min(t / 1000, duration) : t / 1000); if (Math.abs(videoEl.currentTime - target) > 0.02) videoEl.currentTime = target; } function paint(t: number): void { grid.clear(); const { cols, rows, aspect } = grid; const m = mode(props); let source: CanvasImageSource | null = null; let sw = 0; let sh = 0; if (m === "subject") { source = subjectFrame(t); sw = 256; sh = 256; setAspect(sw, sh); } else { syncVideo(m, t); if (videoEl && videoEl.videoWidth > 0) { source = videoEl; sw = videoEl.videoWidth; sh = videoEl.videoHeight; } } if (source) { setNote(null); const ink = sampler.sample(source, sw, sh, host, { cols, rows, aspect, n: 1, fit: props.fit, tone: props.tone, contrast: props.contrast, mirror: m === "webcam" && props.mirror, }); const ramp = measureRamp(props.glyphs, props.fontFamily, props.lineHeight); for (let y = 0; y < rows; y++) { for (let x = 0; x < cols; x++) grid.set(x, y, pick(ramp, ink[y * cols + x] ?? 0)); } } else if (failed) { setNote(m === "webcam" ? "camera unavailable" : "video unavailable"); } else { setNote(null); } grid.flush(); if (source || failed) host.dataset.picaReady = "true"; } labelHost(host, props.alt); loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: 1200, frame: paint }); setup(); return { update(next) { const before = props; props = { ...props, ...next }; labelHost(host, props.alt); if (mode(props) !== mode(before) || (mode(props) === "src" && props.src !== before.src)) { teardown(); setup(); } if (props.columns !== before.columns || props.fontFamily !== before.fontFamily || props.lineHeight !== before.lineHeight) { grid.update(gridOptions(props)); } loop?.update({ paused: props.paused, time: props.time, fps: props.fps }); }, destroy() { loop?.destroy(); teardown(); videoEl?.remove(); videoEl = null; setNote(null); grid.destroy(); unlabelHost(host); undoAspect(); delete host.dataset.picaReady; }, }; }; // registry/ascii/ascii-video/index.tsx export type AsciiVideoComponentProps = Partial & WrapperProps; /** A video or webcam feed drawn as a live grid of glyphs, the moving counterpart to AsciiImage. */ export function AsciiVideo({ className, style, palette, ...props }: AsciiVideoComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html ASCII Video · Pica
``` ## Credits - Technique from [play.core](https://github.com/ertdfgcvb/play.core) by Andreas Gysin (Apache-2.0). - Technique from [ascii-camera](https://github.com/idevelop/ascii-camera) by Andrei Gheorghe (MIT). --- # ASCII Waves > Interference between a few drifting circular wave sources, drawn as glyph density that crosses and beats. Category: ascii. Tags: interference, waves, animated, background. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 4.1 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/ascii-waves.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `sources` | number | `3` | Number of circular wave sources that interfere with each other. | | `frequency` | number | `0.12` | Spatial frequency of each wave, in cycles per cell. | | `speed` | number | `1.2` | Angular speed the interference pattern advances at, in radians per second. | | `contrast` | number | `1.3` | Contrast around the midpoint, sharpening the rings into bands. | | `drift` | number | `0.3` | How far each source wanders from its resting point, as a share of the grid. 0 holds them still. | | `glyphs` | string | `" .:-=+*#%@"` | Glyphs to draw with, in any order: they are sorted by the ink each one puts down in the font. | | `fontSize` | number | `12` | Glyph size in CSS pixels. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for the glyphs. Must be monospace. | | `lineHeight` | number | `1.2` | Line height as a multiple of the glyph size. | | `fps` | number | `24` | Frames per second ceiling for the animation. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · ASCII Waves · ascii-waves // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/ramp.ts /** Glyph density measured in the font actually in use. See STYLE.md, principle 2. */ /** Used when no glyphs are given: ten steps from space to at-sign. */ const FALLBACK_RAMP = " .:-=+*#%@"; interface Ramp { /** Glyphs from least to most ink. */ readonly glyphs: readonly string[]; /** Ink per glyph, scaled so the lightest is 0 and the darkest is 1. */ readonly levels: readonly number[]; } interface Shapes { readonly glyphs: readonly string[]; /** Sub-cells per side. */ readonly n: number; /** Ink per glyph in an n by n grid of sub-cells, row-major, scaled so the inkiest sub-cell of any glyph is 1. */ readonly cells: readonly (readonly number[])[]; } const rampCache = new Map(); const shapeCache = new Map(); function uniqueGlyphs(chars: string): string[] { return Array.from(new Set(Array.from(chars.length > 0 ? chars : FALLBACK_RAMP))); } /** A measurement taken before a web font loads describes the fallback font, so it is not cached. */ function fontSettled(fontFamily: string): boolean { try { return document.fonts.check(`12px ${fontFamily}`); } catch { return true; } } /** Draws each glyph in one cell and reads its ink per sub-cell. Null where there is no canvas. */ function inkMaps(glyphs: readonly string[], fontFamily: string, lineHeight: number, n: number): number[][] | null { if (typeof document === "undefined") return null; const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); if (!ctx) return null; const fontPx = 40; ctx.font = `${fontPx}px ${fontFamily}`; const w = Math.max(1, Math.ceil(ctx.measureText("M").width || fontPx * 0.6)); const h = Math.max(1, Math.ceil(fontPx * lineHeight)); canvas.width = w; canvas.height = h; ctx.font = `${fontPx}px ${fontFamily}`; ctx.textBaseline = "middle"; ctx.fillStyle = "#000"; return glyphs.map((glyph) => { ctx.clearRect(0, 0, w, h); ctx.fillText(glyph, 0, h / 2); const alpha = ctx.getImageData(0, 0, w, h).data; const sums = new Array(n * n).fill(0); for (let y = 0; y < h; y++) { const sy = Math.min(n - 1, Math.floor((y / h) * n)); for (let x = 0; x < w; x++) { const k = sy * n + Math.min(n - 1, Math.floor((x / w) * n)); sums[k] = (sums[k] ?? 0) + (alpha[(y * w + x) * 4 + 3] ?? 0); } } return sums; }); } /** Orders `chars` by the ink each glyph puts down in `fontFamily`. Where there is no canvas * (server rendering, tests) it keeps the given order, evenly spaced. */ function measureRamp(chars: string, fontFamily: string, lineHeight = 1.2): Ramp { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${glyphs.join("")}`; const cached = rampCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, 1); if (!maps) { const last = Math.max(1, glyphs.length - 1); return { glyphs, levels: glyphs.map((_, i) => i / last) }; } const order = glyphs .map((glyph, i) => ({ glyph, ink: maps[i]?.[0] ?? 0 })) .sort((a, b) => a.ink - b.ink); const lightest = order[0]?.ink ?? 0; const span = (order[order.length - 1]?.ink ?? 1) - lightest || 1; const ramp: Ramp = { glyphs: order.map((o) => o.glyph), levels: order.map((o) => (o.ink - lightest) / span), }; if (fontSettled(fontFamily)) rampCache.set(key, ramp); return ramp; } /** The glyph whose measured ink is nearest `v`, where 0 is no ink and 1 is the darkest glyph. */ function pick(ramp: Ramp, v: number): string { const { glyphs, levels } = ramp; const last = glyphs.length - 1; if (last < 0) return " "; if (v <= 0) return glyphs[0] ?? " "; if (v >= 1) return glyphs[last] ?? " "; let lo = 0; let hi = last; while (hi - lo > 1) { const mid = (lo + hi) >> 1; if ((levels[mid] ?? 0) < v) lo = mid; else hi = mid; } const nearer = v - (levels[lo] ?? 0) <= (levels[hi] ?? 1) - v ? lo : hi; return glyphs[nearer] ?? " "; } /** Measures where inside its cell each glyph puts its ink. Null where there is no canvas. */ function measureShapes(chars: string, fontFamily: string, lineHeight = 1.2, n = 3): Shapes | null { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${n}|${glyphs.join("")}`; const cached = shapeCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, n); if (!maps) return null; let max = 1; for (const m of maps) for (const v of m) if (v > max) max = v; const shapes: Shapes = { glyphs, n, cells: maps.map((m) => m.map((v) => v / max)) }; if (fontSettled(fontFamily)) shapeCache.set(key, shapes); return shapes; } /** The glyph whose sub-cell ink is closest to `sample`: n by n values in 0..1, row-major. */ function matchShape(shapes: Shapes, sample: ArrayLike): string { let best = 0; let bestDistance = Infinity; for (let g = 0; g < shapes.cells.length; g++) { const cells = shapes.cells[g] ?? []; let d = 0; for (let i = 0; i < cells.length; i++) { const e = (cells[i] ?? 0) - (sample[i] ?? 0); d += e * e; } if (d < bestDistance) { bestDistance = d; best = g; } } return shapes.glyphs[best] ?? " "; } // lib/rng.ts /** Seeded pseudo-random numbers in [0, 1), mulberry32. The same seed gives the same sequence, * which is what makes every capture reproducible. */ function createRng(seed: number): () => number { let state = seed >>> 0; return () => { state = (state + 0x6d2b79f5) >>> 0; let t = state; t = Math.imul(t ^ (t >>> 15), t | 1); t ^= t + Math.imul(t ^ (t >>> 7), t | 61); return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; } /** The final mixing step of the lowbias32 integer hash: every input bit affects every output bit. */ function hashMix(h: number): number { h = Math.imul(h ^ (h >>> 16), 0x7feb352d); h = Math.imul(h ^ (h >>> 15), 0x846ca68b); return (h ^ (h >>> 16)) >>> 0; } /** A new seed from a seed and one or two integers, for an independent stream per column, cell, or burst: * createRng(hashSeed(seed, column, epoch)). Neighboring inputs give unrelated seeds. */ function hashSeed(seed: number, a: number, b = 0): number { return hashMix(hashMix(hashMix(seed >>> 0) ^ (a >>> 0)) ^ (b >>> 0)); } // registry/ascii/ascii-waves/core.ts export interface AsciiWavesProps extends MotionProps { /** Number of circular wave sources that interfere with each other. */ sources: number; /** Spatial frequency of each wave, in cycles per cell. */ frequency: number; /** Angular speed the interference pattern advances at, in radians per second. */ speed: number; /** Contrast around the midpoint, sharpening the rings into bands. */ contrast: number; /** How far each source wanders from its resting point, as a share of the grid. 0 holds them still. */ drift: number; /** Glyphs to draw with, in any order: they are sorted by the ink each one puts down in the font. */ glyphs: string; /** Glyph size in CSS pixels. */ fontSize: number; /** CSS font-family stack for the glyphs. Must be monospace. */ fontFamily: string; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** Frames per second ceiling for the animation. */ fps: number; } export const defaults: AsciiWavesProps = { sources: 3, frequency: 0.12, speed: 1.2, contrast: 1.3, drift: 0.3, glyphs: FALLBACK_RAMP, fontSize: 12, fontFamily: GRID_FONT, lineHeight: 1.2, fps: 24, paused: false, time: null, seed: 1, }; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ const STILL_TIME = 1200; /** Sources are generated up to this many, then the `sources` prop slices how many draw. */ const MAX_SOURCES = 5; /** Radians in a full turn. */ const TAU = Math.PI * 2; /** One wave source, placed and drifting deterministically from the seed. */ interface Source { /** Resting x position, as a share of the drawable width. */ x: number; /** Resting y position, as a share of the drawable height. */ y: number; /** Interference phase offset, in radians. */ phase: number; /** Drift orbit radius, as a share of the drawable box's shorter side. */ radius: number; /** Drift angular speed, in radians per second. */ rate: number; /** Drift angle at animation time zero, in radians. */ heading: number; } /** A source's position at one instant, in the grid's cell-unit space. */ interface Orbit { x: number; y: number; phase: number; } /** Places sources deterministically from `seed`, so the same seed always draws the same field. * Drift stays slow, well inside STYLE.md's restraint principle. */ function makeSources(seed: number): Source[] { const random = createRng(seed); const list: Source[] = []; for (let i = 0; i < MAX_SOURCES; i++) { list.push({ x: 0.2 + random() * 0.6, y: 0.2 + random() * 0.6, phase: random() * TAU, radius: 0.1 + random() * 0.2, rate: 0.05 + random() * 0.15, heading: random() * TAU, }); } return list; } export const mount: Mount = (host, initial = {}) => { let props: AsciiWavesProps = { ...defaults, ...initial }; let sources = makeSources(props.seed); function gridOptions(p: AsciiWavesProps): GridOptions { return { fontFamily: p.fontFamily, fontSize: p.fontSize, columns: 0, lineHeight: p.lineHeight, renderer: "auto", color: "" }; } function frame(t: number): void { const { cols, rows, aspect } = grid; const count = Math.max(1, Math.min(MAX_SOURCES, Math.round(props.sources))); const boxW = cols * aspect; const boxH = rows; const short = Math.min(boxW, boxH); const seconds = t / 1000; const orbit: Orbit[] = []; for (let i = 0; i < count; i++) { const s = sources[i]; if (!s) continue; const angle = s.heading + seconds * s.rate; orbit.push({ x: s.x * boxW + props.drift * s.radius * short * Math.cos(angle), y: s.y * boxH + props.drift * s.radius * short * Math.sin(angle), phase: s.phase, }); } const ramp = measureRamp(props.glyphs, props.fontFamily, props.lineHeight); const angularFreq = TAU * props.frequency; const tShift = seconds * props.speed; for (let y = 0; y < rows; y++) { for (let x = 0; x < cols; x++) { const cx = x * aspect; let sum = 0; for (const o of orbit) { const dx = cx - o.x; const dy = y - o.y; sum += Math.cos(Math.sqrt(dx * dx + dy * dy) * angularFreq - tShift + o.phase); } const base = 0.5 + 0.5 * (sum / orbit.length); const ink = Math.min(1, Math.max(0, (base - 0.5) * props.contrast + 0.5)); grid.set(x, y, pick(ramp, ink)); } } grid.flush(); host.dataset.picaReady = "true"; } function onLayout(): void { loop.redraw(); } const grid = createGrid(host, gridOptions(props), onLayout); const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: STILL_TIME, frame }); labelHost(host, ""); return { update(next) { const before = props; props = { ...props, ...next }; if (props.seed !== before.seed) sources = makeSources(props.seed); if (props.fontSize !== before.fontSize || props.fontFamily !== before.fontFamily || props.lineHeight !== before.lineHeight) { grid.update(gridOptions(props)); } loop.update({ paused: props.paused, time: props.time, fps: props.fps }); }, destroy() { loop.destroy(); grid.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/ascii/ascii-waves/index.tsx export type AsciiWavesComponentProps = Partial & WrapperProps; /** Interference between a few drifting circular wave sources, drawn as glyph density. */ export function AsciiWaves({ className, style, palette, ...props }: AsciiWavesComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html ASCII Waves · Pica
``` ## Credits Original to Picagram. --- # Bar Chart > Vertical bars from labeled values, drawn as SVG or a monospace glyph grid, with a hidden data table. Category: data. Tags: chart, bars, svg, glyph grid, data table. Static. Size: 5.1 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/bar-chart.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `data` | { label: string; value: number }[] | `[{"label":"Mon","value":12},{"label":"Tue","value":18},{"label":"Wed","value":9},{"label":"Thu","value":22},{"label":"Fri","value":30},{"label":"Sat","value":16},{"label":"Sun","value":11}]` | Bars to plot, each with a label and a value. Empty draws the axes and a muted "no data" note. | | `label` | string | `"Deploys per day"` | Name for the chart, read by assistive technology and used as the hidden data table's caption. | | `highlight` | number | `-1` | Index of the bar drawn in the accent. -1 highlights the bar with the largest value. | | `look` | "svg" \| "glyph" | `"svg"` | "svg" draws hairline axes and rectangles. "glyph" draws the same bars in a monospace grid. | | `values` | boolean | `false` | Shows each bar's value in mono figures above it. | | `ticks` | number | `5` | About this many rounded ticks on the value axis, in the svg look. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for every label. Must be monospace. | ## Colors Draws with `--pica-fg`, `--pica-accent`, `--pica-muted`. Set them on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Bar Chart · bar-chart // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/blocks.ts /** Unicode block and braille glyphs for text-mode drawing. Every glyph here is one UTF-16 code unit, so a * table can be indexed like an array. */ /** The braille pattern with no dots raised. Add dot bits to it. */ const BRAILLE_BASE = 0x2800; /** The bit for the braille dot at `row` 0 to 3 and `col` 0 or 1. Rows 0 to 2 are dots 1 to 3 on the left * and 4 to 6 on the right. Row 3 holds dots 7 and 8, which Unicode added later, so their bits come last. */ function brailleDot(row: number, col: number): number { if (row === 3) return col === 0 ? 0x40 : 0x80; return 1 << (col === 0 ? row : row + 3); } /** The braille glyph for a set of dot bits. */ function braille(bits: number): string { return String.fromCharCode(BRAILLE_BASE + (bits & 0xff)); } /** Quadrant glyphs, indexed by top left 1, top right 2, bottom left 4, and bottom right 8. */ const QUADRANTS = " ▘▝▀▖▌▞▛▗▚▐▜▄▙▟█"; /** The glyph that inks the given quadrants of a cell. */ function quadrant(tl: boolean, tr: boolean, bl: boolean, br: boolean): string { return QUADRANTS[(tl ? 1 : 0) | (tr ? 2 : 0) | (bl ? 4 : 0) | (br ? 8 : 0)] ?? " "; } /** A cell filled from the bottom by 0 to 8 eighths. */ const LOWER_EIGHTHS = " ▁▂▃▄▅▆▇█"; /** A cell filled from the left by 0 to 8 eighths. */ const LEFT_EIGHTHS = " ▏▎▍▌▋▊▉█"; /** Blank, light shade, medium shade, dark shade, and full block. */ const SHADES = " ░▒▓█"; const clampEighths = (n: number): number => Math.max(0, Math.min(8, Math.round(n))); /** The glyph filling `n` eighths of a cell from the bottom, clamped to 0 to 8. */ function lowerEighth(n: number): string { return LOWER_EIGHTHS[clampEighths(n)] ?? " "; } /** The shade glyph for level `n`, clamped to 0 (blank) through 4 (full block). */ function shade(n: number): string { return SHADES[Math.max(0, Math.min(4, Math.round(n)))] ?? " "; } /** The glyph filling `n` eighths of a cell from the left, clamped to 0 to 8. */ function leftEighth(n: number): string { return LEFT_EIGHTHS[clampEighths(n)] ?? " "; } // lib/chart.ts /** Scales, ticks, number labels, and SVG paths for chart components, plus the table that carries a chart's * numbers for assistive technology. Written once, so every chart reads the same way. See STYLE.md, charts. */ interface LinearScale { (value: number): number; readonly domain: readonly [number, number]; readonly range: readonly [number, number]; } /** Maps `domain` onto `range` in a straight line. A zero-width domain maps everything to the range's start. */ function linearScale(domain: readonly [number, number], range: readonly [number, number]): LinearScale { const [d0, d1] = domain; const [r0, r1] = range; const k = d1 === d0 ? 0 : (r1 - r0) / (d1 - d0); return Object.assign((value: number) => r0 + (value - d0) * k, { domain, range }); } /** The smallest and largest finite values, or [0, 0] when there are none. */ function extent(values: readonly number[]): [number, number] { let min = Number.POSITIVE_INFINITY; let max = Number.NEGATIVE_INFINITY; for (const value of values) { if (!Number.isFinite(value)) continue; if (value < min) min = value; if (value > max) max = value; } return min <= max ? [min, max] : [0, 0]; } /** A round number near `x`: 1, 2, or 5 times a power of ten. */ function niceNumber(x: number, round: boolean): number { const exponent = Math.floor(Math.log10(x)); const fraction = x / 10 ** exponent; const nice = round ? fraction < 1.5 ? 1 : fraction < 3 ? 2 : fraction < 7 ? 5 : 10 : fraction <= 1 ? 1 : fraction <= 2 ? 2 : fraction <= 5 ? 5 : 10; return nice * 10 ** exponent; } /** About `count` round tick values that enclose [min, max], stepping by 1, 2, or 5 times a power of ten, * after Heckbert's "Nice Numbers for Graph Labels" (Graphics Gems, 1990). */ function niceTicks(min: number, max: number, count = 5): number[] { if (!Number.isFinite(min) || !Number.isFinite(max)) return [0, 1]; let lo = Math.min(min, max); let hi = Math.max(min, max); if (lo === hi) { const pad = Math.abs(lo) * 0.1 || 1; lo -= pad; hi += pad; } const step = niceNumber(niceNumber(hi - lo, false) / Math.max(1, count - 1), true); const start = Math.floor(lo / step) * step; const end = Math.ceil(hi / step) * step; const decimals = Math.max(0, -Math.floor(Math.log10(step))); const ticks: number[] = []; for (let i = 0; start + i * step <= end + step / 2; i++) { // toFixed removes float drift such as 0.30000000000000004, and || 0 turns -0 into 0. ticks.push(Number((start + i * step).toFixed(decimals)) || 0); } return ticks; } interface BandScale { /** Distance from one band's start to the next. */ readonly step: number; /** Width of each band. */ readonly bandwidth: number; /** Where band `index` starts. */ at(index: number): number; } /** `count` evenly spaced bands across `range`. `padding` is the share of each step left empty, split * between both sides of the band. */ function bandScale(count: number, range: readonly [number, number], padding = 0.2): BandScale { const [r0, r1] = range; const step = (r1 - r0) / Math.max(1, count); const bandwidth = step * (1 - padding); return { step, bandwidth, at: (index) => r0 + index * step + (step - bandwidth) / 2 }; } const numberFormats = new Map(); /** A number as a chart label, in the viewer's locale unless one is given. With `compact` on, values from ten * thousand up read as 12K or 3.4M. */ function formatNumber(value: number, options: { compact?: boolean; decimals?: number; locale?: string } = {}): string { const { compact = true, decimals = 1, locale } = options; const short = compact && Math.abs(value) >= 10_000; const key = `${locale ?? ""}|${short ? "c" : "n"}|${decimals}`; let format = numberFormats.get(key); if (!format) { format = new Intl.NumberFormat(locale, short ? { notation: "compact", maximumFractionDigits: decimals } : { maximumFractionDigits: decimals }); numberFormats.set(key, format); } return format.format(value); } /** A coordinate with at most two decimals, which keeps paths short without visible change. */ const coord = (value: number): string => String(Math.round(value * 100) / 100); /** An SVG path through the points, as straight segments. */ function linePath(points: readonly (readonly [number, number])[]): string { return points.map(([x, y], i) => `${i === 0 ? "M" : "L"}${coord(x)} ${coord(y)}`).join(""); } /** A closed SVG path between the line through the points and a horizontal baseline, for area charts. */ function areaPath(points: readonly (readonly [number, number])[], baseline: number): string { const first = points[0]; const last = points[points.length - 1]; if (!first || !last) return ""; return `${linePath(points)}L${coord(last[0])} ${coord(baseline)}L${coord(first[0])} ${coord(baseline)}Z`; } /** An SVG path for a ring segment between radii `inner` and `outer`, from angle `start` to `end` in radians, * measured clockwise from twelve o'clock. An inner radius of 0 gives a pie slice. */ function arcPath(cx: number, cy: number, inner: number, outer: number, start: number, end: number): string { if (end - start >= Math.PI * 2 - 1e-9) { // A full ring has the same start and end point, which an SVG arc cannot draw, so draw two halves. const middle = start + Math.PI; return arcPath(cx, cy, inner, outer, start, middle) + arcPath(cx, cy, inner, outer, middle, start + Math.PI * 2); } const large = end - start > Math.PI ? 1 : 0; const at = (r: number, a: number): string => `${coord(cx + r * Math.sin(a))} ${coord(cy - r * Math.cos(a))}`; const outerArc = `A${coord(outer)} ${coord(outer)} 0 ${large} 1 ${at(outer, end)}`; if (inner <= 0) return `M${coord(cx)} ${coord(cy)}L${at(outer, start)}${outerArc}Z`; return `M${at(outer, start)}${outerArc}L${at(inner, end)}A${coord(inner)} ${coord(inner)} 0 ${large} 0 ${at(inner, start)}Z`; } const SVG_NS = "http://www.w3.org/2000/svg"; /** An SVG element with the given attributes. */ function svg(tag: K, attrs: Readonly> = {}): SVGElementTagNameMap[K] { const el = document.createElementNS(SVG_NS, tag); for (const [name, value] of Object.entries(attrs)) el.setAttribute(name, String(value)); return el; } /** A visually hidden table of the chart's numbers, which assistive technology reads instead of the drawing. * The first cell of each row is its header. Append it to the host, and hide the drawing itself. */ function dataTable(caption: string, head: readonly string[], rows: readonly (readonly (string | number)[])[]): HTMLTableElement { const table = document.createElement("table"); table.setAttribute("data-pica", ""); table.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; table.createCaption().textContent = caption; const headRow = table.createTHead().insertRow(); for (const label of head) { const th = document.createElement("th"); th.scope = "col"; th.textContent = label; headRow.appendChild(th); } const body = table.createTBody(); for (const row of rows) { const tr = body.insertRow(); row.forEach((cell, i) => { if (i === 0) { const th = document.createElement("th"); th.scope = "row"; th.textContent = String(cell); tr.appendChild(th); } else { tr.insertCell().textContent = String(cell); } }); } return table; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // lib/json.ts /** Comparing props that hold JSON. React passes fresh arrays and objects on every render, so a core compares * them by content before deciding what to rebuild. */ /** Deep equality for JSON values. */ function sameJson(a: unknown, b: unknown): boolean { if (a === b) return true; if (typeof a !== "object" || typeof b !== "object" || a === null || b === null) return false; if (Array.isArray(a) || Array.isArray(b)) { if (!Array.isArray(a) || !Array.isArray(b) || a.length !== b.length) return false; for (let i = 0; i < a.length; i++) { if (!sameJson(a[i], b[i])) return false; } return true; } const left = a as Record; const right = b as Record; const keys = Object.keys(left); if (keys.length !== Object.keys(right).length) return false; for (const key of keys) { if (!Object.prototype.hasOwnProperty.call(right, key) || !sameJson(left[key], right[key])) return false; } return true; } /** Whether any of `keys` holds a different value in `after` than in `before`, compared as JSON. */ function changed

(before: P, after: P, keys: readonly (keyof P)[]): boolean { return keys.some((key) => !sameJson(before[key], after[key])); } // registry/data/bar-chart/core.ts export interface BarChartProps { /** Bars to plot, each with a label and a value. Empty draws the axes and a muted "no data" note. */ data: { label: string; value: number }[]; /** Name for the chart, read by assistive technology and used as the hidden data table's caption. */ label: string; /** Index of the bar drawn in the accent. -1 highlights the bar with the largest value. */ highlight: number; /** "svg" draws hairline axes and rectangles. "glyph" draws the same bars in a monospace grid. */ look: "svg" | "glyph"; /** Shows each bar's value in mono figures above it. */ values: boolean; /** About this many rounded ticks on the value axis, in the svg look. */ ticks: number; /** CSS font-family stack for every label. Must be monospace. */ fontFamily: string; } export const defaults: BarChartProps = { data: [ { label: "Mon", value: 12 }, { label: "Tue", value: 18 }, { label: "Wed", value: 9 }, { label: "Thu", value: 22 }, { label: "Fri", value: 30 }, { label: "Sat", value: 16 }, { label: "Sun", value: 11 }, ], label: "Deploys per day", highlight: -1, look: "svg", values: false, ticks: 5, fontFamily: GRID_FONT, }; export const mount: Mount = (host, initial = {}) => { let props: BarChartProps = { ...defaults, ...initial }; let root: SVGSVGElement | null = null; let grid: Grid | null = null; let resizeObserver: ResizeObserver | null = null; let table: HTMLTableElement | null = null; /** Index of the largest value, or -1 when there is none. */ function maxIndex(data: readonly { value: number }[]): number { let best = -1; let bestValue = Number.NEGATIVE_INFINITY; data.forEach((d, i) => { if (d.value > bestValue) { bestValue = d.value; best = i; } }); return best; } /** The value axis domain: 0 to the largest value, or the smallest to 0 when every value is negative. */ function domainOf(data: readonly { value: number }[]): [number, number] { const [dataMin, dataMax] = extent(data.map((d) => d.value)); return [Math.min(0, dataMin), Math.max(0, dataMax)]; } function gridOptions(p: BarChartProps): GridOptions { // lineHeight 1 keeps stacked full blocks seamless, as registry/text-mode/block-image does. return { fontFamily: p.fontFamily, fontSize: 12, columns: 0, lineHeight: 1, renderer: "canvas", color: "" }; } function renderTable(): void { table?.remove(); table = dataTable(props.label || "Bar chart", ["Label", "Value"], props.data.map((d) => [d.label, d.value])); host.appendChild(table); } function drawSvg(): void { const view = root; if (!view) return; while (view.firstChild) view.firstChild.remove(); const w = Math.max(1, host.clientWidth); const h = Math.max(1, host.clientHeight); const fontSize = 11; view.setAttribute("viewBox", `0 0 ${w} ${h}`); view.setAttribute("font-family", props.fontFamily); view.setAttribute("font-size", String(fontSize)); const data = props.data; const empty = data.length === 0; const [lo, hi] = domainOf(empty ? [{ value: 0 }, { value: 1 }] : data); const ticks = empty ? [] : niceTicks(lo, hi, props.ticks); const first = ticks[0] ?? lo; const last = ticks[ticks.length - 1] ?? hi; const maxTickChars = Math.max(1, ...ticks.map((t) => formatNumber(t).length)); const cell = measureCell(props.fontFamily, fontSize, 1); const left = 12 + maxTickChars * cell.w; const right = 8; const top = props.values && !empty ? fontSize + 10 : 8; const bottom = fontSize + 14; const chartLeft = left; const chartRight = Math.max(chartLeft + 1, w - right); const chartTop = top; const chartBottom = Math.max(chartTop + 1, h - bottom); const y = linearScale([first, last], [chartBottom, chartTop]); for (const t of ticks) { const ty = y(t); view.appendChild(svg("line", { x1: chartLeft, y1: ty, x2: chartRight, y2: ty, stroke: cssVar("muted"), "stroke-width": 1 })); const tickLabel = svg("text", { x: chartLeft - 6, y: ty, "text-anchor": "end", "dominant-baseline": "middle", fill: cssVar("muted") }); tickLabel.textContent = formatNumber(t); view.appendChild(tickLabel); } view.appendChild(svg("line", { x1: chartLeft, y1: chartTop, x2: chartLeft, y2: chartBottom, stroke: cssVar("muted"), "stroke-width": 1 })); if (ticks.length === 0) { const base = y(0); view.appendChild(svg("line", { x1: chartLeft, y1: base, x2: chartRight, y2: base, stroke: cssVar("muted"), "stroke-width": 1 })); } if (empty) { const note = svg("text", { x: (chartLeft + chartRight) / 2, y: (chartTop + chartBottom) / 2, "text-anchor": "middle", "dominant-baseline": "middle", fill: cssVar("muted"), }); note.textContent = "no data"; view.appendChild(note); } else { const bars = bandScale(data.length, [chartLeft, chartRight], 0.3); const base = y(0); const best = maxIndex(data); data.forEach((d, i) => { const x = bars.at(i); const barY = Math.min(base, y(d.value)); const barHeight = Math.max(0, Math.abs(y(d.value) - base)); const tint = (props.highlight === -1 ? i === best : i === props.highlight) ? cssVar("accent") : cssVar("fg"); view.appendChild(svg("rect", { x, y: barY, width: bars.bandwidth, height: barHeight, fill: tint })); const label = svg("text", { x: x + bars.bandwidth / 2, y: chartBottom + fontSize + 4, "text-anchor": "middle", fill: cssVar("muted") }); label.textContent = d.label; view.appendChild(label); if (props.values) { const valueLabel = svg("text", { x: x + bars.bandwidth / 2, y: barY - 6, "text-anchor": "middle", fill: cssVar("muted") }); valueLabel.textContent = formatNumber(d.value); view.appendChild(valueLabel); } }); } host.dataset.picaReady = "true"; } function drawGlyph(): void { const g = grid; if (!g) return; g.clear(); const { cols, rows } = g; const data = props.data; // The canvas renderer's per-cell tint is a fillStyle, which cannot resolve a var() reference, so // tints need the palette's actual colors rather than cssVar. See lib/palette.ts, "on a canvas". const colors = readPalette(host); if (data.length === 0) { const note = "no data"; const x = Math.max(0, Math.floor((cols - note.length) / 2)); const y = Math.floor(rows / 2); g.write(x, y, note, colors.muted); g.flush(); host.dataset.picaReady = "true"; return; } const reserveTop = props.values ? 1 : 0; const labelRow = rows - 1; const plotBottom = Math.max(reserveTop, labelRow - 1); const plotRows = Math.max(1, plotBottom - reserveTop + 1); const [lo, hi] = domainOf(data); const span = hi - lo || 1; const gap = data.length > 1 ? 1 : 0; const barWidth = Math.max(1, Math.floor((cols - gap * (data.length - 1)) / data.length)); const used = barWidth * data.length + gap * (data.length - 1); const offset = Math.max(0, Math.floor((cols - used) / 2)); const best = maxIndex(data); data.forEach((d, i) => { const x0 = offset + i * (barWidth + gap); const tint = (props.highlight === -1 ? i === best : i === props.highlight) ? colors.accent : colors.fg; const fraction = Math.max(0, Math.min(1, (d.value - lo) / span)); const eighths = Math.round(fraction * plotRows * 8); const fullRows = Math.min(plotRows, Math.floor(eighths / 8)); const partial = eighths - fullRows * 8; for (let r = 0; r < fullRows; r++) { const y = plotBottom - r; for (let c = 0; c < barWidth; c++) g.set(x0 + c, y, lowerEighth(8), tint); } if (partial > 0 && fullRows < plotRows) { const y = plotBottom - fullRows; const glyph = lowerEighth(partial); for (let c = 0; c < barWidth; c++) g.set(x0 + c, y, glyph, tint); } const text = d.label.slice(0, barWidth); const pad = Math.max(0, Math.floor((barWidth - text.length) / 2)); g.write(x0 + pad, labelRow, text, colors.muted); if (props.values) { const vtext = formatNumber(d.value).slice(0, barWidth); const vpad = Math.max(0, Math.floor((barWidth - vtext.length) / 2)); g.write(x0 + vpad, 0, vtext, colors.muted); } }); g.flush(); host.dataset.picaReady = "true"; } function draw(): void { if (grid) drawGlyph(); else drawSvg(); } function mountView(): void { if (props.look === "glyph") { grid = createGrid(host, gridOptions(props), drawGlyph); } else { root = svg("svg", { "data-pica": "", "aria-hidden": "true" }); root.style.cssText = "display:block;width:100%;height:100%"; host.appendChild(root); resizeObserver = new ResizeObserver(drawSvg); resizeObserver.observe(host); } } function unmountView(): void { resizeObserver?.disconnect(); resizeObserver = null; root?.remove(); root = null; grid?.destroy(); grid = null; } labelHost(host, props.label, "figure"); renderTable(); mountView(); draw(); return { update(next) { const before = props; props = { ...props, ...next }; if (props.label !== before.label) labelHost(host, props.label, "figure"); if (props.label !== before.label || !sameJson(props.data, before.data)) renderTable(); if (props.look !== before.look) { unmountView(); mountView(); } else if (grid && props.fontFamily !== before.fontFamily) { grid.update(gridOptions(props)); } draw(); }, destroy() { unmountView(); table?.remove(); table = null; unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/data/bar-chart/index.tsx export type BarChartComponentProps = Partial & WrapperProps; /** Vertical bars from labeled values, drawn as SVG or a monospace glyph grid. */ export function BarChart({ className, style, palette, ...props }: BarChartComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Bar Chart · Pica
``` ## Credits - Technique from [Nice Numbers for Graph Labels](https://dl.acm.org/doi/10.5555/90767.90846) by Paul Heckbert, Graphics Gems (Algorithm, no code). --- # Donut Chart > Parts of a whole drawn as a ring, either as SVG segments or a monospace glyph grid, with a hidden data table. Category: data. Tags: chart, donut, svg, glyph grid, data table. Static. Size: 5.1 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/donut-chart.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `data` | { label: string; value: number }[] | `[{"label":"ASCII","value":42},{"label":"Dither","value":23},{"label":"Shaders","value":18},{"label":"Charts","value":11},{"label":"Controls","value":6}]` | Parts of the whole, each a label and a value. A value that is not a positive finite number counts as zero. | | `label` | string | `"Components by family"` | Name for the chart, read by assistive technology and used as the hidden data table's caption. | | `highlight` | number | `-1` | Index of the segment drawn in the accent. -1 highlights the segment with the largest value. | | `thickness` | number | `0.28` | Ring width as a share of its outer radius, from a thin band to a thick one. | | `gap` | number | `1.5` | Empty space between segments, in degrees. | | `center` | "total" \| "highlight" \| "none" | `"highlight"` | What the ring's center shows: the sum of every value, the highlighted segment's share, or nothing. | | `look` | "svg" \| "glyph" | `"svg"` | "svg" draws ring segments with direct or listed labels. "glyph" fills the ring in a monospace grid. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for every label and number the chart draws. Must be monospace. | ## Colors Draws with `--pica-fg`, `--pica-accent`. Set them on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Donut Chart · donut-chart // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/blocks.ts /** Unicode block and braille glyphs for text-mode drawing. Every glyph here is one UTF-16 code unit, so a * table can be indexed like an array. */ /** The braille pattern with no dots raised. Add dot bits to it. */ const BRAILLE_BASE = 0x2800; /** The bit for the braille dot at `row` 0 to 3 and `col` 0 or 1. Rows 0 to 2 are dots 1 to 3 on the left * and 4 to 6 on the right. Row 3 holds dots 7 and 8, which Unicode added later, so their bits come last. */ function brailleDot(row: number, col: number): number { if (row === 3) return col === 0 ? 0x40 : 0x80; return 1 << (col === 0 ? row : row + 3); } /** The braille glyph for a set of dot bits. */ function braille(bits: number): string { return String.fromCharCode(BRAILLE_BASE + (bits & 0xff)); } /** Quadrant glyphs, indexed by top left 1, top right 2, bottom left 4, and bottom right 8. */ const QUADRANTS = " ▘▝▀▖▌▞▛▗▚▐▜▄▙▟█"; /** The glyph that inks the given quadrants of a cell. */ function quadrant(tl: boolean, tr: boolean, bl: boolean, br: boolean): string { return QUADRANTS[(tl ? 1 : 0) | (tr ? 2 : 0) | (bl ? 4 : 0) | (br ? 8 : 0)] ?? " "; } /** A cell filled from the bottom by 0 to 8 eighths. */ const LOWER_EIGHTHS = " ▁▂▃▄▅▆▇█"; /** A cell filled from the left by 0 to 8 eighths. */ const LEFT_EIGHTHS = " ▏▎▍▌▋▊▉█"; /** Blank, light shade, medium shade, dark shade, and full block. */ const SHADES = " ░▒▓█"; const clampEighths = (n: number): number => Math.max(0, Math.min(8, Math.round(n))); /** The glyph filling `n` eighths of a cell from the bottom, clamped to 0 to 8. */ function lowerEighth(n: number): string { return LOWER_EIGHTHS[clampEighths(n)] ?? " "; } /** The shade glyph for level `n`, clamped to 0 (blank) through 4 (full block). */ function shade(n: number): string { return SHADES[Math.max(0, Math.min(4, Math.round(n)))] ?? " "; } /** The glyph filling `n` eighths of a cell from the left, clamped to 0 to 8. */ function leftEighth(n: number): string { return LEFT_EIGHTHS[clampEighths(n)] ?? " "; } // lib/chart.ts /** Scales, ticks, number labels, and SVG paths for chart components, plus the table that carries a chart's * numbers for assistive technology. Written once, so every chart reads the same way. See STYLE.md, charts. */ interface LinearScale { (value: number): number; readonly domain: readonly [number, number]; readonly range: readonly [number, number]; } /** Maps `domain` onto `range` in a straight line. A zero-width domain maps everything to the range's start. */ function linearScale(domain: readonly [number, number], range: readonly [number, number]): LinearScale { const [d0, d1] = domain; const [r0, r1] = range; const k = d1 === d0 ? 0 : (r1 - r0) / (d1 - d0); return Object.assign((value: number) => r0 + (value - d0) * k, { domain, range }); } /** The smallest and largest finite values, or [0, 0] when there are none. */ function extent(values: readonly number[]): [number, number] { let min = Number.POSITIVE_INFINITY; let max = Number.NEGATIVE_INFINITY; for (const value of values) { if (!Number.isFinite(value)) continue; if (value < min) min = value; if (value > max) max = value; } return min <= max ? [min, max] : [0, 0]; } /** A round number near `x`: 1, 2, or 5 times a power of ten. */ function niceNumber(x: number, round: boolean): number { const exponent = Math.floor(Math.log10(x)); const fraction = x / 10 ** exponent; const nice = round ? fraction < 1.5 ? 1 : fraction < 3 ? 2 : fraction < 7 ? 5 : 10 : fraction <= 1 ? 1 : fraction <= 2 ? 2 : fraction <= 5 ? 5 : 10; return nice * 10 ** exponent; } /** About `count` round tick values that enclose [min, max], stepping by 1, 2, or 5 times a power of ten, * after Heckbert's "Nice Numbers for Graph Labels" (Graphics Gems, 1990). */ function niceTicks(min: number, max: number, count = 5): number[] { if (!Number.isFinite(min) || !Number.isFinite(max)) return [0, 1]; let lo = Math.min(min, max); let hi = Math.max(min, max); if (lo === hi) { const pad = Math.abs(lo) * 0.1 || 1; lo -= pad; hi += pad; } const step = niceNumber(niceNumber(hi - lo, false) / Math.max(1, count - 1), true); const start = Math.floor(lo / step) * step; const end = Math.ceil(hi / step) * step; const decimals = Math.max(0, -Math.floor(Math.log10(step))); const ticks: number[] = []; for (let i = 0; start + i * step <= end + step / 2; i++) { // toFixed removes float drift such as 0.30000000000000004, and || 0 turns -0 into 0. ticks.push(Number((start + i * step).toFixed(decimals)) || 0); } return ticks; } interface BandScale { /** Distance from one band's start to the next. */ readonly step: number; /** Width of each band. */ readonly bandwidth: number; /** Where band `index` starts. */ at(index: number): number; } /** `count` evenly spaced bands across `range`. `padding` is the share of each step left empty, split * between both sides of the band. */ function bandScale(count: number, range: readonly [number, number], padding = 0.2): BandScale { const [r0, r1] = range; const step = (r1 - r0) / Math.max(1, count); const bandwidth = step * (1 - padding); return { step, bandwidth, at: (index) => r0 + index * step + (step - bandwidth) / 2 }; } const numberFormats = new Map(); /** A number as a chart label, in the viewer's locale unless one is given. With `compact` on, values from ten * thousand up read as 12K or 3.4M. */ function formatNumber(value: number, options: { compact?: boolean; decimals?: number; locale?: string } = {}): string { const { compact = true, decimals = 1, locale } = options; const short = compact && Math.abs(value) >= 10_000; const key = `${locale ?? ""}|${short ? "c" : "n"}|${decimals}`; let format = numberFormats.get(key); if (!format) { format = new Intl.NumberFormat(locale, short ? { notation: "compact", maximumFractionDigits: decimals } : { maximumFractionDigits: decimals }); numberFormats.set(key, format); } return format.format(value); } /** A coordinate with at most two decimals, which keeps paths short without visible change. */ const coord = (value: number): string => String(Math.round(value * 100) / 100); /** An SVG path through the points, as straight segments. */ function linePath(points: readonly (readonly [number, number])[]): string { return points.map(([x, y], i) => `${i === 0 ? "M" : "L"}${coord(x)} ${coord(y)}`).join(""); } /** A closed SVG path between the line through the points and a horizontal baseline, for area charts. */ function areaPath(points: readonly (readonly [number, number])[], baseline: number): string { const first = points[0]; const last = points[points.length - 1]; if (!first || !last) return ""; return `${linePath(points)}L${coord(last[0])} ${coord(baseline)}L${coord(first[0])} ${coord(baseline)}Z`; } /** An SVG path for a ring segment between radii `inner` and `outer`, from angle `start` to `end` in radians, * measured clockwise from twelve o'clock. An inner radius of 0 gives a pie slice. */ function arcPath(cx: number, cy: number, inner: number, outer: number, start: number, end: number): string { if (end - start >= Math.PI * 2 - 1e-9) { // A full ring has the same start and end point, which an SVG arc cannot draw, so draw two halves. const middle = start + Math.PI; return arcPath(cx, cy, inner, outer, start, middle) + arcPath(cx, cy, inner, outer, middle, start + Math.PI * 2); } const large = end - start > Math.PI ? 1 : 0; const at = (r: number, a: number): string => `${coord(cx + r * Math.sin(a))} ${coord(cy - r * Math.cos(a))}`; const outerArc = `A${coord(outer)} ${coord(outer)} 0 ${large} 1 ${at(outer, end)}`; if (inner <= 0) return `M${coord(cx)} ${coord(cy)}L${at(outer, start)}${outerArc}Z`; return `M${at(outer, start)}${outerArc}L${at(inner, end)}A${coord(inner)} ${coord(inner)} 0 ${large} 0 ${at(inner, start)}Z`; } const SVG_NS = "http://www.w3.org/2000/svg"; /** An SVG element with the given attributes. */ function svg(tag: K, attrs: Readonly> = {}): SVGElementTagNameMap[K] { const el = document.createElementNS(SVG_NS, tag); for (const [name, value] of Object.entries(attrs)) el.setAttribute(name, String(value)); return el; } /** A visually hidden table of the chart's numbers, which assistive technology reads instead of the drawing. * The first cell of each row is its header. Append it to the host, and hide the drawing itself. */ function dataTable(caption: string, head: readonly string[], rows: readonly (readonly (string | number)[])[]): HTMLTableElement { const table = document.createElement("table"); table.setAttribute("data-pica", ""); table.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; table.createCaption().textContent = caption; const headRow = table.createTHead().insertRow(); for (const label of head) { const th = document.createElement("th"); th.scope = "col"; th.textContent = label; headRow.appendChild(th); } const body = table.createTBody(); for (const row of rows) { const tr = body.insertRow(); row.forEach((cell, i) => { if (i === 0) { const th = document.createElement("th"); th.scope = "row"; th.textContent = String(cell); tr.appendChild(th); } else { tr.insertCell().textContent = String(cell); } }); } return table; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // registry/data/donut-chart/core.ts export interface DonutChartProps { /** Parts of the whole, each a label and a value. A value that is not a positive finite number counts as zero. */ data: { label: string; value: number }[]; /** Name for the chart, read by assistive technology and used as the hidden data table's caption. */ label: string; /** Index of the segment drawn in the accent. -1 highlights the segment with the largest value. */ highlight: number; /** Ring width as a share of its outer radius, from a thin band to a thick one. */ thickness: number; /** Empty space between segments, in degrees. */ gap: number; /** What the ring's center shows: the sum of every value, the highlighted segment's share, or nothing. */ center: "total" | "highlight" | "none"; /** "svg" draws ring segments with direct or listed labels. "glyph" fills the ring in a monospace grid. */ look: "svg" | "glyph"; /** CSS font-family stack for every label and number the chart draws. Must be monospace. */ fontFamily: string; } export const defaults: DonutChartProps = { data: [ { label: "ASCII", value: 42 }, { label: "Dither", value: 23 }, { label: "Shaders", value: 18 }, { label: "Charts", value: 11 }, { label: "Controls", value: 6 }, ], label: "Components by family", highlight: -1, thickness: 0.28, gap: 1.5, center: "highlight", look: "svg", fontFamily: GRID_FONT, }; /** A full turn, in radians. Every angle here runs clockwise from twelve o'clock, as arcPath expects. */ const TAU = Math.PI * 2; /** Opacity steps for segments drawn in fg, cycled by each segment's position in the data array, so * neighbors read as separate slices without a second hue. */ const FG_STEPS: readonly number[] = [1, 0.72, 0.48, 0.3]; /** Pixel size of the labels the svg look draws, and the gap it keeps around a mark. */ const LABEL_SIZE = 11; const GAP = 8; /** Columns across the ring in the glyph look, fixed rather than derived from the host width, so each shade * glyph stays large enough to read as a glyph instead of blurring into a smooth mask. */ const GLYPH_COLUMNS = 52; interface DonutSlice { /** Position in props.data, which both looks use to cycle tone and to resolve `highlight`. */ index: number; label: string; value: number; /** Share of the total, 0 to 1. 0 for every slice when every value is zero. */ share: number; start: number; end: number; mid: number; } /** `value` as a chart weight: a positive finite number, or zero for anything else, so a negative or * missing value never draws a backward slice. */ function positiveNumber(value: unknown): number { const n = typeof value === "number" ? value : Number(value); return Number.isFinite(n) && n > 0 ? n : 0; } /** Slices proportional to each value, running clockwise from twelve o'clock, and the total of every value. */ function buildSlices(data: DonutChartProps["data"]): { slices: DonutSlice[]; total: number } { const values = data.map((d) => positiveNumber(d?.value)); const total = values.reduce((sum, v) => sum + v, 0); let angle = 0; const slices = data.map((d, index) => { const value = values[index] ?? 0; const span = total > 0 ? (value / total) * TAU : 0; const start = angle; angle += span; return { index, label: typeof d?.label === "string" ? d.label : "", value, share: total > 0 ? value / total : 0, start, end: angle, mid: start + span / 2 }; }); return { slices, total }; } /** The index drawn in the accent: the largest value when `highlight` is -1, otherwise `highlight` itself, so * a value past the end of the data highlights nothing rather than clamping to a slice the viewer did not ask for. */ function resolveHighlight(slices: readonly DonutSlice[], highlight: number): number { if (highlight !== -1) return highlight; let best = -1; let bestValue = Number.NEGATIVE_INFINITY; for (const slice of slices) { if (slice.value > bestValue) { bestValue = slice.value; best = slice.index; } } return best; } /** Degrees between each slice's center and the next slice's, the smallest of which decides whether a * direct label still has room. */ function minCenterGap(slices: readonly DonutSlice[]): number { let min = 360; for (let i = 0; i < slices.length; i++) { const a = slices[i]?.mid ?? 0; const b = slices[(i + 1) % slices.length]?.mid ?? 0; const diff = ((b - a + TAU) % TAU || TAU) * (180 / Math.PI); min = Math.min(min, diff); } return min; } /** Direct labels crowd once there are many segments or two centers fall close together, and more readily * on a narrow host, where a label has less room to run before it meets its neighbor or the edge. */ function needsList(slices: readonly DonutSlice[], hostWidth: number): boolean { if (slices.length < 2) return false; if (slices.length > 12) return true; return minCenterGap(slices) < (hostWidth < 480 ? 30 : 15); } /** The slice angle falls within, or -1 between floating point rounding at the seam back to twelve o'clock. */ function sliceAt(slices: readonly DonutSlice[], angle: number): number { for (const slice of slices) { if (angle >= slice.start && angle < slice.end) return slice.index; } const last = slices[slices.length - 1]; return last && angle >= last.start ? last.index : -1; } export const mount: Mount = (host, initial = {}) => { let props: DonutChartProps = { ...defaults, ...initial }; let root: SVGSVGElement | null = null; let grid: Grid | null = null; let resize: ResizeObserver | null = null; let table: HTMLTableElement | null = null; function gridOptions(): GridOptions { return { fontFamily: props.fontFamily, fontSize: 12, columns: GLYPH_COLUMNS, lineHeight: 1, renderer: "canvas", color: "" }; } function renderTable(): void { table?.remove(); const { slices } = buildSlices(props.data); table = dataTable( props.label || "Donut chart", ["Label", "Value", "Share"], slices.map((s) => [s.label || `Segment ${s.index + 1}`, s.value, `${Math.round(s.share * 100)}%`]), ); host.appendChild(table); } function drawSvg(): void { const view = root; if (!view) return; while (view.firstChild) view.firstChild.remove(); const w = Math.max(1, host.clientWidth); const h = Math.max(1, host.clientHeight); view.setAttribute("viewBox", `0 0 ${w} ${h}`); view.setAttribute("font-family", props.fontFamily); view.setAttribute("font-size", String(LABEL_SIZE)); const { slices, total } = buildSlices(props.data); const n = slices.length; const empty = n === 0 || total <= 0; const thickness = Math.max(0.05, Math.min(0.95, props.thickness)); if (empty) { const outerR = Math.max(3, Math.min(w, h) / 2 - GAP); const innerR = outerR * (1 - thickness); view.appendChild(svg("path", { d: arcPath(w / 2, h / 2, innerR, outerR, 0, TAU), fill: cssVar("muted") })); const note = svg("text", { x: w / 2, y: h / 2, "text-anchor": "middle", "dominant-baseline": "central", fill: cssVar("muted") }); note.textContent = "no data"; view.appendChild(note); } else { const highlightIndex = resolveHighlight(slices, props.highlight); const useList = needsList(slices, w); const charW = measureCell(props.fontFamily, LABEL_SIZE, 1).w; const longestLabel = Math.max(1, ...slices.map((s) => s.label.length)); const listWidth = useList ? Math.max(...slices.map((s) => (s.label.length + 5) * charW)) + GAP * 2 : 0; const plotW = useList ? Math.max(20, w - listWidth - GAP) : w; const cx = plotW / 2; const cy = h / 2; // A direct label can run outward from any edge of the ring, so the whole rim keeps enough clearance // for the longest one, however that particular segment happens to be angled when the host is narrow. const margin = useList ? GAP : Math.max(LABEL_SIZE * 1.6, longestLabel * charW) + GAP; const outerR = Math.max(3, Math.min(plotW, h) / 2 - margin); const innerR = outerR * (1 - thickness); const gapRad = (Math.max(0, Math.min(10, props.gap)) * Math.PI) / 180; for (const slice of slices) { const inset = n > 1 ? Math.min(gapRad / 2, (slice.end - slice.start) / 2) : 0; const start = slice.start + inset; const end = Math.max(start, slice.end - inset); const isHighlight = slice.index === highlightIndex; const opacity = isHighlight ? 1 : (FG_STEPS[slice.index % FG_STEPS.length] ?? 1); const path = svg("path", { d: arcPath(cx, cy, innerR, outerR, start, end), fill: isHighlight ? cssVar("accent") : cssVar("fg") }); if (opacity < 1) path.setAttribute("fill-opacity", String(opacity)); view.appendChild(path); } if (useList) { const rowH = LABEL_SIZE * 1.7; const top = cy - (n * rowH) / 2 + rowH / 2; const listX = plotW + GAP; const sw = LABEL_SIZE * 0.7; slices.forEach((slice, i) => { const y = top + i * rowH; const isHighlight = slice.index === highlightIndex; const opacity = isHighlight ? 1 : (FG_STEPS[slice.index % FG_STEPS.length] ?? 1); const swatch = svg("rect", { x: listX, y: y - sw / 2, width: sw, height: sw, fill: isHighlight ? cssVar("accent") : cssVar("fg") }); if (opacity < 1) swatch.setAttribute("fill-opacity", String(opacity)); view.appendChild(swatch); const name = svg("text", { x: listX + sw + GAP * 0.6, y, "dominant-baseline": "central", fill: cssVar("fg") }); name.textContent = slice.label || `Segment ${slice.index + 1}`; view.appendChild(name); const pct = svg("text", { x: w, y, "text-anchor": "end", "dominant-baseline": "central", fill: cssVar("muted") }); pct.textContent = `${Math.round(slice.share * 100)}%`; view.appendChild(pct); }); } else { for (const slice of slices) { if (!slice.label) continue; const sx = Math.sin(slice.mid); const r = outerR + GAP; const x = cx + r * sx; const y = cy - r * Math.cos(slice.mid); const anchor = sx > 0.2 ? "start" : sx < -0.2 ? "end" : "middle"; const el = svg("text", { x, y, "text-anchor": anchor, "dominant-baseline": "central", fill: cssVar("muted") }); el.textContent = slice.label; view.appendChild(el); } } if (props.center !== "none") { const text = props.center === "total" ? formatNumber(total) : `${Math.round((slices[highlightIndex]?.share ?? 0) * 100)}%`; const el = svg("text", { x: cx, y: cy, "text-anchor": "middle", "dominant-baseline": "central", "font-size": Math.max(12, innerR * 0.6), fill: cssVar("fg"), }); el.style.fontVariantNumeric = "tabular-nums"; el.textContent = text; view.appendChild(el); } } } function drawGlyph(): void { const g = grid; if (!g) return; g.clear(); const { cols, rows, cellWidth, cellHeight } = g; const colors = readPalette(host); const w = cols * cellWidth; const h = rows * cellHeight; const cx = w / 2; const cy = h / 2; const outerR = Math.min(w, h) / 2 - Math.max(cellWidth, cellHeight) * 0.5; const innerR = outerR * (1 - Math.max(0.05, Math.min(0.95, props.thickness))); const { slices, total } = buildSlices(props.data); const empty = slices.length === 0 || total <= 0; const highlightIndex = empty ? -1 : resolveHighlight(slices, props.highlight); for (let row = 0; row < rows; row++) { for (let col = 0; col < cols; col++) { const dx = (col + 0.5) * cellWidth - cx; const dy = (row + 0.5) * cellHeight - cy; const dist = Math.hypot(dx, dy); if (dist < innerR || dist > outerR) continue; if (empty) { g.set(col, row, shade(1), colors.muted); continue; } const index = sliceAt(slices, (Math.atan2(dx, -dy) + TAU) % TAU); if (index < 0) continue; const isHighlight = index === highlightIndex; g.set(col, row, isHighlight ? shade(4) : shade(1 + (index % 3)), isHighlight ? colors.accent : colors.fg); } } g.flush(); } function draw(): void { labelHost(host, props.label, "figure"); renderTable(); if (props.look === "glyph") { if (root) { resize?.disconnect(); resize = null; root.remove(); root = null; } if (!grid) grid = createGrid(host, gridOptions(), draw); drawGlyph(); } else { if (grid) { grid.destroy(); grid = null; } if (!root) { root = svg("svg", { "aria-hidden": "true", "data-pica": "" }); root.style.cssText = "display:block;width:100%;height:100%"; host.appendChild(root); resize = typeof ResizeObserver === "function" ? new ResizeObserver(() => drawSvg()) : null; resize?.observe(host); } drawSvg(); } host.dataset.picaReady = "true"; } draw(); return { update(next) { const before = props; props = { ...props, ...next }; if (grid && props.fontFamily !== before.fontFamily) { grid.update(gridOptions()); return; } draw(); }, destroy() { resize?.disconnect(); resize = null; root?.remove(); root = null; grid?.destroy(); grid = null; table?.remove(); table = null; unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/data/donut-chart/index.tsx export type DonutChartComponentProps = Partial & WrapperProps; /** Parts of a whole drawn as a ring, in an svg or monospace glyph look, with a hidden data table. */ export function DonutChart({ className, style, palette, ...props }: DonutChartComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Donut Chart · Pica
``` ## Credits Original to Picagram. --- # Kanban Board > Columns of cards that move between columns by keyboard or by pointer drag. Category: data. Tags: kanban, board, cards, drag, listbox. Static. Size: 4.5 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/kanban-board.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `value` | KanbanColumn[] \| null | `null` | The columns to show. Null means uncontrolled, so the board manages its own state from defaultValue. | | `defaultValue` | KanbanColumn[] | `[{"id":"backlog","title":"Backlog","cards":[{"id":"c1","title":"Measure glyph ramp","tag":"ascii"},{"id":"c2","title":"Wire palette tokens","tag":"data"},{"id":"c3","title":"Draft focus ring","tag":"ui"}]},{"id":"doing","title":"Doing","cards":[{"id":"c4","title":"Spec mesh gradient","tag":"shaders"},{"id":"c5","title":"Scope pointer drag","tag":"ui"}]},{"id":"done","title":"Done","cards":[{"id":"c6","title":"Ship scanlines","tag":"effects"}]}]` | The columns the board starts from when value is null. Read once, at mount. | | `label` | string | `"Board"` | The accessible name of the board. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | The font stack for every title, count, and tag. | ## Events Each event is a CustomEvent on the host named `pica:` plus the event name in lower case. It does not bubble. In React, pass the matching `on` prop. | Event | React prop | Detail | Description | |---|---|---|---| | `move` | `onMove` | `{ card: string; from: string; to: string; index: number }` | A card was dropped in a new column or position. | | `valueChange` | `onValueChange` | `KanbanColumn[]` | The columns after a card moved. | ## Colors Draws with `--pica-fg`, `--pica-accent`. Set them on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Kanban Board · kanban-board // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/json.ts /** Comparing props that hold JSON. React passes fresh arrays and objects on every render, so a core compares * them by content before deciding what to rebuild. */ /** Deep equality for JSON values. */ function sameJson(a: unknown, b: unknown): boolean { if (a === b) return true; if (typeof a !== "object" || typeof b !== "object" || a === null || b === null) return false; if (Array.isArray(a) || Array.isArray(b)) { if (!Array.isArray(a) || !Array.isArray(b) || a.length !== b.length) return false; for (let i = 0; i < a.length; i++) { if (!sameJson(a[i], b[i])) return false; } return true; } const left = a as Record; const right = b as Record; const keys = Object.keys(left); if (keys.length !== Object.keys(right).length) return false; for (const key of keys) { if (!Object.prototype.hasOwnProperty.call(right, key) || !sameJson(left[key], right[key])) return false; } return true; } /** Whether any of `keys` holds a different value in `after` than in `before`, compared as JSON. */ function changed

(before: P, after: P, keys: readonly (keyof P)[]): boolean { return keys.some((key) => !sameJson(before[key], after[key])); } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // registry/data/kanban-board/core.ts /** One card on the board. */ export interface KanbanCard { /** Identifies the card in the move event, stable across renders. */ id: string; /** The card's short label. */ title: string; /** A short mono tag shown under the title, such as "ui" or "data". */ tag: string; } /** One column of cards. */ export interface KanbanColumn { /** Identifies the column as from and to in the move event. */ id: string; /** The column's heading. */ title: string; /** The cards in the column, top to bottom. */ cards: KanbanCard[]; } export interface KanbanBoardProps { /** The columns to show. Null means uncontrolled, so the board manages its own state from defaultValue. */ value: KanbanColumn[] | null; /** The columns the board starts from when value is null. Read once, at mount. */ defaultValue: KanbanColumn[]; /** The accessible name of the board. */ label: string; /** The font stack for every title, count, and tag. */ fontFamily: string; } export interface KanbanBoardEvents { /** A card was dropped in a new column or position. */ move: { card: string; from: string; to: string; index: number }; /** The columns after a card moved. */ valueChange: KanbanColumn[]; } export const defaults: KanbanBoardProps = { value: null, defaultValue: [ { id: "backlog", title: "Backlog", cards: [ { id: "c1", title: "Measure glyph ramp", tag: "ascii" }, { id: "c2", title: "Wire palette tokens", tag: "data" }, { id: "c3", title: "Draft focus ring", tag: "ui" }, ], }, { id: "doing", title: "Doing", cards: [ { id: "c4", title: "Spec mesh gradient", tag: "shaders" }, { id: "c5", title: "Scope pointer drag", tag: "ui" }, ], }, { id: "done", title: "Done", cards: [{ id: "c6", title: "Ship scanlines", tag: "effects" }], }, ], label: "Board", fontFamily: GRID_FONT, }; /** A card's place among the columns. */ interface Spot { columnIndex: number; cardIndex: number; } /** A focus target: a real card, or the empty placeholder of a column that holds none. */ interface Stop { columnIndex: number; cardId: string | null; } /** A card being moved, and where it started. */ interface Grabbed { cardId: string; fromColumnId: string; fromIndex: number; fromCount: number; } function cloneCard(card: KanbanCard): KanbanCard { return { id: card.id, title: card.title, tag: card.tag }; } function cloneColumns(cols: KanbanColumn[]): KanbanColumn[] { return cols.map((column) => ({ id: column.id, title: column.title, cards: column.cards.map(cloneCard) })); } /** The column and index of a card, by id. */ function locateCard(cols: KanbanColumn[], cardId: string): Spot | null { for (let columnIndex = 0; columnIndex < cols.length; columnIndex++) { const column = cols[columnIndex]; if (!column) continue; const cardIndex = column.cards.findIndex((card) => card.id === cardId); if (cardIndex !== -1) return { columnIndex, cardIndex }; } return null; } /** The current place of a focus target, or null when it no longer exists. */ function locateStop(cols: KanbanColumn[], stop: Stop): Spot | null { if (stop.cardId === null) { const column = cols[stop.columnIndex]; return column && column.cards.length === 0 ? { columnIndex: stop.columnIndex, cardIndex: -1 } : null; } return locateCard(cols, stop.cardId); } /** The first stop on the board: the first column's first card, or its empty placeholder. */ function firstStop(cols: KanbanColumn[]): Stop | null { const column = cols[0]; if (!column) return null; const card = column.cards[0]; return { columnIndex: 0, cardId: card ? card.id : null }; } /** Two stops are the same card wherever it now sits, since a card id is unique across the board. Only the * empty placeholder, which has no id, needs its column index to tell columns apart. */ function stopEquals(a: Stop | null, b: Stop | null): boolean { if (!a || !b) return a === b; if (a.cardId !== null || b.cardId !== null) return a.cardId === b.cardId; return a.columnIndex === b.columnIndex; } /** Where an arrow key sends focus when nothing is grabbed. Up and down move within a column; left and right * cross into the adjacent column, landing on its first stop. Both clamp at the board's edges. */ function navigate(cols: KanbanColumn[], stop: Stop, key: string): Stop { const spot = locateStop(cols, stop); if (!spot) return stop; if (key === "ArrowUp" || key === "ArrowDown") { const column = cols[spot.columnIndex]; if (!column || column.cards.length === 0) return stop; const card = column.cards[spot.cardIndex + (key === "ArrowUp" ? -1 : 1)]; return card ? { columnIndex: spot.columnIndex, cardId: card.id } : stop; } if (key === "ArrowLeft" || key === "ArrowRight") { const columnIndex = spot.columnIndex + (key === "ArrowLeft" ? -1 : 1); const column = cols[columnIndex]; if (!column) return stop; const card = column.cards[0]; return { columnIndex, cardId: card ? card.id : null }; } return stop; } /** Moves the grabbed card one step by arrow key, mutating cols. Up and down reorder within its column; left * and right send it to the front of the adjacent column. Returns whether it moved. */ function dragMove(cols: KanbanColumn[], cardId: string, key: string): boolean { const spot = locateCard(cols, cardId); const column = spot ? cols[spot.columnIndex] : undefined; if (!spot || !column) return false; if (key === "ArrowUp" || key === "ArrowDown") { const target = spot.cardIndex + (key === "ArrowUp" ? -1 : 1); const card = column.cards[spot.cardIndex]; if (target < 0 || target >= column.cards.length || !card) return false; column.cards.splice(spot.cardIndex, 1); column.cards.splice(target, 0, card); return true; } if (key === "ArrowLeft" || key === "ArrowRight") { const target = cols[spot.columnIndex + (key === "ArrowLeft" ? -1 : 1)]; const card = column.cards[spot.cardIndex]; if (!target || !card) return false; column.cards.splice(spot.cardIndex, 1); target.cards.unshift(card); return true; } return false; } /** Moves the grabbed card to an arbitrary column and index, mutating cols, for pointer drags. Returns * whether it moved. */ function relocateTo(cols: KanbanColumn[], cardId: string, columnIndex: number, index: number): boolean { const spot = locateCard(cols, cardId); const from = spot ? cols[spot.columnIndex] : undefined; const to = cols[columnIndex]; const card = spot && from ? from.cards[spot.cardIndex] : undefined; if (!spot || !from || !to || !card) return false; const sameColumn = spot.columnIndex === columnIndex; if (sameColumn && index === spot.cardIndex) return false; from.cards.splice(spot.cardIndex, 1); const at = Math.max(0, Math.min(to.cards.length, sameColumn && index > spot.cardIndex ? index - 1 : index)); to.cards.splice(at, 0, card); return true; } /** The column and index under a point: the nearest card by vertical middle, or the end of the column when * the point is over empty space. Null when the point is outside every column. */ function hitTest(host: HTMLElement, x: number, y: number): { columnIndex: number; index: number } | null { const hit = document.elementFromPoint(x, y); const columnEl = hit instanceof HTMLElement ? hit.closest("[data-column-index]") : null; if (!(columnEl instanceof HTMLElement) || !host.contains(columnEl)) return null; const columnIndex = Number(columnEl.dataset.columnIndex); const cardEl = hit instanceof HTMLElement ? hit.closest('[data-pica="card"]') : null; if (cardEl instanceof HTMLElement && host.contains(cardEl) && Number(cardEl.dataset.columnIndex) === columnIndex) { const cardIndex = Number(cardEl.dataset.cardIndex); const rect = cardEl.getBoundingClientRect(); return { columnIndex, index: y < rect.top + rect.height / 2 ? cardIndex : cardIndex + 1 }; } return { columnIndex, index: Number.POSITIVE_INFINITY }; } function el(tag: K, attrs: Readonly>): HTMLElementTagNameMap[K] { const node = document.createElement(tag); for (const [name, value] of Object.entries(attrs)) node.setAttribute(name, value); return node; } /** The scoped rules for one board. Secondary text and hairlines mix fg toward transparent rather than * reading the muted token, so the default look draws with only fg and accent. */ function rules(s: string, fontFamily: string): string { const fg = cssVar("fg"); const accent = cssVar("accent"); const dim = (pct: number): string => `color-mix(in srgb, ${fg} ${pct}%, transparent)`; return [ `${s}{font-family:${fontFamily};}`, `${s} [data-pica="columns"]{display:flex;gap:1em;align-items:flex-start;overflow-x:auto;}`, `${s} [data-pica="column"]{flex:0 0 auto;width:16em;box-sizing:border-box;border:1px solid ${dim(35)};}`, `${s} [data-pica="column-head"]{display:flex;justify-content:space-between;align-items:baseline;gap:0.5em;padding:0.6em 0.7em;text-transform:uppercase;letter-spacing:0.04em;font-size:0.85em;color:${fg};}`, `${s} [data-pica="column-count"]{color:${accent};font-variant-numeric:tabular-nums;}`, `${s} [data-pica="sr-only"]{position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0;}`, `${s} [data-pica="list"]{display:flex;flex-direction:column;gap:0.6em;padding:0 0.7em 0.7em;min-height:2.6em;}`, `${s} [data-pica="card"],${s} [data-pica="placeholder"]{box-sizing:border-box;border:1px solid ${dim(35)};padding:0.5em 0.6em;color:${fg};}`, `${s} [data-pica="card"]{cursor:pointer;touch-action:none;}`, `${s} [data-pica="placeholder"]{color:${dim(65)};text-align:center;font-size:0.85em;}`, `${s} [data-pica="card-title"]{display:block;}`, `${s} [data-pica="card-tag"]{display:block;margin-top:0.35em;font-size:0.8em;text-transform:uppercase;letter-spacing:0.04em;color:${dim(65)};}`, `${s} [data-pica="card"]:hover{background:${dim(10)};}`, `${s} [data-pica="card"]:focus-visible,${s} [data-pica="placeholder"]:focus-visible{outline:2px solid ${accent};outline-offset:2px;}`, `${s} [data-pica="card"][data-grabbed="true"]{border-color:${accent};border-width:2px;padding:calc(0.5em - 1px) calc(0.6em - 1px);}`, ].join("\n"); } export const mount: Mount = (host, initial = {}) => { let props: KanbanBoardProps = { ...defaults, ...initial }; const emit = emitter(host); const attrs = hostAttributes(host); const sheet = scope(host); const uid = nextId("kanban"); let destroyed = false; let columns: KanbanColumn[] = cloneColumns(props.defaultValue); let grabbed: Grabbed | null = null; let working: KanbanColumn[] | null = null; let focusedStop: Stop | null = firstStop(props.value ?? columns); const live = hiddenText(""); live.setAttribute("data-pica", "live"); live.setAttribute("role", "status"); live.setAttribute("aria-live", "polite"); live.setAttribute("aria-atomic", "true"); const board = el("div", { "data-pica": "columns" }); host.append(live, board); const announce = (text: string): void => { live.textContent = text; }; const committedColumns = (): KanbanColumn[] => props.value ?? columns; function findStopElement(stop: Stop): HTMLElement | null { const nodes = board.querySelectorAll('[data-pica="card"],[data-pica="placeholder"]'); for (const node of nodes) { const candidate = node as HTMLElement; const at: Stop = { columnIndex: Number(candidate.dataset.columnIndex), cardId: candidate.dataset.cardId ?? null }; if (stopEquals(at, stop)) return candidate; } return null; } function buildCard(card: KanbanCard, column: KanbanColumn, columnIndex: number, cardIndex: number): HTMLElement { const isGrabbed = grabbed?.cardId === card.id; const node = el("div", { "data-pica": "card", role: "option", "aria-selected": isGrabbed ? "true" : "false", "aria-label": `${card.title}, ${cardIndex + 1} of ${column.cards.length}`, tabindex: stopEquals(focusedStop, { columnIndex, cardId: card.id }) ? "0" : "-1", "data-card-id": card.id, "data-column-index": String(columnIndex), "data-card-index": String(cardIndex), }); if (isGrabbed) node.setAttribute("data-grabbed", "true"); const title = el("span", { "data-pica": "card-title" }); title.textContent = card.title; const tag = el("span", { "data-pica": "card-tag" }); tag.textContent = card.tag; node.append(title, tag); return node; } function buildPlaceholder(column: KanbanColumn, columnIndex: number): HTMLElement { const node = el("div", { "data-pica": "placeholder", role: "option", "aria-selected": "false", "aria-label": `${column.title} is empty`, tabindex: stopEquals(focusedStop, { columnIndex, cardId: null }) ? "0" : "-1", "data-column-index": String(columnIndex), "data-card-index": "0", }); node.textContent = "No cards"; return node; } function buildColumn(column: KanbanColumn, columnIndex: number): HTMLElement { const headId = `${uid}-head-${columnIndex}`; const head = el("div", { "data-pica": "column-head", id: headId }); const title = el("span", { "data-pica": "column-title" }); title.textContent = column.title; const count = el("span", { "data-pica": "column-count" }); count.textContent = String(column.cards.length); const countWord = el("span", { "data-pica": "sr-only" }); countWord.textContent = column.cards.length === 1 ? " card" : " cards"; count.append(countWord); head.append(title, " ", count); const list = el("div", { "data-pica": "list", role: "listbox", "aria-labelledby": headId, "data-column-index": String(columnIndex) }); if (column.cards.length === 0) list.append(buildPlaceholder(column, columnIndex)); else column.cards.forEach((card, cardIndex) => list.append(buildCard(card, column, columnIndex, cardIndex))); const wrap = el("div", { "data-pica": "column", "data-column-index": String(columnIndex) }); wrap.append(head, list); return wrap; } function apply(): void { attrs.set("role", "group"); attrs.set("aria-label", props.label ? props.label : null); sheet.setRules(rules(sheet.selector, props.fontFamily)); const display = grabbed && working ? working : committedColumns(); const hadFocus = host.contains(document.activeElement); board.replaceChildren(...display.map((column, index) => buildColumn(column, index))); if (hadFocus && focusedStop) findStopElement(focusedStop)?.focus({ preventScroll: true }); } function pickUp(cardId: string): void { const committed = committedColumns(); const spot = locateCard(committed, cardId); const column = spot ? committed[spot.columnIndex] : undefined; const card = spot && column ? column.cards[spot.cardIndex] : undefined; if (!spot || !column || !card) return; grabbed = { cardId, fromColumnId: column.id, fromIndex: spot.cardIndex, fromCount: column.cards.length }; working = cloneColumns(committed); focusedStop = { columnIndex: spot.columnIndex, cardId }; announce(`Picked up ${card.title}, ${spot.cardIndex + 1} of ${column.cards.length} in ${column.title}. Arrow keys move it, space drops it, escape cancels.`); apply(); } function dropGrabbed(): void { const active = grabbed; const draft = working; if (!active || !draft) return; const spot = locateCard(draft, active.cardId); const column = spot ? draft[spot.columnIndex] : undefined; const card = spot && column ? column.cards[spot.cardIndex] : undefined; if (spot && column && card) { if (column.id !== active.fromColumnId || spot.cardIndex !== active.fromIndex) { const snapshot = cloneColumns(draft); emit("move", { card: card.id, from: active.fromColumnId, to: column.id, index: spot.cardIndex }); emit("valueChange", snapshot); if (props.value === null) columns = cloneColumns(draft); announce(`Dropped ${card.title} in ${column.title}, ${spot.cardIndex + 1} of ${column.cards.length}.`); } else { announce(`Dropped ${card.title}.`); } } grabbed = null; working = null; apply(); } function cancelGrab(): void { const active = grabbed; if (!active) return; const committed = committedColumns(); const spot = locateCard(committed, active.cardId); const column = spot ? committed[spot.columnIndex] : undefined; const card = spot && column ? column.cards[spot.cardIndex] : undefined; announce(card && column ? `Cancelled. ${card.title} stayed in ${column.title}, ${active.fromIndex + 1} of ${active.fromCount}.` : "Cancelled."); grabbed = null; working = null; apply(); } function onKeydown(event: KeyboardEvent): void { const target = event.target; const stopEl = target instanceof HTMLElement ? target.closest('[data-pica="card"],[data-pica="placeholder"]') : null; if (!(stopEl instanceof HTMLElement) || !host.contains(stopEl)) return; if (event.key === " ") { event.preventDefault(); if (grabbed) dropGrabbed(); else if (stopEl.dataset.cardId) pickUp(stopEl.dataset.cardId); return; } if (event.key === "Escape") { if (grabbed) { event.preventDefault(); cancelGrab(); } return; } if (event.key === "ArrowUp" || event.key === "ArrowDown" || event.key === "ArrowLeft" || event.key === "ArrowRight") { event.preventDefault(); const active = grabbed; const draft = working; if (active && draft) { if (!dragMove(draft, active.cardId, event.key)) return; const spot = locateCard(draft, active.cardId); const column = spot ? draft[spot.columnIndex] : undefined; const card = spot && column ? column.cards[spot.cardIndex] : undefined; if (spot && column && card) { focusedStop = { columnIndex: spot.columnIndex, cardId: active.cardId }; announce(`${card.title} now ${spot.cardIndex + 1} of ${column.cards.length} in ${column.title}.`); } apply(); } else if (focusedStop) { const next = navigate(committedColumns(), focusedStop, event.key); if (!stopEquals(next, focusedStop)) { focusedStop = next; apply(); } } } } let pointerId: number | null = null; let pointerCardId: string | null = null; let pointerStartX = 0; let pointerStartY = 0; let dragging = false; function onPointerDown(event: PointerEvent): void { if (event.button !== 0) return; const target = event.target; const cardEl = target instanceof HTMLElement ? target.closest('[data-pica="card"]') : null; if (!(cardEl instanceof HTMLElement) || !host.contains(cardEl) || !cardEl.dataset.cardId) return; if (grabbed && grabbed.cardId !== cardEl.dataset.cardId) cancelGrab(); pointerId = event.pointerId; pointerCardId = cardEl.dataset.cardId; pointerStartX = event.clientX; pointerStartY = event.clientY; dragging = false; host.setPointerCapture(event.pointerId); } function onPointerMove(event: PointerEvent): void { const activeId = pointerId; const cardId = pointerCardId; if (activeId === null || event.pointerId !== activeId || !cardId) return; if (!dragging) { if (Math.hypot(event.clientX - pointerStartX, event.clientY - pointerStartY) < 5) return; dragging = true; if (!grabbed) pickUp(cardId); } event.preventDefault(); const draft = working; if (!grabbed || !draft) return; const hit = hitTest(host, event.clientX, event.clientY); if (hit && relocateTo(draft, cardId, hit.columnIndex, hit.index)) { const spot = locateCard(draft, cardId); if (spot) focusedStop = { columnIndex: spot.columnIndex, cardId }; apply(); } } function endPointer(event: PointerEvent, cancel: boolean): void { const activeId = pointerId; if (activeId === null || event.pointerId !== activeId) return; if (host.hasPointerCapture(activeId)) host.releasePointerCapture(activeId); pointerId = null; pointerCardId = null; const wasDragging = dragging; dragging = false; if (wasDragging) { if (cancel) cancelGrab(); else dropGrabbed(); } } const onPointerUp = (event: PointerEvent): void => endPointer(event, false); const onPointerCancel = (event: PointerEvent): void => endPointer(event, true); function onFocusIn(event: FocusEvent): void { const target = event.target; const stopEl = target instanceof HTMLElement ? target.closest('[data-pica="card"],[data-pica="placeholder"]') : null; if (!(stopEl instanceof HTMLElement) || !host.contains(stopEl)) return; const next: Stop = { columnIndex: Number(stopEl.dataset.columnIndex), cardId: stopEl.dataset.cardId ?? null }; if (stopEquals(next, focusedStop)) return; focusedStop = next; for (const node of board.querySelectorAll('[data-pica="card"],[data-pica="placeholder"]')) (node as HTMLElement).tabIndex = node === stopEl ? 0 : -1; } host.addEventListener("keydown", onKeydown); host.addEventListener("pointerdown", onPointerDown); host.addEventListener("pointermove", onPointerMove); host.addEventListener("pointerup", onPointerUp); host.addEventListener("pointercancel", onPointerCancel); host.addEventListener("focusin", onFocusIn); apply(); host.dataset.picaReady = "true"; return { update(next) { const prevValue = props.value; props = { ...props, ...next }; if (!sameJson(prevValue, props.value)) { grabbed = null; working = null; const committed = committedColumns(); if (!focusedStop || !locateStop(committed, focusedStop)) focusedStop = firstStop(committed); } apply(); }, destroy() { if (destroyed) return; destroyed = true; host.removeEventListener("keydown", onKeydown); host.removeEventListener("pointerdown", onPointerDown); host.removeEventListener("pointermove", onPointerMove); host.removeEventListener("pointerup", onPointerUp); host.removeEventListener("pointercancel", onPointerCancel); host.removeEventListener("focusin", onFocusIn); live.remove(); board.remove(); sheet.destroy(); attrs.restore(); delete host.dataset.picaReady; }, }; }; // registry/data/kanban-board/index.tsx export type KanbanBoardComponentProps = Partial & Handlers & WrapperProps; /** Columns of cards that move between columns by keyboard or by pointer drag. */ export function KanbanBoard({ className, style, palette, ...props }: KanbanBoardComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Kanban Board · Pica
``` ## Credits - Technique from [Rearrangeable listbox example](https://www.w3.org/WAI/ARIA/apg/patterns/listbox/examples/listbox-rearrangeable/) by W3C WAI-ARIA Authoring Practices Guide (W3C document). --- # Line Chart > One or more series plotted as lines over a shared set of labels, in an svg or braille glyph look. Category: data. Tags: chart, line, svg, braille, data. Static. Size: 5.7 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/line-chart.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `data` | LineChartData | `{"labels":["Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"],"series":[{"name":"Requests","values":[12,15,18,22,26,21,19,23,29,33,37,40]},{"name":"Errors","values":[2,1,2,3,2,4,5,6,4,3,2,1]}]}` | Labels and series to plot. | | `label` | string | `"Requests and errors per month"` | Name assistive technology reads for the chart, before its data table. Empty hides the chart from it. | | `area` | boolean | `true` | Fills the area under the first series with the accent color, at low opacity. Only the svg look draws it. | | `dots` | boolean | `false` | Marks each point of every series. Only the svg look draws it. | | `look` | "svg" \| "glyph" | `"svg"` | "svg" draws hairline axes and lines with lib/chart.ts. "glyph" draws the same lines as braille dots in a monospace grid. | | `ticks` | number | `5` | Approximate number of horizontal tick lines on the y axis, from 2 to 10. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for every label and number. Must be monospace. | ## Colors Draws with `--pica-fg`, `--pica-accent`, `--pica-muted`. Set them on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Line Chart · line-chart // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/blocks.ts /** Unicode block and braille glyphs for text-mode drawing. Every glyph here is one UTF-16 code unit, so a * table can be indexed like an array. */ /** The braille pattern with no dots raised. Add dot bits to it. */ const BRAILLE_BASE = 0x2800; /** The bit for the braille dot at `row` 0 to 3 and `col` 0 or 1. Rows 0 to 2 are dots 1 to 3 on the left * and 4 to 6 on the right. Row 3 holds dots 7 and 8, which Unicode added later, so their bits come last. */ function brailleDot(row: number, col: number): number { if (row === 3) return col === 0 ? 0x40 : 0x80; return 1 << (col === 0 ? row : row + 3); } /** The braille glyph for a set of dot bits. */ function braille(bits: number): string { return String.fromCharCode(BRAILLE_BASE + (bits & 0xff)); } /** Quadrant glyphs, indexed by top left 1, top right 2, bottom left 4, and bottom right 8. */ const QUADRANTS = " ▘▝▀▖▌▞▛▗▚▐▜▄▙▟█"; /** The glyph that inks the given quadrants of a cell. */ function quadrant(tl: boolean, tr: boolean, bl: boolean, br: boolean): string { return QUADRANTS[(tl ? 1 : 0) | (tr ? 2 : 0) | (bl ? 4 : 0) | (br ? 8 : 0)] ?? " "; } /** A cell filled from the bottom by 0 to 8 eighths. */ const LOWER_EIGHTHS = " ▁▂▃▄▅▆▇█"; /** A cell filled from the left by 0 to 8 eighths. */ const LEFT_EIGHTHS = " ▏▎▍▌▋▊▉█"; /** Blank, light shade, medium shade, dark shade, and full block. */ const SHADES = " ░▒▓█"; const clampEighths = (n: number): number => Math.max(0, Math.min(8, Math.round(n))); /** The glyph filling `n` eighths of a cell from the bottom, clamped to 0 to 8. */ function lowerEighth(n: number): string { return LOWER_EIGHTHS[clampEighths(n)] ?? " "; } /** The shade glyph for level `n`, clamped to 0 (blank) through 4 (full block). */ function shade(n: number): string { return SHADES[Math.max(0, Math.min(4, Math.round(n)))] ?? " "; } /** The glyph filling `n` eighths of a cell from the left, clamped to 0 to 8. */ function leftEighth(n: number): string { return LEFT_EIGHTHS[clampEighths(n)] ?? " "; } // lib/chart.ts /** Scales, ticks, number labels, and SVG paths for chart components, plus the table that carries a chart's * numbers for assistive technology. Written once, so every chart reads the same way. See STYLE.md, charts. */ interface LinearScale { (value: number): number; readonly domain: readonly [number, number]; readonly range: readonly [number, number]; } /** Maps `domain` onto `range` in a straight line. A zero-width domain maps everything to the range's start. */ function linearScale(domain: readonly [number, number], range: readonly [number, number]): LinearScale { const [d0, d1] = domain; const [r0, r1] = range; const k = d1 === d0 ? 0 : (r1 - r0) / (d1 - d0); return Object.assign((value: number) => r0 + (value - d0) * k, { domain, range }); } /** The smallest and largest finite values, or [0, 0] when there are none. */ function extent(values: readonly number[]): [number, number] { let min = Number.POSITIVE_INFINITY; let max = Number.NEGATIVE_INFINITY; for (const value of values) { if (!Number.isFinite(value)) continue; if (value < min) min = value; if (value > max) max = value; } return min <= max ? [min, max] : [0, 0]; } /** A round number near `x`: 1, 2, or 5 times a power of ten. */ function niceNumber(x: number, round: boolean): number { const exponent = Math.floor(Math.log10(x)); const fraction = x / 10 ** exponent; const nice = round ? fraction < 1.5 ? 1 : fraction < 3 ? 2 : fraction < 7 ? 5 : 10 : fraction <= 1 ? 1 : fraction <= 2 ? 2 : fraction <= 5 ? 5 : 10; return nice * 10 ** exponent; } /** About `count` round tick values that enclose [min, max], stepping by 1, 2, or 5 times a power of ten, * after Heckbert's "Nice Numbers for Graph Labels" (Graphics Gems, 1990). */ function niceTicks(min: number, max: number, count = 5): number[] { if (!Number.isFinite(min) || !Number.isFinite(max)) return [0, 1]; let lo = Math.min(min, max); let hi = Math.max(min, max); if (lo === hi) { const pad = Math.abs(lo) * 0.1 || 1; lo -= pad; hi += pad; } const step = niceNumber(niceNumber(hi - lo, false) / Math.max(1, count - 1), true); const start = Math.floor(lo / step) * step; const end = Math.ceil(hi / step) * step; const decimals = Math.max(0, -Math.floor(Math.log10(step))); const ticks: number[] = []; for (let i = 0; start + i * step <= end + step / 2; i++) { // toFixed removes float drift such as 0.30000000000000004, and || 0 turns -0 into 0. ticks.push(Number((start + i * step).toFixed(decimals)) || 0); } return ticks; } interface BandScale { /** Distance from one band's start to the next. */ readonly step: number; /** Width of each band. */ readonly bandwidth: number; /** Where band `index` starts. */ at(index: number): number; } /** `count` evenly spaced bands across `range`. `padding` is the share of each step left empty, split * between both sides of the band. */ function bandScale(count: number, range: readonly [number, number], padding = 0.2): BandScale { const [r0, r1] = range; const step = (r1 - r0) / Math.max(1, count); const bandwidth = step * (1 - padding); return { step, bandwidth, at: (index) => r0 + index * step + (step - bandwidth) / 2 }; } const numberFormats = new Map(); /** A number as a chart label, in the viewer's locale unless one is given. With `compact` on, values from ten * thousand up read as 12K or 3.4M. */ function formatNumber(value: number, options: { compact?: boolean; decimals?: number; locale?: string } = {}): string { const { compact = true, decimals = 1, locale } = options; const short = compact && Math.abs(value) >= 10_000; const key = `${locale ?? ""}|${short ? "c" : "n"}|${decimals}`; let format = numberFormats.get(key); if (!format) { format = new Intl.NumberFormat(locale, short ? { notation: "compact", maximumFractionDigits: decimals } : { maximumFractionDigits: decimals }); numberFormats.set(key, format); } return format.format(value); } /** A coordinate with at most two decimals, which keeps paths short without visible change. */ const coord = (value: number): string => String(Math.round(value * 100) / 100); /** An SVG path through the points, as straight segments. */ function linePath(points: readonly (readonly [number, number])[]): string { return points.map(([x, y], i) => `${i === 0 ? "M" : "L"}${coord(x)} ${coord(y)}`).join(""); } /** A closed SVG path between the line through the points and a horizontal baseline, for area charts. */ function areaPath(points: readonly (readonly [number, number])[], baseline: number): string { const first = points[0]; const last = points[points.length - 1]; if (!first || !last) return ""; return `${linePath(points)}L${coord(last[0])} ${coord(baseline)}L${coord(first[0])} ${coord(baseline)}Z`; } /** An SVG path for a ring segment between radii `inner` and `outer`, from angle `start` to `end` in radians, * measured clockwise from twelve o'clock. An inner radius of 0 gives a pie slice. */ function arcPath(cx: number, cy: number, inner: number, outer: number, start: number, end: number): string { if (end - start >= Math.PI * 2 - 1e-9) { // A full ring has the same start and end point, which an SVG arc cannot draw, so draw two halves. const middle = start + Math.PI; return arcPath(cx, cy, inner, outer, start, middle) + arcPath(cx, cy, inner, outer, middle, start + Math.PI * 2); } const large = end - start > Math.PI ? 1 : 0; const at = (r: number, a: number): string => `${coord(cx + r * Math.sin(a))} ${coord(cy - r * Math.cos(a))}`; const outerArc = `A${coord(outer)} ${coord(outer)} 0 ${large} 1 ${at(outer, end)}`; if (inner <= 0) return `M${coord(cx)} ${coord(cy)}L${at(outer, start)}${outerArc}Z`; return `M${at(outer, start)}${outerArc}L${at(inner, end)}A${coord(inner)} ${coord(inner)} 0 ${large} 0 ${at(inner, start)}Z`; } const SVG_NS = "http://www.w3.org/2000/svg"; /** An SVG element with the given attributes. */ function svg(tag: K, attrs: Readonly> = {}): SVGElementTagNameMap[K] { const el = document.createElementNS(SVG_NS, tag); for (const [name, value] of Object.entries(attrs)) el.setAttribute(name, String(value)); return el; } /** A visually hidden table of the chart's numbers, which assistive technology reads instead of the drawing. * The first cell of each row is its header. Append it to the host, and hide the drawing itself. */ function dataTable(caption: string, head: readonly string[], rows: readonly (readonly (string | number)[])[]): HTMLTableElement { const table = document.createElement("table"); table.setAttribute("data-pica", ""); table.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; table.createCaption().textContent = caption; const headRow = table.createTHead().insertRow(); for (const label of head) { const th = document.createElement("th"); th.scope = "col"; th.textContent = label; headRow.appendChild(th); } const body = table.createTBody(); for (const row of rows) { const tr = body.insertRow(); row.forEach((cell, i) => { if (i === 0) { const th = document.createElement("th"); th.scope = "row"; th.textContent = String(cell); tr.appendChild(th); } else { tr.insertCell().textContent = String(cell); } }); } return table; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // registry/data/line-chart/core.ts export interface LineChartSeries { /** Name for this series, shown at its line's end in the svg look and as its column in the data table. */ name: string; /** One value per label, in the same order as data.labels. A value that is not a finite number opens a gap. */ values: number[]; } export interface LineChartData { /** Category under each column, in the order plotted along the x axis. */ labels: string[]; /** One or more series over the same labels. The first series draws in the accent color. */ series: LineChartSeries[]; } export interface LineChartProps { /** Labels and series to plot. */ data: LineChartData; /** Name assistive technology reads for the chart, before its data table. Empty hides the chart from it. */ label: string; /** Fills the area under the first series with the accent color, at low opacity. Only the svg look draws it. */ area: boolean; /** Marks each point of every series. Only the svg look draws it. */ dots: boolean; /** "svg" draws hairline axes and lines with lib/chart.ts. "glyph" draws the same lines as braille dots in a monospace grid. */ look: "svg" | "glyph"; /** Approximate number of horizontal tick lines on the y axis, from 2 to 10. */ ticks: number; /** CSS font-family stack for every label and number. Must be monospace. */ fontFamily: string; } export const defaults: LineChartProps = { data: { labels: ["Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"], series: [ { name: "Requests", values: [12, 15, 18, 22, 26, 21, 19, 23, 29, 33, 37, 40] }, { name: "Errors", values: [2, 1, 2, 3, 2, 4, 5, 6, 4, 3, 2, 1] }, ], }, label: "Requests and errors per month", area: true, dots: false, look: "svg", ticks: 5, fontFamily: GRID_FONT, }; /** Pixel size of the labels the svg look draws, and the gap it keeps around a mark. */ const LABEL_SIZE = 10; const GAP = 6; /** The chart's labels and series, defaulting missing pieces to empty since a caller may pass a partial object. */ function chartParts(props: LineChartProps): { labels: string[]; series: LineChartSeries[] } { return { labels: props.data.labels ?? [], series: props.data.series ?? [] }; } /** `count` values resampled from `source` by linear interpolation along its index. A sample stays a gap when * either value it interpolates between is not a finite number. */ function resample(source: readonly number[], count: number): number[] { const last = Math.max(0, source.length - 1); const out = new Array(count); for (let i = 0; i < count; i++) { const t = count > 1 ? (i * last) / (count - 1) : 0; const lo = Math.floor(t); const hi = Math.min(lo + 1, last); const a = source[lo]; const b = source[hi]; out[i] = Number.isFinite(a) && Number.isFinite(b) ? (a as number) + ((b as number) - (a as number)) * (t - lo) : Number.NaN; } return out; } /** One series' plotted points, split into runs wherever a value is not a finite number. */ function seriesRuns(xs: readonly number[], raw: readonly number[], yAt: (value: number) => number): (readonly [number, number])[][] { const out: (readonly [number, number])[][] = []; let run: (readonly [number, number])[] = []; for (let i = 0; i < xs.length; i++) { const v = raw[i]; if (Number.isFinite(v)) run.push([xs[i] ?? 0, yAt(v as number)]); else if (run.length > 0) { out.push(run); run = []; } } if (run.length > 0) out.push(run); return out; } /** A value formatted for the hidden data table, or blank where there is none. */ function cellText(value: number | undefined): string { return Number.isFinite(value) ? formatNumber(value as number, { compact: false }) : ""; } export const mount: Mount = (host, initial = {}) => { let props: LineChartProps = { ...defaults, ...initial }; let view: SVGSVGElement | null = null; let grid: Grid | null = null; let resize: ResizeObserver | null = null; let table: HTMLTableElement | null = null; const palette = watchPalette(host, () => draw()); function gridOptions(): GridOptions { return { fontFamily: props.fontFamily, fontSize: 13, columns: 0, lineHeight: 1.3, renderer: "canvas", color: "" }; } function buildTable(): void { table?.remove(); const { labels, series } = chartParts(props); table = dataTable( props.label || "Line chart", ["", ...series.map((s) => s.name)], labels.map((text, i) => [text, ...series.map((s) => cellText((s.values ?? [])[i]))]), ); host.appendChild(table); } function drawSvg(): void { if (!view) return; const v = view; while (v.firstChild) v.firstChild.remove(); const w = Math.max(1, host.clientWidth); const h = Math.max(1, host.clientHeight); v.setAttribute("viewBox", `0 0 ${w} ${h}`); const { fg, accent, muted } = palette.colors; const { labels, series } = chartParts(props); const finite = series.flatMap((s) => (s.values ?? []).filter((value) => Number.isFinite(value))); const has = labels.length > 0 && series.length > 0 && finite.length > 0; const [lo, hi] = has ? extent(finite) : [0, 1]; const tickValues = niceTicks(lo, hi, Math.max(2, Math.min(10, Math.round(props.ticks)))); const yLo = tickValues[0] ?? 0; const yHi = tickValues[tickValues.length - 1] ?? 1; const charW = measureCell(props.fontFamily, LABEL_SIZE, 1).w; const tickText = tickValues.map((t) => formatNumber(t)); const longestName = Math.max(0, ...series.map((s) => s.name.length)); const marginLeft = Math.max(...tickText.map((t) => t.length), 1) * charW + GAP * 2; const marginRight = has && longestName > 0 ? longestName * charW + GAP * 2 : GAP; const marginTop = GAP * 2; const marginBottom = labels.length > 0 ? LABEL_SIZE + GAP * 2 : GAP; const x0 = marginLeft; const x1 = Math.max(x0 + 1, w - marginRight); const y0 = marginTop; const y1 = Math.max(y0 + 1, h - marginBottom); const xAt = linearScale([0, Math.max(1, labels.length - 1)], [x0, x1]); const yAt = linearScale([yLo, yHi], [y1, y0]); const font = { "font-family": props.fontFamily, "font-size": LABEL_SIZE }; tickValues.forEach((t, i) => { const y = yAt(t); v.appendChild(svg("line", { x1: x0, y1: y, x2: x1, y2: y, stroke: muted, "stroke-width": 1 })); const el = svg("text", { x: x0 - GAP, y, "text-anchor": "end", "dominant-baseline": "middle", fill: muted, ...font }); el.textContent = tickText[i] ?? ""; v.appendChild(el); }); if (labels.length > 0) { const maxLen = Math.max(...labels.map((l) => l.length), 1); const spacing = labels.length > 1 ? (x1 - x0) / (labels.length - 1) : x1 - x0; const step = Math.max(1, Math.ceil((maxLen * charW + GAP) / Math.max(1, spacing))); labels.forEach((text, i) => { if (i % step !== 0 && i !== labels.length - 1) return; const el = svg("text", { x: xAt(i), y: y1 + GAP + LABEL_SIZE, "text-anchor": "middle", fill: muted, ...font }); el.textContent = text; v.appendChild(el); }); } if (!has) { const note = svg("text", { x: (x0 + x1) / 2, y: (y0 + y1) / 2, "text-anchor": "middle", "dominant-baseline": "middle", fill: muted, ...font }); note.textContent = "no data"; v.appendChild(note); return; } const xs = labels.map((_, i) => xAt(i)); series.forEach((s, si) => { const tone = si === 0 ? accent : si % 2 === 1 ? fg : muted; const raw = s.values ?? []; const runs = seriesRuns(xs, raw, yAt); for (const run of runs) { if (props.area && si === 0) v.appendChild(svg("path", { d: areaPath(run, y1), fill: accent, "fill-opacity": 0.15 })); if (run.length > 1) v.appendChild(svg("path", { d: linePath(run), fill: "none", stroke: tone, "stroke-width": 1.5 })); if (props.dots) for (const [px, py] of run) v.appendChild(svg("circle", { cx: px, cy: py, r: 2, fill: tone })); } const lastRun = runs[runs.length - 1]; const end = lastRun?.[lastRun.length - 1]; if (end) { const el = svg("text", { x: end[0] + GAP, y: end[1], "text-anchor": "start", "dominant-baseline": "middle", fill: tone, ...font }); el.textContent = s.name; v.appendChild(el); } }); } function drawGlyph(): void { if (!grid) return; const g = grid; const { fg, accent, muted } = palette.colors; const { labels, series } = chartParts(props); const finite = series.flatMap((s) => (s.values ?? []).filter((value) => Number.isFinite(value))); const has = labels.length > 0 && series.length > 0 && finite.length > 0; const [lo, hi] = has ? extent(finite) : [0, 1]; const tickValues = niceTicks(lo, hi, Math.max(2, Math.min(10, Math.round(props.ticks)))); const yLo = tickValues[0] ?? 0; const yHi = tickValues[tickValues.length - 1] ?? 1; const span = yHi - yLo || 1; g.clear(); const tickText = tickValues.map((t) => formatNumber(t)); const gutter = Math.min(Math.max(1, g.cols - 1), Math.max(...tickText.map((t) => t.length), 1) + 1); const bottom = labels.length > 0 && g.rows > 1 ? 1 : 0; const plotCols = Math.max(1, g.cols - gutter); const plotRows = Math.max(1, g.rows - bottom); tickValues.forEach((t, i) => { const row = Math.round(((yHi - t) / span) * (plotRows - 1)); if (row < 0 || row >= plotRows) return; g.write(0, row, (tickText[i] ?? "").padStart(gutter - 1), muted); }); if (bottom > 0) { const denom = Math.max(1, labels.length - 1); const maxLen = Math.max(...labels.map((l) => l.length), 1); const perLabel = plotCols / denom; const step = Math.max(1, Math.ceil((maxLen + 1) / Math.max(1, perLabel))); labels.forEach((text, i) => { if (i % step !== 0 && i !== labels.length - 1) return; const at = gutter + Math.round((i / denom) * (plotCols - 1)) - Math.floor(text.length / 2); g.write(Math.max(gutter, Math.min(g.cols - text.length, at)), g.rows - 1, text, muted); }); } if (!has) { const note = "no data"; g.write(gutter + Math.max(0, Math.floor((plotCols - note.length) / 2)), Math.floor(plotRows / 2), note, muted); g.flush(); return; } const dotCols = Math.max(1, plotCols * 2); const dotRows = Math.max(1, plotRows * 4); const bits = new Array(plotCols * plotRows).fill(0); const tint = new Array(plotCols * plotRows); series.forEach((s, si) => { const tone = si === 0 ? accent : si % 2 === 1 ? fg : muted; const vals = resample(s.values ?? [], dotCols); for (let dc = 0; dc < dotCols; dc++) { const value = vals[dc]; if (!Number.isFinite(value)) continue; const v = value as number; const t = (v - yLo) / span; const dr = Math.min(dotRows - 1, Math.max(0, Math.round((1 - t) * (dotRows - 1)))); const cx = Math.min(plotCols - 1, Math.floor(dc / 2)); const cy = Math.min(plotRows - 1, Math.floor(dr / 4)); const idx = cy * plotCols + cx; bits[idx] = (bits[idx] ?? 0) | brailleDot(dr % 4, dc % 2); if (tint[idx] === undefined) tint[idx] = tone; } }); for (let cy = 0; cy < plotRows; cy++) { for (let cx = 0; cx < plotCols; cx++) { const idx = cy * plotCols + cx; if (bits[idx]) g.set(gutter + cx, cy, braille(bits[idx] ?? 0), tint[idx]); } } g.flush(); } function draw(): void { labelHost(host, props.label, "figure"); buildTable(); if (props.look === "glyph") { if (view) { resize?.disconnect(); resize = null; view.remove(); view = null; } if (!grid) grid = createGrid(host, gridOptions(), draw); drawGlyph(); } else { if (grid) { grid.destroy(); grid = null; } if (!view) { view = svg("svg", { "aria-hidden": "true", "data-pica": "" }); view.style.cssText = "display:block;width:100%;height:100%;pointer-events:none"; host.appendChild(view); resize = typeof ResizeObserver === "function" ? new ResizeObserver(() => draw()) : null; resize?.observe(host); } drawSvg(); } host.dataset.picaReady = "true"; } draw(); return { update(next) { const before = props; props = { ...props, ...next }; palette.refresh(); if (grid && props.fontFamily !== before.fontFamily) { grid.update(gridOptions()); return; } draw(); }, destroy() { resize?.disconnect(); resize = null; view?.remove(); view = null; grid?.destroy(); grid = null; table?.remove(); table = null; palette.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/data/line-chart/index.tsx export type LineChartComponentProps = Partial & WrapperProps; /** One or more series plotted as lines over a shared set of labels, in an svg or braille glyph look. */ export function LineChart({ className, style, palette, ...props }: LineChartComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Line Chart · Pica
``` ## Credits - Technique from [Nice Numbers for Graph Labels](https://dl.acm.org/doi/10.5555/90767.90846) by Paul Heckbert, Graphics Gems (Algorithm, no code). --- # Dither Gradient > A two-tone gradient dithered through a Bayer matrix, drifting slowly like light across a surface. Category: dither. Tags: gradient, ordered dither, bayer matrix, background. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 4.1 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/dither-gradient.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `shape` | "linear" \| "radial" \| "noise" | `"noise"` | Field the gradient follows. "linear" sweeps at a slowly turning angle, "radial" drifts its center, "noise" evolves a simplex field. | | `scale` | number | `4` | CSS pixels each computed pixel covers before the canvas is scaled up. Higher values draw a coarser, cheaper grid. | | `speed` | number | `0.2` | How fast the gradient moves. 0 holds it still. | | `contrast` | number | `1` | Contrast around mid grey, applied before the Bayer threshold. 1 leaves the gradient as it is. | | `fps` | number | `24` | Frames per second ceiling. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Dither Gradient · dither-gradient // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/canvas.ts /** A canvas that covers the host, marked as the core's own and hidden from assistive technology. By default * its backing store follows the host's size in device pixels. Used by canvas components and lib/gl.ts. */ interface CanvasOptions { /** Device pixel ratio ceiling. */ maxDpr: number; /** Backing-store pixel ceiling, so a very large host cannot allocate a very large canvas. */ maxPixels: number; /** Size the backing store to the host in device pixels. Off leaves sizing to the caller, for drawing at a * lower resolution that CSS scales up. */ autoSize: boolean; /** Extra inline CSS for the canvas, such as image-rendering:pixelated. */ css: string; /** Runs when the host's size changes, with its new size in CSS pixels. It is not called at creation, so * draw once yourself after creating the canvas. With autoSize on, the backing store is already resized. */ onResize: (cssWidth: number, cssHeight: number) => void; } interface Surface { readonly canvas: HTMLCanvasElement; /** Backing-store size in device pixels, kept up to date when autoSize is on. */ readonly width: number; readonly height: number; /** Device pixels per CSS pixel, after the ceilings. */ readonly dpr: number; /** The host's size in CSS pixels. */ readonly cssWidth: number; readonly cssHeight: number; /** Stops following the host, removes the canvas, and restores the host's styles. */ destroy(): void; } function createCanvas(host: HTMLElement, options: Partial = {}): Surface { const { maxDpr = 2, maxPixels = Number.POSITIVE_INFINITY, autoSize = true, css = "", onResize } = options; const restore = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const canvas = document.createElement("canvas"); canvas.setAttribute("data-pica", ""); canvas.setAttribute("aria-hidden", "true"); canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;display:block;pointer-events:none;${css}`; host.appendChild(canvas); let cssWidth = -1; let cssHeight = -1; let width = 0; let height = 0; let dpr = 1; /** Reads the host's size. Returns true when it changed. */ function measure(): boolean { const w = host.clientWidth; const h = host.clientHeight; if (w === cssWidth && h === cssHeight) return false; cssWidth = w; cssHeight = h; dpr = Math.min(globalThis.devicePixelRatio || 1, maxDpr, Math.sqrt(maxPixels / (Math.max(1, w) * Math.max(1, h)))); if (autoSize) { width = Math.max(1, Math.round(w * dpr)); height = Math.max(1, Math.round(h * dpr)); canvas.width = width; canvas.height = height; } return true; } measure(); const observer = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (measure()) onResize?.(cssWidth, cssHeight); }) : null; observer?.observe(host); return { canvas, get width() { return width; }, get height() { return height; }, get dpr() { return dpr; }, get cssWidth() { return cssWidth; }, get cssHeight() { return cssHeight; }, destroy() { observer?.disconnect(); canvas.remove(); restore(); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/color.ts /** Reading colors from the page, so components inherit instead of impose. See STYLE.md, principle 4. */ let colorProbe: CanvasRenderingContext2D | null | undefined; /** Any CSS color as [r, g, b, a], each 0 to 255. A color the browser cannot parse reads as transparent. */ function parseColor(color: string): [number, number, number, number] { if (colorProbe === undefined) { const canvas = document.createElement("canvas"); canvas.width = 1; canvas.height = 1; colorProbe = canvas.getContext("2d", { willReadFrequently: true }); } if (!colorProbe) return [0, 0, 0, 0]; colorProbe.clearRect(0, 0, 1, 1); colorProbe.fillStyle = "rgba(0, 0, 0, 0)"; colorProbe.fillStyle = color; colorProbe.fillRect(0, 0, 1, 1); const d = colorProbe.getImageData(0, 0, 1, 1).data; return [d[0] ?? 0, d[1] ?? 0, d[2] ?? 0, d[3] ?? 0]; } /** WCAG relative luminance of a CSS color: 0 for black, 1 for white. */ function relativeLuminance(color: string): number { const [r, g, b] = parseColor(color); const linear = (v: number): number => { const c = v / 255; return c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4; }; return 0.2126 * linear(r) + 0.7152 * linear(g) + 0.0722 * linear(b); } /** The color glyphs are drawn in: --pica-fg when set, otherwise the host's inherited color. It reads once; * a core that needs the color every frame keeps a watchPalette handle from lib/palette.ts instead. */ function inkColor(host: HTMLElement): string { return readPalette(host).fg; } /** Whether the host shows light glyphs on a dark ground or the reverse, read from computed colors. */ function hostTone(host: HTMLElement): "light-on-dark" | "dark-on-light" { const fg = relativeLuminance(inkColor(host)); let bg = 1; // A page with no background set anywhere renders white. for (let el: HTMLElement | null = host; el; el = el.parentElement) { const background = getComputedStyle(el).backgroundColor; if (parseColor(background)[3] > 0) { bg = relativeLuminance(background); break; } } return fg > bg ? "light-on-dark" : "dark-on-light"; } // lib/dither.ts /** Reducing tone to ink or no ink. Thresholds and kernels follow Surma's "Ditherpunk". */ /** Ordered-dither thresholds for a size by size Bayer matrix, row-major, each in (0, 1). */ function bayerMatrix(size: 2 | 4 | 8): Float32Array { // Built by doubling: each step places 4M, 4M + 2, 4M + 3, and 4M + 1 in the four quadrants. let m = [0]; let n = 1; while (n < size) { const next = new Array(4 * n * n).fill(0); for (let y = 0; y < n; y++) { for (let x = 0; x < n; x++) { const v = 4 * (m[y * n + x] ?? 0); next[y * 2 * n + x] = v; next[y * 2 * n + x + n] = v + 2; next[(y + n) * 2 * n + x] = v + 3; next[(y + n) * 2 * n + x + n] = v + 1; } } m = next; n *= 2; } const out = new Float32Array(size * size); for (let i = 0; i < out.length; i++) out[i] = ((m[i] ?? 0) + 0.5) / (size * size); return out; } const bayerCache = new Map(); /** The ordered-dither threshold at pixel (x, y) of a tiled Bayer matrix, in (0, 1). Each size is built once. */ function bayerAt(size: 2 | 4 | 8, x: number, y: number): number { let m = bayerCache.get(size); if (!m) { m = bayerMatrix(size); bayerCache.set(size, m); } const mx = ((x % size) + size) % size; const my = ((y % size) + size) % size; return m[my * size + mx] ?? 0.5; } /** Ink or no ink for each value in 0..1, row-major. `bayer` 0 cuts flat at `level`; 2, 4, or 8 dithers * around `level` with that Bayer matrix. Ink goes where a value reaches its threshold. Returns 1 where * ink goes. */ function threshold(values: ArrayLike, width: number, height: number, level = 0.5, bayer: 0 | 2 | 4 | 8 = 0): Uint8Array { const out = new Uint8Array(width * height); for (let y = 0; y < height; y++) { for (let x = 0; x < width; x++) { const i = y * width + x; const cut = bayer === 0 ? level : level + bayerAt(bayer, x, y) - 0.5; out[i] = (values[i] ?? 0) >= cut ? 1 : 0; } } return out; } type Diffusion = "floyd-steinberg" | "atkinson"; const KERNELS: Record = { "floyd-steinberg": [[1, 0, 7 / 16], [-1, 1, 3 / 16], [0, 1, 5 / 16], [1, 1, 1 / 16]], // Atkinson spreads three quarters of the error, which keeps highlights and shadows cleaner. atkinson: [[1, 0, 1 / 8], [2, 0, 1 / 8], [-1, 1, 1 / 8], [0, 1, 1 / 8], [1, 1, 1 / 8], [0, 2, 1 / 8]], }; /** Error diffusion over ink values in 0..1, row-major. Returns 1 where ink goes. The input is not changed. */ function diffuse(values: ArrayLike, width: number, height: number, kernel: Diffusion): Uint8Array { const v = Float32Array.from(values); const out = new Uint8Array(width * height); const taps = KERNELS[kernel]; for (let y = 0; y < height; y++) { for (let x = 0; x < width; x++) { const i = y * width + x; const old = v[i] ?? 0; const bit = old >= 0.5 ? 1 : 0; out[i] = bit; const error = old - bit; for (const [dx, dy, weight] of taps) { const nx = x + dx; const ny = y + dy; if (nx >= 0 && nx < width && ny < height) { const j = ny * width + nx; v[j] = (v[j] ?? 0) + error * weight; } } } } return out; } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/rng.ts /** Seeded pseudo-random numbers in [0, 1), mulberry32. The same seed gives the same sequence, * which is what makes every capture reproducible. */ function createRng(seed: number): () => number { let state = seed >>> 0; return () => { state = (state + 0x6d2b79f5) >>> 0; let t = state; t = Math.imul(t ^ (t >>> 15), t | 1); t ^= t + Math.imul(t ^ (t >>> 7), t | 61); return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; } /** The final mixing step of the lowbias32 integer hash: every input bit affects every output bit. */ function hashMix(h: number): number { h = Math.imul(h ^ (h >>> 16), 0x7feb352d); h = Math.imul(h ^ (h >>> 15), 0x846ca68b); return (h ^ (h >>> 16)) >>> 0; } /** A new seed from a seed and one or two integers, for an independent stream per column, cell, or burst: * createRng(hashSeed(seed, column, epoch)). Neighboring inputs give unrelated seeds. */ function hashSeed(seed: number, a: number, b = 0): number { return hashMix(hashMix(hashMix(seed >>> 0) ^ (a >>> 0)) ^ (b >>> 0)); } // lib/noise.ts /** Seeded simplex noise in two and three dimensions, returning values in [-1, 1]. * Follows Stefan Gustavson's public-domain reference implementation. */ interface Noise { noise2(x: number, y: number): number; noise3(x: number, y: number, z: number): number; } const SIMPLEX_GRAD = [ 1, 1, 0, -1, 1, 0, 1, -1, 0, -1, -1, 0, 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1, 0, 1, 1, 0, -1, 1, 0, 1, -1, 0, -1, -1, ]; const SIMPLEX_F2 = 0.5 * (Math.sqrt(3) - 1); const SIMPLEX_G2 = (3 - Math.sqrt(3)) / 6; const SIMPLEX_F3 = 1 / 3; const SIMPLEX_G3 = 1 / 6; function createNoise(seed = 1): Noise { const random = createRng(seed); const p: number[] = []; for (let i = 0; i < 256; i++) p.push(i); for (let i = 255; i > 0; i--) { const j = Math.floor(random() * (i + 1)); const swap = p[i]!; p[i] = p[j]!; p[j] = swap; } // Doubled so lookups never need a modulo; `grad` stores an offset into SIMPLEX_GRAD. const perm: number[] = []; const grad: number[] = []; for (let i = 0; i < 512; i++) { const v = p[i & 255]!; perm.push(v); grad.push((v % 12) * 3); } function corner2(g: number, x: number, y: number): number { let t = 0.5 - x * x - y * y; if (t < 0) return 0; t *= t; return t * t * (SIMPLEX_GRAD[g]! * x + SIMPLEX_GRAD[g + 1]! * y); } function corner3(g: number, x: number, y: number, z: number): number { let t = 0.6 - x * x - y * y - z * z; if (t < 0) return 0; t *= t; return t * t * (SIMPLEX_GRAD[g]! * x + SIMPLEX_GRAD[g + 1]! * y + SIMPLEX_GRAD[g + 2]! * z); } function noise2(xin: number, yin: number): number { const s = (xin + yin) * SIMPLEX_F2; const i = Math.floor(xin + s); const j = Math.floor(yin + s); const t = (i + j) * SIMPLEX_G2; const x0 = xin - (i - t); const y0 = yin - (j - t); const i1 = x0 > y0 ? 1 : 0; const j1 = 1 - i1; const ii = i & 255; const jj = j & 255; return 70 * ( corner2(grad[ii + perm[jj]!]!, x0, y0) + corner2(grad[ii + i1 + perm[jj + j1]!]!, x0 - i1 + SIMPLEX_G2, y0 - j1 + SIMPLEX_G2) + corner2(grad[ii + 1 + perm[jj + 1]!]!, x0 - 1 + 2 * SIMPLEX_G2, y0 - 1 + 2 * SIMPLEX_G2) ); } function noise3(xin: number, yin: number, zin: number): number { const s = (xin + yin + zin) * SIMPLEX_F3; const i = Math.floor(xin + s); const j = Math.floor(yin + s); const k = Math.floor(zin + s); const t = (i + j + k) * SIMPLEX_G3; const x0 = xin - (i - t); const y0 = yin - (j - t); const z0 = zin - (k - t); let i1 = 0, j1 = 0, k1 = 0, i2 = 0, j2 = 0, k2 = 0; if (x0 >= y0) { if (y0 >= z0) { i1 = 1; i2 = 1; j2 = 1; } else if (x0 >= z0) { i1 = 1; i2 = 1; k2 = 1; } else { k1 = 1; i2 = 1; k2 = 1; } } else if (y0 < z0) { k1 = 1; j2 = 1; k2 = 1; } else if (x0 < z0) { j1 = 1; j2 = 1; k2 = 1; } else { j1 = 1; i2 = 1; j2 = 1; } const ii = i & 255; const jj = j & 255; const kk = k & 255; const g = SIMPLEX_G3; return 32 * ( corner3(grad[ii + perm[jj + perm[kk]!]!]!, x0, y0, z0) + corner3(grad[ii + i1 + perm[jj + j1 + perm[kk + k1]!]!]!, x0 - i1 + g, y0 - j1 + g, z0 - k1 + g) + corner3(grad[ii + i2 + perm[jj + j2 + perm[kk + k2]!]!]!, x0 - i2 + 2 * g, y0 - j2 + 2 * g, z0 - k2 + 2 * g) + corner3(grad[ii + 1 + perm[jj + 1 + perm[kk + 1]!]!]!, x0 - 1 + 3 * g, y0 - 1 + 3 * g, z0 - 1 + 3 * g) ); } return { noise2, noise3 }; } // registry/dither/dither-gradient/core.ts export interface DitherGradientProps extends MotionProps { /** Field the gradient follows. "linear" sweeps at a slowly turning angle, "radial" drifts its center, "noise" evolves a simplex field. */ shape: "linear" | "radial" | "noise"; /** CSS pixels each computed pixel covers before the canvas is scaled up. Higher values draw a coarser, cheaper grid. */ scale: number; /** How fast the gradient moves. 0 holds it still. */ speed: number; /** Contrast around mid grey, applied before the Bayer threshold. 1 leaves the gradient as it is. */ contrast: number; /** Frames per second ceiling. */ fps: number; } export const defaults: DitherGradientProps = { shape: "noise", scale: 4, speed: 0.2, contrast: 1, fps: 24, paused: false, time: null, seed: 1, }; /** Animation time shown under reduced motion, and what captures use, in milliseconds. */ const STILL_TIME = 1200; /** Radians per second the linear angle turns, at speed 1. */ const LINEAR_RATE = 0.3; /** Radians per second the radial center's x and y drift, at speed 1. Different rates keep the drift from repeating. */ const RADIAL_RATE_X = 0.22; const RADIAL_RATE_Y = 0.17; /** How far the radial center wanders, as a share of the box's shorter side. */ const RADIAL_DRIFT = 0.18; /** Simplex z units per second the noise field advances, at speed 1. */ const NOISE_RATE = 0.1; /** Noise wave cycles across the box's longer side. Low, so the field reads as a few broad, calm * drifts rather than an all-over static texture. */ const NOISE_FEATURES = 1.1; /** Gain on the raw simplex value before it is centered. Simplex noise rarely reaches its own * extremes, so a flat map spends most of the field near the dither's mid grey; this spreads it * toward both tones, leaving clearer areas of each between the drifts. */ const NOISE_GAIN = 1.7; function clamp01(v: number): number { return v < 0 ? 0 : v > 1 ? 1 : v; } interface SeedState { noise: ReturnType; angle0: number; phaseX: number; phaseY: number; } /** Everything derived from the seed: the noise field and a few starting angles, so the same seed always draws the same motion. */ function deriveSeed(seed: number): SeedState { const rng = createRng(seed); return { noise: createNoise(seed), angle0: rng() * Math.PI * 2, phaseX: rng() * Math.PI * 2, phaseY: rng() * Math.PI * 2 }; } export const mount: Mount = (host, initial = {}) => { let props: DitherGradientProps = { ...defaults, ...initial }; let cols = 1; let rows = 1; let imageData: ImageData | null = null; let inkR = 0; let inkG = 0; let inkB = 0; let inkA = 255; let cachedSeed = props.seed; let seedState = deriveSeed(props.seed); const surface = createCanvas(host, { autoSize: false, css: "image-rendering:pixelated", onResize: () => { if (layout()) loop.redraw(); }, }); const canvas = surface.canvas; const ctx = canvas.getContext("2d"); function syncInk(): void { const [r, g, b, a] = parseColor(palette.colors.fg); inkR = r; inkG = g; inkB = b; inkA = a; } const palette = watchPalette(host, () => { syncInk(); loop.redraw(); }); syncInk(); /** Recomputes the low-resolution canvas size from the host and `scale`. Returns true when it changed. */ function layout(): boolean { const w = Math.max(1, Math.round(surface.cssWidth / props.scale)); const h = Math.max(1, Math.round(surface.cssHeight / props.scale)); if (w === cols && h === rows && imageData) return false; cols = w; rows = h; canvas.width = cols; canvas.height = rows; imageData = ctx ? ctx.createImageData(cols, rows) : null; return true; } function draw(t: number): void { const context = ctx; const data = imageData; if (!context || !data) { host.dataset.picaReady = "true"; return; } if (props.seed !== cachedSeed) { cachedSeed = props.seed; seedState = deriveSeed(cachedSeed); } const buf = data.data; const contrast = props.contrast; const timeS = t * 0.001 * props.speed; const norm = Math.max(cols, rows); // Writes one pixel: below the Bayer threshold is fully transparent, at or above it is solid ink. function put(o: number, v: number, bayer: number): void { const on = clamp01((v - 0.5) * contrast + 0.5) >= bayer; buf[o] = on ? inkR : 0; buf[o + 1] = on ? inkG : 0; buf[o + 2] = on ? inkB : 0; buf[o + 3] = on ? inkA : 0; } if (props.shape === "linear") { // A single sweep across the whole box, its angle turning slowly. `maxR` is the box's support // distance along that angle, so the sweep always spans edge to edge with no repeats. const angle = seedState.angle0 + timeS * LINEAR_RATE; const dirX = Math.cos(angle); const dirY = Math.sin(angle); const halfW = cols / norm / 2; const halfH = rows / norm / 2; const maxR = halfW * Math.abs(dirX) + halfH * Math.abs(dirY); let i = 0; for (let y = 0; y < rows; y++) { const ny = (y + 0.5) / norm - halfH; for (let x = 0; x < cols; x++) { const nx = (x + 0.5) / norm - halfW; const v = (nx * dirX + ny * dirY) / (2 * maxR) + 0.5; put(i * 4, v, bayerAt(8, x, y)); i++; } } } else if (props.shape === "radial") { const boxW = cols / norm; const boxH = rows / norm; const driftR = RADIAL_DRIFT * Math.min(boxW, boxH); const cx = boxW / 2 + driftR * Math.sin(timeS * RADIAL_RATE_X + seedState.phaseX); const cy = boxH / 2 + driftR * Math.cos(timeS * RADIAL_RATE_Y + seedState.phaseY); const maxDist = Math.max( Math.hypot(cx, cy), Math.hypot(boxW - cx, cy), Math.hypot(cx, boxH - cy), Math.hypot(boxW - cx, boxH - cy), ); let i = 0; for (let y = 0; y < rows; y++) { const ny = (y + 0.5) / norm; for (let x = 0; x < cols; x++) { const nx = (x + 0.5) / norm; const v = Math.hypot(nx - cx, ny - cy) / maxDist; put(i * 4, v, bayerAt(8, x, y)); i++; } } } else { const freq = NOISE_FEATURES / norm; const nz = timeS * NOISE_RATE; const noise = seedState.noise; let i = 0; for (let y = 0; y < rows; y++) { for (let x = 0; x < cols; x++) { const v = noise.noise3(x * freq, y * freq, nz) * NOISE_GAIN * 0.5 + 0.5; put(i * 4, v, bayerAt(8, x, y)); i++; } } } context.putImageData(data, 0, 0); host.dataset.picaReady = "true"; } labelHost(host, ""); layout(); const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: STILL_TIME, frame: draw }); return { update(next) { props = { ...props, ...next }; palette.refresh(); syncInk(); layout(); loop.update({ paused: props.paused, time: props.time, fps: props.fps }); }, destroy() { loop.destroy(); surface.destroy(); palette.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/dither/dither-gradient/index.tsx export type DitherGradientComponentProps = Partial & WrapperProps; /** A two-tone gradient dithered through a Bayer matrix, its tone carried by dot density alone. */ export function DitherGradient({ className, style, palette, ...props }: DitherGradientComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Dither Gradient · Pica
``` ## Credits - Technique from [Ditherpunk](https://surma.dev/things/ditherpunk/) by Surma (Article). - Technique from [Ordered dithering](https://en.wikipedia.org/wiki/Ordered_dithering) by Wikipedia (Algorithm, no code). --- # Dither Image > An image reduced to two tones by ordered or error diffusion dithering, drawn crisp on a canvas. Category: dither. Tags: image, static, dither, canvas. Static. Size: 3.8 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/dither-image.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `src` | string | `""` | Image URL or data URI. Empty draws a built-in lit sphere, so the component renders with no network. | | `alt` | string | `""` | Text alternative. Empty marks the image decorative and hides it from assistive technology. | | `algorithm` | "bayer2" \| "bayer4" \| "bayer8" \| "floyd-steinberg" \| "atkinson" | `"atkinson"` | How ink is placed: ordered Bayer at three matrix sizes, or error diffusion by Floyd-Steinberg or Atkinson. | | `scale` | number | `3` | CSS pixels per dithered pixel. Higher values give a coarser, more graphic result. | | `contrast` | number | `1.1` | Contrast around mid grey. 1 leaves the image as it is. | | `fit` | "cover" \| "contain" | `"cover"` | "cover" fills the host and crops; "contain" fits the whole image. | | `tone` | "auto" \| "light-on-dark" \| "dark-on-light" | `"auto"` | "auto" reads the host's colors. "light-on-dark" inks the bright pixels; "dark-on-light" inks the dark ones. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Dither Image · dither-image // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/canvas.ts /** A canvas that covers the host, marked as the core's own and hidden from assistive technology. By default * its backing store follows the host's size in device pixels. Used by canvas components and lib/gl.ts. */ interface CanvasOptions { /** Device pixel ratio ceiling. */ maxDpr: number; /** Backing-store pixel ceiling, so a very large host cannot allocate a very large canvas. */ maxPixels: number; /** Size the backing store to the host in device pixels. Off leaves sizing to the caller, for drawing at a * lower resolution that CSS scales up. */ autoSize: boolean; /** Extra inline CSS for the canvas, such as image-rendering:pixelated. */ css: string; /** Runs when the host's size changes, with its new size in CSS pixels. It is not called at creation, so * draw once yourself after creating the canvas. With autoSize on, the backing store is already resized. */ onResize: (cssWidth: number, cssHeight: number) => void; } interface Surface { readonly canvas: HTMLCanvasElement; /** Backing-store size in device pixels, kept up to date when autoSize is on. */ readonly width: number; readonly height: number; /** Device pixels per CSS pixel, after the ceilings. */ readonly dpr: number; /** The host's size in CSS pixels. */ readonly cssWidth: number; readonly cssHeight: number; /** Stops following the host, removes the canvas, and restores the host's styles. */ destroy(): void; } function createCanvas(host: HTMLElement, options: Partial = {}): Surface { const { maxDpr = 2, maxPixels = Number.POSITIVE_INFINITY, autoSize = true, css = "", onResize } = options; const restore = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const canvas = document.createElement("canvas"); canvas.setAttribute("data-pica", ""); canvas.setAttribute("aria-hidden", "true"); canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;display:block;pointer-events:none;${css}`; host.appendChild(canvas); let cssWidth = -1; let cssHeight = -1; let width = 0; let height = 0; let dpr = 1; /** Reads the host's size. Returns true when it changed. */ function measure(): boolean { const w = host.clientWidth; const h = host.clientHeight; if (w === cssWidth && h === cssHeight) return false; cssWidth = w; cssHeight = h; dpr = Math.min(globalThis.devicePixelRatio || 1, maxDpr, Math.sqrt(maxPixels / (Math.max(1, w) * Math.max(1, h)))); if (autoSize) { width = Math.max(1, Math.round(w * dpr)); height = Math.max(1, Math.round(h * dpr)); canvas.width = width; canvas.height = height; } return true; } measure(); const observer = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (measure()) onResize?.(cssWidth, cssHeight); }) : null; observer?.observe(host); return { canvas, get width() { return width; }, get height() { return height; }, get dpr() { return dpr; }, get cssWidth() { return cssWidth; }, get cssHeight() { return cssHeight; }, destroy() { observer?.disconnect(); canvas.remove(); restore(); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/color.ts /** Reading colors from the page, so components inherit instead of impose. See STYLE.md, principle 4. */ let colorProbe: CanvasRenderingContext2D | null | undefined; /** Any CSS color as [r, g, b, a], each 0 to 255. A color the browser cannot parse reads as transparent. */ function parseColor(color: string): [number, number, number, number] { if (colorProbe === undefined) { const canvas = document.createElement("canvas"); canvas.width = 1; canvas.height = 1; colorProbe = canvas.getContext("2d", { willReadFrequently: true }); } if (!colorProbe) return [0, 0, 0, 0]; colorProbe.clearRect(0, 0, 1, 1); colorProbe.fillStyle = "rgba(0, 0, 0, 0)"; colorProbe.fillStyle = color; colorProbe.fillRect(0, 0, 1, 1); const d = colorProbe.getImageData(0, 0, 1, 1).data; return [d[0] ?? 0, d[1] ?? 0, d[2] ?? 0, d[3] ?? 0]; } /** WCAG relative luminance of a CSS color: 0 for black, 1 for white. */ function relativeLuminance(color: string): number { const [r, g, b] = parseColor(color); const linear = (v: number): number => { const c = v / 255; return c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4; }; return 0.2126 * linear(r) + 0.7152 * linear(g) + 0.0722 * linear(b); } /** The color glyphs are drawn in: --pica-fg when set, otherwise the host's inherited color. It reads once; * a core that needs the color every frame keeps a watchPalette handle from lib/palette.ts instead. */ function inkColor(host: HTMLElement): string { return readPalette(host).fg; } /** Whether the host shows light glyphs on a dark ground or the reverse, read from computed colors. */ function hostTone(host: HTMLElement): "light-on-dark" | "dark-on-light" { const fg = relativeLuminance(inkColor(host)); let bg = 1; // A page with no background set anywhere renders white. for (let el: HTMLElement | null = host; el; el = el.parentElement) { const background = getComputedStyle(el).backgroundColor; if (parseColor(background)[3] > 0) { bg = relativeLuminance(background); break; } } return fg > bg ? "light-on-dark" : "dark-on-light"; } // lib/dither.ts /** Reducing tone to ink or no ink. Thresholds and kernels follow Surma's "Ditherpunk". */ /** Ordered-dither thresholds for a size by size Bayer matrix, row-major, each in (0, 1). */ function bayerMatrix(size: 2 | 4 | 8): Float32Array { // Built by doubling: each step places 4M, 4M + 2, 4M + 3, and 4M + 1 in the four quadrants. let m = [0]; let n = 1; while (n < size) { const next = new Array(4 * n * n).fill(0); for (let y = 0; y < n; y++) { for (let x = 0; x < n; x++) { const v = 4 * (m[y * n + x] ?? 0); next[y * 2 * n + x] = v; next[y * 2 * n + x + n] = v + 2; next[(y + n) * 2 * n + x] = v + 3; next[(y + n) * 2 * n + x + n] = v + 1; } } m = next; n *= 2; } const out = new Float32Array(size * size); for (let i = 0; i < out.length; i++) out[i] = ((m[i] ?? 0) + 0.5) / (size * size); return out; } const bayerCache = new Map(); /** The ordered-dither threshold at pixel (x, y) of a tiled Bayer matrix, in (0, 1). Each size is built once. */ function bayerAt(size: 2 | 4 | 8, x: number, y: number): number { let m = bayerCache.get(size); if (!m) { m = bayerMatrix(size); bayerCache.set(size, m); } const mx = ((x % size) + size) % size; const my = ((y % size) + size) % size; return m[my * size + mx] ?? 0.5; } /** Ink or no ink for each value in 0..1, row-major. `bayer` 0 cuts flat at `level`; 2, 4, or 8 dithers * around `level` with that Bayer matrix. Ink goes where a value reaches its threshold. Returns 1 where * ink goes. */ function threshold(values: ArrayLike, width: number, height: number, level = 0.5, bayer: 0 | 2 | 4 | 8 = 0): Uint8Array { const out = new Uint8Array(width * height); for (let y = 0; y < height; y++) { for (let x = 0; x < width; x++) { const i = y * width + x; const cut = bayer === 0 ? level : level + bayerAt(bayer, x, y) - 0.5; out[i] = (values[i] ?? 0) >= cut ? 1 : 0; } } return out; } type Diffusion = "floyd-steinberg" | "atkinson"; const KERNELS: Record = { "floyd-steinberg": [[1, 0, 7 / 16], [-1, 1, 3 / 16], [0, 1, 5 / 16], [1, 1, 1 / 16]], // Atkinson spreads three quarters of the error, which keeps highlights and shadows cleaner. atkinson: [[1, 0, 1 / 8], [2, 0, 1 / 8], [-1, 1, 1 / 8], [0, 1, 1 / 8], [1, 1, 1 / 8], [0, 2, 1 / 8]], }; /** Error diffusion over ink values in 0..1, row-major. Returns 1 where ink goes. The input is not changed. */ function diffuse(values: ArrayLike, width: number, height: number, kernel: Diffusion): Uint8Array { const v = Float32Array.from(values); const out = new Uint8Array(width * height); const taps = KERNELS[kernel]; for (let y = 0; y < height; y++) { for (let x = 0; x < width; x++) { const i = y * width + x; const old = v[i] ?? 0; const bit = old >= 0.5 ? 1 : 0; out[i] = bit; const error = old - bit; for (const [dx, dy, weight] of taps) { const nx = x + dx; const ny = y + dy; if (nx >= 0 && nx < width && ny < height) { const j = ny * width + nx; v[j] = (v[j] ?? 0) + error * weight; } } } } return out; } // lib/sample.ts /** Turns any drawable (image, video frame, canvas) into ink values for a glyph grid. */ interface SampleOptions { cols: number; rows: number; /** Cell width over cell height, from the grid. */ aspect: number; /** Samples per cell side: 1 for ramp picking, 3 for shape matching. */ n: number; /** Samples per cell vertically, when it differs from `n`: braille cells are 2 wide by 4 tall. */ ny?: number; fit: "cover" | "contain"; tone: "auto" | "light-on-dark" | "dark-on-light"; /** Contrast around mid grey. 1 leaves the source as it is. */ contrast: number; /** Mirror horizontally, as a webcam preview expects. */ mirror: boolean; /** Where a fitted source sits across the grid: 0 at the left, 0.5 centered, 1 at the right. */ alignX?: number; /** Where a fitted source sits down the grid: 0 at the top, 0.5 centered, 1 at the bottom. */ alignY?: number; } interface Sampler { /** Ink wanted at each sample, 0 to 1, row-major, (cols * n) wide by (rows * (ny ?? n)) tall. * THE BUFFER IS REUSED: the next call overwrites it. Copy it with .slice() before sampling again if you * need both results, as a morph between two sources does. */ sample(source: CanvasImageSource, sourceW: number, sourceH: number, host: HTMLElement, options: SampleOptions): Float32Array; } /** Where a source lands when fitted into a box: "cover" fills the box and crops, "contain" shows all of it. * `alignX` and `alignY` place it: 0 at the left or top, 0.5 centered, 1 at the right or bottom. */ function fitRect( sourceW: number, sourceH: number, boxW: number, boxH: number, fit: "cover" | "contain", alignX = 0.5, alignY = 0.5, ): { x: number; y: number; w: number; h: number } { const scale = fit === "cover" ? Math.max(boxW / sourceW, boxH / sourceH) : Math.min(boxW / sourceW, boxH / sourceH); const w = sourceW * scale; const h = sourceH * scale; return { x: (boxW - w) * alignX, y: (boxH - h) * alignY, w, h }; } function createSampler(): Sampler { const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); let ink = new Float32Array(0); return { sample(source, sourceW, sourceH, host, o) { const ny = o.ny ?? o.n; const sw = o.cols * o.n; const sh = o.rows * ny; if (ink.length !== sw * sh) ink = new Float32Array(sw * sh); if (!ctx || sourceW <= 0 || sourceH <= 0) return ink.fill(0); if (canvas.width !== sw) canvas.width = sw; if (canvas.height !== sh) canvas.height = sh; ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, sw, sh); if (o.mirror) ctx.setTransform(-1, 0, 0, 1, sw, 0); // Work in cell units, where a cell is `aspect` wide and 1 tall, then convert to sample pixels. const box = fitRect(sourceW, sourceH, o.cols * o.aspect, o.rows, o.fit, o.alignX, o.alignY); const toX = o.n / o.aspect; ctx.drawImage(source, box.x * toX, box.y * ny, box.w * toX, box.h * ny); const data = ctx.getImageData(0, 0, sw, sh).data; const lightOnDark = (o.tone === "auto" ? hostTone(host) : o.tone) === "light-on-dark"; for (let p = 0; p < sw * sh; p++) { const i = p * 4; const alpha = (data[i + 3] ?? 0) / 255; const luma = (0.2126 * (data[i] ?? 0) + 0.7152 * (data[i + 1] ?? 0) + 0.0722 * (data[i + 2] ?? 0)) / 255; // Contrast acts on perceived brightness; the result goes to linear light, because glyph coverage // mixes with the ground linearly. const linear = Math.min(1, Math.max(0, (luma - 0.5) * o.contrast + 0.5)) ** 2.2; ink[p] = alpha * (lightOnDark ? linear : 1 - linear); } return ink; }, }; } // lib/subject.ts /** The built-in subject image components draw when given no source: a sphere lit from one side, drawn * locally so nothing is fetched. Animated components move the light by passing its position. */ function litSphere(size = 256, lightX = 0.36, lightY = 0.34): HTMLCanvasElement { const canvas = document.createElement("canvas"); canvas.width = size; canvas.height = size; const ctx = canvas.getContext("2d"); if (ctx) { const light = ctx.createRadialGradient(size * lightX, size * lightY, size * 0.02, size * 0.5, size * 0.5, size * 0.46); light.addColorStop(0, "#ffffff"); light.addColorStop(0.55, "#8a8a8a"); light.addColorStop(1, "#141414"); ctx.fillStyle = light; ctx.beginPath(); ctx.arc(size / 2, size / 2, size * 0.46, 0, Math.PI * 2); ctx.fill(); } return canvas; } /** Keywords that can come before the size in a CSS font shorthand: style, variant, weight, and stretch. */ const SHORTHAND_KEYWORDS = new Set([ "normal", "italic", "oblique", "small-caps", "bold", "bolder", "lighter", "ultra-condensed", "extra-condensed", "condensed", "semi-condensed", "semi-expanded", "expanded", "extra-expanded", "ultra-expanded", ]); /** A size token, with an optional line height after a slash. */ const SIZE_TOKEN = /^(?:[\d.]+(?:px|pt|pc|em|rem|ex|ch|%|vw|vh|vmin|vmax|cm|mm|in|q)|xx-small|x-small|small|medium|large|x-large|xx-large|xxx-large|smaller|larger)(?:\/\S+)?$/i; /** A CSS font shorthand at `px` pixels. It replaces the size in `font`, or adds one before the family list * when `font` has none, as in '700 "Barlow Condensed", sans-serif'. Keywords match in any case. */ function sizedFont(font: string, px: number): string { const tokens = font.trim().split(/\s+/); const lead: string[] = []; let i = 0; for (; i < tokens.length; i++) { const token = tokens[i] ?? ""; if (SIZE_TOKEN.test(token)) { i++; break; } if (SHORTHAND_KEYWORDS.has(token.toLowerCase()) || /^\d+(?:\.\d+)?$/.test(token)) { lead.push(token); continue; } break; } return [...lead, `${px}px`, tokens.slice(i).join(" ") || "sans-serif"].join(" "); } /** Text drawn into an offscreen canvas for sampling, cropped tight to its ink. lib/sample.ts reads ink from * brightness, so the fill is white when the host shows light glyphs on dark and black otherwise. Pass a * canvas to reuse it. Returns null for empty text. */ function textSubject( text: string, font: string, tone: "light-on-dark" | "dark-on-light", px = 240, canvas: HTMLCanvasElement = document.createElement("canvas"), ): HTMLCanvasElement | null { const ctx = canvas.getContext("2d"); if (!ctx || !text) return null; const spec = sizedFont(font, px); ctx.font = spec; const measured = ctx.measureText(text); // The advance includes side bearings, which are rarely symmetric, so the tight ink box is what makes a // canvas that fits the glyphs exactly. const left = measured.actualBoundingBoxLeft || 0; const right = measured.actualBoundingBoxRight || measured.width; const ascent = measured.actualBoundingBoxAscent || px * 0.75; const descent = measured.actualBoundingBoxDescent || px * 0.25; canvas.width = Math.max(1, Math.ceil(left + right)); canvas.height = Math.max(1, Math.ceil(ascent + descent)); // Resizing a canvas resets its context, so the font is set again. ctx.font = spec; ctx.fillStyle = tone === "light-on-dark" ? "#fff" : "#000"; ctx.textBaseline = "alphabetic"; ctx.fillText(text, left, ascent); return canvas; } // lib/source.ts /** The image a component draws: a URL or data URI, or the built-in sphere when there is none, so every image * component renders with no network. Also the host's proportions, and the one failure note every image * component shows. */ interface Source { readonly image: CanvasImageSource; readonly width: number; readonly height: number; /** True for the built-in sphere, which is always fitted whole, never cropped. */ readonly builtIn: boolean; } /** Loads `src` and calls `ready` with it, or `fail` when it cannot load. An empty `src` calls `ready` at once * with the built-in sphere. Returns a function that cancels: after it, neither is called. */ function loadSource(src: string, ready: (source: Source) => void, fail: () => void): () => void { if (!src) { const sphere = litSphere(); ready({ image: sphere, width: sphere.width, height: sphere.height, builtIn: true }); return () => undefined; } let live = true; const img = new Image(); img.crossOrigin = "anonymous"; img.decoding = "async"; img.onload = () => { if (live) ready({ image: img, width: img.naturalWidth, height: img.naturalHeight, builtIn: false }); }; img.onerror = () => { if (live) fail(); }; img.src = src; return () => { live = false; }; } /** The fit to draw a source with. The built-in sphere is always fitted whole; an image follows the prop. */ function fitFor(source: Source, fit: "cover" | "contain"): "cover" | "contain" { return source.builtIn ? "contain" : fit; } /** Gives a host that has no height of its own the source's proportions. Returns a function that undoes it. */ function fitHostAspect(host: HTMLElement, width: number, height: number): () => void { if (host.clientHeight >= 2 || width <= 0 || height <= 0) return () => undefined; return styleHost(host, { "aspect-ratio": `${width} / ${height}` }); } /** A short note centered in the host, in the host's own font and the muted color, such as "image * unavailable". It is hidden from assistive technology, because the host's label already names the image. * Returns a function that removes it. */ function showNote(host: HTMLElement, text: string): () => void { const note = document.createElement("span"); note.setAttribute("data-pica", ""); note.setAttribute("aria-hidden", "true"); note.textContent = text; note.style.cssText = [ "position:absolute", "inset:0", "display:flex", "align-items:center", "justify-content:center", "pointer-events:none", `color:${cssVar("muted")}`, ].join(";"); const restore = styleHost(host, getComputedStyle(host).position === "static" ? { position: "relative" } : {}); host.appendChild(note); return () => { note.remove(); restore(); }; } // registry/dither/dither-image/core.ts export interface DitherImageProps { /** Image URL or data URI. Empty draws a built-in lit sphere, so the component renders with no network. */ src: string; /** Text alternative. Empty marks the image decorative and hides it from assistive technology. */ alt: string; /** How ink is placed: ordered Bayer at three matrix sizes, or error diffusion by Floyd-Steinberg or Atkinson. */ algorithm: "bayer2" | "bayer4" | "bayer8" | "floyd-steinberg" | "atkinson"; /** CSS pixels per dithered pixel. Higher values give a coarser, more graphic result. */ scale: number; /** Contrast around mid grey. 1 leaves the image as it is. */ contrast: number; /** "cover" fills the host and crops; "contain" fits the whole image. */ fit: "cover" | "contain"; /** "auto" reads the host's colors. "light-on-dark" inks the bright pixels; "dark-on-light" inks the dark ones. */ tone: "auto" | "light-on-dark" | "dark-on-light"; } export const defaults: DitherImageProps = { src: "", alt: "", algorithm: "atkinson", scale: 3, contrast: 1.1, fit: "cover", tone: "auto", }; /** Which pixels get ink, from ink values already in linear light. Returns 1 where ink goes. */ function toBits(ink: Float32Array, cols: number, rows: number, algorithm: DitherImageProps["algorithm"]): Uint8Array { if (algorithm === "floyd-steinberg" || algorithm === "atkinson") return diffuse(ink, cols, rows, algorithm); const size = algorithm === "bayer2" ? 2 : algorithm === "bayer4" ? 4 : 8; return threshold(ink, cols, rows, 0.5, size); } export const mount: Mount = (host, initial = {}) => { let props: DitherImageProps = { ...defaults, ...initial }; let source: Source | null = null; let failed = false; let cancel = (): void => undefined; let undoAspect = (): void => undefined; let removeNote: (() => void) | null = null; const sampler = createSampler(); const surface = createCanvas(host, { autoSize: false, css: "image-rendering:pixelated", onResize: () => draw() }); const canvas = surface.canvas; const ctx = canvas.getContext("2d"); const palette = watchPalette(host, () => draw()); function load(): void { cancel(); failed = false; cancel = loadSource(props.src, use, () => { source = null; failed = true; draw(); }); } function use(next: Source): void { source = next; // A host with no height of its own takes the image's proportions. undoAspect(); undoAspect = fitHostAspect(host, next.width, next.height); draw(); } function setNote(on: boolean): void { if (on && !removeNote) removeNote = showNote(host, "image unavailable"); if (!on && removeNote) { removeNote(); removeNote = null; } } function draw(): void { const cols = Math.max(1, Math.round(host.clientWidth / props.scale)); const rows = Math.max(1, Math.round(host.clientHeight / props.scale)); canvas.width = cols; canvas.height = rows; setNote(failed); if (ctx && source && !failed) { const ink = sampler.sample(source.image, source.width, source.height, host, { cols, rows, aspect: 1, n: 1, fit: fitFor(source, props.fit), tone: props.tone, contrast: props.contrast, mirror: false, }); const bits = toBits(ink, cols, rows, props.algorithm); const [r, g, b, a] = parseColor(palette.colors.fg); const image = ctx.createImageData(cols, rows); for (let i = 0; i < bits.length; i++) { const j = i * 4; const on = bits[i] === 1; image.data[j] = r; image.data[j + 1] = g; image.data[j + 2] = b; image.data[j + 3] = on ? a : 0; } ctx.putImageData(image, 0, 0); } else if (ctx) { ctx.clearRect(0, 0, cols, rows); } if (source || failed) host.dataset.picaReady = "true"; } labelHost(host, props.alt); load(); return { update(next) { const before = props; props = { ...props, ...next }; palette.refresh(); labelHost(host, props.alt); if (props.src !== before.src) load(); else draw(); }, destroy() { cancel(); setNote(false); surface.destroy(); undoAspect(); palette.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/dither/dither-image/index.tsx export type DitherImageComponentProps = Partial & WrapperProps; /** An image reduced to two tones by dithering, drawn crisp on a canvas at a chosen pixel scale. */ export function DitherImage({ className, style, palette, ...props }: DitherImageComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Dither Image · Pica
``` ## Credits - Technique from [Ditherpunk](https://surma.dev/things/ditherpunk/) by Surma (Article). - Technique from [Atkinson dithering](https://en.wikipedia.org/wiki/Atkinson_dithering) by Wikipedia (Algorithm, no code). --- # Halftone Image > An image screened into halftone dots, squares, or lines, their area set by darkness like a page of newsprint. Category: dither. Tags: image, static, halftone, canvas. Static. Size: 3.8 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/halftone-image.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `src` | string | `""` | Image URL or data URI. Empty draws a built-in lit sphere, so the component renders with no network. | | `alt` | string | `""` | Text alternative. Empty marks the image decorative and hides it from assistive technology. | | `cell` | number | `10` | Grid spacing in CSS pixels: the distance between dot centers. | | `angle` | number | `45` | Rotation of the dot grid, in degrees. 45 gives the classic printing screen angle. | | `shape` | "circle" \| "square" \| "line" | `"circle"` | Dot shape. "circle" and "square" sit on the grid; "line" draws a rotated line screen for an engraving look. | | `contrast` | number | `1.1` | Contrast around mid grey. 1 leaves the image as it is. | | `fit` | "cover" \| "contain" | `"cover"` | "cover" fills the host and crops; "contain" fits the whole image. | | `tone` | "auto" \| "light-on-dark" \| "dark-on-light" | `"auto"` | "auto" reads the host's colors. "light-on-dark" screens the bright pixels; "dark-on-light" screens the dark ones. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Halftone Image · halftone-image // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/canvas.ts /** A canvas that covers the host, marked as the core's own and hidden from assistive technology. By default * its backing store follows the host's size in device pixels. Used by canvas components and lib/gl.ts. */ interface CanvasOptions { /** Device pixel ratio ceiling. */ maxDpr: number; /** Backing-store pixel ceiling, so a very large host cannot allocate a very large canvas. */ maxPixels: number; /** Size the backing store to the host in device pixels. Off leaves sizing to the caller, for drawing at a * lower resolution that CSS scales up. */ autoSize: boolean; /** Extra inline CSS for the canvas, such as image-rendering:pixelated. */ css: string; /** Runs when the host's size changes, with its new size in CSS pixels. It is not called at creation, so * draw once yourself after creating the canvas. With autoSize on, the backing store is already resized. */ onResize: (cssWidth: number, cssHeight: number) => void; } interface Surface { readonly canvas: HTMLCanvasElement; /** Backing-store size in device pixels, kept up to date when autoSize is on. */ readonly width: number; readonly height: number; /** Device pixels per CSS pixel, after the ceilings. */ readonly dpr: number; /** The host's size in CSS pixels. */ readonly cssWidth: number; readonly cssHeight: number; /** Stops following the host, removes the canvas, and restores the host's styles. */ destroy(): void; } function createCanvas(host: HTMLElement, options: Partial = {}): Surface { const { maxDpr = 2, maxPixels = Number.POSITIVE_INFINITY, autoSize = true, css = "", onResize } = options; const restore = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const canvas = document.createElement("canvas"); canvas.setAttribute("data-pica", ""); canvas.setAttribute("aria-hidden", "true"); canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;display:block;pointer-events:none;${css}`; host.appendChild(canvas); let cssWidth = -1; let cssHeight = -1; let width = 0; let height = 0; let dpr = 1; /** Reads the host's size. Returns true when it changed. */ function measure(): boolean { const w = host.clientWidth; const h = host.clientHeight; if (w === cssWidth && h === cssHeight) return false; cssWidth = w; cssHeight = h; dpr = Math.min(globalThis.devicePixelRatio || 1, maxDpr, Math.sqrt(maxPixels / (Math.max(1, w) * Math.max(1, h)))); if (autoSize) { width = Math.max(1, Math.round(w * dpr)); height = Math.max(1, Math.round(h * dpr)); canvas.width = width; canvas.height = height; } return true; } measure(); const observer = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (measure()) onResize?.(cssWidth, cssHeight); }) : null; observer?.observe(host); return { canvas, get width() { return width; }, get height() { return height; }, get dpr() { return dpr; }, get cssWidth() { return cssWidth; }, get cssHeight() { return cssHeight; }, destroy() { observer?.disconnect(); canvas.remove(); restore(); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/color.ts /** Reading colors from the page, so components inherit instead of impose. See STYLE.md, principle 4. */ let colorProbe: CanvasRenderingContext2D | null | undefined; /** Any CSS color as [r, g, b, a], each 0 to 255. A color the browser cannot parse reads as transparent. */ function parseColor(color: string): [number, number, number, number] { if (colorProbe === undefined) { const canvas = document.createElement("canvas"); canvas.width = 1; canvas.height = 1; colorProbe = canvas.getContext("2d", { willReadFrequently: true }); } if (!colorProbe) return [0, 0, 0, 0]; colorProbe.clearRect(0, 0, 1, 1); colorProbe.fillStyle = "rgba(0, 0, 0, 0)"; colorProbe.fillStyle = color; colorProbe.fillRect(0, 0, 1, 1); const d = colorProbe.getImageData(0, 0, 1, 1).data; return [d[0] ?? 0, d[1] ?? 0, d[2] ?? 0, d[3] ?? 0]; } /** WCAG relative luminance of a CSS color: 0 for black, 1 for white. */ function relativeLuminance(color: string): number { const [r, g, b] = parseColor(color); const linear = (v: number): number => { const c = v / 255; return c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4; }; return 0.2126 * linear(r) + 0.7152 * linear(g) + 0.0722 * linear(b); } /** The color glyphs are drawn in: --pica-fg when set, otherwise the host's inherited color. It reads once; * a core that needs the color every frame keeps a watchPalette handle from lib/palette.ts instead. */ function inkColor(host: HTMLElement): string { return readPalette(host).fg; } /** Whether the host shows light glyphs on a dark ground or the reverse, read from computed colors. */ function hostTone(host: HTMLElement): "light-on-dark" | "dark-on-light" { const fg = relativeLuminance(inkColor(host)); let bg = 1; // A page with no background set anywhere renders white. for (let el: HTMLElement | null = host; el; el = el.parentElement) { const background = getComputedStyle(el).backgroundColor; if (parseColor(background)[3] > 0) { bg = relativeLuminance(background); break; } } return fg > bg ? "light-on-dark" : "dark-on-light"; } // lib/sample.ts /** Turns any drawable (image, video frame, canvas) into ink values for a glyph grid. */ interface SampleOptions { cols: number; rows: number; /** Cell width over cell height, from the grid. */ aspect: number; /** Samples per cell side: 1 for ramp picking, 3 for shape matching. */ n: number; /** Samples per cell vertically, when it differs from `n`: braille cells are 2 wide by 4 tall. */ ny?: number; fit: "cover" | "contain"; tone: "auto" | "light-on-dark" | "dark-on-light"; /** Contrast around mid grey. 1 leaves the source as it is. */ contrast: number; /** Mirror horizontally, as a webcam preview expects. */ mirror: boolean; /** Where a fitted source sits across the grid: 0 at the left, 0.5 centered, 1 at the right. */ alignX?: number; /** Where a fitted source sits down the grid: 0 at the top, 0.5 centered, 1 at the bottom. */ alignY?: number; } interface Sampler { /** Ink wanted at each sample, 0 to 1, row-major, (cols * n) wide by (rows * (ny ?? n)) tall. * THE BUFFER IS REUSED: the next call overwrites it. Copy it with .slice() before sampling again if you * need both results, as a morph between two sources does. */ sample(source: CanvasImageSource, sourceW: number, sourceH: number, host: HTMLElement, options: SampleOptions): Float32Array; } /** Where a source lands when fitted into a box: "cover" fills the box and crops, "contain" shows all of it. * `alignX` and `alignY` place it: 0 at the left or top, 0.5 centered, 1 at the right or bottom. */ function fitRect( sourceW: number, sourceH: number, boxW: number, boxH: number, fit: "cover" | "contain", alignX = 0.5, alignY = 0.5, ): { x: number; y: number; w: number; h: number } { const scale = fit === "cover" ? Math.max(boxW / sourceW, boxH / sourceH) : Math.min(boxW / sourceW, boxH / sourceH); const w = sourceW * scale; const h = sourceH * scale; return { x: (boxW - w) * alignX, y: (boxH - h) * alignY, w, h }; } function createSampler(): Sampler { const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); let ink = new Float32Array(0); return { sample(source, sourceW, sourceH, host, o) { const ny = o.ny ?? o.n; const sw = o.cols * o.n; const sh = o.rows * ny; if (ink.length !== sw * sh) ink = new Float32Array(sw * sh); if (!ctx || sourceW <= 0 || sourceH <= 0) return ink.fill(0); if (canvas.width !== sw) canvas.width = sw; if (canvas.height !== sh) canvas.height = sh; ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, sw, sh); if (o.mirror) ctx.setTransform(-1, 0, 0, 1, sw, 0); // Work in cell units, where a cell is `aspect` wide and 1 tall, then convert to sample pixels. const box = fitRect(sourceW, sourceH, o.cols * o.aspect, o.rows, o.fit, o.alignX, o.alignY); const toX = o.n / o.aspect; ctx.drawImage(source, box.x * toX, box.y * ny, box.w * toX, box.h * ny); const data = ctx.getImageData(0, 0, sw, sh).data; const lightOnDark = (o.tone === "auto" ? hostTone(host) : o.tone) === "light-on-dark"; for (let p = 0; p < sw * sh; p++) { const i = p * 4; const alpha = (data[i + 3] ?? 0) / 255; const luma = (0.2126 * (data[i] ?? 0) + 0.7152 * (data[i + 1] ?? 0) + 0.0722 * (data[i + 2] ?? 0)) / 255; // Contrast acts on perceived brightness; the result goes to linear light, because glyph coverage // mixes with the ground linearly. const linear = Math.min(1, Math.max(0, (luma - 0.5) * o.contrast + 0.5)) ** 2.2; ink[p] = alpha * (lightOnDark ? linear : 1 - linear); } return ink; }, }; } // lib/subject.ts /** The built-in subject image components draw when given no source: a sphere lit from one side, drawn * locally so nothing is fetched. Animated components move the light by passing its position. */ function litSphere(size = 256, lightX = 0.36, lightY = 0.34): HTMLCanvasElement { const canvas = document.createElement("canvas"); canvas.width = size; canvas.height = size; const ctx = canvas.getContext("2d"); if (ctx) { const light = ctx.createRadialGradient(size * lightX, size * lightY, size * 0.02, size * 0.5, size * 0.5, size * 0.46); light.addColorStop(0, "#ffffff"); light.addColorStop(0.55, "#8a8a8a"); light.addColorStop(1, "#141414"); ctx.fillStyle = light; ctx.beginPath(); ctx.arc(size / 2, size / 2, size * 0.46, 0, Math.PI * 2); ctx.fill(); } return canvas; } /** Keywords that can come before the size in a CSS font shorthand: style, variant, weight, and stretch. */ const SHORTHAND_KEYWORDS = new Set([ "normal", "italic", "oblique", "small-caps", "bold", "bolder", "lighter", "ultra-condensed", "extra-condensed", "condensed", "semi-condensed", "semi-expanded", "expanded", "extra-expanded", "ultra-expanded", ]); /** A size token, with an optional line height after a slash. */ const SIZE_TOKEN = /^(?:[\d.]+(?:px|pt|pc|em|rem|ex|ch|%|vw|vh|vmin|vmax|cm|mm|in|q)|xx-small|x-small|small|medium|large|x-large|xx-large|xxx-large|smaller|larger)(?:\/\S+)?$/i; /** A CSS font shorthand at `px` pixels. It replaces the size in `font`, or adds one before the family list * when `font` has none, as in '700 "Barlow Condensed", sans-serif'. Keywords match in any case. */ function sizedFont(font: string, px: number): string { const tokens = font.trim().split(/\s+/); const lead: string[] = []; let i = 0; for (; i < tokens.length; i++) { const token = tokens[i] ?? ""; if (SIZE_TOKEN.test(token)) { i++; break; } if (SHORTHAND_KEYWORDS.has(token.toLowerCase()) || /^\d+(?:\.\d+)?$/.test(token)) { lead.push(token); continue; } break; } return [...lead, `${px}px`, tokens.slice(i).join(" ") || "sans-serif"].join(" "); } /** Text drawn into an offscreen canvas for sampling, cropped tight to its ink. lib/sample.ts reads ink from * brightness, so the fill is white when the host shows light glyphs on dark and black otherwise. Pass a * canvas to reuse it. Returns null for empty text. */ function textSubject( text: string, font: string, tone: "light-on-dark" | "dark-on-light", px = 240, canvas: HTMLCanvasElement = document.createElement("canvas"), ): HTMLCanvasElement | null { const ctx = canvas.getContext("2d"); if (!ctx || !text) return null; const spec = sizedFont(font, px); ctx.font = spec; const measured = ctx.measureText(text); // The advance includes side bearings, which are rarely symmetric, so the tight ink box is what makes a // canvas that fits the glyphs exactly. const left = measured.actualBoundingBoxLeft || 0; const right = measured.actualBoundingBoxRight || measured.width; const ascent = measured.actualBoundingBoxAscent || px * 0.75; const descent = measured.actualBoundingBoxDescent || px * 0.25; canvas.width = Math.max(1, Math.ceil(left + right)); canvas.height = Math.max(1, Math.ceil(ascent + descent)); // Resizing a canvas resets its context, so the font is set again. ctx.font = spec; ctx.fillStyle = tone === "light-on-dark" ? "#fff" : "#000"; ctx.textBaseline = "alphabetic"; ctx.fillText(text, left, ascent); return canvas; } // lib/source.ts /** The image a component draws: a URL or data URI, or the built-in sphere when there is none, so every image * component renders with no network. Also the host's proportions, and the one failure note every image * component shows. */ interface Source { readonly image: CanvasImageSource; readonly width: number; readonly height: number; /** True for the built-in sphere, which is always fitted whole, never cropped. */ readonly builtIn: boolean; } /** Loads `src` and calls `ready` with it, or `fail` when it cannot load. An empty `src` calls `ready` at once * with the built-in sphere. Returns a function that cancels: after it, neither is called. */ function loadSource(src: string, ready: (source: Source) => void, fail: () => void): () => void { if (!src) { const sphere = litSphere(); ready({ image: sphere, width: sphere.width, height: sphere.height, builtIn: true }); return () => undefined; } let live = true; const img = new Image(); img.crossOrigin = "anonymous"; img.decoding = "async"; img.onload = () => { if (live) ready({ image: img, width: img.naturalWidth, height: img.naturalHeight, builtIn: false }); }; img.onerror = () => { if (live) fail(); }; img.src = src; return () => { live = false; }; } /** The fit to draw a source with. The built-in sphere is always fitted whole; an image follows the prop. */ function fitFor(source: Source, fit: "cover" | "contain"): "cover" | "contain" { return source.builtIn ? "contain" : fit; } /** Gives a host that has no height of its own the source's proportions. Returns a function that undoes it. */ function fitHostAspect(host: HTMLElement, width: number, height: number): () => void { if (host.clientHeight >= 2 || width <= 0 || height <= 0) return () => undefined; return styleHost(host, { "aspect-ratio": `${width} / ${height}` }); } /** A short note centered in the host, in the host's own font and the muted color, such as "image * unavailable". It is hidden from assistive technology, because the host's label already names the image. * Returns a function that removes it. */ function showNote(host: HTMLElement, text: string): () => void { const note = document.createElement("span"); note.setAttribute("data-pica", ""); note.setAttribute("aria-hidden", "true"); note.textContent = text; note.style.cssText = [ "position:absolute", "inset:0", "display:flex", "align-items:center", "justify-content:center", "pointer-events:none", `color:${cssVar("muted")}`, ].join(";"); const restore = styleHost(host, getComputedStyle(host).position === "static" ? { position: "relative" } : {}); host.appendChild(note); return () => { note.remove(); restore(); }; } // registry/dither/halftone-image/core.ts export interface HalftoneImageProps { /** Image URL or data URI. Empty draws a built-in lit sphere, so the component renders with no network. */ src: string; /** Text alternative. Empty marks the image decorative and hides it from assistive technology. */ alt: string; /** Grid spacing in CSS pixels: the distance between dot centers. */ cell: number; /** Rotation of the dot grid, in degrees. 45 gives the classic printing screen angle. */ angle: number; /** Dot shape. "circle" and "square" sit on the grid; "line" draws a rotated line screen for an engraving look. */ shape: "circle" | "square" | "line"; /** Contrast around mid grey. 1 leaves the image as it is. */ contrast: number; /** "cover" fills the host and crops; "contain" fits the whole image. */ fit: "cover" | "contain"; /** "auto" reads the host's colors. "light-on-dark" screens the bright pixels; "dark-on-light" screens the dark ones. */ tone: "auto" | "light-on-dark" | "dark-on-light"; } export const defaults: HalftoneImageProps = { src: "", alt: "", cell: 10, angle: 45, shape: "circle", contrast: 1.1, fit: "cover", tone: "auto", }; /** Circle radius at full ink, as a share of `cell`. High enough that neighboring dots overlap and * shadows read as nearly solid, without needing a second pass to merge them. */ const MAX_CIRCLE = 0.56; export const mount: Mount = (host, initial = {}) => { let props: HalftoneImageProps = { ...defaults, ...initial }; let source: Source | null = null; let failed = false; let cancel = (): void => undefined; let undoAspect = (): void => undefined; let removeNote: (() => void) | null = null; const sampler = createSampler(); const surface = createCanvas(host, { onResize: () => draw() }); const canvas = surface.canvas; const ctx = canvas.getContext("2d"); const palette = watchPalette(host, () => draw()); function load(): void { cancel(); failed = false; cancel = loadSource(props.src, use, () => { source = null; failed = true; draw(); }); } function use(next: Source): void { source = next; // A host with no height of its own takes the image's proportions. undoAspect(); undoAspect = fitHostAspect(host, next.width, next.height); draw(); } function setNote(on: boolean): void { if (on && !removeNote) removeNote = showNote(host, "image unavailable"); if (!on && removeNote) { removeNote(); removeNote = null; } } /** Adds a rectangle centered at (cx, cy) to the current path, `halfU` and `halfV` out along the * grid's own rotated axes, so squares and lines turn with the screen angle. */ function addQuad(cx: number, cy: number, halfU: number, halfV: number, cosA: number, sinA: number): void { if (!ctx) return; const ux = halfU * cosA; const uy = halfU * sinA; const vx = -halfV * sinA; const vy = halfV * cosA; ctx.moveTo(cx - ux - vx, cy - uy - vy); ctx.lineTo(cx + ux - vx, cy + uy - vy); ctx.lineTo(cx + ux + vx, cy + uy + vy); ctx.lineTo(cx - ux + vx, cy - uy + vy); ctx.closePath(); } function draw(): void { const w = surface.cssWidth; const h = surface.cssHeight; if (ctx) ctx.setTransform(surface.dpr, 0, 0, surface.dpr, 0, 0); setNote(failed); if (ctx && source && !failed) { const cell = props.cell > 0 ? props.cell : 1; const cols = Math.max(1, Math.round(w / cell)); const rows = Math.max(1, Math.round(h / cell)); const ink = sampler.sample(source.image, source.width, source.height, host, { cols, rows, aspect: 1, n: 1, fit: fitFor(source, props.fit), tone: props.tone, contrast: props.contrast, mirror: false, }); // The dot grid is a rotated lattice: u and v are its two axes, each `cell` long. const angleRad = (props.angle * Math.PI) / 180; const cosA = Math.cos(angleRad); const sinA = Math.sin(angleRad); const corners: [number, number][] = [[0, 0], [w, 0], [0, h], [w, h]]; let iMin = Infinity; let iMax = -Infinity; let jMin = Infinity; let jMax = -Infinity; for (const [cx, cy] of corners) { const gi = (cx * cosA + cy * sinA) / cell; const gj = (-cx * sinA + cy * cosA) / cell; if (gi < iMin) iMin = gi; if (gi > iMax) iMax = gi; if (gj < jMin) jMin = gj; if (gj > jMax) jMax = gj; } iMin = Math.floor(iMin) - 1; iMax = Math.ceil(iMax) + 1; jMin = Math.floor(jMin) - 1; jMax = Math.ceil(jMax) + 1; ctx.fillStyle = palette.colors.fg; ctx.beginPath(); for (let i = iMin; i <= iMax; i++) { for (let j = jMin; j <= jMax; j++) { const x = i * cell * cosA - j * cell * sinA; const y = i * cell * sinA + j * cell * cosA; if (x < -cell || x > w + cell || y < -cell || y > h + cell) continue; // Bilinear lookup: the ink buffer has one sample per cell, laid out on the host's own axes. const bx = Math.min(cols - 1, Math.max(0, x / cell)); const by = Math.min(rows - 1, Math.max(0, y / cell)); const x0 = Math.floor(bx); const y0 = Math.floor(by); const x1 = Math.min(cols - 1, x0 + 1); const y1 = Math.min(rows - 1, y0 + 1); const tx = bx - x0; const ty = by - y0; const v00 = ink[y0 * cols + x0] ?? 0; const v10 = ink[y0 * cols + x1] ?? 0; const v01 = ink[y1 * cols + x0] ?? 0; const v11 = ink[y1 * cols + x1] ?? 0; const raw = (v00 * (1 - tx) + v10 * tx) * (1 - ty) + (v01 * (1 - tx) + v11 * tx) * ty; const v = Math.min(1, Math.max(0, raw)); if (v <= 0.004) continue; // Area, not radius, carries the tone: the covered area grows in step with ink, so a mid // grey covers about half of each cell instead of a quarter of it. if (props.shape === "circle") { const r = cell * MAX_CIRCLE * Math.sqrt(v); if (r < 0.15) continue; ctx.moveTo(x + r, y); ctx.arc(x, y, r, 0, Math.PI * 2); } else if (props.shape === "square") { const half = (cell * Math.sqrt(v)) / 2; if (half < 0.1) continue; addQuad(x, y, half, half, cosA, sinA); } else { const halfV = (cell * v) / 2; if (halfV < 0.1) continue; addQuad(x, y, cell / 2, halfV, cosA, sinA); } } } ctx.fill(); } else if (ctx) { ctx.clearRect(0, 0, w, h); } if (source || failed) host.dataset.picaReady = "true"; } labelHost(host, props.alt); load(); return { update(next) { const before = props; props = { ...props, ...next }; palette.refresh(); labelHost(host, props.alt); if (props.src !== before.src) load(); else draw(); }, destroy() { cancel(); setNote(false); surface.destroy(); undoAspect(); palette.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/dither/halftone-image/index.tsx export type HalftoneImageComponentProps = Partial & WrapperProps; /** An image screened into halftone dots, squares, or lines, drawn on a canvas in the host's ink color. */ export function HalftoneImage({ className, style, palette, ...props }: HalftoneImageComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Halftone Image · Pica
``` ## Credits - Technique from [Halftone](https://en.wikipedia.org/wiki/Halftone) by Wikipedia (Reference, no code). --- # Duotone Image > An image posterized into flat tone bands, each drawn at a stepped opacity in the host's ink color. Category: effects. Tags: image, static, duotone, canvas. Static. Size: 3.3 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/duotone-image.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `src` | string | `""` | Image URL or data URI. Empty draws a built-in lit sphere, so the component renders with no network. | | `alt` | string | `""` | Text alternative. Empty marks the image decorative and hides it from assistive technology. | | `levels` | number | `4` | Flat tone bands the image's ink is quantized into. | | `accent` | boolean | `false` | Draws the band with the most ink in --pica-accent instead of the host's ink color. | | `contrast` | number | `1.1` | Contrast around mid grey. 1 leaves the image as it is. | | `fit` | "cover" \| "contain" | `"cover"` | "cover" fills the host and crops; "contain" fits the whole image. | | `tone` | "auto" \| "light-on-dark" \| "dark-on-light" | `"auto"` | "auto" reads the host's colors. "light-on-dark" inks the bright pixels; "dark-on-light" inks the dark ones. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Duotone Image · duotone-image // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/canvas.ts /** A canvas that covers the host, marked as the core's own and hidden from assistive technology. By default * its backing store follows the host's size in device pixels. Used by canvas components and lib/gl.ts. */ interface CanvasOptions { /** Device pixel ratio ceiling. */ maxDpr: number; /** Backing-store pixel ceiling, so a very large host cannot allocate a very large canvas. */ maxPixels: number; /** Size the backing store to the host in device pixels. Off leaves sizing to the caller, for drawing at a * lower resolution that CSS scales up. */ autoSize: boolean; /** Extra inline CSS for the canvas, such as image-rendering:pixelated. */ css: string; /** Runs when the host's size changes, with its new size in CSS pixels. It is not called at creation, so * draw once yourself after creating the canvas. With autoSize on, the backing store is already resized. */ onResize: (cssWidth: number, cssHeight: number) => void; } interface Surface { readonly canvas: HTMLCanvasElement; /** Backing-store size in device pixels, kept up to date when autoSize is on. */ readonly width: number; readonly height: number; /** Device pixels per CSS pixel, after the ceilings. */ readonly dpr: number; /** The host's size in CSS pixels. */ readonly cssWidth: number; readonly cssHeight: number; /** Stops following the host, removes the canvas, and restores the host's styles. */ destroy(): void; } function createCanvas(host: HTMLElement, options: Partial = {}): Surface { const { maxDpr = 2, maxPixels = Number.POSITIVE_INFINITY, autoSize = true, css = "", onResize } = options; const restore = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const canvas = document.createElement("canvas"); canvas.setAttribute("data-pica", ""); canvas.setAttribute("aria-hidden", "true"); canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;display:block;pointer-events:none;${css}`; host.appendChild(canvas); let cssWidth = -1; let cssHeight = -1; let width = 0; let height = 0; let dpr = 1; /** Reads the host's size. Returns true when it changed. */ function measure(): boolean { const w = host.clientWidth; const h = host.clientHeight; if (w === cssWidth && h === cssHeight) return false; cssWidth = w; cssHeight = h; dpr = Math.min(globalThis.devicePixelRatio || 1, maxDpr, Math.sqrt(maxPixels / (Math.max(1, w) * Math.max(1, h)))); if (autoSize) { width = Math.max(1, Math.round(w * dpr)); height = Math.max(1, Math.round(h * dpr)); canvas.width = width; canvas.height = height; } return true; } measure(); const observer = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (measure()) onResize?.(cssWidth, cssHeight); }) : null; observer?.observe(host); return { canvas, get width() { return width; }, get height() { return height; }, get dpr() { return dpr; }, get cssWidth() { return cssWidth; }, get cssHeight() { return cssHeight; }, destroy() { observer?.disconnect(); canvas.remove(); restore(); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/color.ts /** Reading colors from the page, so components inherit instead of impose. See STYLE.md, principle 4. */ let colorProbe: CanvasRenderingContext2D | null | undefined; /** Any CSS color as [r, g, b, a], each 0 to 255. A color the browser cannot parse reads as transparent. */ function parseColor(color: string): [number, number, number, number] { if (colorProbe === undefined) { const canvas = document.createElement("canvas"); canvas.width = 1; canvas.height = 1; colorProbe = canvas.getContext("2d", { willReadFrequently: true }); } if (!colorProbe) return [0, 0, 0, 0]; colorProbe.clearRect(0, 0, 1, 1); colorProbe.fillStyle = "rgba(0, 0, 0, 0)"; colorProbe.fillStyle = color; colorProbe.fillRect(0, 0, 1, 1); const d = colorProbe.getImageData(0, 0, 1, 1).data; return [d[0] ?? 0, d[1] ?? 0, d[2] ?? 0, d[3] ?? 0]; } /** WCAG relative luminance of a CSS color: 0 for black, 1 for white. */ function relativeLuminance(color: string): number { const [r, g, b] = parseColor(color); const linear = (v: number): number => { const c = v / 255; return c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4; }; return 0.2126 * linear(r) + 0.7152 * linear(g) + 0.0722 * linear(b); } /** The color glyphs are drawn in: --pica-fg when set, otherwise the host's inherited color. It reads once; * a core that needs the color every frame keeps a watchPalette handle from lib/palette.ts instead. */ function inkColor(host: HTMLElement): string { return readPalette(host).fg; } /** Whether the host shows light glyphs on a dark ground or the reverse, read from computed colors. */ function hostTone(host: HTMLElement): "light-on-dark" | "dark-on-light" { const fg = relativeLuminance(inkColor(host)); let bg = 1; // A page with no background set anywhere renders white. for (let el: HTMLElement | null = host; el; el = el.parentElement) { const background = getComputedStyle(el).backgroundColor; if (parseColor(background)[3] > 0) { bg = relativeLuminance(background); break; } } return fg > bg ? "light-on-dark" : "dark-on-light"; } // lib/sample.ts /** Turns any drawable (image, video frame, canvas) into ink values for a glyph grid. */ interface SampleOptions { cols: number; rows: number; /** Cell width over cell height, from the grid. */ aspect: number; /** Samples per cell side: 1 for ramp picking, 3 for shape matching. */ n: number; /** Samples per cell vertically, when it differs from `n`: braille cells are 2 wide by 4 tall. */ ny?: number; fit: "cover" | "contain"; tone: "auto" | "light-on-dark" | "dark-on-light"; /** Contrast around mid grey. 1 leaves the source as it is. */ contrast: number; /** Mirror horizontally, as a webcam preview expects. */ mirror: boolean; /** Where a fitted source sits across the grid: 0 at the left, 0.5 centered, 1 at the right. */ alignX?: number; /** Where a fitted source sits down the grid: 0 at the top, 0.5 centered, 1 at the bottom. */ alignY?: number; } interface Sampler { /** Ink wanted at each sample, 0 to 1, row-major, (cols * n) wide by (rows * (ny ?? n)) tall. * THE BUFFER IS REUSED: the next call overwrites it. Copy it with .slice() before sampling again if you * need both results, as a morph between two sources does. */ sample(source: CanvasImageSource, sourceW: number, sourceH: number, host: HTMLElement, options: SampleOptions): Float32Array; } /** Where a source lands when fitted into a box: "cover" fills the box and crops, "contain" shows all of it. * `alignX` and `alignY` place it: 0 at the left or top, 0.5 centered, 1 at the right or bottom. */ function fitRect( sourceW: number, sourceH: number, boxW: number, boxH: number, fit: "cover" | "contain", alignX = 0.5, alignY = 0.5, ): { x: number; y: number; w: number; h: number } { const scale = fit === "cover" ? Math.max(boxW / sourceW, boxH / sourceH) : Math.min(boxW / sourceW, boxH / sourceH); const w = sourceW * scale; const h = sourceH * scale; return { x: (boxW - w) * alignX, y: (boxH - h) * alignY, w, h }; } function createSampler(): Sampler { const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); let ink = new Float32Array(0); return { sample(source, sourceW, sourceH, host, o) { const ny = o.ny ?? o.n; const sw = o.cols * o.n; const sh = o.rows * ny; if (ink.length !== sw * sh) ink = new Float32Array(sw * sh); if (!ctx || sourceW <= 0 || sourceH <= 0) return ink.fill(0); if (canvas.width !== sw) canvas.width = sw; if (canvas.height !== sh) canvas.height = sh; ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, sw, sh); if (o.mirror) ctx.setTransform(-1, 0, 0, 1, sw, 0); // Work in cell units, where a cell is `aspect` wide and 1 tall, then convert to sample pixels. const box = fitRect(sourceW, sourceH, o.cols * o.aspect, o.rows, o.fit, o.alignX, o.alignY); const toX = o.n / o.aspect; ctx.drawImage(source, box.x * toX, box.y * ny, box.w * toX, box.h * ny); const data = ctx.getImageData(0, 0, sw, sh).data; const lightOnDark = (o.tone === "auto" ? hostTone(host) : o.tone) === "light-on-dark"; for (let p = 0; p < sw * sh; p++) { const i = p * 4; const alpha = (data[i + 3] ?? 0) / 255; const luma = (0.2126 * (data[i] ?? 0) + 0.7152 * (data[i + 1] ?? 0) + 0.0722 * (data[i + 2] ?? 0)) / 255; // Contrast acts on perceived brightness; the result goes to linear light, because glyph coverage // mixes with the ground linearly. const linear = Math.min(1, Math.max(0, (luma - 0.5) * o.contrast + 0.5)) ** 2.2; ink[p] = alpha * (lightOnDark ? linear : 1 - linear); } return ink; }, }; } // lib/subject.ts /** The built-in subject image components draw when given no source: a sphere lit from one side, drawn * locally so nothing is fetched. Animated components move the light by passing its position. */ function litSphere(size = 256, lightX = 0.36, lightY = 0.34): HTMLCanvasElement { const canvas = document.createElement("canvas"); canvas.width = size; canvas.height = size; const ctx = canvas.getContext("2d"); if (ctx) { const light = ctx.createRadialGradient(size * lightX, size * lightY, size * 0.02, size * 0.5, size * 0.5, size * 0.46); light.addColorStop(0, "#ffffff"); light.addColorStop(0.55, "#8a8a8a"); light.addColorStop(1, "#141414"); ctx.fillStyle = light; ctx.beginPath(); ctx.arc(size / 2, size / 2, size * 0.46, 0, Math.PI * 2); ctx.fill(); } return canvas; } /** Keywords that can come before the size in a CSS font shorthand: style, variant, weight, and stretch. */ const SHORTHAND_KEYWORDS = new Set([ "normal", "italic", "oblique", "small-caps", "bold", "bolder", "lighter", "ultra-condensed", "extra-condensed", "condensed", "semi-condensed", "semi-expanded", "expanded", "extra-expanded", "ultra-expanded", ]); /** A size token, with an optional line height after a slash. */ const SIZE_TOKEN = /^(?:[\d.]+(?:px|pt|pc|em|rem|ex|ch|%|vw|vh|vmin|vmax|cm|mm|in|q)|xx-small|x-small|small|medium|large|x-large|xx-large|xxx-large|smaller|larger)(?:\/\S+)?$/i; /** A CSS font shorthand at `px` pixels. It replaces the size in `font`, or adds one before the family list * when `font` has none, as in '700 "Barlow Condensed", sans-serif'. Keywords match in any case. */ function sizedFont(font: string, px: number): string { const tokens = font.trim().split(/\s+/); const lead: string[] = []; let i = 0; for (; i < tokens.length; i++) { const token = tokens[i] ?? ""; if (SIZE_TOKEN.test(token)) { i++; break; } if (SHORTHAND_KEYWORDS.has(token.toLowerCase()) || /^\d+(?:\.\d+)?$/.test(token)) { lead.push(token); continue; } break; } return [...lead, `${px}px`, tokens.slice(i).join(" ") || "sans-serif"].join(" "); } /** Text drawn into an offscreen canvas for sampling, cropped tight to its ink. lib/sample.ts reads ink from * brightness, so the fill is white when the host shows light glyphs on dark and black otherwise. Pass a * canvas to reuse it. Returns null for empty text. */ function textSubject( text: string, font: string, tone: "light-on-dark" | "dark-on-light", px = 240, canvas: HTMLCanvasElement = document.createElement("canvas"), ): HTMLCanvasElement | null { const ctx = canvas.getContext("2d"); if (!ctx || !text) return null; const spec = sizedFont(font, px); ctx.font = spec; const measured = ctx.measureText(text); // The advance includes side bearings, which are rarely symmetric, so the tight ink box is what makes a // canvas that fits the glyphs exactly. const left = measured.actualBoundingBoxLeft || 0; const right = measured.actualBoundingBoxRight || measured.width; const ascent = measured.actualBoundingBoxAscent || px * 0.75; const descent = measured.actualBoundingBoxDescent || px * 0.25; canvas.width = Math.max(1, Math.ceil(left + right)); canvas.height = Math.max(1, Math.ceil(ascent + descent)); // Resizing a canvas resets its context, so the font is set again. ctx.font = spec; ctx.fillStyle = tone === "light-on-dark" ? "#fff" : "#000"; ctx.textBaseline = "alphabetic"; ctx.fillText(text, left, ascent); return canvas; } // lib/source.ts /** The image a component draws: a URL or data URI, or the built-in sphere when there is none, so every image * component renders with no network. Also the host's proportions, and the one failure note every image * component shows. */ interface Source { readonly image: CanvasImageSource; readonly width: number; readonly height: number; /** True for the built-in sphere, which is always fitted whole, never cropped. */ readonly builtIn: boolean; } /** Loads `src` and calls `ready` with it, or `fail` when it cannot load. An empty `src` calls `ready` at once * with the built-in sphere. Returns a function that cancels: after it, neither is called. */ function loadSource(src: string, ready: (source: Source) => void, fail: () => void): () => void { if (!src) { const sphere = litSphere(); ready({ image: sphere, width: sphere.width, height: sphere.height, builtIn: true }); return () => undefined; } let live = true; const img = new Image(); img.crossOrigin = "anonymous"; img.decoding = "async"; img.onload = () => { if (live) ready({ image: img, width: img.naturalWidth, height: img.naturalHeight, builtIn: false }); }; img.onerror = () => { if (live) fail(); }; img.src = src; return () => { live = false; }; } /** The fit to draw a source with. The built-in sphere is always fitted whole; an image follows the prop. */ function fitFor(source: Source, fit: "cover" | "contain"): "cover" | "contain" { return source.builtIn ? "contain" : fit; } /** Gives a host that has no height of its own the source's proportions. Returns a function that undoes it. */ function fitHostAspect(host: HTMLElement, width: number, height: number): () => void { if (host.clientHeight >= 2 || width <= 0 || height <= 0) return () => undefined; return styleHost(host, { "aspect-ratio": `${width} / ${height}` }); } /** A short note centered in the host, in the host's own font and the muted color, such as "image * unavailable". It is hidden from assistive technology, because the host's label already names the image. * Returns a function that removes it. */ function showNote(host: HTMLElement, text: string): () => void { const note = document.createElement("span"); note.setAttribute("data-pica", ""); note.setAttribute("aria-hidden", "true"); note.textContent = text; note.style.cssText = [ "position:absolute", "inset:0", "display:flex", "align-items:center", "justify-content:center", "pointer-events:none", `color:${cssVar("muted")}`, ].join(";"); const restore = styleHost(host, getComputedStyle(host).position === "static" ? { position: "relative" } : {}); host.appendChild(note); return () => { note.remove(); restore(); }; } // registry/effects/duotone-image/core.ts export interface DuotoneImageProps { /** Image URL or data URI. Empty draws a built-in lit sphere, so the component renders with no network. */ src: string; /** Text alternative. Empty marks the image decorative and hides it from assistive technology. */ alt: string; /** Flat tone bands the image's ink is quantized into. */ levels: number; /** Draws the band with the most ink in --pica-accent instead of the host's ink color. */ accent: boolean; /** Contrast around mid grey. 1 leaves the image as it is. */ contrast: number; /** "cover" fills the host and crops; "contain" fits the whole image. */ fit: "cover" | "contain"; /** "auto" reads the host's colors. "light-on-dark" inks the bright pixels; "dark-on-light" inks the dark ones. */ tone: "auto" | "light-on-dark" | "dark-on-light"; } export const defaults: DuotoneImageProps = { src: "", alt: "", levels: 4, accent: false, contrast: 1.1, fit: "cover", tone: "auto", }; export const mount: Mount = (host, initial = {}) => { let props: DuotoneImageProps = { ...defaults, ...initial }; let source: Source | null = null; let failed = false; let cancel = (): void => undefined; let undoAspect = (): void => undefined; let removeNote: (() => void) | null = null; const sampler = createSampler(); // Native pixel resolution, capped, so posterized edges stay crisp rather than a blurred upscale. const surface = createCanvas(host, { onResize: () => draw() }); const canvas = surface.canvas; const ctx = canvas.getContext("2d"); const palette = watchPalette(host, () => draw()); function load(): void { cancel(); failed = false; cancel = loadSource(props.src, use, () => { source = null; failed = true; draw(); }); } function use(next: Source): void { source = next; // A host with no height of its own takes the image's proportions. undoAspect(); undoAspect = fitHostAspect(host, next.width, next.height); draw(); } function setNote(on: boolean): void { if (on && !removeNote) removeNote = showNote(host, "image unavailable"); if (!on && removeNote) { removeNote(); removeNote = null; } } function draw(): void { const cols = surface.width; const rows = surface.height; setNote(failed); if (ctx && source && !failed) { const ink = sampler.sample(source.image, source.width, source.height, host, { cols, rows, aspect: 1, n: 1, fit: fitFor(source, props.fit), tone: props.tone, contrast: props.contrast, mirror: false, }); // The top band is the one with the most ink: fully opaque, and the accent band when accent is on. const maxBand = Math.max(1, props.levels - 1); const [r, g, b, a] = parseColor(palette.colors.fg); const [ar, ag, ab] = props.accent ? parseColor(palette.colors.accent) : [r, g, b]; const image = ctx.createImageData(cols, rows); for (let i = 0; i < ink.length; i++) { const band = Math.min(maxBand, Math.floor((ink[i] ?? 0) * props.levels)); const brightest = props.accent && band === maxBand; const j = i * 4; image.data[j] = brightest ? ar : r; image.data[j + 1] = brightest ? ag : g; image.data[j + 2] = brightest ? ab : b; image.data[j + 3] = Math.round((band / maxBand) * a); } ctx.putImageData(image, 0, 0); } else if (ctx) { ctx.clearRect(0, 0, cols, rows); } if (source || failed) host.dataset.picaReady = "true"; } labelHost(host, props.alt); load(); return { update(next) { const before = props; props = { ...props, ...next }; palette.refresh(); labelHost(host, props.alt); if (props.src !== before.src) load(); else draw(); }, destroy() { cancel(); setNote(false); surface.destroy(); undoAspect(); palette.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/effects/duotone-image/index.tsx export type DuotoneImageComponentProps = Partial & WrapperProps; /** An image posterized into flat tone bands, each drawn at a stepped opacity in the host's ink color. */ export function DuotoneImage({ className, style, palette, ...props }: DuotoneImageComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Duotone Image · Pica
``` ## Credits Original to Picagram. --- # Glitch Text > Text that glitches in short bursts, its strips shifting sideways before it snaps back clean. Category: effects. Tags: text, glitch, burst, distortion. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 2.7 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/glitch-text.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `text` | string | `"SIGNAL LOST"` | The text to show. Always available to assistive technology, even while the visible layer glitches. | | `interval` | number | `2500` | Milliseconds from the start of one burst to the start of the next. | | `burst` | number | `280` | How long each burst lasts, in milliseconds. | | `intensity` | number | `0.5` | How strongly a burst distorts the text: 0 never glitches, 1 shifts strips furthest and swaps the most characters. | | `glyphs` | string | `" .:-=+*#%@"` | Glyphs a character may swap to during a burst, in any order: they are sorted by the ink each one puts down in the font. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack. Must be monospace, so the sliced strips line up. Size and color are inherited from the host. | | `fps` | number | `30` | Frames per second ceiling for the glitch animation. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Glitch Text · glitch-text // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/ramp.ts /** Glyph density measured in the font actually in use. See STYLE.md, principle 2. */ /** Used when no glyphs are given: ten steps from space to at-sign. */ const FALLBACK_RAMP = " .:-=+*#%@"; interface Ramp { /** Glyphs from least to most ink. */ readonly glyphs: readonly string[]; /** Ink per glyph, scaled so the lightest is 0 and the darkest is 1. */ readonly levels: readonly number[]; } interface Shapes { readonly glyphs: readonly string[]; /** Sub-cells per side. */ readonly n: number; /** Ink per glyph in an n by n grid of sub-cells, row-major, scaled so the inkiest sub-cell of any glyph is 1. */ readonly cells: readonly (readonly number[])[]; } const rampCache = new Map(); const shapeCache = new Map(); function uniqueGlyphs(chars: string): string[] { return Array.from(new Set(Array.from(chars.length > 0 ? chars : FALLBACK_RAMP))); } /** A measurement taken before a web font loads describes the fallback font, so it is not cached. */ function fontSettled(fontFamily: string): boolean { try { return document.fonts.check(`12px ${fontFamily}`); } catch { return true; } } /** Draws each glyph in one cell and reads its ink per sub-cell. Null where there is no canvas. */ function inkMaps(glyphs: readonly string[], fontFamily: string, lineHeight: number, n: number): number[][] | null { if (typeof document === "undefined") return null; const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); if (!ctx) return null; const fontPx = 40; ctx.font = `${fontPx}px ${fontFamily}`; const w = Math.max(1, Math.ceil(ctx.measureText("M").width || fontPx * 0.6)); const h = Math.max(1, Math.ceil(fontPx * lineHeight)); canvas.width = w; canvas.height = h; ctx.font = `${fontPx}px ${fontFamily}`; ctx.textBaseline = "middle"; ctx.fillStyle = "#000"; return glyphs.map((glyph) => { ctx.clearRect(0, 0, w, h); ctx.fillText(glyph, 0, h / 2); const alpha = ctx.getImageData(0, 0, w, h).data; const sums = new Array(n * n).fill(0); for (let y = 0; y < h; y++) { const sy = Math.min(n - 1, Math.floor((y / h) * n)); for (let x = 0; x < w; x++) { const k = sy * n + Math.min(n - 1, Math.floor((x / w) * n)); sums[k] = (sums[k] ?? 0) + (alpha[(y * w + x) * 4 + 3] ?? 0); } } return sums; }); } /** Orders `chars` by the ink each glyph puts down in `fontFamily`. Where there is no canvas * (server rendering, tests) it keeps the given order, evenly spaced. */ function measureRamp(chars: string, fontFamily: string, lineHeight = 1.2): Ramp { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${glyphs.join("")}`; const cached = rampCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, 1); if (!maps) { const last = Math.max(1, glyphs.length - 1); return { glyphs, levels: glyphs.map((_, i) => i / last) }; } const order = glyphs .map((glyph, i) => ({ glyph, ink: maps[i]?.[0] ?? 0 })) .sort((a, b) => a.ink - b.ink); const lightest = order[0]?.ink ?? 0; const span = (order[order.length - 1]?.ink ?? 1) - lightest || 1; const ramp: Ramp = { glyphs: order.map((o) => o.glyph), levels: order.map((o) => (o.ink - lightest) / span), }; if (fontSettled(fontFamily)) rampCache.set(key, ramp); return ramp; } /** The glyph whose measured ink is nearest `v`, where 0 is no ink and 1 is the darkest glyph. */ function pick(ramp: Ramp, v: number): string { const { glyphs, levels } = ramp; const last = glyphs.length - 1; if (last < 0) return " "; if (v <= 0) return glyphs[0] ?? " "; if (v >= 1) return glyphs[last] ?? " "; let lo = 0; let hi = last; while (hi - lo > 1) { const mid = (lo + hi) >> 1; if ((levels[mid] ?? 0) < v) lo = mid; else hi = mid; } const nearer = v - (levels[lo] ?? 0) <= (levels[hi] ?? 1) - v ? lo : hi; return glyphs[nearer] ?? " "; } /** Measures where inside its cell each glyph puts its ink. Null where there is no canvas. */ function measureShapes(chars: string, fontFamily: string, lineHeight = 1.2, n = 3): Shapes | null { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${n}|${glyphs.join("")}`; const cached = shapeCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, n); if (!maps) return null; let max = 1; for (const m of maps) for (const v of m) if (v > max) max = v; const shapes: Shapes = { glyphs, n, cells: maps.map((m) => m.map((v) => v / max)) }; if (fontSettled(fontFamily)) shapeCache.set(key, shapes); return shapes; } /** The glyph whose sub-cell ink is closest to `sample`: n by n values in 0..1, row-major. */ function matchShape(shapes: Shapes, sample: ArrayLike): string { let best = 0; let bestDistance = Infinity; for (let g = 0; g < shapes.cells.length; g++) { const cells = shapes.cells[g] ?? []; let d = 0; for (let i = 0; i < cells.length; i++) { const e = (cells[i] ?? 0) - (sample[i] ?? 0); d += e * e; } if (d < bestDistance) { bestDistance = d; best = g; } } return shapes.glyphs[best] ?? " "; } // lib/rng.ts /** Seeded pseudo-random numbers in [0, 1), mulberry32. The same seed gives the same sequence, * which is what makes every capture reproducible. */ function createRng(seed: number): () => number { let state = seed >>> 0; return () => { state = (state + 0x6d2b79f5) >>> 0; let t = state; t = Math.imul(t ^ (t >>> 15), t | 1); t ^= t + Math.imul(t ^ (t >>> 7), t | 61); return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; } /** The final mixing step of the lowbias32 integer hash: every input bit affects every output bit. */ function hashMix(h: number): number { h = Math.imul(h ^ (h >>> 16), 0x7feb352d); h = Math.imul(h ^ (h >>> 15), 0x846ca68b); return (h ^ (h >>> 16)) >>> 0; } /** A new seed from a seed and one or two integers, for an independent stream per column, cell, or burst: * createRng(hashSeed(seed, column, epoch)). Neighboring inputs give unrelated seeds. */ function hashSeed(seed: number, a: number, b = 0): number { return hashMix(hashMix(hashMix(seed >>> 0) ^ (a >>> 0)) ^ (b >>> 0)); } // registry/effects/glitch-text/core.ts export interface GlitchTextProps extends MotionProps { /** The text to show. Always available to assistive technology, even while the visible layer glitches. */ text: string; /** Milliseconds from the start of one burst to the start of the next. */ interval: number; /** How long each burst lasts, in milliseconds. */ burst: number; /** How strongly a burst distorts the text: 0 never glitches, 1 shifts strips furthest and swaps the most characters. */ intensity: number; /** Glyphs a character may swap to during a burst, in any order: they are sorted by the ink each one puts down in the font. */ glyphs: string; /** CSS font-family stack. Must be monospace, so the sliced strips line up. Size and color are inherited from the host. */ fontFamily: string; /** Frames per second ceiling for the glitch animation. */ fps: number; } export const defaults: GlitchTextProps = { text: "SIGNAL LOST", interval: 2500, burst: 280, intensity: 0.5, glyphs: FALLBACK_RAMP, fontFamily: GRID_FONT, fps: 30, paused: false, time: null, seed: 1, }; /** Horizontal strips the line is cut into during a burst. */ const SLICE_COUNT = 4; /** Largest sideways shift a strip takes, in character widths, at intensity 1. */ const MAX_SHIFT_CH = 1.2; /** Largest chance any one character swaps to a ramp glyph, at intensity 1. */ const MAX_SWAP_CHANCE = 0.35; /** Which burst, if any, a moment in time falls inside. */ interface BurstWindow { active: boolean; /** Counts bursts from the first. Meaningful only when active. */ index: number; } /** The glitched text and each strip's sideways shift for one burst. */ interface Burst { /** Same length as the source text, with a few characters swapped for ramp glyphs. */ text: string; /** One sideways shift per strip, in character widths, in drawing order. */ shifts: number[]; } /** Where `t` falls in the repeating schedule. The first burst starts two fifths of the way through the * first interval, so the component holds still for a beat before it ever glitches; every later burst * follows exactly `interval` ms after the one before. A pure function of `t`, `interval`, and `burst`. */ function burstAt(t: number, interval: number, burst: number): BurstWindow { const period = Math.max(1, interval); const duration = Math.min(Math.max(0, burst), period); const phase = period * 0.4; const shifted = t - phase; const index = Math.floor(shifted / period); const local = shifted - index * period; return { active: duration > 0 && local < duration, index }; } /** Builds burst `index`: a pure function of the seed, the index, and the props that shape a burst, so the * same burst always draws the same pixels, and no two bursts glitch the same way. */ function buildBurst(props: GlitchTextProps, index: number): Burst { const rng = createRng(hashSeed(props.seed, index)); const ramp = measureRamp(props.glyphs, props.fontFamily); const swapChance = MAX_SWAP_CHANCE * props.intensity; const text = Array.from(props.text) .map((ch) => { if (rng() >= swapChance) return ch; const at = Math.min(ramp.glyphs.length - 1, Math.floor(rng() * ramp.glyphs.length)); return ramp.glyphs[at] ?? ch; }) .join(""); const shifts = Array.from({ length: SLICE_COUNT }, () => (rng() * 2 - 1) * MAX_SHIFT_CH * props.intensity); return { text, shifts }; } export const mount: Mount = (host, initial = {}) => { let props: GlitchTextProps = { ...defaults, ...initial }; // The host keeps no role, so a heading around it stays a heading. Assistive technology reads the text // from a hidden copy, and the glitch draws into a layer hidden from it. const text = animatedText(host, props.text); const view = text.layer; view.style.position = "relative"; view.style.display = "inline-block"; view.style.whiteSpace = "pre"; view.style.userSelect = "none"; view.style.pointerEvents = "none"; view.style.fontFamily = props.fontFamily; view.style.color = cssVar("fg"); function draw(t: number): void { const slot = burstAt(t, props.interval, props.burst); view.textContent = ""; if (slot.active) { const glitch = buildBurst(props, slot.index); for (let i = 0; i < SLICE_COUNT; i++) { const strip = document.createElement("span"); strip.style.display = "inline-block"; strip.style.whiteSpace = "pre"; if (i > 0) { strip.style.position = "absolute"; strip.style.left = "0"; strip.style.top = "0"; } strip.style.clipPath = `inset(${(i / SLICE_COUNT) * 100}% 0 ${((SLICE_COUNT - i - 1) / SLICE_COUNT) * 100}% 0)`; strip.style.transform = `translateX(${(glitch.shifts[i] ?? 0).toFixed(3)}ch)`; strip.textContent = glitch.text; view.appendChild(strip); } } else { view.textContent = props.text; } host.dataset.picaReady = "true"; } const motion = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: 0, frame: draw }); return { update(next) { const before = props; props = { ...props, ...next }; if (props.text !== before.text) text.setText(props.text); if (props.fontFamily !== before.fontFamily) view.style.fontFamily = props.fontFamily; motion.update({ paused: props.paused, time: props.time, fps: props.fps }); motion.redraw(); }, destroy() { motion.destroy(); text.remove(); delete host.dataset.picaReady; }, }; }; // registry/effects/glitch-text/index.tsx export type GlitchTextComponentProps = Partial & WrapperProps; /** A line of text that glitches in short bursts, its strips shifting sideways before it snaps back clean. */ export function GlitchText({ className, style, palette, ...props }: GlitchTextComponentProps) { const ref = usePica(mount, props); return ; } ``` ## HTML, CSS, JS ```html Glitch Text · Pica

``` ## Credits Original to Picagram. --- # Grain Overlay > An SVG turbulence tile rendered once as a data URI and laid over content as film grain that jitters a few pixels several times a second. Category: effects. Tags: overlay, grain, texture, blend mode. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 2.4 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/grain-overlay.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `frequency` | number | `0.8` | Spatial frequency of the turbulence noise. Lower values draw coarser flecks, higher values draw finer grain. | | `opacity` | number | `0.12` | How strongly the grain shows over the content beneath it. | | `size` | number | `160` | Width and height of the noise tile, in pixels, before it repeats. | | `blend` | "overlay" \| "soft-light" \| "normal" | `"overlay"` | CSS blend mode the grain composites with the content beneath it. | | `jitter` | boolean | `true` | Shifts the tile a few pixels several times a second, so the grain lives instead of sitting fixed. | | `fps` | number | `10` | Frames per second the jitter steps at. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Children Put content inside the component. It decorates that content and never changes it. ## Colors Draws with . Set them on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, type ReactNode, useEffect, useRef } from "react"; // Pica · Grain Overlay · grain-overlay // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/rng.ts /** Seeded pseudo-random numbers in [0, 1), mulberry32. The same seed gives the same sequence, * which is what makes every capture reproducible. */ function createRng(seed: number): () => number { let state = seed >>> 0; return () => { state = (state + 0x6d2b79f5) >>> 0; let t = state; t = Math.imul(t ^ (t >>> 15), t | 1); t ^= t + Math.imul(t ^ (t >>> 7), t | 61); return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; } /** The final mixing step of the lowbias32 integer hash: every input bit affects every output bit. */ function hashMix(h: number): number { h = Math.imul(h ^ (h >>> 16), 0x7feb352d); h = Math.imul(h ^ (h >>> 15), 0x846ca68b); return (h ^ (h >>> 16)) >>> 0; } /** A new seed from a seed and one or two integers, for an independent stream per column, cell, or burst: * createRng(hashSeed(seed, column, epoch)). Neighboring inputs give unrelated seeds. */ function hashSeed(seed: number, a: number, b = 0): number { return hashMix(hashMix(hashMix(seed >>> 0) ^ (a >>> 0)) ^ (b >>> 0)); } // registry/effects/grain-overlay/core.ts export interface GrainOverlayProps extends MotionProps { /** Spatial frequency of the turbulence noise. Lower values draw coarser flecks, higher values draw finer grain. */ frequency: number; /** How strongly the grain shows over the content beneath it. */ opacity: number; /** Width and height of the noise tile, in pixels, before it repeats. */ size: number; /** CSS blend mode the grain composites with the content beneath it. */ blend: "overlay" | "soft-light" | "normal"; /** Shifts the tile a few pixels several times a second, so the grain lives instead of sitting fixed. */ jitter: boolean; /** Frames per second the jitter steps at. */ fps: number; } export const defaults: GrainOverlayProps = { frequency: 0.8, opacity: 0.12, size: 160, blend: "overlay", jitter: true, fps: 10, paused: false, time: null, seed: 1, }; /** The animation time held under reduced motion. Captures use the same value, so the default capture * and the reduced-motion frame always agree. */ const STILL_TIME = 1200; /** Turbulence octaves baked into the tile. Fixed, because one well-tuned grain reads better than a prop for it. */ const OCTAVES = 3; /** Contrast the raw turbulence is stretched by before it is used. Fractal noise settles close to a flat * mid gray on its own; this pushes it back out toward black and white so individual flecks read as * grain instead of haze. */ const CONTRAST_SLOPE = 3; const CONTRAST_INTERCEPT = -1; /** How far a jitter step shifts the tile from rest, in pixels, along each axis. */ const SHIFT_PX = 6; /** The pixel offset one jitter step draws the tile at. A pure function of the seed and the step, so any * animation time draws the same offset whatever came before it. */ function jitterOffset(seed: number, step: number): [number, number] { const rng = createRng(hashSeed(seed, step)); return [Math.round((rng() * 2 - 1) * SHIFT_PX), Math.round((rng() * 2 - 1) * SHIFT_PX)]; } /** The data URI for one seamless, opaque, grayscale turbulence tile. Built once per seed, frequency, or * size change, never fetched, so the component draws with no network. The color matrix averages the * turbulence's own red, green, and blue channels into one gray value, so the grain carries no hue, and * the transfer function stretches that gray value's contrast before it reaches the page. */ function noiseTile(seed: number, frequency: number, size: number): string { const curve = `type="linear" slope="${CONTRAST_SLOPE}" intercept="${CONTRAST_INTERCEPT}"`; const svg = `` + `` + `` + `` + `` + `` + `` + ``; return `data:image/svg+xml,${encodeURIComponent(svg)}`; } /** The scoped rule for this host's grain layer: the tile as a repeating background, composited with `blend` * at `opacity`. Jitter moves the tile through backgroundPosition directly, not through here. */ function rules(selector: string, p: GrainOverlayProps): string { const declarations = [ `background-image:url("${noiseTile(p.seed, p.frequency, p.size)}")`, "background-repeat:repeat", `background-size:${p.size}px ${p.size}px`, `mix-blend-mode:${p.blend}`, `opacity:${p.opacity}`, ]; return `${selector} > div[data-pica]{${declarations.join(";")}}`; } /** Whether the loop should actually tick. Turning jitter off holds the frame exactly like pausing does. */ function shouldAnimate(p: GrainOverlayProps): boolean { return !p.paused && p.jitter; } export const mount: Mount = (host, initial = {}) => { let props: GrainOverlayProps = { ...defaults, ...initial }; // The grain sits over the content in a layer of its own, hidden from assistive technology. The host and // the content inside it stay readable and clickable, exactly as they were. const grain = layer(host, "over"); const sheet = scope(host); // Keeps the blend mode composited only against this host's own content, not the rest of the page. const restoreHost = styleHost(host, { isolation: "isolate" }); function frame(t: number): void { if (props.jitter) { const step = Math.floor(t / (1000 / Math.max(1, props.fps))); const [dx, dy] = jitterOffset(props.seed, step); grain.el.style.backgroundPosition = `${dx}px ${dy}px`; } else { grain.el.style.backgroundPosition = "0px 0px"; } host.dataset.picaReady = "true"; } sheet.setRules(rules(sheet.selector, props)); const loop = createLoop({ el: host, fps: props.fps, paused: !shouldAnimate(props), time: props.time, still: STILL_TIME, frame }); return { update(next) { const before = props; props = { ...props, ...next }; if ( props.seed !== before.seed || props.frequency !== before.frequency || props.size !== before.size || props.opacity !== before.opacity || props.blend !== before.blend ) { sheet.setRules(rules(sheet.selector, props)); } const motion: Partial = {}; if (shouldAnimate(props) !== shouldAnimate(before)) motion.paused = !shouldAnimate(props); if (props.time !== before.time) motion.time = props.time; if (props.fps !== before.fps) motion.fps = props.fps; if (Object.keys(motion).length > 0) loop.update(motion); else if (props.jitter !== before.jitter || props.seed !== before.seed) loop.redraw(); }, destroy() { loop.destroy(); sheet.destroy(); grain.remove(); restoreHost(); delete host.dataset.picaReady; }, }; }; // registry/effects/grain-overlay/index.tsx export type GrainOverlayComponentProps = Partial & WrapperProps & { children?: ReactNode }; /** Film grain laid over its content, a turbulence texture that jitters a few pixels several times a second. */ export function GrainOverlay({ className, style, palette, children, ...props }: GrainOverlayComponentProps) { const ref = usePica(mount, props); return (

{children}
); } ``` ## HTML, CSS, JS ```html Grain Overlay · Pica
``` ## Credits - Technique from [Grainy gradients](https://css-tricks.com/grainy-gradients/) by CSS-Tricks (Article). --- # Halftone CSS > A halftone dot pattern made entirely of layered CSS gradients, for use as a background. Category: effects. Tags: background, pattern, halftone, css. Static. Size: 1.4 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/halftone-css.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `size` | number | `14` | Spacing between dots, in pixels. | | `dot` | number | `0.28` | Dot radius, as a fraction of size. At 0.5 dots in the same layer touch their neighbors. | | `fade` | "radial" \| "linear" \| "none" | `"radial"` | How the dots fade across the host. "none" keeps their strength uniform. | | `angle` | number | `45` | Direction of the linear fade, in degrees. Used only when fade is "linear". | | `strength` | number | `0.6` | How strongly the dots show, from faint to fully inked. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Halftone CSS · halftone-css // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // registry/effects/halftone-css/core.ts export interface HalftoneCssProps { /** Spacing between dots, in pixels. */ size: number; /** Dot radius, as a fraction of size. At 0.5 dots in the same layer touch their neighbors. */ dot: number; /** How the dots fade across the host. "none" keeps their strength uniform. */ fade: "radial" | "linear" | "none"; /** Direction of the linear fade, in degrees. Used only when fade is "linear". */ angle: number; /** How strongly the dots show, from faint to fully inked. */ strength: number; } export const defaults: HalftoneCssProps = { size: 14, dot: 0.28, fade: "radial", angle: 45, strength: 0.6, }; export const mount: Mount = (host, initial = {}) => { let props: HalftoneCssProps = { ...defaults, ...initial }; const scoped = scope(host); const dots = layer(host, "over"); labelHost(host, ""); scoped.setRules(sheet(scoped.selector, props)); host.dataset.picaReady = "true"; return { update(next) { props = { ...props, ...next }; scoped.setRules(sheet(scoped.selector, props)); }, destroy() { scoped.destroy(); dots.remove(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; /** The scoped rule for one instance: a dot grid plus a second layer offset by half a cell, masked by an * optional fade. Both layers live in the layer div's own background-image, so only one extra node is * ever added. */ function sheet(selector: string, p: HalftoneCssProps): string { const radius = p.size * p.dot; const half = p.size / 2; const dot = `radial-gradient(circle at center, ${cssVar("fg")} ${radius}px, transparent ${radius}px)`; const mask = maskImage(p.fade, p.angle); const rules = [ `background-image:${dot},${dot}`, `background-size:${p.size}px ${p.size}px,${p.size}px ${p.size}px`, `background-position:0 0,${half}px ${half}px`, `opacity:${p.strength}`, ]; if (mask) { rules.push( `-webkit-mask-image:${mask}`, `mask-image:${mask}`, "-webkit-mask-repeat:no-repeat", "mask-repeat:no-repeat", "-webkit-mask-size:100% 100%", "mask-size:100% 100%", ); } return `${selector} > div{${rules.join(";")}}`; } /** The mask-image value for one fade mode, or an empty string when the pattern should stay uniform. A mask * reads only alpha, so currentColor stands in for black with no literal color written here. */ function maskImage(fade: HalftoneCssProps["fade"], angle: number): string { if (fade === "radial") return "radial-gradient(circle at center, currentColor 0%, transparent 100%)"; if (fade === "linear") return `linear-gradient(${angle}deg, currentColor 0%, transparent 100%)`; return ""; } // registry/effects/halftone-css/index.tsx export type HalftoneCssComponentProps = Partial & WrapperProps; /** A halftone dot pattern drawn entirely in layered CSS gradients, for use as a background. */ export function HalftoneCss({ className, style, palette, ...props }: HalftoneCssComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Halftone CSS · Pica
``` ## Credits - Technique from [CSS halftone patterns](https://css-irl.info/css-halftone-patterns/) by Michelle Barker, CSS { In Real Life } (Article). --- # Pixel Sort > An image whose pixel rows or columns are sorted by brightness within threshold bands, smearing tone into streaks. Category: effects. Tags: image, static, canvas, glitch. Static. Size: 3.5 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/pixel-sort.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `src` | string | `""` | Image URL or data URI. Empty draws a built-in lit sphere, so the component renders with no network. | | `alt` | string | `""` | Text alternative. Empty marks the image decorative and hides it from assistive technology. | | `direction` | "horizontal" \| "vertical" | `"horizontal"` | The line the sort runs along: horizontal rows or vertical columns. | | `low` | number | `0.25` | Lower brightness bound, 0 to 1. A pixel at or below it ends a run instead of joining it. | | `high` | number | `0.8` | Upper brightness bound, 0 to 1. A pixel at or above it ends a run instead of joining it. | | `color` | boolean | `false` | Keeps the source's own colors. Off renders one ink tone by luminance instead. | | `fit` | "cover" \| "contain" | `"cover"` | "cover" fills the host and crops; "contain" fits the whole image. | | `tone` | "auto" \| "light-on-dark" \| "dark-on-light" | `"auto"` | "auto" reads the host's colors. "light-on-dark" inks the bright pixels; "dark-on-light" inks the dark ones. Has no effect when color is true. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Pixel Sort · pixel-sort // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/canvas.ts /** A canvas that covers the host, marked as the core's own and hidden from assistive technology. By default * its backing store follows the host's size in device pixels. Used by canvas components and lib/gl.ts. */ interface CanvasOptions { /** Device pixel ratio ceiling. */ maxDpr: number; /** Backing-store pixel ceiling, so a very large host cannot allocate a very large canvas. */ maxPixels: number; /** Size the backing store to the host in device pixels. Off leaves sizing to the caller, for drawing at a * lower resolution that CSS scales up. */ autoSize: boolean; /** Extra inline CSS for the canvas, such as image-rendering:pixelated. */ css: string; /** Runs when the host's size changes, with its new size in CSS pixels. It is not called at creation, so * draw once yourself after creating the canvas. With autoSize on, the backing store is already resized. */ onResize: (cssWidth: number, cssHeight: number) => void; } interface Surface { readonly canvas: HTMLCanvasElement; /** Backing-store size in device pixels, kept up to date when autoSize is on. */ readonly width: number; readonly height: number; /** Device pixels per CSS pixel, after the ceilings. */ readonly dpr: number; /** The host's size in CSS pixels. */ readonly cssWidth: number; readonly cssHeight: number; /** Stops following the host, removes the canvas, and restores the host's styles. */ destroy(): void; } function createCanvas(host: HTMLElement, options: Partial = {}): Surface { const { maxDpr = 2, maxPixels = Number.POSITIVE_INFINITY, autoSize = true, css = "", onResize } = options; const restore = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const canvas = document.createElement("canvas"); canvas.setAttribute("data-pica", ""); canvas.setAttribute("aria-hidden", "true"); canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;display:block;pointer-events:none;${css}`; host.appendChild(canvas); let cssWidth = -1; let cssHeight = -1; let width = 0; let height = 0; let dpr = 1; /** Reads the host's size. Returns true when it changed. */ function measure(): boolean { const w = host.clientWidth; const h = host.clientHeight; if (w === cssWidth && h === cssHeight) return false; cssWidth = w; cssHeight = h; dpr = Math.min(globalThis.devicePixelRatio || 1, maxDpr, Math.sqrt(maxPixels / (Math.max(1, w) * Math.max(1, h)))); if (autoSize) { width = Math.max(1, Math.round(w * dpr)); height = Math.max(1, Math.round(h * dpr)); canvas.width = width; canvas.height = height; } return true; } measure(); const observer = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (measure()) onResize?.(cssWidth, cssHeight); }) : null; observer?.observe(host); return { canvas, get width() { return width; }, get height() { return height; }, get dpr() { return dpr; }, get cssWidth() { return cssWidth; }, get cssHeight() { return cssHeight; }, destroy() { observer?.disconnect(); canvas.remove(); restore(); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/color.ts /** Reading colors from the page, so components inherit instead of impose. See STYLE.md, principle 4. */ let colorProbe: CanvasRenderingContext2D | null | undefined; /** Any CSS color as [r, g, b, a], each 0 to 255. A color the browser cannot parse reads as transparent. */ function parseColor(color: string): [number, number, number, number] { if (colorProbe === undefined) { const canvas = document.createElement("canvas"); canvas.width = 1; canvas.height = 1; colorProbe = canvas.getContext("2d", { willReadFrequently: true }); } if (!colorProbe) return [0, 0, 0, 0]; colorProbe.clearRect(0, 0, 1, 1); colorProbe.fillStyle = "rgba(0, 0, 0, 0)"; colorProbe.fillStyle = color; colorProbe.fillRect(0, 0, 1, 1); const d = colorProbe.getImageData(0, 0, 1, 1).data; return [d[0] ?? 0, d[1] ?? 0, d[2] ?? 0, d[3] ?? 0]; } /** WCAG relative luminance of a CSS color: 0 for black, 1 for white. */ function relativeLuminance(color: string): number { const [r, g, b] = parseColor(color); const linear = (v: number): number => { const c = v / 255; return c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4; }; return 0.2126 * linear(r) + 0.7152 * linear(g) + 0.0722 * linear(b); } /** The color glyphs are drawn in: --pica-fg when set, otherwise the host's inherited color. It reads once; * a core that needs the color every frame keeps a watchPalette handle from lib/palette.ts instead. */ function inkColor(host: HTMLElement): string { return readPalette(host).fg; } /** Whether the host shows light glyphs on a dark ground or the reverse, read from computed colors. */ function hostTone(host: HTMLElement): "light-on-dark" | "dark-on-light" { const fg = relativeLuminance(inkColor(host)); let bg = 1; // A page with no background set anywhere renders white. for (let el: HTMLElement | null = host; el; el = el.parentElement) { const background = getComputedStyle(el).backgroundColor; if (parseColor(background)[3] > 0) { bg = relativeLuminance(background); break; } } return fg > bg ? "light-on-dark" : "dark-on-light"; } // lib/sample.ts /** Turns any drawable (image, video frame, canvas) into ink values for a glyph grid. */ interface SampleOptions { cols: number; rows: number; /** Cell width over cell height, from the grid. */ aspect: number; /** Samples per cell side: 1 for ramp picking, 3 for shape matching. */ n: number; /** Samples per cell vertically, when it differs from `n`: braille cells are 2 wide by 4 tall. */ ny?: number; fit: "cover" | "contain"; tone: "auto" | "light-on-dark" | "dark-on-light"; /** Contrast around mid grey. 1 leaves the source as it is. */ contrast: number; /** Mirror horizontally, as a webcam preview expects. */ mirror: boolean; /** Where a fitted source sits across the grid: 0 at the left, 0.5 centered, 1 at the right. */ alignX?: number; /** Where a fitted source sits down the grid: 0 at the top, 0.5 centered, 1 at the bottom. */ alignY?: number; } interface Sampler { /** Ink wanted at each sample, 0 to 1, row-major, (cols * n) wide by (rows * (ny ?? n)) tall. * THE BUFFER IS REUSED: the next call overwrites it. Copy it with .slice() before sampling again if you * need both results, as a morph between two sources does. */ sample(source: CanvasImageSource, sourceW: number, sourceH: number, host: HTMLElement, options: SampleOptions): Float32Array; } /** Where a source lands when fitted into a box: "cover" fills the box and crops, "contain" shows all of it. * `alignX` and `alignY` place it: 0 at the left or top, 0.5 centered, 1 at the right or bottom. */ function fitRect( sourceW: number, sourceH: number, boxW: number, boxH: number, fit: "cover" | "contain", alignX = 0.5, alignY = 0.5, ): { x: number; y: number; w: number; h: number } { const scale = fit === "cover" ? Math.max(boxW / sourceW, boxH / sourceH) : Math.min(boxW / sourceW, boxH / sourceH); const w = sourceW * scale; const h = sourceH * scale; return { x: (boxW - w) * alignX, y: (boxH - h) * alignY, w, h }; } function createSampler(): Sampler { const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); let ink = new Float32Array(0); return { sample(source, sourceW, sourceH, host, o) { const ny = o.ny ?? o.n; const sw = o.cols * o.n; const sh = o.rows * ny; if (ink.length !== sw * sh) ink = new Float32Array(sw * sh); if (!ctx || sourceW <= 0 || sourceH <= 0) return ink.fill(0); if (canvas.width !== sw) canvas.width = sw; if (canvas.height !== sh) canvas.height = sh; ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, sw, sh); if (o.mirror) ctx.setTransform(-1, 0, 0, 1, sw, 0); // Work in cell units, where a cell is `aspect` wide and 1 tall, then convert to sample pixels. const box = fitRect(sourceW, sourceH, o.cols * o.aspect, o.rows, o.fit, o.alignX, o.alignY); const toX = o.n / o.aspect; ctx.drawImage(source, box.x * toX, box.y * ny, box.w * toX, box.h * ny); const data = ctx.getImageData(0, 0, sw, sh).data; const lightOnDark = (o.tone === "auto" ? hostTone(host) : o.tone) === "light-on-dark"; for (let p = 0; p < sw * sh; p++) { const i = p * 4; const alpha = (data[i + 3] ?? 0) / 255; const luma = (0.2126 * (data[i] ?? 0) + 0.7152 * (data[i + 1] ?? 0) + 0.0722 * (data[i + 2] ?? 0)) / 255; // Contrast acts on perceived brightness; the result goes to linear light, because glyph coverage // mixes with the ground linearly. const linear = Math.min(1, Math.max(0, (luma - 0.5) * o.contrast + 0.5)) ** 2.2; ink[p] = alpha * (lightOnDark ? linear : 1 - linear); } return ink; }, }; } // lib/subject.ts /** The built-in subject image components draw when given no source: a sphere lit from one side, drawn * locally so nothing is fetched. Animated components move the light by passing its position. */ function litSphere(size = 256, lightX = 0.36, lightY = 0.34): HTMLCanvasElement { const canvas = document.createElement("canvas"); canvas.width = size; canvas.height = size; const ctx = canvas.getContext("2d"); if (ctx) { const light = ctx.createRadialGradient(size * lightX, size * lightY, size * 0.02, size * 0.5, size * 0.5, size * 0.46); light.addColorStop(0, "#ffffff"); light.addColorStop(0.55, "#8a8a8a"); light.addColorStop(1, "#141414"); ctx.fillStyle = light; ctx.beginPath(); ctx.arc(size / 2, size / 2, size * 0.46, 0, Math.PI * 2); ctx.fill(); } return canvas; } /** Keywords that can come before the size in a CSS font shorthand: style, variant, weight, and stretch. */ const SHORTHAND_KEYWORDS = new Set([ "normal", "italic", "oblique", "small-caps", "bold", "bolder", "lighter", "ultra-condensed", "extra-condensed", "condensed", "semi-condensed", "semi-expanded", "expanded", "extra-expanded", "ultra-expanded", ]); /** A size token, with an optional line height after a slash. */ const SIZE_TOKEN = /^(?:[\d.]+(?:px|pt|pc|em|rem|ex|ch|%|vw|vh|vmin|vmax|cm|mm|in|q)|xx-small|x-small|small|medium|large|x-large|xx-large|xxx-large|smaller|larger)(?:\/\S+)?$/i; /** A CSS font shorthand at `px` pixels. It replaces the size in `font`, or adds one before the family list * when `font` has none, as in '700 "Barlow Condensed", sans-serif'. Keywords match in any case. */ function sizedFont(font: string, px: number): string { const tokens = font.trim().split(/\s+/); const lead: string[] = []; let i = 0; for (; i < tokens.length; i++) { const token = tokens[i] ?? ""; if (SIZE_TOKEN.test(token)) { i++; break; } if (SHORTHAND_KEYWORDS.has(token.toLowerCase()) || /^\d+(?:\.\d+)?$/.test(token)) { lead.push(token); continue; } break; } return [...lead, `${px}px`, tokens.slice(i).join(" ") || "sans-serif"].join(" "); } /** Text drawn into an offscreen canvas for sampling, cropped tight to its ink. lib/sample.ts reads ink from * brightness, so the fill is white when the host shows light glyphs on dark and black otherwise. Pass a * canvas to reuse it. Returns null for empty text. */ function textSubject( text: string, font: string, tone: "light-on-dark" | "dark-on-light", px = 240, canvas: HTMLCanvasElement = document.createElement("canvas"), ): HTMLCanvasElement | null { const ctx = canvas.getContext("2d"); if (!ctx || !text) return null; const spec = sizedFont(font, px); ctx.font = spec; const measured = ctx.measureText(text); // The advance includes side bearings, which are rarely symmetric, so the tight ink box is what makes a // canvas that fits the glyphs exactly. const left = measured.actualBoundingBoxLeft || 0; const right = measured.actualBoundingBoxRight || measured.width; const ascent = measured.actualBoundingBoxAscent || px * 0.75; const descent = measured.actualBoundingBoxDescent || px * 0.25; canvas.width = Math.max(1, Math.ceil(left + right)); canvas.height = Math.max(1, Math.ceil(ascent + descent)); // Resizing a canvas resets its context, so the font is set again. ctx.font = spec; ctx.fillStyle = tone === "light-on-dark" ? "#fff" : "#000"; ctx.textBaseline = "alphabetic"; ctx.fillText(text, left, ascent); return canvas; } // lib/source.ts /** The image a component draws: a URL or data URI, or the built-in sphere when there is none, so every image * component renders with no network. Also the host's proportions, and the one failure note every image * component shows. */ interface Source { readonly image: CanvasImageSource; readonly width: number; readonly height: number; /** True for the built-in sphere, which is always fitted whole, never cropped. */ readonly builtIn: boolean; } /** Loads `src` and calls `ready` with it, or `fail` when it cannot load. An empty `src` calls `ready` at once * with the built-in sphere. Returns a function that cancels: after it, neither is called. */ function loadSource(src: string, ready: (source: Source) => void, fail: () => void): () => void { if (!src) { const sphere = litSphere(); ready({ image: sphere, width: sphere.width, height: sphere.height, builtIn: true }); return () => undefined; } let live = true; const img = new Image(); img.crossOrigin = "anonymous"; img.decoding = "async"; img.onload = () => { if (live) ready({ image: img, width: img.naturalWidth, height: img.naturalHeight, builtIn: false }); }; img.onerror = () => { if (live) fail(); }; img.src = src; return () => { live = false; }; } /** The fit to draw a source with. The built-in sphere is always fitted whole; an image follows the prop. */ function fitFor(source: Source, fit: "cover" | "contain"): "cover" | "contain" { return source.builtIn ? "contain" : fit; } /** Gives a host that has no height of its own the source's proportions. Returns a function that undoes it. */ function fitHostAspect(host: HTMLElement, width: number, height: number): () => void { if (host.clientHeight >= 2 || width <= 0 || height <= 0) return () => undefined; return styleHost(host, { "aspect-ratio": `${width} / ${height}` }); } /** A short note centered in the host, in the host's own font and the muted color, such as "image * unavailable". It is hidden from assistive technology, because the host's label already names the image. * Returns a function that removes it. */ function showNote(host: HTMLElement, text: string): () => void { const note = document.createElement("span"); note.setAttribute("data-pica", ""); note.setAttribute("aria-hidden", "true"); note.textContent = text; note.style.cssText = [ "position:absolute", "inset:0", "display:flex", "align-items:center", "justify-content:center", "pointer-events:none", `color:${cssVar("muted")}`, ].join(";"); const restore = styleHost(host, getComputedStyle(host).position === "static" ? { position: "relative" } : {}); host.appendChild(note); return () => { note.remove(); restore(); }; } // registry/effects/pixel-sort/core.ts export interface PixelSortProps { /** Image URL or data URI. Empty draws a built-in lit sphere, so the component renders with no network. */ src: string; /** Text alternative. Empty marks the image decorative and hides it from assistive technology. */ alt: string; /** The line the sort runs along: horizontal rows or vertical columns. */ direction: "horizontal" | "vertical"; /** Lower brightness bound, 0 to 1. A pixel at or below it ends a run instead of joining it. */ low: number; /** Upper brightness bound, 0 to 1. A pixel at or above it ends a run instead of joining it. */ high: number; /** Keeps the source's own colors. Off renders one ink tone by luminance instead. */ color: boolean; /** "cover" fills the host and crops; "contain" fits the whole image. */ fit: "cover" | "contain"; /** "auto" reads the host's colors. "light-on-dark" inks the bright pixels; "dark-on-light" inks the dark ones. Has no effect when color is true. */ tone: "auto" | "light-on-dark" | "dark-on-light"; } export const defaults: PixelSortProps = { src: "", alt: "", direction: "horizontal", low: 0.25, high: 0.8, color: false, fit: "cover", tone: "auto", }; /** Longest side, in pixels, the source is downscaled to before sorting, so the one-time sort stays fast. */ const WORK_MAX = 480; /** Perceptual brightness of one pixel, 0 to 1. */ function luma(r: number, g: number, b: number): number { return (0.2126 * r + 0.7152 * g + 0.0722 * b) / 255; } /** Sorts pixels darkest to brightest within each run that clears `low` and stays under `high`, along rows * (`vertical` false) or columns (`vertical` true). A pixel outside that band anchors the runs on either * side of it and never moves itself. Mutates `data` in place. */ function sortPixels(data: Uint8ClampedArray, width: number, height: number, vertical: boolean, low: number, high: number): void { const count = width * height; const bright = new Float32Array(count); for (let p = 0; p < count; p++) { const o = p * 4; bright[p] = luma(data[o] ?? 0, data[o + 1] ?? 0, data[o + 2] ?? 0); } const lines = vertical ? width : height; const length = vertical ? height : width; const at = (line: number, pos: number): number => (vertical ? pos * width + line : line * width + pos); // Scratch space for one run, reused across every line so sorting never allocates in the hot path. const order = new Uint32Array(length); const rTmp = new Uint8ClampedArray(length); const gTmp = new Uint8ClampedArray(length); const bTmp = new Uint8ClampedArray(length); const aTmp = new Uint8ClampedArray(length); for (let line = 0; line < lines; line++) { let start = -1; for (let pos = 0; pos <= length; pos++) { const value = pos < length ? bright[at(line, pos)] ?? 0 : 0; const inRun = pos < length && value > low && value < high; if (inRun) { if (start === -1) start = pos; continue; } if (start !== -1) { const n = pos - start; if (n > 1) { for (let i = 0; i < n; i++) order[i] = start + i; const run = order.subarray(0, n); run.sort((a, b) => (bright[at(line, a)] ?? 0) - (bright[at(line, b)] ?? 0)); for (let i = 0; i < n; i++) { const src = at(line, run[i] ?? 0) * 4; rTmp[i] = data[src] ?? 0; gTmp[i] = data[src + 1] ?? 0; bTmp[i] = data[src + 2] ?? 0; aTmp[i] = data[src + 3] ?? 0; } for (let i = 0; i < n; i++) { const dst = at(line, start + i) * 4; data[dst] = rTmp[i] ?? 0; data[dst + 1] = gTmp[i] ?? 0; data[dst + 2] = bTmp[i] ?? 0; data[dst + 3] = aTmp[i] ?? 0; } } start = -1; } } } } /** Recolors already-sorted pixels to one ink tone by luminance, in place. */ function inkTint(data: Uint8ClampedArray, lightOnDark: boolean, ink: readonly [number, number, number, number]): void { const [ir, ig, ib, ia] = ink; const inkAlpha = ia / 255; for (let p = 0; p < data.length; p += 4) { const value = luma(data[p] ?? 0, data[p + 1] ?? 0, data[p + 2] ?? 0); const srcAlpha = (data[p + 3] ?? 0) / 255; data[p] = ir; data[p + 1] = ig; data[p + 2] = ib; data[p + 3] = (lightOnDark ? value : 1 - value) * srcAlpha * inkAlpha * 255; } } export const mount: Mount = (host, initial = {}) => { let props: PixelSortProps = { ...defaults, ...initial }; let source: Source | null = null; let failed = false; let cancel = (): void => undefined; let undoAspect = (): void => undefined; let removeNote: (() => void) | null = null; // The source, downscaled and sorted once. Redrawn straight from here for a resize, a color, or a tone change. let sorted: ImageData | null = null; const work = document.createElement("canvas"); const workCtx = work.getContext("2d", { willReadFrequently: true }); const surface = createCanvas(host, { onResize: () => draw() }); const canvas = surface.canvas; const ctx = canvas.getContext("2d"); const palette = watchPalette(host, () => draw()); function load(): void { cancel(); failed = false; cancel = loadSource(props.src, use, () => { source = null; sorted = null; failed = true; draw(); }); } function use(next: Source): void { source = next; // A host with no height of its own takes the image's proportions. undoAspect(); undoAspect = fitHostAspect(host, next.width, next.height); process(); } function setNote(on: boolean): void { if (on && !removeNote) removeNote = showNote(host, "image unavailable"); if (!on && removeNote) { removeNote(); removeNote = null; } } /** Downscales the source and sorts it once. Only `draw` runs again for a resize or a color or tone change. */ function process(): void { if (!workCtx || !source || source.width <= 0 || source.height <= 0) { sorted = null; draw(); return; } const scale = Math.min(1, WORK_MAX / Math.max(source.width, source.height)); const w = Math.max(1, Math.round(source.width * scale)); const h = Math.max(1, Math.round(source.height * scale)); work.width = w; work.height = h; workCtx.clearRect(0, 0, w, h); workCtx.drawImage(source.image, 0, 0, w, h); const image = workCtx.getImageData(0, 0, w, h); sortPixels(image.data, w, h, props.direction === "vertical", props.low, props.high); sorted = image; draw(); } function draw(): void { const w = Math.max(1, surface.cssWidth); const h = Math.max(1, surface.cssHeight); setNote(failed); if (!ctx) { if (source || failed) host.dataset.picaReady = "true"; return; } ctx.setTransform(surface.dpr, 0, 0, surface.dpr, 0, 0); ctx.clearRect(0, 0, w, h); if (!failed && sorted && workCtx && source) { if (props.color) { workCtx.putImageData(sorted, 0, 0); } else { const painted = new ImageData(new Uint8ClampedArray(sorted.data), sorted.width, sorted.height); const resolved = props.tone === "auto" ? hostTone(host) : props.tone; inkTint(painted.data, resolved === "light-on-dark", parseColor(palette.colors.fg)); workCtx.putImageData(painted, 0, 0); } const rect = fitRect(sorted.width, sorted.height, w, h, fitFor(source, props.fit)); ctx.drawImage(work, rect.x, rect.y, rect.w, rect.h); } if (source || failed) host.dataset.picaReady = "true"; } labelHost(host, props.alt); load(); return { update(next) { const before = props; props = { ...props, ...next }; palette.refresh(); labelHost(host, props.alt); if (props.src !== before.src) { load(); } else if (props.direction !== before.direction || props.low !== before.low || props.high !== before.high) { process(); } else { draw(); } }, destroy() { cancel(); setNote(false); surface.destroy(); undoAspect(); palette.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/effects/pixel-sort/index.tsx export type PixelSortComponentProps = Partial & WrapperProps; /** An image with its rows or columns sorted by brightness into smeared bands. */ export function PixelSort({ className, style, palette, ...props }: PixelSortComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Pixel Sort · Pica
``` ## Credits - Technique from [ASDF pixel sorting](https://github.com/kimasendorf/ASDFPixelSort) by Kim Asendorf (Technique, no code read). --- # Scanlines > A CRT scanline overlay in the ink color, with an optional soft band that rolls slowly down the screen. Category: effects. Tags: overlay, crt, scanlines, css. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 2.0 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/scanlines.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `spacing` | number | `3` | Vertical gap from the top of one line to the top of the next, in pixels. | | `thickness` | number | `1` | Thickness of each line, in pixels. Never drawn thicker than spacing. | | `opacity` | number | `0.18` | Opacity of the whole overlay, from barely visible to strong. | | `roll` | boolean | `true` | Draws a soft, brighter band that drifts down the screen and loops. | | `rollSpeed` | number | `9` | Seconds for the roll band to cross the full height once before it repeats. | | `fps` | number | `30` | Frames drawn per second while the roll band moves. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Children Put content inside the component. It decorates that content and never changes it. ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, type ReactNode, useEffect, useRef } from "react"; // Pica · Scanlines · scanlines // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // registry/effects/scanlines/core.ts export interface ScanlinesProps extends MotionProps { /** Vertical gap from the top of one line to the top of the next, in pixels. */ spacing: number; /** Thickness of each line, in pixels. Never drawn thicker than spacing. */ thickness: number; /** Opacity of the whole overlay, from barely visible to strong. */ opacity: number; /** Draws a soft, brighter band that drifts down the screen and loops. */ roll: boolean; /** Seconds for the roll band to cross the full height once before it repeats. */ rollSpeed: number; /** Frames drawn per second while the roll band moves. */ fps: number; } export const defaults: ScanlinesProps = { spacing: 3, thickness: 1, opacity: 0.18, roll: true, rollSpeed: 9, fps: 30, paused: false, time: null, seed: 1, }; /** The roll band as one tile the height of the host: transparent above and below a soft ink peak at its * center. Tiled with repeat-y and slid down by lib/loop.ts, adjacent tiles meet at matching transparent * edges, so the drift loops with no seam. */ const ROLL_BAND = `linear-gradient(to bottom, transparent 0%, transparent 38%, ${cssVar("fg")} 50%, transparent 62%, transparent 100%)`; /** The custom property lib/loop.ts writes the roll band's vertical position into, read back by the * scoped rule. Private to this component; not one of STYLE.md's shared tokens. */ const ROLL_VAR = "--pica-scanlines-roll"; export const mount: Mount = (host, initial = {}) => { let props: ScanlinesProps = { ...defaults, ...initial }; // The lines sit over the content in a layer of their own, hidden from assistive technology. The host // and the content inside it stay readable and clickable, exactly as they were. const lines = layer(host, "over"); const sheet = scope(host); function draw(t: number): void { if (props.roll) { // Percentage background-position is a no-op once the image matches the box exactly (the offset // formula is (box - image) * percent, which is zero at equal sizes), so the shift is a pixel // value computed from the host's own height instead. const period = Math.max(1, props.rollSpeed) * 1000; const phase = (((t % period) + period) % period) / period; lines.el.style.setProperty(ROLL_VAR, `${(phase * host.clientHeight).toFixed(2)}px`); } host.dataset.picaReady = "true"; } sheet.setRules(rules(sheet.selector, props)); const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: 0, frame: draw, }); return { update(next) { const before = props; props = { ...props, ...next }; if ( props.spacing !== before.spacing || props.thickness !== before.thickness || props.opacity !== before.opacity || props.roll !== before.roll ) { sheet.setRules(rules(sheet.selector, props)); } loop.update({ paused: props.paused, time: props.time, fps: props.fps }); loop.redraw(); }, destroy() { loop.destroy(); sheet.destroy(); lines.remove(); delete host.dataset.picaReady; }, }; }; /** The scoped rule for this host's layer: fine horizontal lines from a repeating gradient, plus an optional * roll band whose position lib/loop.ts drives through one custom property. Both live in the layer's * background, so the overlay is a single node. */ function rules(selector: string, p: ScanlinesProps): string { const thickness = Math.min(p.thickness, p.spacing); const ink = cssVar("fg"); const stripes = `repeating-linear-gradient(to bottom, ${ink} 0, ${ink} ${thickness}px, transparent ${thickness}px, transparent ${p.spacing}px)`; const declarations = [`opacity:${p.opacity}`]; if (p.roll) { declarations.push( `background-image:${ROLL_BAND},${stripes}`, `background-size:100% 100%,100% ${p.spacing}px`, "background-repeat:repeat-y,repeat-y", `background-position:0 var(${ROLL_VAR},0px),0 0`, ); } else { declarations.push(`background-image:${stripes}`, `background-size:100% ${p.spacing}px`, "background-repeat:repeat-y"); } return `${selector} > div[data-pica]{${declarations.join(";")}}`; } // registry/effects/scanlines/index.tsx export type ScanlinesComponentProps = Partial & WrapperProps & { children?: ReactNode }; /** A CRT scanline overlay, in the ink color, drawn above whatever content sits inside it. */ export function Scanlines({ className, style, palette, children, ...props }: ScanlinesComponentProps) { const ref = usePica(mount, props); return (

{children}
); } ``` ## HTML, CSS, JS ```html Scanlines · Pica
``` ## Credits Original to Picagram. --- # Globe > A dotted globe that turns slowly on a tilted axis, with named places marked on its surface. Category: immersive. Tags: 3d, rotation, map, canvas. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 3.5 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/globe.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `markers` | readonly GlobeMarker[] | `[{"lat":37.77,"lon":-122.42,"label":"San Francisco"},{"lat":51.51,"lon":-0.13,"label":"London"},{"lat":35.68,"lon":139.69,"label":"Tokyo"},{"lat":-33.87,"lon":151.21,"label":"Sydney"}]` | Places on the sphere, drawn in the accent with a thin ring, and hidden when they turn to the back. | | `label` | string | `"A dotted globe"` | Text alternative for the globe, followed by each marker's label. Empty hides the host from assistive technology. | | `dots` | number | `2400` | Points spread over the sphere's surface with a Fibonacci lattice. | | `speed` | number | `0.25` | Spin speed. 0 holds the globe at its starting turn. | | `tilt` | number | `20` | Tilt of the spin axis away from the viewer, in degrees. | | `dotSize` | number | `1.2` | Diameter of each surface dot facing the viewer straight on, in CSS pixels. | | `fps` | number | `30` | Frames per second ceiling. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`, `--pica-accent`. Set them on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Globe · globe // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/canvas.ts /** A canvas that covers the host, marked as the core's own and hidden from assistive technology. By default * its backing store follows the host's size in device pixels. Used by canvas components and lib/gl.ts. */ interface CanvasOptions { /** Device pixel ratio ceiling. */ maxDpr: number; /** Backing-store pixel ceiling, so a very large host cannot allocate a very large canvas. */ maxPixels: number; /** Size the backing store to the host in device pixels. Off leaves sizing to the caller, for drawing at a * lower resolution that CSS scales up. */ autoSize: boolean; /** Extra inline CSS for the canvas, such as image-rendering:pixelated. */ css: string; /** Runs when the host's size changes, with its new size in CSS pixels. It is not called at creation, so * draw once yourself after creating the canvas. With autoSize on, the backing store is already resized. */ onResize: (cssWidth: number, cssHeight: number) => void; } interface Surface { readonly canvas: HTMLCanvasElement; /** Backing-store size in device pixels, kept up to date when autoSize is on. */ readonly width: number; readonly height: number; /** Device pixels per CSS pixel, after the ceilings. */ readonly dpr: number; /** The host's size in CSS pixels. */ readonly cssWidth: number; readonly cssHeight: number; /** Stops following the host, removes the canvas, and restores the host's styles. */ destroy(): void; } function createCanvas(host: HTMLElement, options: Partial = {}): Surface { const { maxDpr = 2, maxPixels = Number.POSITIVE_INFINITY, autoSize = true, css = "", onResize } = options; const restore = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const canvas = document.createElement("canvas"); canvas.setAttribute("data-pica", ""); canvas.setAttribute("aria-hidden", "true"); canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;display:block;pointer-events:none;${css}`; host.appendChild(canvas); let cssWidth = -1; let cssHeight = -1; let width = 0; let height = 0; let dpr = 1; /** Reads the host's size. Returns true when it changed. */ function measure(): boolean { const w = host.clientWidth; const h = host.clientHeight; if (w === cssWidth && h === cssHeight) return false; cssWidth = w; cssHeight = h; dpr = Math.min(globalThis.devicePixelRatio || 1, maxDpr, Math.sqrt(maxPixels / (Math.max(1, w) * Math.max(1, h)))); if (autoSize) { width = Math.max(1, Math.round(w * dpr)); height = Math.max(1, Math.round(h * dpr)); canvas.width = width; canvas.height = height; } return true; } measure(); const observer = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (measure()) onResize?.(cssWidth, cssHeight); }) : null; observer?.observe(host); return { canvas, get width() { return width; }, get height() { return height; }, get dpr() { return dpr; }, get cssWidth() { return cssWidth; }, get cssHeight() { return cssHeight; }, destroy() { observer?.disconnect(); canvas.remove(); restore(); }, }; } // lib/json.ts /** Comparing props that hold JSON. React passes fresh arrays and objects on every render, so a core compares * them by content before deciding what to rebuild. */ /** Deep equality for JSON values. */ function sameJson(a: unknown, b: unknown): boolean { if (a === b) return true; if (typeof a !== "object" || typeof b !== "object" || a === null || b === null) return false; if (Array.isArray(a) || Array.isArray(b)) { if (!Array.isArray(a) || !Array.isArray(b) || a.length !== b.length) return false; for (let i = 0; i < a.length; i++) { if (!sameJson(a[i], b[i])) return false; } return true; } const left = a as Record; const right = b as Record; const keys = Object.keys(left); if (keys.length !== Object.keys(right).length) return false; for (const key of keys) { if (!Object.prototype.hasOwnProperty.call(right, key) || !sameJson(left[key], right[key])) return false; } return true; } /** Whether any of `keys` holds a different value in `after` than in `before`, compared as JSON. */ function changed

(before: P, after: P, keys: readonly (keyof P)[]): boolean { return keys.some((key) => !sameJson(before[key], after[key])); } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // registry/immersive/globe/core.ts export interface GlobeMarker { /** Degrees north of the equator. Negative is south. */ lat: number; /** Degrees east of the prime meridian. Negative is west. */ lon: number; /** Read after the globe's own label. Not drawn on screen. */ label: string; } export interface GlobeProps extends MotionProps { /** Places on the sphere, drawn in the accent with a thin ring, and hidden when they turn to the back. */ markers: readonly GlobeMarker[]; /** Text alternative for the globe, followed by each marker's label. Empty hides the host from assistive technology. */ label: string; /** Points spread over the sphere's surface with a Fibonacci lattice. */ dots: number; /** Spin speed. 0 holds the globe at its starting turn. */ speed: number; /** Tilt of the spin axis away from the viewer, in degrees. */ tilt: number; /** Diameter of each surface dot facing the viewer straight on, in CSS pixels. */ dotSize: number; /** Frames per second ceiling. */ fps: number; } export const defaults: GlobeProps = { markers: [ { lat: 37.77, lon: -122.42, label: "San Francisco" }, { lat: 51.51, lon: -0.13, label: "London" }, { lat: 35.68, lon: 139.69, label: "Tokyo" }, { lat: -33.87, lon: 151.21, label: "Sydney" }, ], label: "A dotted globe", dots: 2400, speed: 0.25, tilt: 20, dotSize: 1.2, fps: 30, paused: false, time: null, seed: 1, }; const TAU = Math.PI * 2; const DEG = Math.PI / 180; /** The golden angle, the azimuthal step between consecutive lattice points, in radians. */ const GOLDEN_ANGLE = Math.PI * (3 - Math.sqrt(5)); /** Radians of spin per second at speed 1. A full turn then takes 24 seconds. */ const SPIN_RATE = TAU / 24; /** A fixed starting turn, chosen only so the default markers already read well at the still frame. */ const BASE_SPIN = 171 * DEG; /** The frame held under reduced motion, and the time captures use. With the defaults it shows most markers. */ const STILL = 1200; /** Cosine to the viewer above which a point counts as on the front hemisphere. */ const HORIZON = 0.02; /** Shade steps the surface dots are grouped into, so one fill draws every dot at that shade in one call. */ const LEVELS = 12; /** How far the first sample sits from the pole, as a fraction of one lattice step. A larger offset keeps a * bigger lattice from crowding its poles, and a small one already spaces a small lattice evenly. */ function poleEpsilon(n: number): number { if (n < 24) return 0.33; if (n < 177) return 1.33; if (n < 890) return 3.33; return 10; } /** Points on the unit sphere from a Fibonacci lattice, y as the pole axis, flattened as x, y, z triples. */ function buildLattice(n: number): Float32Array { const count = Math.max(0, Math.floor(n)); const out = new Float32Array(count * 3); const epsilon = poleEpsilon(count); const denom = Math.max(1e-6, count - 1 + 2 * epsilon); for (let i = 0; i < count; i++) { const y = 1 - (2 * (i + epsilon)) / denom; const r = Math.sqrt(Math.max(0, 1 - y * y)); const theta = i * GOLDEN_ANGLE; out[i * 3] = r * Math.cos(theta); out[i * 3 + 1] = y; out[i * 3 + 2] = r * Math.sin(theta); } return out; } /** A point on the unit sphere for a latitude and longitude in degrees, in the same frame as the lattice. */ function llToVec3(lat: number, lon: number): readonly [number, number, number] { const latR = lat * DEG; const lonR = lon * DEG; const y = Math.sin(latR); const r = Math.cos(latR); return [r * Math.sin(lonR), y, r * Math.cos(lonR)]; } /** Spins a unit point around the vertical axis, then tilts the whole globe around the horizontal axis. * Returns its unscaled screen x and y and the cosine of its angle to the viewer, positive on the front. */ function project( x0: number, y0: number, z0: number, cosSpin: number, sinSpin: number, cosTilt: number, sinTilt: number, ): readonly [number, number, number] { const x1 = x0 * cosSpin + z0 * sinSpin; const z1 = z0 * cosSpin - x0 * sinSpin; const y2 = y0 * cosTilt - z1 * sinTilt; const z2 = y0 * sinTilt + z1 * cosTilt; return [x1, y2, z2]; } export const mount: Mount = (host, initial = {}) => { let props: GlobeProps = { ...defaults, ...initial }; let lattice = buildLattice(props.dots); let markerVecs: (readonly [number, number, number])[] = props.markers.map((m) => llToVec3(m.lat, m.lon)); function updateLabel(): void { const names = props.markers.map((m) => m.label).filter((name) => name !== ""); const text = props.label === "" ? "" : names.length > 0 ? `${props.label}: ${names.join(", ")}.` : `${props.label}.`; labelHost(host, text); } const surface = createCanvas(host, { onResize: () => loop.redraw() }); const ctx = surface.canvas.getContext("2d"); const palette = watchPalette(host, () => loop.redraw()); updateLabel(); function draw(t: number): void { const { width, height, dpr, cssWidth, cssHeight } = surface; if (ctx && width > 0 && height > 0) { ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, width, height); ctx.setTransform(dpr, 0, 0, dpr, 0, 0); const cx = cssWidth / 2; const cy = cssHeight / 2; const sphereRadius = (Math.min(cssWidth, cssHeight) / 2) * 0.84; const spin = BASE_SPIN + (t / 1000) * props.speed * SPIN_RATE; const cosSpin = Math.cos(spin); const sinSpin = Math.sin(spin); const tiltRad = props.tilt * DEG; const cosTilt = Math.cos(tiltRad); const sinTilt = Math.sin(tiltRad); const buckets: number[][] = []; for (let level = 0; level < LEVELS; level++) buckets.push([]); for (let i = 0; i < lattice.length; i += 3) { const x0 = lattice[i]!; const y0 = lattice[i + 1]!; const z0 = lattice[i + 2]!; const [ux, uy, depth] = project(x0, y0, z0, cosSpin, sinSpin, cosTilt, sinTilt); if (depth <= HORIZON) continue; const level = Math.min(LEVELS - 1, Math.floor(depth * LEVELS)); buckets[level]?.push(ux, uy); } ctx.fillStyle = palette.colors.fg; for (let level = 0; level < LEVELS; level++) { const points = buckets[level]; if (!points || points.length === 0) continue; const shade = (level + 0.5) / LEVELS; const dotRadius = (props.dotSize * (0.55 + 0.45 * shade)) / 2; ctx.globalAlpha = shade; ctx.beginPath(); for (let p = 0; p < points.length; p += 2) { const px = cx + (points[p] ?? 0) * sphereRadius; const py = cy - (points[p + 1] ?? 0) * sphereRadius; ctx.moveTo(px + dotRadius, py); ctx.arc(px, py, dotRadius, 0, TAU); } ctx.fill(); } ctx.fillStyle = palette.colors.accent; ctx.strokeStyle = palette.colors.accent; ctx.lineWidth = Math.max(1, props.dotSize * 0.6); for (const vec of markerVecs) { const [ux, uy, depth] = project(vec[0], vec[1], vec[2], cosSpin, sinSpin, cosTilt, sinTilt); if (depth <= HORIZON) continue; const shade = Math.min(1, depth); const px = cx + ux * sphereRadius; const py = cy - uy * sphereRadius; const dotRadius = (props.dotSize * 1.8 * (0.55 + 0.45 * shade)) / 2; ctx.globalAlpha = 0.65 + 0.35 * shade; ctx.beginPath(); ctx.arc(px, py, dotRadius, 0, TAU); ctx.fill(); ctx.beginPath(); ctx.arc(px, py, dotRadius * 2.2, 0, TAU); ctx.stroke(); } ctx.globalAlpha = 1; } host.dataset.picaReady = "true"; } const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: STILL, frame: draw }); return { update(next) { const before = props; props = { ...props, ...next }; if (props.dots !== before.dots) lattice = buildLattice(props.dots); const markersChanged = !sameJson(props.markers, before.markers); if (markersChanged) markerVecs = props.markers.map((m) => llToVec3(m.lat, m.lon)); if (markersChanged || props.label !== before.label) updateLabel(); palette.refresh(); loop.update({ paused: props.paused, time: props.time, fps: props.fps }); loop.redraw(); }, destroy() { loop.destroy(); surface.destroy(); palette.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/immersive/globe/index.tsx export type GlobeComponentProps = Partial & WrapperProps; /** A dotted globe that turns slowly on a tilted axis, with named places marked on its surface. */ export function Globe({ className, style, palette, ...props }: GlobeComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Globe · Pica
``` ## Credits - Technique from [Evenly distributing points on a sphere](https://extremelearning.com.au/how-to-evenly-distribute-points-on-a-sphere-more-effectively-than-the-canonical-fibonacci-lattice/) by Martin Roberts (Article). --- # Marquee > Scrolls its children sideways in an endless loop, like a ticker. Category: motion. Tags: ticker, scroll, loop, css. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 2.1 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/marquee.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `speed` | number | `40` | How fast the content scrolls, in pixels per second. | | `direction` | "left" \| "right" | `"left"` | Which way the content scrolls. | | `gap` | number | `2` | Space between adjacent items, in em. | | `pauseOnHover` | boolean | `true` | Stops the scroll while the pointer rests over the host, or while focus sits inside it. | | `fps` | number | `30` | Frames drawn per second while scrolling. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Children Put content inside the component. It decorates that content and never changes it. ## Colors Draws with . Set them on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, type ReactNode, useEffect, useRef } from "react"; // Pica · Marquee · marquee // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // registry/motion/marquee/core.ts export interface MarqueeProps extends MotionProps { /** How fast the content scrolls, in pixels per second. */ speed: number; /** Which way the content scrolls. */ direction: "left" | "right"; /** Space between adjacent items, in em. */ gap: number; /** Stops the scroll while the pointer rests over the host, or while focus sits inside it. */ pauseOnHover: boolean; /** Frames drawn per second while scrolling. */ fps: number; } export const defaults: MarqueeProps = { speed: 40, direction: "left", gap: 2, pauseOnHover: true, fps: 30, paused: false, time: null, seed: 1, }; /** Marks every node this core adds: the clones that continue the loop. The scoped rule that moves the real * children skips anything carrying it, and the child observer ignores it too. */ const DATA_PICA = "data-pica"; /** The custom property lib/loop.ts writes each frame's scroll distance into. The scoped rule reads it to * move the real children; the clones this core builds read the same property from their own inline style, * since a core may style a node it created directly. */ const OFFSET_VAR = "--pica-marquee-x"; export const mount: Mount = (host, initial = {}) => { let props: MarqueeProps = { ...defaults, ...initial }; const sheet = scope(host); const restoreHost = styleHost(host, { display: "flex", "flex-wrap": "nowrap", "align-items": "center", overflow: "hidden", gap: `${props.gap}em`, [OFFSET_VAR]: "0px", }); // The real children are never touched directly. This rule alone moves them, by reading the property the // loop writes on the host below. sheet.setRules(`${sheet.selector} > *:not([${DATA_PICA}]){flex:none;transform:translateX(var(${OFFSET_VAR},0px))}`); let hovered = false; let focused = false; /** Pixel width of one full cycle of the real children, gap to the next cycle included. Zero with no children. */ let period = 0; let clones: HTMLElement[] = []; function isOwn(node: Node): boolean { return node instanceof HTMLElement && node.hasAttribute(DATA_PICA); } function realChildren(): HTMLElement[] { const out: HTMLElement[] = []; for (const child of Array.from(host.children)) { if (child instanceof HTMLElement && !child.hasAttribute(DATA_PICA)) out.push(child); } return out; } /** One inert copy of every real child, in one row of its own. Hidden and unreachable as a whole, through * the single attribute HTML defines for exactly that. */ function buildClone(children: readonly HTMLElement[]): HTMLElement { const group = document.createElement("div"); group.setAttribute(DATA_PICA, ""); group.setAttribute("aria-hidden", "true"); group.setAttribute("inert", ""); group.style.cssText = `display:flex;flex:none;gap:${props.gap}em;transform:translateX(var(${OFFSET_VAR},0px))`; for (const child of children) group.appendChild(child.cloneNode(true)); return group; } function clearClones(): void { for (const clone of clones) clone.remove(); clones = []; } /** Measures one cycle, then adds just enough clones on the side the content scrolls toward to cover the * host with no gap at any point in the loop. Runs again whenever the real children, the gap, or the * direction changes. */ function rebuildClones(): void { clearClones(); const children = realChildren(); const first = children[0]; if (!first) { period = 0; return; } const startLeft = first.getBoundingClientRect().left; const probe = buildClone(children); host.append(probe); period = Math.max(1, probe.getBoundingClientRect().left - startLeft); probe.remove(); const needed = Math.max(1, Math.ceil(host.clientWidth / period)); const built: HTMLElement[] = []; for (let i = 0; i < needed; i++) { const clone = buildClone(children); if (props.direction === "right") host.prepend(clone); else host.append(clone); built.push(clone); } clones = built; } rebuildClones(); // Watches only the host's own child list, ignoring the clones it adds and removes here, so a page that // swaps the real children is picked up without a resize loop of its own doing. const childObserver = new MutationObserver((records) => { const changed = records.some( (record) => Array.from(record.addedNodes).some((node) => !isOwn(node)) || Array.from(record.removedNodes).some((node) => !isOwn(node)), ); if (changed) rebuildClones(); }); childObserver.observe(host, { childList: true }); function isPaused(): boolean { return props.paused || (props.pauseOnHover && hovered) || focused; } function draw(t: number): void { const wrapped = period > 0 ? ((t / 1000) * props.speed) % period : 0; const offset = props.direction === "left" ? -wrapped : wrapped; host.style.setProperty(OFFSET_VAR, `${offset.toFixed(2)}px`); host.dataset.picaReady = "true"; } const loop = createLoop({ el: host, fps: props.fps, paused: isPaused(), time: props.time, still: 0, frame: draw, }); function onEnter(): void { hovered = true; loop.update({ paused: isPaused() }); } function onLeave(): void { hovered = false; loop.update({ paused: isPaused() }); } function onFocusIn(): void { focused = true; loop.update({ paused: isPaused() }); } function onFocusOut(event: FocusEvent): void { focused = event.relatedTarget instanceof Node && host.contains(event.relatedTarget); loop.update({ paused: isPaused() }); } host.addEventListener("mouseenter", onEnter); host.addEventListener("mouseleave", onLeave); host.addEventListener("focusin", onFocusIn); host.addEventListener("focusout", onFocusOut); return { update(next) { const before = props; props = { ...props, ...next }; if (props.gap !== before.gap) host.style.setProperty("gap", `${props.gap}em`); if (props.gap !== before.gap || props.direction !== before.direction) rebuildClones(); loop.update({ paused: isPaused(), time: props.time, fps: props.fps }); loop.redraw(); }, destroy() { loop.destroy(); host.removeEventListener("mouseenter", onEnter); host.removeEventListener("mouseleave", onLeave); host.removeEventListener("focusin", onFocusIn); host.removeEventListener("focusout", onFocusOut); childObserver.disconnect(); clearClones(); sheet.destroy(); restoreHost(); delete host.dataset.picaReady; }, }; }; // registry/motion/marquee/index.tsx export type MarqueeComponentProps = Partial & WrapperProps & { children?: ReactNode }; /** A row of children that scrolls sideways in an endless loop, like a ticker. */ export function Marquee({ className, style, palette, children, ...props }: MarqueeComponentProps) { const ref = usePica(mount, props); return (

{children}
); } ``` ## HTML, CSS, JS ```html Marquee · Pica
ASCIIDitherEffectsShadersMotionControls
``` ## Credits Original to Picagram. --- # Bento Grid > A CSS grid section that sizes its children by position into a feature, mosaic, or equal column pattern. Category: sections. Tags: grid, layout, bento, section, css. Static. Size: 1.5 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/bento-grid.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `pattern` | "feature" \| "mosaic" \| "columns" | `"feature"` | How tiles are sized by position: one large tile then small ones, alternating wide and tall tiles, or equal tiles throughout. | | `columns` | number | `4` | Number of columns in the grid before any tile spans more than one. | | `gap` | number | `0.75` | Space between tiles, in rem. | | `corners` | boolean | `true` | Draws box-drawing corner marks on each tile, in mono. | | `minTile` | number | `220` | Narrowest a column may get, in pixels, before the grid collapses to one column. | ## Children Put content inside the component. It decorates that content and never changes it. ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, type ReactNode, useEffect, useRef } from "react"; // Pica · Bento Grid · bento-grid // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // registry/sections/bento-grid/core.ts export interface BentoGridProps { /** How tiles are sized by position: one large tile then small ones, alternating wide and tall tiles, or equal tiles throughout. */ pattern: "feature" | "mosaic" | "columns"; /** Number of columns in the grid before any tile spans more than one. */ columns: number; /** Space between tiles, in rem. */ gap: number; /** Draws box-drawing corner marks on each tile, in mono. */ corners: boolean; /** Narrowest a column may get, in pixels, before the grid collapses to one column. */ minTile: number; } export const defaults: BentoGridProps = { pattern: "feature", columns: 4, gap: 0.75, corners: true, minTile: 220, }; /** Every host child but the ones the core adds itself, such as its own scoped stylesheet. Written into an * nth-child "of" selector so position counts only real children, never the core's own nodes. */ const TILE = ":not([data-pica])"; /** The scoped rules for one host: a CSS grid whose tiles are sized by position, following `pattern`, with * one-pixel lines and square corners on every tile. Below `minTile` per column, `data-pica-collapsed` * (set by a ResizeObserver in mount) forces one column and clears every span. */ function rules(s: string, p: BentoGridProps): string { const fg = cssVar("fg"); const columns = Math.max(1, Math.round(p.columns)); const out = [ `${s}{display:grid;align-content:start;grid-auto-flow:dense;grid-template-columns:repeat(${columns},1fr);grid-auto-rows:minmax(${Math.max(1, p.minTile)}px,auto);gap:${Math.max(0, p.gap)}rem}`, `${s} > ${TILE}{box-sizing:border-box;position:relative;border:1px solid ${fg};border-radius:0;padding:1.25rem}`, ]; if (p.pattern === "feature") { out.push(`${s} > :nth-child(1 of ${TILE}){grid-column:span 2;grid-row:span 2}`); } else if (p.pattern === "mosaic") { out.push(`${s} > :nth-child(odd of ${TILE}){grid-column:span 2}`, `${s} > :nth-child(even of ${TILE}){grid-row:span 2}`); } if (p.corners) { const corner = `position:absolute;line-height:1;font-family:${GRID_FONT};color:${fg};pointer-events:none`; out.push( `${s} > ${TILE}::before{content:"┌";${corner};top:0.1em;left:0.2em}`, `${s} > ${TILE}::after{content:"┘";${corner};bottom:0.1em;right:0.2em}`, ); } out.push(`${s}[data-pica-collapsed]{grid-template-columns:1fr}`, `${s}[data-pica-collapsed] > ${TILE}{grid-column:span 1;grid-row:span 1}`); return out.join("\n"); } export const mount: Mount = (host, initial = {}) => { let props: BentoGridProps = { ...defaults, ...initial }; // The host and its children keep their own attributes and roles; only this tracker's own change (the // collapse flag below) is ever applied, and it is undone on destroy. const attrs = hostAttributes(host); const sheet = scope(host); /** Below `minTile` per column, the grid reads as one narrow column instead of squeezed ones. */ function measure(): void { const perColumn = host.clientWidth / Math.max(1, Math.round(props.columns)); attrs.set("data-pica-collapsed", perColumn < props.minTile ? "" : null); } const observer = typeof ResizeObserver === "function" ? new ResizeObserver(measure) : null; observer?.observe(host); sheet.setRules(rules(sheet.selector, props)); measure(); host.dataset.picaReady = "true"; return { update(next) { const before = props; props = { ...props, ...next }; if ( props.pattern !== before.pattern || props.columns !== before.columns || props.gap !== before.gap || props.corners !== before.corners || props.minTile !== before.minTile ) { sheet.setRules(rules(sheet.selector, props)); } measure(); }, destroy() { observer?.disconnect(); sheet.destroy(); attrs.restore(); delete host.dataset.picaReady; }, }; }; // registry/sections/bento-grid/index.tsx export type BentoGridComponentProps = Partial & WrapperProps & { children?: ReactNode }; /** A section that lays its children out as a bento grid, sized by position and never touched. */ export function BentoGrid({ className, style, palette, children, ...props }: BentoGridComponentProps) { const ref = usePica(mount, props); return (

{children}
); } ``` ## HTML, CSS, JS ```html Bento Grid · Pica

ASCII

Images and text rendered as glyphs on a measured density ramp.

Dither

Continuous tone broken into ink and paper with ordered dithering.

Shaders

GPU fields dithered and drawn in one accent over the ground.

Charts

Bars, lines, and rings drawn from data, in SVG or glyphs.

Controls

Buttons, dialogs, and selects built on native elements.

``` ## Credits Original to Picagram. --- # Hero > A page hero that adds calls to action and a composed background behind a headline and copy. Category: sections. Tags: hero, landing, section, cta, background. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 9.1 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/hero.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `background` | "mesh" \| "noise" \| "none" | `"mesh"` | What draws behind the content: a mesh gradient, a drifting ASCII noise field, or nothing. | | `actions` | readonly HeroAction[] | `[{"label":"Browse components","href":"#components"},{"label":"Read the docs","href":"#docs"}]` | Calls to action, drawn as links. The first draws solid in the accent, the rest draw outline. | | `align` | "start" \| "center" | `"start"` | Horizontal alignment of the content column within the host. | | `minHeight` | number | `60` | The host's minimum height, in percent of the viewport height. | | `intensity` | number | `0.6` | How strongly the background shows, from 0 to 1, passed through to whichever one is mounted. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Children Put content inside the component. It decorates that content and never changes it. ## Colors Draws with `--pica-fg`, `--pica-accent`. Set them on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, type ReactNode, useEffect, useRef } from "react"; // Pica · Hero · hero // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/rng.ts /** Seeded pseudo-random numbers in [0, 1), mulberry32. The same seed gives the same sequence, * which is what makes every capture reproducible. */ function createRng(seed: number): () => number { let state = seed >>> 0; return () => { state = (state + 0x6d2b79f5) >>> 0; let t = state; t = Math.imul(t ^ (t >>> 15), t | 1); t ^= t + Math.imul(t ^ (t >>> 7), t | 61); return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; } /** The final mixing step of the lowbias32 integer hash: every input bit affects every output bit. */ function hashMix(h: number): number { h = Math.imul(h ^ (h >>> 16), 0x7feb352d); h = Math.imul(h ^ (h >>> 15), 0x846ca68b); return (h ^ (h >>> 16)) >>> 0; } /** A new seed from a seed and one or two integers, for an independent stream per column, cell, or burst: * createRng(hashSeed(seed, column, epoch)). Neighboring inputs give unrelated seeds. */ function hashSeed(seed: number, a: number, b = 0): number { return hashMix(hashMix(hashMix(seed >>> 0) ^ (a >>> 0)) ^ (b >>> 0)); } // lib/noise.ts /** Seeded simplex noise in two and three dimensions, returning values in [-1, 1]. * Follows Stefan Gustavson's public-domain reference implementation. */ interface Noise { noise2(x: number, y: number): number; noise3(x: number, y: number, z: number): number; } const SIMPLEX_GRAD = [ 1, 1, 0, -1, 1, 0, 1, -1, 0, -1, -1, 0, 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1, 0, 1, 1, 0, -1, 1, 0, 1, -1, 0, -1, -1, ]; const SIMPLEX_F2 = 0.5 * (Math.sqrt(3) - 1); const SIMPLEX_G2 = (3 - Math.sqrt(3)) / 6; const SIMPLEX_F3 = 1 / 3; const SIMPLEX_G3 = 1 / 6; function createNoise(seed = 1): Noise { const random = createRng(seed); const p: number[] = []; for (let i = 0; i < 256; i++) p.push(i); for (let i = 255; i > 0; i--) { const j = Math.floor(random() * (i + 1)); const swap = p[i]!; p[i] = p[j]!; p[j] = swap; } // Doubled so lookups never need a modulo; `grad` stores an offset into SIMPLEX_GRAD. const perm: number[] = []; const grad: number[] = []; for (let i = 0; i < 512; i++) { const v = p[i & 255]!; perm.push(v); grad.push((v % 12) * 3); } function corner2(g: number, x: number, y: number): number { let t = 0.5 - x * x - y * y; if (t < 0) return 0; t *= t; return t * t * (SIMPLEX_GRAD[g]! * x + SIMPLEX_GRAD[g + 1]! * y); } function corner3(g: number, x: number, y: number, z: number): number { let t = 0.6 - x * x - y * y - z * z; if (t < 0) return 0; t *= t; return t * t * (SIMPLEX_GRAD[g]! * x + SIMPLEX_GRAD[g + 1]! * y + SIMPLEX_GRAD[g + 2]! * z); } function noise2(xin: number, yin: number): number { const s = (xin + yin) * SIMPLEX_F2; const i = Math.floor(xin + s); const j = Math.floor(yin + s); const t = (i + j) * SIMPLEX_G2; const x0 = xin - (i - t); const y0 = yin - (j - t); const i1 = x0 > y0 ? 1 : 0; const j1 = 1 - i1; const ii = i & 255; const jj = j & 255; return 70 * ( corner2(grad[ii + perm[jj]!]!, x0, y0) + corner2(grad[ii + i1 + perm[jj + j1]!]!, x0 - i1 + SIMPLEX_G2, y0 - j1 + SIMPLEX_G2) + corner2(grad[ii + 1 + perm[jj + 1]!]!, x0 - 1 + 2 * SIMPLEX_G2, y0 - 1 + 2 * SIMPLEX_G2) ); } function noise3(xin: number, yin: number, zin: number): number { const s = (xin + yin + zin) * SIMPLEX_F3; const i = Math.floor(xin + s); const j = Math.floor(yin + s); const k = Math.floor(zin + s); const t = (i + j + k) * SIMPLEX_G3; const x0 = xin - (i - t); const y0 = yin - (j - t); const z0 = zin - (k - t); let i1 = 0, j1 = 0, k1 = 0, i2 = 0, j2 = 0, k2 = 0; if (x0 >= y0) { if (y0 >= z0) { i1 = 1; i2 = 1; j2 = 1; } else if (x0 >= z0) { i1 = 1; i2 = 1; k2 = 1; } else { k1 = 1; i2 = 1; k2 = 1; } } else if (y0 < z0) { k1 = 1; j2 = 1; k2 = 1; } else if (x0 < z0) { j1 = 1; j2 = 1; k2 = 1; } else { j1 = 1; i2 = 1; j2 = 1; } const ii = i & 255; const jj = j & 255; const kk = k & 255; const g = SIMPLEX_G3; return 32 * ( corner3(grad[ii + perm[jj + perm[kk]!]!]!, x0, y0, z0) + corner3(grad[ii + i1 + perm[jj + j1 + perm[kk + k1]!]!]!, x0 - i1 + g, y0 - j1 + g, z0 - k1 + g) + corner3(grad[ii + i2 + perm[jj + j2 + perm[kk + k2]!]!]!, x0 - i2 + 2 * g, y0 - j2 + 2 * g, z0 - k2 + 2 * g) + corner3(grad[ii + 1 + perm[jj + 1 + perm[kk + 1]!]!]!, x0 - 1 + 3 * g, y0 - 1 + 3 * g, z0 - 1 + 3 * g) ); } return { noise2, noise3 }; } // lib/ramp.ts /** Glyph density measured in the font actually in use. See STYLE.md, principle 2. */ /** Used when no glyphs are given: ten steps from space to at-sign. */ const FALLBACK_RAMP = " .:-=+*#%@"; interface Ramp { /** Glyphs from least to most ink. */ readonly glyphs: readonly string[]; /** Ink per glyph, scaled so the lightest is 0 and the darkest is 1. */ readonly levels: readonly number[]; } interface Shapes { readonly glyphs: readonly string[]; /** Sub-cells per side. */ readonly n: number; /** Ink per glyph in an n by n grid of sub-cells, row-major, scaled so the inkiest sub-cell of any glyph is 1. */ readonly cells: readonly (readonly number[])[]; } const rampCache = new Map(); const shapeCache = new Map(); function uniqueGlyphs(chars: string): string[] { return Array.from(new Set(Array.from(chars.length > 0 ? chars : FALLBACK_RAMP))); } /** A measurement taken before a web font loads describes the fallback font, so it is not cached. */ function fontSettled(fontFamily: string): boolean { try { return document.fonts.check(`12px ${fontFamily}`); } catch { return true; } } /** Draws each glyph in one cell and reads its ink per sub-cell. Null where there is no canvas. */ function inkMaps(glyphs: readonly string[], fontFamily: string, lineHeight: number, n: number): number[][] | null { if (typeof document === "undefined") return null; const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); if (!ctx) return null; const fontPx = 40; ctx.font = `${fontPx}px ${fontFamily}`; const w = Math.max(1, Math.ceil(ctx.measureText("M").width || fontPx * 0.6)); const h = Math.max(1, Math.ceil(fontPx * lineHeight)); canvas.width = w; canvas.height = h; ctx.font = `${fontPx}px ${fontFamily}`; ctx.textBaseline = "middle"; ctx.fillStyle = "#000"; return glyphs.map((glyph) => { ctx.clearRect(0, 0, w, h); ctx.fillText(glyph, 0, h / 2); const alpha = ctx.getImageData(0, 0, w, h).data; const sums = new Array(n * n).fill(0); for (let y = 0; y < h; y++) { const sy = Math.min(n - 1, Math.floor((y / h) * n)); for (let x = 0; x < w; x++) { const k = sy * n + Math.min(n - 1, Math.floor((x / w) * n)); sums[k] = (sums[k] ?? 0) + (alpha[(y * w + x) * 4 + 3] ?? 0); } } return sums; }); } /** Orders `chars` by the ink each glyph puts down in `fontFamily`. Where there is no canvas * (server rendering, tests) it keeps the given order, evenly spaced. */ function measureRamp(chars: string, fontFamily: string, lineHeight = 1.2): Ramp { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${glyphs.join("")}`; const cached = rampCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, 1); if (!maps) { const last = Math.max(1, glyphs.length - 1); return { glyphs, levels: glyphs.map((_, i) => i / last) }; } const order = glyphs .map((glyph, i) => ({ glyph, ink: maps[i]?.[0] ?? 0 })) .sort((a, b) => a.ink - b.ink); const lightest = order[0]?.ink ?? 0; const span = (order[order.length - 1]?.ink ?? 1) - lightest || 1; const ramp: Ramp = { glyphs: order.map((o) => o.glyph), levels: order.map((o) => (o.ink - lightest) / span), }; if (fontSettled(fontFamily)) rampCache.set(key, ramp); return ramp; } /** The glyph whose measured ink is nearest `v`, where 0 is no ink and 1 is the darkest glyph. */ function pick(ramp: Ramp, v: number): string { const { glyphs, levels } = ramp; const last = glyphs.length - 1; if (last < 0) return " "; if (v <= 0) return glyphs[0] ?? " "; if (v >= 1) return glyphs[last] ?? " "; let lo = 0; let hi = last; while (hi - lo > 1) { const mid = (lo + hi) >> 1; if ((levels[mid] ?? 0) < v) lo = mid; else hi = mid; } const nearer = v - (levels[lo] ?? 0) <= (levels[hi] ?? 1) - v ? lo : hi; return glyphs[nearer] ?? " "; } /** Measures where inside its cell each glyph puts its ink. Null where there is no canvas. */ function measureShapes(chars: string, fontFamily: string, lineHeight = 1.2, n = 3): Shapes | null { const glyphs = uniqueGlyphs(chars); const key = `${fontFamily}|${lineHeight}|${n}|${glyphs.join("")}`; const cached = shapeCache.get(key); if (cached) return cached; const maps = inkMaps(glyphs, fontFamily, lineHeight, n); if (!maps) return null; let max = 1; for (const m of maps) for (const v of m) if (v > max) max = v; const shapes: Shapes = { glyphs, n, cells: maps.map((m) => m.map((v) => v / max)) }; if (fontSettled(fontFamily)) shapeCache.set(key, shapes); return shapes; } /** The glyph whose sub-cell ink is closest to `sample`: n by n values in 0..1, row-major. */ function matchShape(shapes: Shapes, sample: ArrayLike): string { let best = 0; let bestDistance = Infinity; for (let g = 0; g < shapes.cells.length; g++) { const cells = shapes.cells[g] ?? []; let d = 0; for (let i = 0; i < cells.length; i++) { const e = (cells[i] ?? 0) - (sample[i] ?? 0); d += e * e; } if (d < bestDistance) { bestDistance = d; best = g; } } return shapes.glyphs[best] ?? " "; } // registry/ascii/ascii-noise-field/core.ts const asciiNoiseField = (() => { interface AsciiNoiseFieldProps extends MotionProps { /** Spatial frequency of the noise. Smaller values stretch it into broad drifting shapes, larger values pack in fine grain. */ scale: number; /** How fast the field drifts, in noise units per second. */ speed: number; /** Layers of noise summed at doubling frequency and halving weight, for finer detail. */ octaves: number; /** How sharply ink rises around `density`. 1 is a soft gradient; 3 pushes the field toward a threshold. */ contrast: number; /** The noise level mapped to the middle of the glyph ramp. Raise it for a sparser field, lower it for a denser one. */ density: number; /** Glyphs to draw with, in any order: they are sorted by the ink each one puts down in the font. */ glyphs: string; /** Glyph size in CSS pixels. */ fontSize: number; /** CSS font-family stack for the glyphs. Must be monospace. */ fontFamily: string; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** Frames per second ceiling for the animation. */ fps: number; } const defaults: AsciiNoiseFieldProps = { scale: 0.08, speed: 0.15, octaves: 2, contrast: 1.4, density: 0.45, glyphs: FALLBACK_RAMP, fontSize: 12, fontFamily: GRID_FONT, lineHeight: 1.2, fps: 24, paused: false, time: null, seed: 1, }; /** The frame shown under prefers-reduced-motion, and the one captures judge the component by. */ const STILL_TIME = 1200; /** Amplitude kept from one octave to the next: each layer adds half the detail of the one before it. */ const OCTAVE_GAIN = 0.5; /** Octaves beyond this add cost without a visible change at typical grid sizes. */ const MAX_OCTAVES = 3; const mount: Mount = (host, initial = {}) => { let props: AsciiNoiseFieldProps = { ...defaults, ...initial }; let noise = createNoise(props.seed); let ramp = measureRamp(props.glyphs, props.fontFamily, props.lineHeight); // Reused every frame so drawing allocates nothing: one entry per octave. const freq = [1, 1, 1]; const rowCoord = [0, 0, 0]; const timeCoord = [0, 0, 0]; function gridOptions(p: AsciiNoiseFieldProps): GridOptions { return { fontFamily: p.fontFamily, fontSize: p.fontSize, columns: 0, lineHeight: p.lineHeight, renderer: "auto", color: "" }; } function draw(t: number): void { const { cols, rows, aspect } = grid; const octaves = Math.min(MAX_OCTAVES, Math.max(1, Math.round(props.octaves))); const scale = props.scale; const contrast = props.contrast; const density = props.density; const seconds = (t / 1000) * props.speed; let f = 1; for (let o = 0; o < octaves; o++) { freq[o] = f; timeCoord[o] = seconds * f; f *= 2; } for (let y = 0; y < rows; y++) { for (let o = 0; o < octaves; o++) rowCoord[o] = ((y * scale) / aspect) * (freq[o] ?? 1); for (let x = 0; x < cols; x++) { let sum = 0; let amp = 1; let norm = 0; for (let o = 0; o < octaves; o++) { sum += noise.noise3(x * scale * (freq[o] ?? 1), rowCoord[o] ?? 0, timeCoord[o] ?? 0) * amp; norm += amp; amp *= OCTAVE_GAIN; } const level = sum / norm / 2 + 0.5; // A soft curve around `density`: contrast stretches how quickly ink rises on either side // of the pivot, and the clamp only bites at the rare extremes the noise itself reaches. const shaped = Math.min(1, Math.max(0, (level - density) * contrast + 0.5)); grid.set(x, y, pick(ramp, shaped)); } } grid.flush(); host.dataset.picaReady = "true"; } const grid = createGrid(host, gridOptions(props), () => { ramp = measureRamp(props.glyphs, props.fontFamily, props.lineHeight); loop.redraw(); }); const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: STILL_TIME, frame: draw, }); labelHost(host, ""); return { update(next) { const before = props; props = { ...props, ...next }; if (props.seed !== before.seed) noise = createNoise(props.seed); if (props.glyphs !== before.glyphs || props.fontFamily !== before.fontFamily || props.lineHeight !== before.lineHeight) { ramp = measureRamp(props.glyphs, props.fontFamily, props.lineHeight); } if (props.fontFamily !== before.fontFamily || props.fontSize !== before.fontSize || props.lineHeight !== before.lineHeight) { grid.update(gridOptions(props)); } loop.update({ paused: props.paused, time: props.time, fps: props.fps }); }, destroy() { loop.destroy(); grid.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; return { mount, defaults }; })(); // lib/canvas.ts /** A canvas that covers the host, marked as the core's own and hidden from assistive technology. By default * its backing store follows the host's size in device pixels. Used by canvas components and lib/gl.ts. */ interface CanvasOptions { /** Device pixel ratio ceiling. */ maxDpr: number; /** Backing-store pixel ceiling, so a very large host cannot allocate a very large canvas. */ maxPixels: number; /** Size the backing store to the host in device pixels. Off leaves sizing to the caller, for drawing at a * lower resolution that CSS scales up. */ autoSize: boolean; /** Extra inline CSS for the canvas, such as image-rendering:pixelated. */ css: string; /** Runs when the host's size changes, with its new size in CSS pixels. It is not called at creation, so * draw once yourself after creating the canvas. With autoSize on, the backing store is already resized. */ onResize: (cssWidth: number, cssHeight: number) => void; } interface Surface { readonly canvas: HTMLCanvasElement; /** Backing-store size in device pixels, kept up to date when autoSize is on. */ readonly width: number; readonly height: number; /** Device pixels per CSS pixel, after the ceilings. */ readonly dpr: number; /** The host's size in CSS pixels. */ readonly cssWidth: number; readonly cssHeight: number; /** Stops following the host, removes the canvas, and restores the host's styles. */ destroy(): void; } function createCanvas(host: HTMLElement, options: Partial = {}): Surface { const { maxDpr = 2, maxPixels = Number.POSITIVE_INFINITY, autoSize = true, css = "", onResize } = options; const restore = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const canvas = document.createElement("canvas"); canvas.setAttribute("data-pica", ""); canvas.setAttribute("aria-hidden", "true"); canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;display:block;pointer-events:none;${css}`; host.appendChild(canvas); let cssWidth = -1; let cssHeight = -1; let width = 0; let height = 0; let dpr = 1; /** Reads the host's size. Returns true when it changed. */ function measure(): boolean { const w = host.clientWidth; const h = host.clientHeight; if (w === cssWidth && h === cssHeight) return false; cssWidth = w; cssHeight = h; dpr = Math.min(globalThis.devicePixelRatio || 1, maxDpr, Math.sqrt(maxPixels / (Math.max(1, w) * Math.max(1, h)))); if (autoSize) { width = Math.max(1, Math.round(w * dpr)); height = Math.max(1, Math.round(h * dpr)); canvas.width = width; canvas.height = height; } return true; } measure(); const observer = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (measure()) onResize?.(cssWidth, cssHeight); }) : null; observer?.observe(host); return { canvas, get width() { return width; }, get height() { return height; }, get dpr() { return dpr; }, get cssWidth() { return cssWidth; }, get cssHeight() { return cssHeight; }, destroy() { observer?.disconnect(); canvas.remove(); restore(); }, }; } // lib/color.ts /** Reading colors from the page, so components inherit instead of impose. See STYLE.md, principle 4. */ let colorProbe: CanvasRenderingContext2D | null | undefined; /** Any CSS color as [r, g, b, a], each 0 to 255. A color the browser cannot parse reads as transparent. */ function parseColor(color: string): [number, number, number, number] { if (colorProbe === undefined) { const canvas = document.createElement("canvas"); canvas.width = 1; canvas.height = 1; colorProbe = canvas.getContext("2d", { willReadFrequently: true }); } if (!colorProbe) return [0, 0, 0, 0]; colorProbe.clearRect(0, 0, 1, 1); colorProbe.fillStyle = "rgba(0, 0, 0, 0)"; colorProbe.fillStyle = color; colorProbe.fillRect(0, 0, 1, 1); const d = colorProbe.getImageData(0, 0, 1, 1).data; return [d[0] ?? 0, d[1] ?? 0, d[2] ?? 0, d[3] ?? 0]; } /** WCAG relative luminance of a CSS color: 0 for black, 1 for white. */ function relativeLuminance(color: string): number { const [r, g, b] = parseColor(color); const linear = (v: number): number => { const c = v / 255; return c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4; }; return 0.2126 * linear(r) + 0.7152 * linear(g) + 0.0722 * linear(b); } /** The color glyphs are drawn in: --pica-fg when set, otherwise the host's inherited color. It reads once; * a core that needs the color every frame keeps a watchPalette handle from lib/palette.ts instead. */ function inkColor(host: HTMLElement): string { return readPalette(host).fg; } /** Whether the host shows light glyphs on a dark ground or the reverse, read from computed colors. */ function hostTone(host: HTMLElement): "light-on-dark" | "dark-on-light" { const fg = relativeLuminance(inkColor(host)); let bg = 1; // A page with no background set anywhere renders white. for (let el: HTMLElement | null = host; el; el = el.parentElement) { const background = getComputedStyle(el).backgroundColor; if (parseColor(background)[3] > 0) { bg = relativeLuminance(background); break; } } return fg > bg ? "light-on-dark" : "dark-on-light"; } // lib/gl.ts /** WebGL2 for shader components: one fullscreen triangle, a fragment shader, and its uniforms. The core owns * the frame loop and calls draw(); this module never schedules a frame. It is the only module that asks for * a WebGL2 context. See docs/decisions/0006-webgl2-runtime.md. */ type Uniform = number | readonly number[]; interface ShaderOptions { /** GLSL ES 3.00 that follows the prelude. It declares any extra uniforms, defines main(), and writes * pica_color, with straight (not premultiplied) alpha. The prelude declares u_resolution in device * pixels, u_time in seconds (wrapping every hour), u_seed, u_pointer (0 to 1 across the host, or -1 when * outside), the palette as u_fg, u_bg, u_accent, and u_muted (RGBA, 0 to 1), and two helpers: * pica_hash(uvec2), an integer hash, and pica_random(vec2), a seeded value in [0, 1) per cell. */ fragment: string; /** A CSS background shown instead when WebGL2 is unavailable or the shader cannot build. Build it from * palette tokens with cssVar, so it still follows the page. */ fallback: string; /** Starting values for extra uniforms, by name. Numbers set floats; arrays of 2 to 4 set vectors; longer * arrays set float arrays. */ uniforms?: Readonly>; /** Device pixel ratio ceiling. Shaders are soft, so 1.5 looks like 2 for less work. Below 1 renders at a * lower resolution that CSS scales up: 0.5 draws one pixel per two CSS pixels. */ maxDpr?: number; /** Extra inline CSS for the canvas, such as image-rendering:pixelated to keep scaled-up pixels square. */ css?: string; /** Called when the picture is stale without a new frame: after a resize, a palette change, or a restored * context. Redraw there, usually with loop.redraw(). */ onInvalidate: () => void; } interface Shader { /** False when WebGL2 is unavailable or the shader failed to build. The fallback background shows then. */ readonly ok: boolean; /** Sets an extra uniform for the next draw. */ set(name: string, value: Uniform): void; /** Draws one frame at animation time `t`, in milliseconds. */ draw(t: number): void; destroy(): void; } /** Three vertices from gl_VertexID that cover the viewport, so no vertex buffer is needed. */ const FULLSCREEN_VERTEX = `#version 300 es void main() { vec2 p = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2)); gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0); } `; /** Declarations every fragment shader starts with. The hash is integer arithmetic, so it gives the same * values on every GPU, unlike the usual fract(sin(x) * 43758.5). */ const SHADER_PRELUDE = `#version 300 es precision highp float; precision highp int; uniform vec2 u_resolution; uniform float u_time; uniform float u_seed; uniform vec2 u_pointer; uniform vec4 u_fg; uniform vec4 u_bg; uniform vec4 u_accent; uniform vec4 u_muted; out vec4 pica_color; uint pica_hash(uvec2 v) { v = v * 1664525u + 1013904223u; v.x += v.y * 1664525u; v.y += v.x * 1664525u; v ^= v >> 16u; v.x += v.y * 1664525u; v.y += v.x * 1664525u; v ^= v >> 16u; return v.x ^ v.y; } float pica_random(vec2 cell) { uvec2 c = uvec2(ivec2(floor(cell))); return float(pica_hash(c + uvec2(uint(u_seed) * 747796405u, uint(u_seed)))) / 4294967296.0; } `; /** Animation time wraps every hour, so a float keeps its precision however long a page stays open. */ const WRAP_SECONDS = 3600; /** A backing store past this many pixels costs more than a soft shader can show. */ const MAX_PIXELS = 2_000_000; function toVectors(colors: Colors): Record { const vec = (color: string): number[] => parseColor(color).map((channel) => channel / 255); return { fg: vec(colors.fg), bg: vec(colors.bg), accent: vec(colors.accent), muted: vec(colors.muted) }; } function compileStage(gl: WebGL2RenderingContext, type: number, source: string): WebGLShader | null { const shader = gl.createShader(type); if (!shader) return null; gl.shaderSource(shader, source); gl.compileShader(shader); if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) return shader; // A shader that does not build is a bug in the component, so say so; the fallback shows meanwhile. if (!gl.isContextLost()) console.error(`Pica shader did not compile: ${gl.getShaderInfoLog(shader) ?? ""}`); gl.deleteShader(shader); return null; } function createShader(host: HTMLElement, options: ShaderOptions): Shader { const { fragment, fallback, onInvalidate } = options; const values = new Map([["u_pointer", [-1, -1]], ...Object.entries(options.uniforms ?? {})]); const surface = createCanvas(host, { maxDpr: options.maxDpr ?? 1.5, maxPixels: MAX_PIXELS, css: options.css ?? "", onResize: () => onInvalidate(), }); const canvas = surface.canvas; let colors: Record = { fg: [], bg: [], accent: [], muted: [] }; const palette = watchPalette(host, (next) => { colors = toVectors(next); onInvalidate(); }); colors = toVectors(palette.colors); const gl = canvas.getContext("webgl2", { alpha: true, antialias: false, depth: false, stencil: false, premultipliedAlpha: false, preserveDrawingBuffer: false, powerPreference: "low-power", }); let program: WebGLProgram | null = null; let locations = new Map(); let lost = false; function build(): boolean { program = null; if (!gl || gl.isContextLost()) return false; const vertex = compileStage(gl, gl.VERTEX_SHADER, FULLSCREEN_VERTEX); const pixel = compileStage(gl, gl.FRAGMENT_SHADER, SHADER_PRELUDE + fragment); if (!vertex || !pixel) return false; const linked = gl.createProgram(); gl.attachShader(linked, vertex); gl.attachShader(linked, pixel); gl.linkProgram(linked); gl.deleteShader(vertex); gl.deleteShader(pixel); if (!gl.getProgramParameter(linked, gl.LINK_STATUS)) { if (!gl.isContextLost()) console.error(`Pica shader did not link: ${gl.getProgramInfoLog(linked) ?? ""}`); gl.deleteProgram(linked); return false; } program = linked; locations = new Map(); gl.disable(gl.DITHER); return true; } function upload(context: WebGL2RenderingContext, linked: WebGLProgram, name: string, value: Uniform): void { let location = locations.get(name); if (location === undefined) { location = context.getUniformLocation(linked, name); locations.set(name, location); } if (!location) return; if (typeof value === "number") context.uniform1f(location, value); else if (value.length === 2) context.uniform2f(location, value[0] ?? 0, value[1] ?? 0); else if (value.length === 3) context.uniform3f(location, value[0] ?? 0, value[1] ?? 0, value[2] ?? 0); else if (value.length === 4) context.uniform4f(location, value[0] ?? 0, value[1] ?? 0, value[2] ?? 0, value[3] ?? 0); else context.uniform1fv(location, new Float32Array(value)); } let ok = build(); canvas.style.background = ok ? "" : fallback; const onLost = (event: Event): void => { // Without preventDefault the browser never gives the context back. event.preventDefault(); lost = true; }; const onRestored = (): void => { lost = false; ok = build(); canvas.style.background = ok ? "" : fallback; onInvalidate(); }; canvas.addEventListener("webglcontextlost", onLost); canvas.addEventListener("webglcontextrestored", onRestored); return { get ok() { return ok; }, set(name, value) { values.set(name, value); }, draw(t) { if (!ok || lost || !gl || !program) return; gl.viewport(0, 0, canvas.width, canvas.height); gl.useProgram(program); upload(gl, program, "u_resolution", [canvas.width, canvas.height]); upload(gl, program, "u_time", (t / 1000) % WRAP_SECONDS); upload(gl, program, "u_fg", colors.fg); upload(gl, program, "u_bg", colors.bg); upload(gl, program, "u_accent", colors.accent); upload(gl, program, "u_muted", colors.muted); for (const [name, value] of values) upload(gl, program, name, value); gl.drawArrays(gl.TRIANGLES, 0, 3); }, destroy() { canvas.removeEventListener("webglcontextlost", onLost); canvas.removeEventListener("webglcontextrestored", onRestored); palette.destroy(); // Free the context now rather than at garbage collection, since browsers cap how many can be live. if (gl && !gl.isContextLost()) gl.getExtension("WEBGL_lose_context")?.loseContext(); surface.destroy(); }, }; } // lib/glsl.ts /** GLSL snippets for shader components, placed before a fragment's own code: fragment: NOISE + code. * Import only what a shader uses, since each one adds to the component's size. Both rely on the prelude * in lib/gl.ts. */ /** Seeded gradient noise in 2D, after Perlin's "Improving Noise" (2002), with a quintic fade: * pica_noise(p) in about -1 to 1, and pica_fbm(p, octaves), a fractal sum of up to 8 octaves. */ const NOISE = ` vec2 pica_gradient(ivec2 cell) { uint h = pica_hash(uvec2(cell) + uvec2(uint(u_seed) * 2654435761u, uint(u_seed))); float a = float(h) * 1.4629180792671596e-9; return vec2(cos(a), sin(a)); } float pica_noise(vec2 p) { ivec2 i = ivec2(floor(p)); vec2 f = fract(p); vec2 u = f * f * f * (f * (f * 6.0 - 15.0) + 10.0); float a = dot(pica_gradient(i), f); float b = dot(pica_gradient(i + ivec2(1, 0)), f - vec2(1.0, 0.0)); float c = dot(pica_gradient(i + ivec2(0, 1)), f - vec2(0.0, 1.0)); float d = dot(pica_gradient(i + ivec2(1, 1)), f - vec2(1.0, 1.0)); return mix(mix(a, b, u.x), mix(c, d, u.x), u.y) * 1.41421356; } float pica_fbm(vec2 p, int octaves) { float sum = 0.0; float amp = 0.5; for (int i = 0; i < 8; i++) { if (i >= octaves) break; sum += amp * pica_noise(p); p = p * 2.03 + vec2(17.1, 9.2); amp *= 0.5; } return sum; } `; /** The 8 by 8 Bayer threshold at a pixel, in (0, 1), for ordered dithering: * step(pica_bayer8(ivec2(gl_FragCoord.xy)), tone). The same matrix as bayerMatrix(8) in lib/dither.ts. */ const DITHER = ` float pica_bayer8(ivec2 p) { int x = p.x & 7; int y = p.y & 7; int a = x ^ y; int v = ((a & 1) << 5) | ((y & 1) << 4) | ((a & 2) << 2) | ((y & 2) << 1) | ((a & 4) >> 1) | ((y & 4) >> 2); return (float(v) + 0.5) / 64.0; } `; // registry/shaders/mesh-gradient/core.ts const meshGradient = (() => { interface MeshGradientProps extends MotionProps { /** How fast the fields drift. 0 holds them still. */ speed: number; /** Size of the color fields: lower values are broad and soft, higher values are busier. */ scale: number; /** How far the fields fold into each other, from 0 (plain noise) to 1 (deep folds). */ warp: number; /** How strongly the accent shows over the ground, from 0 to 1. */ intensity: number; /** Tone steps the gradient is dithered between: 2 is one-bit, 16 reads as nearly smooth. */ levels: number; /** Size of one dither cell, in CSS pixels. */ pixel: number; /** Frames per second ceiling. */ fps: number; } const defaults: MeshGradientProps = { speed: 0.25, scale: 1.1, warp: 0.6, intensity: 0.9, levels: 6, pixel: 2, fps: 30, paused: false, time: null, seed: 1, }; /** The frame held under reduced motion. */ const STILL = 1200; /** Two noise fields fold a third (domain warping), which sets how much accent each cell carries. The tone * is then dithered between a few steps with the 8 by 8 Bayer matrix, so the gradient keeps a printed * grain instead of banding, and the ink leans halfway toward fg at the field's peaks, the second tone. */ const FRAGMENT = `${NOISE}${DITHER} uniform float u_speed; uniform float u_scale; uniform float u_warp; uniform float u_intensity; uniform float u_levels; void main() { vec2 p = (gl_FragCoord.xy - 0.5 * u_resolution) / min(u_resolution.x, u_resolution.y) * u_scale; float t = u_time * u_speed; vec2 q = vec2(pica_fbm(p + vec2(0.0, 0.35 * t), 3), pica_fbm(p + vec2(5.2, 1.3) - 0.25 * t, 3)); float field = pica_fbm(p + 2.0 * u_warp * q + vec2(0.1 * t, 0.0), 4); float steps = max(1.0, u_levels - 1.0); float tone = clamp(smoothstep(-0.3, 0.6, field) * u_intensity, 0.0, 1.0); tone = floor(tone * steps + pica_bayer8(ivec2(gl_FragCoord.xy))) / steps; vec3 ink = mix(u_accent.rgb, u_fg.rgb, smoothstep(0.3, 0.7, field) * 0.5); float ground = step(0.001, u_bg.a); pica_color = vec4(mix(ink, mix(u_bg.rgb, ink, tone), ground), max(tone * u_accent.a, u_bg.a)); } `; /** What shows without WebGL2: the same accent glow as a still gradient, still in the palette's colors. */ const FALLBACK = `radial-gradient(90% 70% at 30% 35%, color-mix(in srgb, ${cssVar("accent")} 70%, transparent), transparent 75%)`; function uniforms(p: MeshGradientProps): Record { return { u_seed: p.seed, u_speed: p.speed, u_scale: p.scale, u_warp: p.warp, u_intensity: p.intensity, u_levels: p.levels }; } const mount: Mount = (host, initial = {}) => { let props: MeshGradientProps = { ...defaults, ...initial }; function build(): Shader { return createShader(host, { fragment: FRAGMENT, fallback: FALLBACK, uniforms: uniforms(props), // One drawn pixel per dither cell, scaled up square by CSS: a cell stays crisp, and a bigger cell // costs less to draw. maxDpr: 1 / Math.max(1, props.pixel), css: "image-rendering:pixelated", onInvalidate: () => loop.redraw(), }); } let shader = build(); function draw(t: number): void { shader.draw(t); host.dataset.picaReady = "true"; } labelHost(host, ""); const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: STILL, frame: draw }); return { update(next) { const before = props; props = { ...props, ...next }; if (props.pixel !== before.pixel) { shader.destroy(); shader = build(); } else { for (const [name, value] of Object.entries(uniforms(props))) shader.set(name, value); } loop.update({ paused: props.paused, time: props.time, fps: props.fps }); loop.redraw(); }, destroy() { loop.destroy(); shader.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; return { mount, defaults }; })(); // lib/json.ts /** Comparing props that hold JSON. React passes fresh arrays and objects on every render, so a core compares * them by content before deciding what to rebuild. */ /** Deep equality for JSON values. */ function sameJson(a: unknown, b: unknown): boolean { if (a === b) return true; if (typeof a !== "object" || typeof b !== "object" || a === null || b === null) return false; if (Array.isArray(a) || Array.isArray(b)) { if (!Array.isArray(a) || !Array.isArray(b) || a.length !== b.length) return false; for (let i = 0; i < a.length; i++) { if (!sameJson(a[i], b[i])) return false; } return true; } const left = a as Record; const right = b as Record; const keys = Object.keys(left); if (keys.length !== Object.keys(right).length) return false; for (const key of keys) { if (!Object.prototype.hasOwnProperty.call(right, key) || !sameJson(left[key], right[key])) return false; } return true; } /** Whether any of `keys` holds a different value in `after` than in `before`, compared as JSON. */ function changed

(before: P, after: P, keys: readonly (keyof P)[]): boolean { return keys.some((key) => !sameJson(before[key], after[key])); } // registry/sections/hero/core.ts export interface HeroAction { /** Text on the link. */ label: string; /** Where the link points. */ href: string; } export interface HeroProps extends MotionProps { /** What draws behind the content: a mesh gradient, a drifting ASCII noise field, or nothing. */ background: "mesh" | "noise" | "none"; /** Calls to action, drawn as links. The first draws solid in the accent, the rest draw outline. */ actions: readonly HeroAction[]; /** Horizontal alignment of the content column within the host. */ align: "start" | "center"; /** The host's minimum height, in percent of the viewport height. */ minHeight: number; /** How strongly the background shows, from 0 to 1, passed through to whichever one is mounted. */ intensity: number; } export const defaults: HeroProps = { background: "mesh", actions: [ { label: "Browse components", href: "#components" }, { label: "Read the docs", href: "#docs" }, ], align: "start", minHeight: 60, intensity: 0.6, paused: false, time: null, seed: 1, }; /** Keeps minHeight inside a sane range even if a caller passes something outside 30 to 100. */ function vh(minHeight: number): number { return Math.min(100, Math.max(0, minHeight)); } /** Maps the 0 to 1 intensity onto ascii-noise-field's contrast range, since that field has no intensity * prop of its own: raising contrast pushes its tone toward a threshold, which reads as a more present field. */ function noiseContrast(intensity: number): number { return 0.6 + Math.min(1, Math.max(0, intensity)) * 1.8; } /** Props for the mesh background: intensity passes straight through, everything else keeps its own defaults. */ function meshProps(p: HeroProps): Partial { return { paused: p.paused, time: p.time, seed: p.seed, intensity: p.intensity }; } /** Props for the noise background: intensity becomes contrast, the closest knob that field has. */ function noiseProps(p: HeroProps): Partial { return { paused: p.paused, time: p.time, seed: p.seed, contrast: noiseContrast(p.intensity) }; } /** The mounted background, tagged by kind so each core's own update stays correctly typed. */ type Background = | { kind: "none" } | { kind: "mesh"; layer: Layer; instance: ReturnType } | { kind: "noise"; layer: Layer; instance: ReturnType }; /** Mounts the chosen background into a fresh under layer of its own. */ function mountBackground(kind: "mesh" | "noise", host: HTMLElement, p: HeroProps): Background { const bgLayer = layer(host, "under"); if (kind === "mesh") return { kind, layer: bgLayer, instance: meshGradient.mount(bgLayer.el, meshProps(p)) }; return { kind, layer: bgLayer, instance: asciiNoiseField.mount(bgLayer.el, noiseProps(p)) }; } function destroyBackground(bg: Background): void { if (bg.kind === "none") return; bg.instance.destroy(); bg.layer.remove(); } /** Layout for the host and the button grammar for its calls to action, from STYLE.md: the first action * solid in the accent, the rest outline, square corners, and a hairline focus ring. Height and min-height * are set as inline styles instead, so they are not shadowed by an outer page's own rules for the host. */ function rules(selector: string, p: HeroProps): string { const fg = cssVar("fg"); const accent = cssVar("accent"); const edge = p.align === "center" ? "center" : "flex-start"; const textAlign = p.align === "center" ? "center" : "start"; return [ `${selector}{position:relative;box-sizing:border-box;display:flex;flex-direction:column;justify-content:center;align-items:${edge};padding:clamp(1.5rem, 5vw, 4rem);gap:0.6em}`, `${selector} > :not([data-pica]){max-width:40rem;text-align:${textAlign}}`, `${selector} > [data-pica-actions]{display:flex;flex-wrap:wrap;align-items:center;gap:0.75em;max-width:40rem;margin-top:0.6em;justify-content:${edge}}`, `${selector} > [data-pica-actions]:empty{display:none}`, `${selector} > [data-pica-actions] a{appearance:none;text-decoration:none;font:inherit;font-size:0.95em;line-height:1.2;padding:0.6em 1.25em;display:inline-flex;align-items:center;border:1px solid transparent;border-radius:0;cursor:pointer}`, `${selector} > [data-pica-actions] a[data-variant="solid"]{background:${accent};color:${cssOn("accent")}}`, `${selector} > [data-pica-actions] a[data-variant="outline"]{background:transparent;color:${fg};border-color:${fg}}`, `${selector} > [data-pica-actions] a[data-variant="solid"]:hover{background:color-mix(in srgb, ${accent} 85%, ${fg})}`, `${selector} > [data-pica-actions] a[data-variant="outline"]:hover{background:color-mix(in srgb, ${fg} 10%, transparent)}`, `${selector} > [data-pica-actions] a:focus-visible{outline:2px solid ${accent};outline-offset:2px}`, ].join("\n"); } /** Rebuilds the action links from JSON: the first solid, the rest outline, in source order. */ function renderActions(container: HTMLElement, actions: readonly HeroAction[]): void { container.replaceChildren(); for (const [i, action] of actions.entries()) { const a = document.createElement("a"); a.setAttribute("data-pica", ""); a.dataset.variant = i === 0 ? "solid" : "outline"; a.href = action.href; a.textContent = action.label; container.append(a); } } export const mount: Mount = (host, initial = {}) => { let props: HeroProps = { ...defaults, ...initial }; const sheet = scope(host); // Auto height plus an explicit min-height, as inline styles: a page that gives this host a height of its // own still wins (inline beats any stylesheet), and a plain block host sizes from its own content and // this floor, exactly like a hero placed in normal page flow. const restoreSize = styleHost(host, { height: "auto", "min-height": `${vh(props.minHeight)}vh` }); const actions = document.createElement("div"); actions.setAttribute("data-pica", ""); actions.setAttribute("data-pica-actions", ""); host.append(actions); let bg: Background = props.background === "none" ? { kind: "none" } : mountBackground(props.background, host, props); sheet.setRules(rules(sheet.selector, props)); renderActions(actions, props.actions); host.dataset.picaReady = "true"; return { update(next) { const before = props; props = { ...props, ...next }; if (props.background !== before.background) { destroyBackground(bg); bg = props.background === "none" ? { kind: "none" } : mountBackground(props.background, host, props); } else if (bg.kind === "mesh") { if ( props.paused !== before.paused || props.time !== before.time || props.seed !== before.seed || props.intensity !== before.intensity ) { bg.instance.update(meshProps(props)); } } else if (bg.kind === "noise") { if ( props.paused !== before.paused || props.time !== before.time || props.seed !== before.seed || props.intensity !== before.intensity ) { bg.instance.update(noiseProps(props)); } } if (props.minHeight !== before.minHeight) host.style.setProperty("min-height", `${vh(props.minHeight)}vh`); if (props.align !== before.align) sheet.setRules(rules(sheet.selector, props)); if (!sameJson(before.actions, props.actions)) renderActions(actions, props.actions); }, destroy() { destroyBackground(bg); actions.remove(); sheet.destroy(); restoreSize(); delete host.dataset.picaReady; }, }; }; // registry/sections/hero/index.tsx export type HeroComponentProps = Partial & WrapperProps & { children?: ReactNode }; /** A page hero that adds a row of calls to action and a composed background behind a headline and copy. */ export function Hero({ className, style, palette, children, ...props }: HeroComponentProps) { const ref = usePica(mount, props); return (

{children}
); } ``` ## HTML, CSS, JS ```html Hero · Pica

Components drawn in text.

ASCII-first components for React and plain HTML.

``` ## Credits Original to Picagram. --- # Pricing > Pricing tiers with a monthly and yearly switch, each plan a card with its own call to action. Category: sections. Tags: pricing, tiers, billing, radio group, section. Static. Size: 3.1 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/pricing.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `tiers` | readonly PricingTier[] | `[{"name":"Starter","monthly":0,"yearly":0,"blurb":"For trying Pica before committing to a plan.","features":["One project","Community support","MIT license"],"cta":{"label":"Start free","href":"#"},"featured":false},{"name":"Team","monthly":24,"yearly":19,"blurb":"For a team shipping components together.","features":["Unlimited projects","Shared component library","Priority support","Usage analytics"],"cta":{"label":"Start trial","href":"#"},"featured":true},{"name":"Studio","monthly":64,"yearly":52,"blurb":"For agencies running client work at scale.","features":["Everything in Team","White-label export","Custom design tokens","Dedicated support","Single sign-on"],"cta":{"label":"Contact sales","href":"#"},"featured":false}]` | Plans to display, each becoming a card that stacks below a width. | | `billing` | "monthly" \| "yearly" \| null | `null` | The active billing period, "monthly" or "yearly". Null, the default, means uncontrolled. | | `defaultBilling` | "monthly" \| "yearly" | `"monthly"` | The billing period shown at mount when billing is uncontrolled. Read once, at mount. | | `currency` | string | `"$"` | Symbol placed before each price. | | `label` | string | `"Pricing"` | Accessible name for the section. | ## Events Each event is a CustomEvent on the host named `pica:` plus the event name in lower case. It does not bubble. In React, pass the matching `on` prop. | Event | React prop | Detail | Description | |---|---|---|---| | `billingChange` | `onBillingChange` | `"monthly" \| "yearly"` | The billing switch changed to "monthly" or "yearly". | ## Colors Draws with `--pica-fg`, `--pica-accent`. Set them on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Pricing · pricing // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/json.ts /** Comparing props that hold JSON. React passes fresh arrays and objects on every render, so a core compares * them by content before deciding what to rebuild. */ /** Deep equality for JSON values. */ function sameJson(a: unknown, b: unknown): boolean { if (a === b) return true; if (typeof a !== "object" || typeof b !== "object" || a === null || b === null) return false; if (Array.isArray(a) || Array.isArray(b)) { if (!Array.isArray(a) || !Array.isArray(b) || a.length !== b.length) return false; for (let i = 0; i < a.length; i++) { if (!sameJson(a[i], b[i])) return false; } return true; } const left = a as Record; const right = b as Record; const keys = Object.keys(left); if (keys.length !== Object.keys(right).length) return false; for (const key of keys) { if (!Object.prototype.hasOwnProperty.call(right, key) || !sameJson(left[key], right[key])) return false; } return true; } /** Whether any of `keys` holds a different value in `after` than in `before`, compared as JSON. */ function changed

(before: P, after: P, keys: readonly (keyof P)[]): boolean { return keys.some((key) => !sameJson(before[key], after[key])); } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // registry/sections/pricing/core.ts /** One call to action: a link's visible text and destination. */ export interface PricingCta { /** Text on the link. */ label: string; /** Destination URL. */ href: string; } /** One pricing plan, drawn as a card. */ export interface PricingTier { /** The plan's name. */ name: string; /** Price per month, in the given currency, before the currency symbol. */ monthly: number; /** Price per year, in the given currency, before the currency symbol. */ yearly: number; /** One sentence describing who the plan suits. */ blurb: string; /** What the plan includes, one short phrase each. */ features: readonly string[]; /** The plan's call to action. */ cta: PricingCta; /** Outlines the card in the accent and marks it recommended. */ featured: boolean; } export interface PricingProps { /** Plans to display, each becoming a card that stacks below a width. */ tiers: readonly PricingTier[]; /** The active billing period, "monthly" or "yearly". Null, the default, means uncontrolled. */ billing: "monthly" | "yearly" | null; /** The billing period shown at mount when billing is uncontrolled. Read once, at mount. */ defaultBilling: "monthly" | "yearly"; /** Symbol placed before each price. */ currency: string; /** Accessible name for the section. */ label: string; } export interface PricingEvents { /** The billing switch changed to "monthly" or "yearly". */ billingChange: "monthly" | "yearly"; } export const defaults: PricingProps = { tiers: [ { name: "Starter", monthly: 0, yearly: 0, blurb: "For trying Pica before committing to a plan.", features: ["One project", "Community support", "MIT license"], cta: { label: "Start free", href: "#" }, featured: false, }, { name: "Team", monthly: 24, yearly: 19, blurb: "For a team shipping components together.", features: ["Unlimited projects", "Shared component library", "Priority support", "Usage analytics"], cta: { label: "Start trial", href: "#" }, featured: true, }, { name: "Studio", monthly: 64, yearly: 52, blurb: "For agencies running client work at scale.", features: ["Everything in Team", "White-label export", "Custom design tokens", "Dedicated support", "Single sign-on"], cta: { label: "Contact sales", href: "#" }, featured: false, }, ], billing: null, defaultBilling: "monthly", currency: "$", label: "Pricing", }; /** The two periods the switch offers, in the order the buttons appear. */ const OPTIONS = ["monthly", "yearly"] as const; /** The scoped rules for one pricing section. Prose keeps the page's font; only glyphs and figures go mono. */ function rules(s: string): string { const fg = cssVar("fg"); const accent = cssVar("accent"); const muted = cssVar("muted"); const onAccent = cssOn("accent"); const tint = `color-mix(in srgb, ${fg} 10%, transparent)`; return [ `${s} *{box-sizing:border-box}`, `${s}{color:${fg}}`, `${s} [data-part="switch"]{display:inline-flex;border:1px solid ${muted};border-radius:0}`, `${s} [data-part="switch"] button{appearance:none;margin:0;border:0;background:transparent;color:${muted};font:inherit;font-size:0.9em;line-height:1.2;padding:0.5em 1.1em;cursor:pointer;border-radius:0}`, `${s} [data-part="switch"] button + button{border-inline-start:1px solid ${muted}}`, `${s} [data-part="switch"] button[aria-checked="true"]{background:${tint};color:${fg}}`, `${s} [data-part="switch"] button:focus-visible{outline:2px solid ${accent};outline-offset:2px}`, `${s} [data-part="grid"]{display:grid;grid-template-columns:repeat(auto-fit,minmax(15em,1fr));gap:1.5em;margin-block-start:1.5em}`, `${s} article{margin:0;border:1px solid ${muted};border-radius:0;padding:1.5em;display:flex;flex-direction:column;gap:0.85em}`, `${s} article[data-featured]{border-color:${accent}}`, `${s} [data-part="tag"]{align-self:flex-start;background:${accent};color:${onAccent};border-radius:0;font-family:${GRID_FONT};font-size:0.7em;letter-spacing:0.04em;text-transform:uppercase;padding:0.2em 0.6em}`, `${s} h3{margin:0;font-size:1.15em;font-weight:600}`, `${s} [data-part="price"]{margin:0;font-family:${GRID_FONT};font-variant-numeric:tabular-nums;font-size:2em;line-height:1}`, `${s} [data-part="period"]{font-size:0.4em;color:${muted};margin-inline-start:0.3em}`, `${s} [data-part="blurb"]{margin:0;color:${muted}}`, `${s} ul{list-style:none;margin:0;padding:0;display:flex;flex-direction:column;gap:0.5em;flex:1 0 auto}`, `${s} li{display:flex;align-items:baseline;gap:0.6em;margin:0}`, `${s} [data-part="check"]{font-family:${GRID_FONT};color:${muted}}`, `${s} a[data-part="cta"]{appearance:none;margin:0;font:inherit;text-align:center;text-decoration:none;padding:0.6em 1em;border:1px solid ${fg};border-radius:0;color:${fg}}`, `${s} a[data-part="cta"]:hover{background:${tint}}`, `${s} a[data-part="cta"]:focus-visible{outline:2px solid ${accent};outline-offset:2px}`, `${s} article[data-featured] a[data-part="cta"]{background:${accent};color:${onAccent};border-color:${accent}}`, `${s} article[data-featured] a[data-part="cta"]:hover{background:color-mix(in srgb, ${accent} 85%, ${fg})}`, ].join("\n"); } export const mount: Mount = (host, initial = {}) => { let props: PricingProps = { ...defaults, ...initial }; const emit = emitter(host); const sheet = scope(host); sheet.setRules(rules(sheet.selector)); /** Creates one element the core owns, marked for identification and restyling. */ function el(tag: K, attrs?: Readonly>): HTMLElementTagNameMap[K] { const node = document.createElement(tag); node.setAttribute("data-pica", ""); for (const [key, value] of Object.entries(attrs ?? {})) node.setAttribute(key, value); return node; } // Uncontrolled state, applied only while props.billing is null. Read defaultBilling once, at mount. let internalBilling: "monthly" | "yearly" = props.defaultBilling; function effective(): "monthly" | "yearly" { return props.billing ?? internalBilling; } function isControlled(): boolean { return props.billing !== null; } const switchGroup = el("div", { "data-part": "switch", role: "radiogroup", "aria-label": "Billing period" }); const monthlyButton = el("button", { type: "button", role: "radio" }); monthlyButton.textContent = "Monthly"; const yearlyButton = el("button", { type: "button", role: "radio" }); yearlyButton.textContent = "Yearly"; switchGroup.append(monthlyButton, yearlyButton); const optionButtons = [monthlyButton, yearlyButton] as const; // Which button is reachable by Tab, per the roving tabindex technique. Tracked apart from the checked // value, because a controlled switch moves focus on every arrow press but shows only what update() sends. let focusIndex = OPTIONS.indexOf(effective()); function renderSwitch(): void { const value = effective(); for (let i = 0; i < OPTIONS.length; i++) { const option = OPTIONS[i]; const button = optionButtons[i]; if (!option || !button) continue; button.setAttribute("aria-checked", String(option === value)); button.tabIndex = i === focusIndex ? 0 : -1; } } interface PriceRef { tier: PricingTier; amount: HTMLElement; period: HTMLElement; } let priceRefs: PriceRef[] = []; function renderPrices(): void { const billing = effective(); for (const ref of priceRefs) { const value = billing === "yearly" ? ref.tier.yearly : ref.tier.monthly; ref.amount.textContent = `${props.currency}${value}`; ref.period.textContent = billing === "yearly" ? "/yr" : "/mo"; } } /** Moves focus to option `index`, wrapping, and commits it as input when it differs from the current one. */ function moveTo(index: number): void { const next = ((index % OPTIONS.length) + OPTIONS.length) % OPTIONS.length; const value = OPTIONS[next]; if (value === undefined) return; const willChange = next !== focusIndex; focusIndex = next; optionButtons[next]?.focus(); if (willChange) { if (!isControlled()) internalBilling = value; emit("billingChange", value); } renderSwitch(); renderPrices(); } function onKeydown(event: KeyboardEvent): void { if (event.key === "ArrowRight" || event.key === "ArrowDown") { event.preventDefault(); moveTo(focusIndex + 1); } else if (event.key === "ArrowLeft" || event.key === "ArrowUp") { event.preventDefault(); moveTo(focusIndex - 1); } else if (event.key === "Home") { event.preventDefault(); moveTo(0); } else if (event.key === "End") { event.preventDefault(); moveTo(OPTIONS.length - 1); } } function onClick(event: MouseEvent): void { const target = event.target; const index = target instanceof HTMLButtonElement ? optionButtons.indexOf(target) : -1; if (index >= 0) moveTo(index); } switchGroup.addEventListener("keydown", onKeydown); switchGroup.addEventListener("click", onClick); const cardsHost = el("div", { "data-part": "grid" }); function buildCards(): void { cardsHost.replaceChildren(); priceRefs = []; for (const tier of props.tiers) { const card = el("article", tier.featured ? { "data-featured": "" } : {}); if (tier.featured) { const tag = el("span", { "data-part": "tag" }); tag.textContent = "Recommended"; card.append(tag); } const heading = el("h3"); heading.textContent = tier.name; const price = el("p", { "data-part": "price" }); const amount = el("span", { "data-part": "amount" }); const period = el("span", { "data-part": "period" }); price.append(amount, period); const blurb = el("p", { "data-part": "blurb" }); blurb.textContent = tier.blurb; const list = el("ul"); for (const feature of tier.features) { const item = el("li"); const check = el("span", { "data-part": "check", "aria-hidden": "true" }); check.textContent = "✓"; item.append(check, feature); list.append(item); } const link = el("a", { "data-part": "cta", href: tier.cta.href || "#" }); link.textContent = tier.cta.label; card.append(heading, price, blurb, list, link); cardsHost.append(card); priceRefs.push({ tier, amount, period }); } renderPrices(); } function applyLabel(): void { labelHost(host, props.label.trim() ? props.label : "Pricing", "region"); } applyLabel(); buildCards(); renderSwitch(); host.append(switchGroup, cardsHost); host.dataset.picaReady = "true"; return { update(next) { const before = props; props = { ...props, ...next }; if (before.label !== props.label) applyLabel(); if (!sameJson(before.tiers, props.tiers)) buildCards(); else if (before.billing !== props.billing || before.currency !== props.currency) renderPrices(); if (before.billing !== props.billing) { focusIndex = OPTIONS.indexOf(effective()); renderSwitch(); } }, destroy() { switchGroup.removeEventListener("keydown", onKeydown); switchGroup.removeEventListener("click", onClick); switchGroup.remove(); cardsHost.remove(); sheet.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/sections/pricing/index.tsx export type PricingComponentProps = Partial & Handlers & WrapperProps; /** Pricing tiers with a monthly and yearly switch, each plan a card with its own call to action. */ export function Pricing({ className, style, palette, ...props }: PricingComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Pricing · Pica
``` ## Credits - Technique from [Radio group pattern](https://www.w3.org/WAI/ARIA/apg/patterns/radio/) by W3C WAI-ARIA Authoring Practices Guide (W3C document). --- # Stats KPI > A row of key numbers in mono figures, each with a delta glyph and an inline trend sparkline. Category: sections. Tags: stats, kpi, metrics, dashboard, section. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 4.2 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/stats-kpi.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `items` | StatItem[] | `[{"label":"Components","value":29,"unit":"","delta":null,"trend":[14,16,18,19,21,23,26,29]},{"label":"Weekly installs","value":1840,"unit":"","delta":12,"trend":[900,1020,1150,1300,1420,1560,1700,1840]},{"label":"Median size","value":3.9,"unit":"KB","delta":null,"trend":[4.6,4.4,4.3,4.1,4,4,3.95,3.9]},{"label":"Median verify","value":41,"unit":"s","delta":-8,"trend":[58,55,52,49,47,45,43,41]}]` | Stats to show, in order. | | `columns` | number | `4` | Columns at the widest size, from 1 to 6. A narrower host wraps to fewer. | | `highlight` | number | `1` | Index into items whose delta draws in the accent color. -1 highlights none. | | `countUp` | boolean | `true` | Counts each value up from zero once, over duration, when true. False shows final values at once. | | `duration` | number | `900` | Milliseconds the count-up takes. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`, `--pica-accent`. Set them on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Stats KPI · stats-kpi // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/chart.ts /** Scales, ticks, number labels, and SVG paths for chart components, plus the table that carries a chart's * numbers for assistive technology. Written once, so every chart reads the same way. See STYLE.md, charts. */ interface LinearScale { (value: number): number; readonly domain: readonly [number, number]; readonly range: readonly [number, number]; } /** Maps `domain` onto `range` in a straight line. A zero-width domain maps everything to the range's start. */ function linearScale(domain: readonly [number, number], range: readonly [number, number]): LinearScale { const [d0, d1] = domain; const [r0, r1] = range; const k = d1 === d0 ? 0 : (r1 - r0) / (d1 - d0); return Object.assign((value: number) => r0 + (value - d0) * k, { domain, range }); } /** The smallest and largest finite values, or [0, 0] when there are none. */ function extent(values: readonly number[]): [number, number] { let min = Number.POSITIVE_INFINITY; let max = Number.NEGATIVE_INFINITY; for (const value of values) { if (!Number.isFinite(value)) continue; if (value < min) min = value; if (value > max) max = value; } return min <= max ? [min, max] : [0, 0]; } /** A round number near `x`: 1, 2, or 5 times a power of ten. */ function niceNumber(x: number, round: boolean): number { const exponent = Math.floor(Math.log10(x)); const fraction = x / 10 ** exponent; const nice = round ? fraction < 1.5 ? 1 : fraction < 3 ? 2 : fraction < 7 ? 5 : 10 : fraction <= 1 ? 1 : fraction <= 2 ? 2 : fraction <= 5 ? 5 : 10; return nice * 10 ** exponent; } /** About `count` round tick values that enclose [min, max], stepping by 1, 2, or 5 times a power of ten, * after Heckbert's "Nice Numbers for Graph Labels" (Graphics Gems, 1990). */ function niceTicks(min: number, max: number, count = 5): number[] { if (!Number.isFinite(min) || !Number.isFinite(max)) return [0, 1]; let lo = Math.min(min, max); let hi = Math.max(min, max); if (lo === hi) { const pad = Math.abs(lo) * 0.1 || 1; lo -= pad; hi += pad; } const step = niceNumber(niceNumber(hi - lo, false) / Math.max(1, count - 1), true); const start = Math.floor(lo / step) * step; const end = Math.ceil(hi / step) * step; const decimals = Math.max(0, -Math.floor(Math.log10(step))); const ticks: number[] = []; for (let i = 0; start + i * step <= end + step / 2; i++) { // toFixed removes float drift such as 0.30000000000000004, and || 0 turns -0 into 0. ticks.push(Number((start + i * step).toFixed(decimals)) || 0); } return ticks; } interface BandScale { /** Distance from one band's start to the next. */ readonly step: number; /** Width of each band. */ readonly bandwidth: number; /** Where band `index` starts. */ at(index: number): number; } /** `count` evenly spaced bands across `range`. `padding` is the share of each step left empty, split * between both sides of the band. */ function bandScale(count: number, range: readonly [number, number], padding = 0.2): BandScale { const [r0, r1] = range; const step = (r1 - r0) / Math.max(1, count); const bandwidth = step * (1 - padding); return { step, bandwidth, at: (index) => r0 + index * step + (step - bandwidth) / 2 }; } const numberFormats = new Map(); /** A number as a chart label, in the viewer's locale unless one is given. With `compact` on, values from ten * thousand up read as 12K or 3.4M. */ function formatNumber(value: number, options: { compact?: boolean; decimals?: number; locale?: string } = {}): string { const { compact = true, decimals = 1, locale } = options; const short = compact && Math.abs(value) >= 10_000; const key = `${locale ?? ""}|${short ? "c" : "n"}|${decimals}`; let format = numberFormats.get(key); if (!format) { format = new Intl.NumberFormat(locale, short ? { notation: "compact", maximumFractionDigits: decimals } : { maximumFractionDigits: decimals }); numberFormats.set(key, format); } return format.format(value); } /** A coordinate with at most two decimals, which keeps paths short without visible change. */ const coord = (value: number): string => String(Math.round(value * 100) / 100); /** An SVG path through the points, as straight segments. */ function linePath(points: readonly (readonly [number, number])[]): string { return points.map(([x, y], i) => `${i === 0 ? "M" : "L"}${coord(x)} ${coord(y)}`).join(""); } /** A closed SVG path between the line through the points and a horizontal baseline, for area charts. */ function areaPath(points: readonly (readonly [number, number])[], baseline: number): string { const first = points[0]; const last = points[points.length - 1]; if (!first || !last) return ""; return `${linePath(points)}L${coord(last[0])} ${coord(baseline)}L${coord(first[0])} ${coord(baseline)}Z`; } /** An SVG path for a ring segment between radii `inner` and `outer`, from angle `start` to `end` in radians, * measured clockwise from twelve o'clock. An inner radius of 0 gives a pie slice. */ function arcPath(cx: number, cy: number, inner: number, outer: number, start: number, end: number): string { if (end - start >= Math.PI * 2 - 1e-9) { // A full ring has the same start and end point, which an SVG arc cannot draw, so draw two halves. const middle = start + Math.PI; return arcPath(cx, cy, inner, outer, start, middle) + arcPath(cx, cy, inner, outer, middle, start + Math.PI * 2); } const large = end - start > Math.PI ? 1 : 0; const at = (r: number, a: number): string => `${coord(cx + r * Math.sin(a))} ${coord(cy - r * Math.cos(a))}`; const outerArc = `A${coord(outer)} ${coord(outer)} 0 ${large} 1 ${at(outer, end)}`; if (inner <= 0) return `M${coord(cx)} ${coord(cy)}L${at(outer, start)}${outerArc}Z`; return `M${at(outer, start)}${outerArc}L${at(inner, end)}A${coord(inner)} ${coord(inner)} 0 ${large} 0 ${at(inner, start)}Z`; } const SVG_NS = "http://www.w3.org/2000/svg"; /** An SVG element with the given attributes. */ function svg(tag: K, attrs: Readonly> = {}): SVGElementTagNameMap[K] { const el = document.createElementNS(SVG_NS, tag); for (const [name, value] of Object.entries(attrs)) el.setAttribute(name, String(value)); return el; } /** A visually hidden table of the chart's numbers, which assistive technology reads instead of the drawing. * The first cell of each row is its header. Append it to the host, and hide the drawing itself. */ function dataTable(caption: string, head: readonly string[], rows: readonly (readonly (string | number)[])[]): HTMLTableElement { const table = document.createElement("table"); table.setAttribute("data-pica", ""); table.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; table.createCaption().textContent = caption; const headRow = table.createTHead().insertRow(); for (const label of head) { const th = document.createElement("th"); th.scope = "col"; th.textContent = label; headRow.appendChild(th); } const body = table.createTBody(); for (const row of rows) { const tr = body.insertRow(); row.forEach((cell, i) => { if (i === 0) { const th = document.createElement("th"); th.scope = "row"; th.textContent = String(cell); tr.appendChild(th); } else { tr.insertCell().textContent = String(cell); } }); } return table; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/json.ts /** Comparing props that hold JSON. React passes fresh arrays and objects on every render, so a core compares * them by content before deciding what to rebuild. */ /** Deep equality for JSON values. */ function sameJson(a: unknown, b: unknown): boolean { if (a === b) return true; if (typeof a !== "object" || typeof b !== "object" || a === null || b === null) return false; if (Array.isArray(a) || Array.isArray(b)) { if (!Array.isArray(a) || !Array.isArray(b) || a.length !== b.length) return false; for (let i = 0; i < a.length; i++) { if (!sameJson(a[i], b[i])) return false; } return true; } const left = a as Record; const right = b as Record; const keys = Object.keys(left); if (keys.length !== Object.keys(right).length) return false; for (const key of keys) { if (!Object.prototype.hasOwnProperty.call(right, key) || !sameJson(left[key], right[key])) return false; } return true; } /** Whether any of `keys` holds a different value in `after` than in `before`, compared as JSON. */ function changed

(before: P, after: P, keys: readonly (keyof P)[]): boolean { return keys.some((key) => !sameJson(before[key], after[key])); } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/blocks.ts /** Unicode block and braille glyphs for text-mode drawing. Every glyph here is one UTF-16 code unit, so a * table can be indexed like an array. */ /** The braille pattern with no dots raised. Add dot bits to it. */ const BRAILLE_BASE = 0x2800; /** The bit for the braille dot at `row` 0 to 3 and `col` 0 or 1. Rows 0 to 2 are dots 1 to 3 on the left * and 4 to 6 on the right. Row 3 holds dots 7 and 8, which Unicode added later, so their bits come last. */ function brailleDot(row: number, col: number): number { if (row === 3) return col === 0 ? 0x40 : 0x80; return 1 << (col === 0 ? row : row + 3); } /** The braille glyph for a set of dot bits. */ function braille(bits: number): string { return String.fromCharCode(BRAILLE_BASE + (bits & 0xff)); } /** Quadrant glyphs, indexed by top left 1, top right 2, bottom left 4, and bottom right 8. */ const QUADRANTS = " ▘▝▀▖▌▞▛▗▚▐▜▄▙▟█"; /** The glyph that inks the given quadrants of a cell. */ function quadrant(tl: boolean, tr: boolean, bl: boolean, br: boolean): string { return QUADRANTS[(tl ? 1 : 0) | (tr ? 2 : 0) | (bl ? 4 : 0) | (br ? 8 : 0)] ?? " "; } /** A cell filled from the bottom by 0 to 8 eighths. */ const LOWER_EIGHTHS = " ▁▂▃▄▅▆▇█"; /** A cell filled from the left by 0 to 8 eighths. */ const LEFT_EIGHTHS = " ▏▎▍▌▋▊▉█"; /** Blank, light shade, medium shade, dark shade, and full block. */ const SHADES = " ░▒▓█"; const clampEighths = (n: number): number => Math.max(0, Math.min(8, Math.round(n))); /** The glyph filling `n` eighths of a cell from the bottom, clamped to 0 to 8. */ function lowerEighth(n: number): string { return LOWER_EIGHTHS[clampEighths(n)] ?? " "; } /** The shade glyph for level `n`, clamped to 0 (blank) through 4 (full block). */ function shade(n: number): string { return SHADES[Math.max(0, Math.min(4, Math.round(n)))] ?? " "; } /** The glyph filling `n` eighths of a cell from the left, clamped to 0 to 8. */ function leftEighth(n: number): string { return LEFT_EIGHTHS[clampEighths(n)] ?? " "; } // registry/text-mode/ascii-sparkline/core.ts const asciiSparkline = (() => { interface AsciiSparklineProps { /** Series to plot, in order. Values that are not finite numbers are skipped. */ values: number[]; /** "blocks" draws one eighth-block bar per cell. "braille" draws a higher-resolution line, two values per cell. */ mode: "blocks" | "braille"; /** Cells to draw. 0 fits one cell per value in blocks mode, or one cell per two values in braille mode. A positive width resamples the series to that many cells. */ width: number; /** Value mapped to the bottom of the range. Null reads the series' own minimum. */ min: number | null; /** Value mapped to the top of the range. Null reads the series' own maximum. */ max: number | null; /** Name for the series, read by assistive technology before its size, range, and latest value. */ label: string; /** CSS font-family stack. Must be monospace. */ fontFamily: string; } const defaults: AsciiSparklineProps = { values: [ 3.1, 3.5, 3.3, 3.9, 4.4, 4.1, 4.7, 5.2, 4.9, 5.5, 6.1, 5.8, 6.4, 7.0, 6.7, 7.3, 7.9, 8.4, 9.1, 9.8, 9.3, 8.6, 7.9, 7.2, ], mode: "blocks", width: 0, min: null, max: null, label: "trend", fontFamily: GRID_FONT, }; /** Resamples `source` to `count` points by linear interpolation along its index. */ function resample(source: readonly number[], count: number): number[] { const last = source.length - 1; const out = new Array(count); for (let i = 0; i < count; i++) { const t = count > 1 ? (i * last) / (count - 1) : 0; const lo = Math.floor(t); const hi = Math.min(lo + 1, last); const frac = t - lo; out[i] = (source[lo] ?? 0) * (1 - frac) + (source[hi] ?? 0) * frac; } return out; } /** The text for one clean series: eighth-block bars, or a braille line at 2 by 4 dots per cell. */ function render(props: AsciiSparklineProps, clean: readonly number[]): string { if (clean.length === 0) return ""; const lo = props.min ?? Math.min(...clean); const hi = props.max ?? Math.max(...clean); const span = hi - lo; // A flat series, or explicit bounds with no span, reads as the middle of the ramp rather than full. const scale = (v: number): number => (span > 0 ? Math.min(1, Math.max(0, (v - lo) / span)) : 0.5); if (props.mode === "braille") { const cells = props.width > 0 ? props.width : Math.ceil(clean.length / 2); const dots = resample(clean, cells * 2); let text = ""; for (let c = 0; c < cells; c++) { let bits = 0; for (let col = 0; col < 2; col++) { const t = scale(dots[c * 2 + col] ?? lo); const row = Math.min(3, Math.max(0, Math.round((1 - t) * 3))); bits |= brailleDot(row, col); } text += braille(bits); } return text; } const cells = props.width > 0 ? props.width : clean.length; let text = ""; for (const v of resample(clean, cells)) { const level = Math.min(7, Math.max(0, Math.round(scale(v) * 7))); text += lowerEighth(level + 1); } return text; } /** One decimal place, without a trailing zero. */ function short(n: number): string { return String(Math.round(n * 10) / 10); } /** The label assistive technology reads: the series' name, size, range, and latest value. */ function describe(props: AsciiSparklineProps, clean: readonly number[]): string { if (clean.length === 0) return `${props.label}: no data`; const lo = props.min ?? Math.min(...clean); const hi = props.max ?? Math.max(...clean); const last = clean[clean.length - 1] ?? 0; const unit = clean.length === 1 ? "value" : "values"; return `${props.label}: ${clean.length} ${unit} from ${short(lo)} to ${short(hi)}, last ${short(last)}`; } const mount: Mount = (host, initial = {}) => { let props: AsciiSparklineProps = { ...defaults, ...initial }; const view = document.createElement("span"); view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); view.style.whiteSpace = "nowrap"; view.style.userSelect = "none"; view.style.pointerEvents = "none"; view.style.color = cssVar("fg"); host.appendChild(view); function draw(): void { const clean = props.values.filter((v) => Number.isFinite(v)); view.style.fontFamily = props.fontFamily; view.textContent = render(props, clean); labelHost(host, describe(props, clean)); host.dataset.picaReady = "true"; } draw(); return { update(next) { props = { ...props, ...next }; draw(); }, destroy() { view.remove(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; return { mount, defaults }; })(); // registry/sections/stats-kpi/core.ts export interface StatItem { /** Name shown under the value. */ label: string; /** The number the stat counts up to. */ value: number; /** Text shown right after the formatted value, such as "%" or "KB". Empty shows none. */ unit: string; /** Percent change from the previous period, drawn with an up or down glyph. Null hides the delta. */ delta: number | null; /** Recent values for the inline sparkline, oldest first. Empty hides the sparkline. */ trend: number[]; } export interface StatsKpiProps extends MotionProps { /** Stats to show, in order. */ items: StatItem[]; /** Columns at the widest size, from 1 to 6. A narrower host wraps to fewer. */ columns: number; /** Index into items whose delta draws in the accent color. -1 highlights none. */ highlight: number; /** Counts each value up from zero once, over duration, when true. False shows final values at once. */ countUp: boolean; /** Milliseconds the count-up takes. */ duration: number; } export const defaults: StatsKpiProps = { items: [ { label: "Components", value: 29, unit: "", delta: null, trend: [14, 16, 18, 19, 21, 23, 26, 29] }, { label: "Weekly installs", value: 1840, unit: "", delta: 12, trend: [900, 1020, 1150, 1300, 1420, 1560, 1700, 1840] }, { label: "Median size", value: 3.9, unit: "KB", delta: null, trend: [4.6, 4.4, 4.3, 4.1, 4, 4, 3.95, 3.9] }, { label: "Median verify", value: 41, unit: "s", delta: -8, trend: [58, 55, 52, 49, 47, 45, 43, 41] }, ], columns: 4, highlight: 1, countUp: true, duration: 900, paused: false, time: null, seed: 1, }; /** Eased progress from 0 to 1 for a count that starts at animation time 0 and finishes at `duration`. A pure * function of its inputs, so the same time and duration always give the same progress. */ function countProgress(t: number, duration: number): number { if (duration <= 0) return 1; const linear = Math.min(1, Math.max(0, t / duration)); return 1 - (1 - linear) ** 3; } /** The number to show for `item` at animation time `t`. A pure function of time: a fixed time always gives * the same number, which is what makes captures and the parity check reproducible. */ function displayValue(item: StatItem, countUp: boolean, t: number, duration: number): number { return countUp ? item.value * countProgress(t, duration) : item.value; } /** A figure with at most one decimal place, dropped when the value is whole. */ function formatFigure(value: number): string { return formatNumber(value, { decimals: 1 }); } /** The settled text assistive technology reads for one stat's value: the figure, and its unit when it has one. */ function finalText(item: StatItem): string { const figure = formatFigure(item.value); return item.unit ? `${figure} ${item.unit}` : figure; } /** The delta row: an up or down glyph, hidden from assistive technology, followed by its signed percent as * plain readable text, which already reads clearly on its own. */ function buildDelta(delta: number): HTMLElement { const el = document.createElement("div"); el.setAttribute("data-pica", ""); el.className = "pica-kpi-delta"; const glyph = document.createElement("span"); glyph.setAttribute("data-pica", ""); glyph.setAttribute("aria-hidden", "true"); glyph.textContent = delta < 0 ? "▼ " : "▲ "; el.append(glyph, `${delta < 0 ? "-" : "+"}${formatFigure(Math.abs(delta))}%`); return el; } /** One stat's DOM, and the pieces later frames and prop changes need again. */ interface KpiCell { root: HTMLElement; text: ReturnType; deltaEl: HTMLElement | null; sparkline: ReturnType | null; } /** Builds one stat cell: a value that can count up, a label in the page's font, an optional delta, and, when * the stat has a trend, a composed sparkline labeled with its own stat's name. */ function buildCell(item: StatItem): KpiCell { const root = document.createElement("div"); root.setAttribute("data-pica", ""); root.className = "pica-kpi-cell"; const valueRow = document.createElement("div"); valueRow.setAttribute("data-pica", ""); valueRow.className = "pica-kpi-value"; const text = animatedText(valueRow, finalText(item)); if (item.unit) { const unitEl = document.createElement("span"); unitEl.setAttribute("data-pica", ""); unitEl.setAttribute("aria-hidden", "true"); unitEl.className = "pica-kpi-unit"; unitEl.textContent = item.unit; valueRow.appendChild(unitEl); } root.appendChild(valueRow); const label = document.createElement("div"); label.setAttribute("data-pica", ""); label.className = "pica-kpi-label"; label.textContent = item.label; root.appendChild(label); const deltaEl = item.delta === null ? null : buildDelta(item.delta); if (deltaEl) root.appendChild(deltaEl); let sparkline: KpiCell["sparkline"] = null; if (item.trend.length > 0) { const sub = document.createElement("div"); sub.setAttribute("data-pica", ""); sub.className = "pica-kpi-trend"; root.appendChild(sub); sparkline = asciiSparkline.mount(sub, { values: item.trend, label: `${item.label} trend` }); } return { root, text, deltaEl, sparkline }; } /** The scoped rules: typography and the grid, which shows `columns` at the widest and fewer as a plain * attribute records the host narrowing. Mirrors bento-grid's own measured-breakpoint technique, so every * section in this wave collapses the same way. */ function gridRules(selector: string, columns: number): string { const cols = Math.min(6, Math.max(1, Math.round(columns))); const mid = Math.min(2, cols); return [ `${selector}{color:${cssVar("fg")}}`, `${selector} .pica-kpi-grid{display:grid;grid-template-columns:repeat(${cols},minmax(0,1fr));column-gap:2em;row-gap:1.75em}`, `${selector}[data-pica-fit="mid"] .pica-kpi-grid{grid-template-columns:repeat(${mid},minmax(0,1fr))}`, `${selector}[data-pica-fit="min"] .pica-kpi-grid{grid-template-columns:1fr}`, `${selector} .pica-kpi-cell{display:flex;flex-direction:column;gap:0.4em;min-width:0}`, `${selector} .pica-kpi-value{display:inline-flex;align-items:baseline;gap:0.3em;font-family:${GRID_FONT};font-variant-numeric:tabular-nums;font-size:2.15em;font-weight:600;letter-spacing:-0.01em;line-height:1.05}`, `${selector} .pica-kpi-unit{font-size:0.5em}`, `${selector} .pica-kpi-label{font-size:0.95em}`, `${selector} .pica-kpi-delta{font-family:${GRID_FONT};font-size:0.85em;font-variant-numeric:tabular-nums}`, `${selector} .pica-kpi-trend{font-size:0.85em;opacity:0.75}`, ].join("\n"); } export const mount: Mount = (host, initial = {}) => { let props: StatsKpiProps = { ...defaults, ...initial }; const attrs = hostAttributes(host); const sheet = scope(host); // A row of stats has its own height; it never stretches to fill a page section that gives the host 100%. const restoreHeight = styleHost(host, { height: "auto" }); const grid = document.createElement("div"); grid.setAttribute("data-pica", ""); grid.className = "pica-kpi-grid"; host.appendChild(grid); let cells: KpiCell[] = []; function destroyCells(): void { for (const cell of cells) { cell.sparkline?.destroy(); cell.text.remove(); cell.root.remove(); } cells = []; } function buildCells(): void { destroyCells(); cells = props.items.map(buildCell); grid.append(...cells.map((cell) => cell.root)); } function applyHighlight(): void { cells.forEach((cell, i) => { if (cell.deltaEl) cell.deltaEl.style.color = i === props.highlight ? cssVar("accent") : ""; }); } /** Below 640px the grid drops to at most two columns; below 420px, to one. */ function measure(): void { const width = host.clientWidth; attrs.set("data-pica-fit", width < 420 ? "min" : width < 640 ? "mid" : null); } const observer = typeof ResizeObserver === "function" ? new ResizeObserver(measure) : null; function draw(t: number): void { props.items.forEach((item, i) => { const cell = cells[i]; if (cell) cell.text.layer.textContent = formatFigure(displayValue(item, props.countUp, t, props.duration)); }); host.dataset.picaReady = "true"; } buildCells(); sheet.setRules(gridRules(sheet.selector, props.columns)); applyHighlight(); measure(); observer?.observe(host); const loop = createLoop({ el: host, fps: 30, paused: props.paused, time: props.time, still: props.duration, frame: draw, }); return { update(next) { const before = props; props = { ...props, ...next }; if (changed(before, props, ["items"])) { buildCells(); applyHighlight(); } else if (changed(before, props, ["highlight"])) { applyHighlight(); } if (changed(before, props, ["columns"])) sheet.setRules(gridRules(sheet.selector, props.columns)); loop.update({ paused: props.paused, time: props.time, still: props.duration }); loop.redraw(); }, destroy() { loop.destroy(); observer?.disconnect(); destroyCells(); grid.remove(); sheet.destroy(); attrs.restore(); restoreHeight(); delete host.dataset.picaReady; }, }; }; // registry/sections/stats-kpi/index.tsx export type StatsKpiComponentProps = Partial & WrapperProps; /** A row of key numbers, each counting up once with a delta glyph and an inline trend sparkline. */ export function StatsKpi({ className, style, palette, ...props }: StatsKpiComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Stats KPI · Pica
``` ## Credits Original to Picagram. --- # Testimonials > Quotes shown as a grid of cards, or as one quote at a time that resolves from scrambled glyphs. Category: sections. Tags: testimonials, quotes, carousel, section, social proof. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 4.9 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/testimonials.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `items` | readonly Testimonial[] | `[{"quote":"We dropped it into a static page with no build step, and it just worked.","name":"Jordan Ellis","role":"Frontend developer"},{"quote":"The React import matches our own components so closely that nobody noticed the switch.","name":"Priya Nandan","role":"Design engineer"},{"quote":"Our marketing site finally looks drawn instead of templated.","name":"Sam Okafor","role":"Indie hacker"},{"quote":"Every component we tried stayed under budget, even after we added our own styling.","name":"Mina Chen","role":"Product designer"}]` | Quotes to show, each with who said it and their role. | | `layout` | "grid" \| "rotate" | `"grid"` | "grid" shows every quote as a card. "rotate" shows one quote at a time, with previous and next controls. | | `columns` | number | `2` | Columns in the grid layout, before it collapses to one column on a narrow host. | | `interval` | number | `7000` | Milliseconds a quote stays on screen before rotate advances to the next one. | | `label` | string | `"What people say"` | Accessible name for the section, and for the carousel in rotate layout. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font family stack for names, the initials badge, the nav buttons, and the rotating quote. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Testimonials · testimonials // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/json.ts /** Comparing props that hold JSON. React passes fresh arrays and objects on every render, so a core compares * them by content before deciding what to rebuild. */ /** Deep equality for JSON values. */ function sameJson(a: unknown, b: unknown): boolean { if (a === b) return true; if (typeof a !== "object" || typeof b !== "object" || a === null || b === null) return false; if (Array.isArray(a) || Array.isArray(b)) { if (!Array.isArray(a) || !Array.isArray(b) || a.length !== b.length) return false; for (let i = 0; i < a.length; i++) { if (!sameJson(a[i], b[i])) return false; } return true; } const left = a as Record; const right = b as Record; const keys = Object.keys(left); if (keys.length !== Object.keys(right).length) return false; for (const key of keys) { if (!Object.prototype.hasOwnProperty.call(right, key) || !sameJson(left[key], right[key])) return false; } return true; } /** Whether any of `keys` holds a different value in `after` than in `before`, compared as JSON. */ function changed

(before: P, after: P, keys: readonly (keyof P)[]): boolean { return keys.some((key) => !sameJson(before[key], after[key])); } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/rng.ts /** Seeded pseudo-random numbers in [0, 1), mulberry32. The same seed gives the same sequence, * which is what makes every capture reproducible. */ function createRng(seed: number): () => number { let state = seed >>> 0; return () => { state = (state + 0x6d2b79f5) >>> 0; let t = state; t = Math.imul(t ^ (t >>> 15), t | 1); t ^= t + Math.imul(t ^ (t >>> 7), t | 61); return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; } /** The final mixing step of the lowbias32 integer hash: every input bit affects every output bit. */ function hashMix(h: number): number { h = Math.imul(h ^ (h >>> 16), 0x7feb352d); h = Math.imul(h ^ (h >>> 15), 0x846ca68b); return (h ^ (h >>> 16)) >>> 0; } /** A new seed from a seed and one or two integers, for an independent stream per column, cell, or burst: * createRng(hashSeed(seed, column, epoch)). Neighboring inputs give unrelated seeds. */ function hashSeed(seed: number, a: number, b = 0): number { return hashMix(hashMix(hashMix(seed >>> 0) ^ (a >>> 0)) ^ (b >>> 0)); } // registry/ascii/ascii-reveal/core.ts const asciiReveal = (() => { interface AsciiRevealProps extends MotionProps { /** Text to reveal. Assistive technology reads it whole, never the scramble. */ text: string; /** Milliseconds from the first frame to the last character locking onto its own glyph. */ duration: number; /** Share of the duration spent spreading out when characters lock, from 0 (all lock together) to 1 (locks spread across nearly the whole duration). */ stagger: number; /** Glyphs a character cycles through before it settles on its own character. */ glyphs: string; /** Milliseconds to hold the settled text before it scrambles again. 0 never replays. */ loop: number; /** CSS font family stack. Kept monospace so the revealed width never jitters. */ fontFamily: string; /** Frames per second the scramble cycles through glyphs at. */ fps: number; } const defaults: AsciiRevealProps = { text: "Drawn on a monospace grid.", duration: 1600, stagger: 0.6, // The fallback ramp (STYLE.md) without its leading space, plus four glyphs of their own. glyphs: ".:-=+*#%@/\\|_", loop: 0, fontFamily: GRID_FONT, fps: 20, paused: false, time: null, seed: 1, }; const WHITESPACE = /\s/; /** A glyph string as single characters, falling back to the default set when empty. */ function toGlyphs(source: string): string[] { return Array.from(source.length > 0 ? source : defaults.glyphs); } /** The glyph shown at `position` on scramble frame `frame`, drawn from `pool`. */ function scrambleGlyph(pool: readonly string[], seed: number, position: number, frame: number): string { if (pool.length === 0) return " "; const draw = createRng(hashSeed(seed, position, frame))(); return pool[Math.min(pool.length - 1, Math.floor(draw * pool.length))] ?? " "; } const mount: Mount = (host, initial = {}) => { let props: AsciiRevealProps = { ...defaults, ...initial }; let chars = Array.from(props.text); let glyphPool = toGlyphs(props.glyphs); let shown = ""; // The host keeps no role, so a heading around it stays a heading. Assistive technology reads the final // text from a hidden copy, and the scramble draws into a layer hidden from it. const text = animatedText(host, props.text); const visible = text.layer; visible.style.whiteSpace = "pre"; visible.style.fontFamily = props.fontFamily; visible.style.color = cssVar("fg"); /** The text at animation time `t`, in milliseconds. Spaces never scramble, and a time at or past the * duration shows the final text. */ function revealAt(t: number): string { const n = chars.length; if (n === 0) return ""; const cycle = props.duration + props.loop; const local = props.loop > 0 && Number.isFinite(t) ? t % cycle : t; if (!(local < props.duration)) return props.text; const frameIndex = Math.floor(local / (1000 / props.fps)); const minScramble = (1 - props.stagger) * props.duration; const spread = props.stagger * props.duration; const span = Math.max(1, n - 1); let out = ""; for (let i = 0; i < n; i++) { const ch = chars[i] ?? ""; if (WHITESPACE.test(ch)) { out += ch; continue; } const lock = n <= 1 ? props.duration : minScramble + spread * (i / span); out += local < lock ? scrambleGlyph(glyphPool, props.seed, i, frameIndex) : ch; } return out; } function draw(t: number): void { const revealed = revealAt(t); if (revealed !== shown) { shown = revealed; visible.textContent = revealed; } if (host.dataset.picaReady !== "true") host.dataset.picaReady = "true"; } // Under reduced motion the loop holds at the duration, which is always the finished text. const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: props.duration, frame: draw, }); return { update(next) { const before = props; props = { ...props, ...next }; if (props.text !== before.text) { chars = Array.from(props.text); text.setText(props.text); } if (props.glyphs !== before.glyphs) glyphPool = toGlyphs(props.glyphs); if (props.fontFamily !== before.fontFamily) visible.style.fontFamily = props.fontFamily; loop.update({ paused: props.paused, time: props.time, fps: props.fps, still: props.duration }); loop.redraw(); }, destroy() { loop.destroy(); text.remove(); delete host.dataset.picaReady; }, }; }; return { mount, defaults }; })(); // registry/sections/testimonials/core.ts export interface Testimonial { /** The quoted words. */ quote: string; /** Who said it. */ name: string; /** Their role, shown under the name. */ role: string; } export interface TestimonialsProps extends MotionProps { /** Quotes to show, each with who said it and their role. */ items: readonly Testimonial[]; /** "grid" shows every quote as a card. "rotate" shows one quote at a time, with previous and next controls. */ layout: "grid" | "rotate"; /** Columns in the grid layout, before it collapses to one column on a narrow host. */ columns: number; /** Milliseconds a quote stays on screen before rotate advances to the next one. */ interval: number; /** Accessible name for the section, and for the carousel in rotate layout. */ label: string; /** CSS font family stack for names, the initials badge, the nav buttons, and the rotating quote. */ fontFamily: string; } const DEFAULT_ITEMS: readonly Testimonial[] = [ { quote: "We dropped it into a static page with no build step, and it just worked.", name: "Jordan Ellis", role: "Frontend developer", }, { quote: "The React import matches our own components so closely that nobody noticed the switch.", name: "Priya Nandan", role: "Design engineer", }, { quote: "Our marketing site finally looks drawn instead of templated.", name: "Sam Okafor", role: "Indie hacker", }, { quote: "Every component we tried stayed under budget, even after we added our own styling.", name: "Mina Chen", role: "Product designer", }, ]; export const defaults: TestimonialsProps = { items: DEFAULT_ITEMS, layout: "grid", columns: 2, interval: 7000, label: "What people say", fontFamily: GRID_FONT, paused: false, time: null, seed: 1, }; /** How often the rotate timer checks whether a quote's interval has elapsed. Coarse on purpose: nothing * about the countdown itself needs to be smooth, only the composed reveal it triggers does. */ const ROTATE_FPS = 4; /** Up to two initials from a name, for the badge. Empty when the name is empty. */ function initials(name: string): string { const words = name.trim().split(/\s+/).filter(Boolean); const first = words[0] ?? ""; const last = words.length > 1 ? (words[words.length - 1] ?? "") : ""; return (last ? `${first.charAt(0)}${last.charAt(0)}` : first.slice(0, 2)).toUpperCase(); } /** An element marked as this core's own, with an optional class for the scoped stylesheet to select. */ function el(tag: K, className?: string): HTMLElementTagNameMap[K] { const node = document.createElement(tag); node.setAttribute("data-pica", ""); if (className) node.className = className; return node; } /** The scoped rules for both layouts. Selectors below `s`, the host's own [data-pica-id] attribute, target * classes this core alone sets on nodes it created, never the host's own className. */ function rules(s: string, p: TestimonialsProps): string { const fg = cssVar("fg"); const muted = cssVar("muted"); const accent = cssVar("accent"); const cols = Math.max(1, Math.min(4, Math.round(p.columns))); return [ `${s}{display:block;color:${fg}}`, `${s} ul.tm-grid{display:grid;grid-template-columns:repeat(${cols},minmax(0,1fr));gap:1.5rem;margin:0;padding:0;list-style:none}`, `@media (max-width:560px){${s} ul.tm-grid{grid-template-columns:1fr}}`, `${s} .tm-card{border:1px solid ${fg};margin:0;padding:1.25rem;display:flex;flex-direction:column;gap:0.85rem}`, `${s} .tm-quote{margin:0;font-size:1rem;line-height:1.6}`, `${s} .tm-empty{margin:0;font-family:${p.fontFamily};color:${muted}}`, `${s} .tm-meta{display:flex;align-items:center;gap:0.75rem;margin:0}`, `${s} .tm-badge{display:inline-flex;flex:none;align-items:center;justify-content:center;width:2.25em;height:2.25em;border:1px solid ${fg};font-family:${p.fontFamily};font-size:0.75rem;letter-spacing:0.02em}`, `${s} .tm-who{display:flex;flex-direction:column;gap:0.15em;min-width:0}`, `${s} .tm-name{font-family:${p.fontFamily};font-style:normal;font-size:0.9rem}`, `${s} .tm-role{font-family:${p.fontFamily};font-size:0.8rem;color:${muted}}`, `${s} .tm-rotate{display:flex;align-items:flex-start;gap:1rem;max-width:44rem}`, `${s} .tm-slidewrap{flex:1;min-width:0}`, `${s} .tm-slide{display:flex;flex-direction:column;gap:0.85rem}`, `${s} .tm-quotehost{display:block;font-size:1.05rem;line-height:1.6;min-width:0}`, `${s} .tm-quotehost>span[aria-hidden="true"]{white-space:pre-wrap!important;overflow-wrap:anywhere;display:block}`, `${s} .tm-nav{appearance:none;flex:none;width:2.25em;height:2.25em;margin:0;padding:0;border:1px solid ${fg};border-radius:0;background:transparent;color:${fg};font:inherit;font-family:${p.fontFamily};font-size:1rem;line-height:1;display:inline-flex;align-items:center;justify-content:center;cursor:pointer}`, `${s} .tm-nav:hover:not(:disabled){background:color-mix(in srgb, ${fg} 10%, transparent)}`, `${s} .tm-nav:focus-visible{outline:2px solid ${accent};outline-offset:2px}`, `${s} .tm-nav:disabled{opacity:0.45;cursor:not-allowed}`, ].join("\n"); } export const mount: Mount = (host, initial = {}) => { let props: TestimonialsProps = { ...defaults, ...initial }; const attrs = hostAttributes(host); const sheet = scope(host); let container: HTMLElement | null = null; // Rotate layout only. let loop: Loop | null = null; let child: ReturnType | null = null; let quoteHost: HTMLDivElement | null = null; let liveWrap: HTMLDivElement | null = null; let slideEl: HTMLDivElement | null = null; let nameEl: HTMLElement | null = null; let roleEl: HTMLElement | null = null; let badgeEl: HTMLElement | null = null; let prevBtn: HTMLButtonElement | null = null; let nextBtn: HTMLButtonElement | null = null; let onPrev: (() => void) | null = null; let onNext: (() => void) | null = null; let onEnter: (() => void) | null = null; let onLeave: (() => void) | null = null; let onFocusIn: (() => void) | null = null; let onFocusOut: (() => void) | null = null; let index = 0; let mountedIndex = -1; let anchorT = 0; let lastT = 0; let hovering = false; let focused = false; let emptyShown = false; function syncPause(): void { loop?.update({ paused: props.paused || hovering || focused }); } function updateNavDisabled(): void { const disable = props.items.length <= 1; for (const button of [prevBtn, nextBtn]) { if (!button) continue; button.disabled = disable; button.setAttribute("aria-disabled", String(disable)); } } /** Destroys the current child, mounts a fresh one for item `i` so its reveal restarts from scrambled * glyphs, and updates the surrounding chrome. `announce` controls the live region for this swap. */ function mountSlide(i: number, localTime: number | null, announce: boolean): void { if (!quoteHost) return; const item = props.items[i] ?? null; child?.destroy(); mountedIndex = i; child = asciiReveal.mount(quoteHost, { text: item ? item.quote : "", time: localTime, seed: hashSeed(props.seed, i), paused: props.paused, fontFamily: props.fontFamily, }); if (nameEl) nameEl.textContent = item ? item.name : ""; if (roleEl) roleEl.textContent = item ? item.role : ""; if (badgeEl) badgeEl.textContent = item ? initials(item.name) : ""; if (slideEl) slideEl.setAttribute("aria-label", `${i + 1} of ${props.items.length}`); if (liveWrap) liveWrap.setAttribute("aria-live", announce ? "polite" : "off"); updateNavDisabled(); } function showEmptySlide(): void { if (emptyShown) return; emptyShown = true; child?.destroy(); child = null; mountedIndex = -1; if (quoteHost) quoteHost.textContent = "No testimonials yet."; if (nameEl) nameEl.textContent = ""; if (roleEl) roleEl.textContent = ""; if (badgeEl) badgeEl.textContent = ""; if (slideEl) slideEl.removeAttribute("aria-label"); updateNavDisabled(); } /** Moves by one slide from a previous or next press. Always announced, and always restarts the interval * countdown from now. */ function step(direction: 1 | -1): void { const n = props.items.length; if (n === 0) return; index = ((index + direction) % n + n) % n; anchorT = lastT; mountSlide(index, props.time !== null ? 0 : null, true); } /** The rotate timer's frame. A fixed `time` is a pure function of `t`: which slide, and how far into its * reveal. A live `t` advances the index itself, pausing while reduced, hovered, or focused. */ function draw(t: number, reduced: boolean): void { lastT = t; const n = props.items.length; if (n === 0) { showEmptySlide(); } else { emptyShown = false; const interval = Math.max(1, props.interval); if (props.time !== null) { const next = ((Math.floor(t / interval) % n) + n) % n; const local = ((t % interval) + interval) % interval; if (next !== mountedIndex) { index = next; mountSlide(index, local, false); } else { child?.update({ time: local }); } } else { if (!reduced && !hovering && !focused && n > 1 && t - anchorT >= interval) { anchorT = t; index = (index + 1) % n; } if (index !== mountedIndex) mountSlide(index, null, false); } } if (host.dataset.picaReady !== "true") host.dataset.picaReady = "true"; } function buildGrid(): void { const list = el("ul", "tm-grid"); list.setAttribute("role", "list"); container = list; host.append(list); renderGrid(); } function renderGrid(): void { const list = container; if (!list) return; list.textContent = ""; if (props.items.length === 0) { const note = el("p", "tm-empty"); note.textContent = "No testimonials yet."; list.append(note); return; } for (const item of props.items) { const card = el("li", "tm-card"); card.setAttribute("role", "listitem"); const quote = el("blockquote", "tm-quote"); quote.textContent = item.quote; const footer = el("footer", "tm-meta"); const badge = el("span", "tm-badge"); badge.setAttribute("aria-hidden", "true"); badge.textContent = initials(item.name); const who = el("span", "tm-who"); const name = el("cite", "tm-name"); name.textContent = item.name; const role = el("span", "tm-role"); role.textContent = item.role; who.append(name, role); footer.append(badge, who); card.append(quote, footer); list.append(card); } } function buildRotate(): void { const wrap = el("div", "tm-rotate"); container = wrap; prevBtn = el("button", "tm-nav tm-prev"); prevBtn.type = "button"; prevBtn.setAttribute("aria-label", "Previous testimonial"); prevBtn.textContent = "‹"; nextBtn = el("button", "tm-nav tm-next"); nextBtn.type = "button"; nextBtn.setAttribute("aria-label", "Next testimonial"); nextBtn.textContent = "›"; liveWrap = el("div", "tm-slidewrap"); liveWrap.setAttribute("aria-live", "off"); liveWrap.setAttribute("aria-atomic", "true"); slideEl = el("div", "tm-slide"); slideEl.setAttribute("role", "group"); slideEl.setAttribute("aria-roledescription", "slide"); quoteHost = el("div", "tm-quotehost"); const footer = el("footer", "tm-meta"); badgeEl = el("span", "tm-badge"); badgeEl.setAttribute("aria-hidden", "true"); const who = el("span", "tm-who"); nameEl = el("cite", "tm-name"); roleEl = el("span", "tm-role"); who.append(nameEl, roleEl); footer.append(badgeEl, who); slideEl.append(quoteHost, footer); liveWrap.append(slideEl); wrap.append(prevBtn, liveWrap, nextBtn); host.append(wrap); onPrev = () => step(-1); onNext = () => step(1); prevBtn.addEventListener("click", onPrev); nextBtn.addEventListener("click", onNext); onEnter = () => { hovering = true; syncPause(); }; onLeave = () => { hovering = false; syncPause(); }; onFocusIn = () => { focused = true; syncPause(); }; onFocusOut = () => { focused = false; syncPause(); }; wrap.addEventListener("pointerenter", onEnter); wrap.addEventListener("pointerleave", onLeave); wrap.addEventListener("focusin", onFocusIn); wrap.addEventListener("focusout", onFocusOut); index = 0; mountedIndex = -1; anchorT = 0; emptyShown = false; loop = createLoop({ el: host, fps: ROTATE_FPS, paused: props.paused, time: props.time, still: 0, frame: draw }); } function teardownLayout(): void { loop?.destroy(); loop = null; child?.destroy(); child = null; if (prevBtn && onPrev) prevBtn.removeEventListener("click", onPrev); if (nextBtn && onNext) nextBtn.removeEventListener("click", onNext); if (container) { if (onEnter) container.removeEventListener("pointerenter", onEnter); if (onLeave) container.removeEventListener("pointerleave", onLeave); if (onFocusIn) container.removeEventListener("focusin", onFocusIn); if (onFocusOut) container.removeEventListener("focusout", onFocusOut); } container?.remove(); container = null; quoteHost = null; liveWrap = null; slideEl = null; nameEl = null; roleEl = null; badgeEl = null; prevBtn = null; nextBtn = null; onPrev = null; onNext = null; onEnter = null; onLeave = null; onFocusIn = null; onFocusOut = null; hovering = false; focused = false; } function applyLabel(): void { labelHost(host, props.label, "region"); attrs.set("aria-roledescription", props.layout === "rotate" ? "carousel" : null); } applyLabel(); sheet.setRules(rules(sheet.selector, props)); if (props.layout === "grid") buildGrid(); else buildRotate(); if (host.dataset.picaReady !== "true") host.dataset.picaReady = "true"; return { update(next) { const before = props; props = { ...props, ...next }; const layoutChanged = props.layout !== before.layout; if (layoutChanged) { teardownLayout(); if (props.layout === "grid") buildGrid(); else buildRotate(); } else if (props.layout === "grid") { if (!sameJson(props.items, before.items) || props.columns !== before.columns) renderGrid(); } else { if (!sameJson(props.items, before.items)) { index = 0; mountedIndex = -1; anchorT = lastT; } else if (props.time !== before.time) { // Whether time is live or fixed changed the child's own animating condition, not just its // value, so a plain update() cannot fix it: force draw() to remount fresh below. anchorT = lastT; mountedIndex = -1; } else if ( child && (props.paused !== before.paused || props.fontFamily !== before.fontFamily || props.seed !== before.seed) ) { child.update({ paused: props.paused, fontFamily: props.fontFamily, seed: hashSeed(props.seed, mountedIndex) }); } loop?.update({ paused: props.paused || hovering || focused, time: props.time, fps: ROTATE_FPS }); loop?.redraw(); } applyLabel(); sheet.setRules(rules(sheet.selector, props)); }, destroy() { teardownLayout(); attrs.restore(); unlabelHost(host); sheet.destroy(); delete host.dataset.picaReady; }, }; }; // registry/sections/testimonials/index.tsx export type TestimonialsComponentProps = Partial & WrapperProps; /** Quotes as a grid of cards, or as one quote at a time that rotates on a timer with previous and next controls. */ export function Testimonials({ className, style, palette, ...props }: TestimonialsComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Testimonials · Pica
``` ## Credits - Technique from [Carousel pattern](https://www.w3.org/WAI/ARIA/apg/patterns/carousel/) by W3C WAI-ARIA Authoring Practices Guide (W3C document). --- # Aurora > Slow curtains of accent light drifting down from the top of the host, dithered between a few tone steps on the GPU. Category: shaders. Tags: aurora, shader, webgl, background, dither. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 4.9 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/aurora.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `speed` | number | `0.15` | How fast the curtains drift and ripple. 0 holds them still. | | `curtains` | number | `4` | Number of vertical light curtains. | | `height` | number | `0.7` | How far down the host the curtains reach before they fade out, as a fraction of its height. | | `sway` | number | `0.5` | How far the curtains wander side to side, from 0 (straight) to 1 (a wide drift). | | `intensity` | number | `0.8` | How strongly the curtains show over the ground, from 0 to 1. | | `levels` | number | `6` | Tone steps the curtains are dithered between: 2 is one-bit, 16 reads as nearly smooth. | | `pixel` | number | `2` | Size of one dither cell, in CSS pixels. | | `fps` | number | `30` | Frames per second ceiling. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`, `--pica-accent`, `--pica-bg`. Set them on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Aurora · aurora // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/canvas.ts /** A canvas that covers the host, marked as the core's own and hidden from assistive technology. By default * its backing store follows the host's size in device pixels. Used by canvas components and lib/gl.ts. */ interface CanvasOptions { /** Device pixel ratio ceiling. */ maxDpr: number; /** Backing-store pixel ceiling, so a very large host cannot allocate a very large canvas. */ maxPixels: number; /** Size the backing store to the host in device pixels. Off leaves sizing to the caller, for drawing at a * lower resolution that CSS scales up. */ autoSize: boolean; /** Extra inline CSS for the canvas, such as image-rendering:pixelated. */ css: string; /** Runs when the host's size changes, with its new size in CSS pixels. It is not called at creation, so * draw once yourself after creating the canvas. With autoSize on, the backing store is already resized. */ onResize: (cssWidth: number, cssHeight: number) => void; } interface Surface { readonly canvas: HTMLCanvasElement; /** Backing-store size in device pixels, kept up to date when autoSize is on. */ readonly width: number; readonly height: number; /** Device pixels per CSS pixel, after the ceilings. */ readonly dpr: number; /** The host's size in CSS pixels. */ readonly cssWidth: number; readonly cssHeight: number; /** Stops following the host, removes the canvas, and restores the host's styles. */ destroy(): void; } function createCanvas(host: HTMLElement, options: Partial = {}): Surface { const { maxDpr = 2, maxPixels = Number.POSITIVE_INFINITY, autoSize = true, css = "", onResize } = options; const restore = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const canvas = document.createElement("canvas"); canvas.setAttribute("data-pica", ""); canvas.setAttribute("aria-hidden", "true"); canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;display:block;pointer-events:none;${css}`; host.appendChild(canvas); let cssWidth = -1; let cssHeight = -1; let width = 0; let height = 0; let dpr = 1; /** Reads the host's size. Returns true when it changed. */ function measure(): boolean { const w = host.clientWidth; const h = host.clientHeight; if (w === cssWidth && h === cssHeight) return false; cssWidth = w; cssHeight = h; dpr = Math.min(globalThis.devicePixelRatio || 1, maxDpr, Math.sqrt(maxPixels / (Math.max(1, w) * Math.max(1, h)))); if (autoSize) { width = Math.max(1, Math.round(w * dpr)); height = Math.max(1, Math.round(h * dpr)); canvas.width = width; canvas.height = height; } return true; } measure(); const observer = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (measure()) onResize?.(cssWidth, cssHeight); }) : null; observer?.observe(host); return { canvas, get width() { return width; }, get height() { return height; }, get dpr() { return dpr; }, get cssWidth() { return cssWidth; }, get cssHeight() { return cssHeight; }, destroy() { observer?.disconnect(); canvas.remove(); restore(); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/color.ts /** Reading colors from the page, so components inherit instead of impose. See STYLE.md, principle 4. */ let colorProbe: CanvasRenderingContext2D | null | undefined; /** Any CSS color as [r, g, b, a], each 0 to 255. A color the browser cannot parse reads as transparent. */ function parseColor(color: string): [number, number, number, number] { if (colorProbe === undefined) { const canvas = document.createElement("canvas"); canvas.width = 1; canvas.height = 1; colorProbe = canvas.getContext("2d", { willReadFrequently: true }); } if (!colorProbe) return [0, 0, 0, 0]; colorProbe.clearRect(0, 0, 1, 1); colorProbe.fillStyle = "rgba(0, 0, 0, 0)"; colorProbe.fillStyle = color; colorProbe.fillRect(0, 0, 1, 1); const d = colorProbe.getImageData(0, 0, 1, 1).data; return [d[0] ?? 0, d[1] ?? 0, d[2] ?? 0, d[3] ?? 0]; } /** WCAG relative luminance of a CSS color: 0 for black, 1 for white. */ function relativeLuminance(color: string): number { const [r, g, b] = parseColor(color); const linear = (v: number): number => { const c = v / 255; return c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4; }; return 0.2126 * linear(r) + 0.7152 * linear(g) + 0.0722 * linear(b); } /** The color glyphs are drawn in: --pica-fg when set, otherwise the host's inherited color. It reads once; * a core that needs the color every frame keeps a watchPalette handle from lib/palette.ts instead. */ function inkColor(host: HTMLElement): string { return readPalette(host).fg; } /** Whether the host shows light glyphs on a dark ground or the reverse, read from computed colors. */ function hostTone(host: HTMLElement): "light-on-dark" | "dark-on-light" { const fg = relativeLuminance(inkColor(host)); let bg = 1; // A page with no background set anywhere renders white. for (let el: HTMLElement | null = host; el; el = el.parentElement) { const background = getComputedStyle(el).backgroundColor; if (parseColor(background)[3] > 0) { bg = relativeLuminance(background); break; } } return fg > bg ? "light-on-dark" : "dark-on-light"; } // lib/gl.ts /** WebGL2 for shader components: one fullscreen triangle, a fragment shader, and its uniforms. The core owns * the frame loop and calls draw(); this module never schedules a frame. It is the only module that asks for * a WebGL2 context. See docs/decisions/0006-webgl2-runtime.md. */ type Uniform = number | readonly number[]; interface ShaderOptions { /** GLSL ES 3.00 that follows the prelude. It declares any extra uniforms, defines main(), and writes * pica_color, with straight (not premultiplied) alpha. The prelude declares u_resolution in device * pixels, u_time in seconds (wrapping every hour), u_seed, u_pointer (0 to 1 across the host, or -1 when * outside), the palette as u_fg, u_bg, u_accent, and u_muted (RGBA, 0 to 1), and two helpers: * pica_hash(uvec2), an integer hash, and pica_random(vec2), a seeded value in [0, 1) per cell. */ fragment: string; /** A CSS background shown instead when WebGL2 is unavailable or the shader cannot build. Build it from * palette tokens with cssVar, so it still follows the page. */ fallback: string; /** Starting values for extra uniforms, by name. Numbers set floats; arrays of 2 to 4 set vectors; longer * arrays set float arrays. */ uniforms?: Readonly>; /** Device pixel ratio ceiling. Shaders are soft, so 1.5 looks like 2 for less work. Below 1 renders at a * lower resolution that CSS scales up: 0.5 draws one pixel per two CSS pixels. */ maxDpr?: number; /** Extra inline CSS for the canvas, such as image-rendering:pixelated to keep scaled-up pixels square. */ css?: string; /** Called when the picture is stale without a new frame: after a resize, a palette change, or a restored * context. Redraw there, usually with loop.redraw(). */ onInvalidate: () => void; } interface Shader { /** False when WebGL2 is unavailable or the shader failed to build. The fallback background shows then. */ readonly ok: boolean; /** Sets an extra uniform for the next draw. */ set(name: string, value: Uniform): void; /** Draws one frame at animation time `t`, in milliseconds. */ draw(t: number): void; destroy(): void; } /** Three vertices from gl_VertexID that cover the viewport, so no vertex buffer is needed. */ const FULLSCREEN_VERTEX = `#version 300 es void main() { vec2 p = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2)); gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0); } `; /** Declarations every fragment shader starts with. The hash is integer arithmetic, so it gives the same * values on every GPU, unlike the usual fract(sin(x) * 43758.5). */ const SHADER_PRELUDE = `#version 300 es precision highp float; precision highp int; uniform vec2 u_resolution; uniform float u_time; uniform float u_seed; uniform vec2 u_pointer; uniform vec4 u_fg; uniform vec4 u_bg; uniform vec4 u_accent; uniform vec4 u_muted; out vec4 pica_color; uint pica_hash(uvec2 v) { v = v * 1664525u + 1013904223u; v.x += v.y * 1664525u; v.y += v.x * 1664525u; v ^= v >> 16u; v.x += v.y * 1664525u; v.y += v.x * 1664525u; v ^= v >> 16u; return v.x ^ v.y; } float pica_random(vec2 cell) { uvec2 c = uvec2(ivec2(floor(cell))); return float(pica_hash(c + uvec2(uint(u_seed) * 747796405u, uint(u_seed)))) / 4294967296.0; } `; /** Animation time wraps every hour, so a float keeps its precision however long a page stays open. */ const WRAP_SECONDS = 3600; /** A backing store past this many pixels costs more than a soft shader can show. */ const MAX_PIXELS = 2_000_000; function toVectors(colors: Colors): Record { const vec = (color: string): number[] => parseColor(color).map((channel) => channel / 255); return { fg: vec(colors.fg), bg: vec(colors.bg), accent: vec(colors.accent), muted: vec(colors.muted) }; } function compileStage(gl: WebGL2RenderingContext, type: number, source: string): WebGLShader | null { const shader = gl.createShader(type); if (!shader) return null; gl.shaderSource(shader, source); gl.compileShader(shader); if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) return shader; // A shader that does not build is a bug in the component, so say so; the fallback shows meanwhile. if (!gl.isContextLost()) console.error(`Pica shader did not compile: ${gl.getShaderInfoLog(shader) ?? ""}`); gl.deleteShader(shader); return null; } function createShader(host: HTMLElement, options: ShaderOptions): Shader { const { fragment, fallback, onInvalidate } = options; const values = new Map([["u_pointer", [-1, -1]], ...Object.entries(options.uniforms ?? {})]); const surface = createCanvas(host, { maxDpr: options.maxDpr ?? 1.5, maxPixels: MAX_PIXELS, css: options.css ?? "", onResize: () => onInvalidate(), }); const canvas = surface.canvas; let colors: Record = { fg: [], bg: [], accent: [], muted: [] }; const palette = watchPalette(host, (next) => { colors = toVectors(next); onInvalidate(); }); colors = toVectors(palette.colors); const gl = canvas.getContext("webgl2", { alpha: true, antialias: false, depth: false, stencil: false, premultipliedAlpha: false, preserveDrawingBuffer: false, powerPreference: "low-power", }); let program: WebGLProgram | null = null; let locations = new Map(); let lost = false; function build(): boolean { program = null; if (!gl || gl.isContextLost()) return false; const vertex = compileStage(gl, gl.VERTEX_SHADER, FULLSCREEN_VERTEX); const pixel = compileStage(gl, gl.FRAGMENT_SHADER, SHADER_PRELUDE + fragment); if (!vertex || !pixel) return false; const linked = gl.createProgram(); gl.attachShader(linked, vertex); gl.attachShader(linked, pixel); gl.linkProgram(linked); gl.deleteShader(vertex); gl.deleteShader(pixel); if (!gl.getProgramParameter(linked, gl.LINK_STATUS)) { if (!gl.isContextLost()) console.error(`Pica shader did not link: ${gl.getProgramInfoLog(linked) ?? ""}`); gl.deleteProgram(linked); return false; } program = linked; locations = new Map(); gl.disable(gl.DITHER); return true; } function upload(context: WebGL2RenderingContext, linked: WebGLProgram, name: string, value: Uniform): void { let location = locations.get(name); if (location === undefined) { location = context.getUniformLocation(linked, name); locations.set(name, location); } if (!location) return; if (typeof value === "number") context.uniform1f(location, value); else if (value.length === 2) context.uniform2f(location, value[0] ?? 0, value[1] ?? 0); else if (value.length === 3) context.uniform3f(location, value[0] ?? 0, value[1] ?? 0, value[2] ?? 0); else if (value.length === 4) context.uniform4f(location, value[0] ?? 0, value[1] ?? 0, value[2] ?? 0, value[3] ?? 0); else context.uniform1fv(location, new Float32Array(value)); } let ok = build(); canvas.style.background = ok ? "" : fallback; const onLost = (event: Event): void => { // Without preventDefault the browser never gives the context back. event.preventDefault(); lost = true; }; const onRestored = (): void => { lost = false; ok = build(); canvas.style.background = ok ? "" : fallback; onInvalidate(); }; canvas.addEventListener("webglcontextlost", onLost); canvas.addEventListener("webglcontextrestored", onRestored); return { get ok() { return ok; }, set(name, value) { values.set(name, value); }, draw(t) { if (!ok || lost || !gl || !program) return; gl.viewport(0, 0, canvas.width, canvas.height); gl.useProgram(program); upload(gl, program, "u_resolution", [canvas.width, canvas.height]); upload(gl, program, "u_time", (t / 1000) % WRAP_SECONDS); upload(gl, program, "u_fg", colors.fg); upload(gl, program, "u_bg", colors.bg); upload(gl, program, "u_accent", colors.accent); upload(gl, program, "u_muted", colors.muted); for (const [name, value] of values) upload(gl, program, name, value); gl.drawArrays(gl.TRIANGLES, 0, 3); }, destroy() { canvas.removeEventListener("webglcontextlost", onLost); canvas.removeEventListener("webglcontextrestored", onRestored); palette.destroy(); // Free the context now rather than at garbage collection, since browsers cap how many can be live. if (gl && !gl.isContextLost()) gl.getExtension("WEBGL_lose_context")?.loseContext(); surface.destroy(); }, }; } // lib/glsl.ts /** GLSL snippets for shader components, placed before a fragment's own code: fragment: NOISE + code. * Import only what a shader uses, since each one adds to the component's size. Both rely on the prelude * in lib/gl.ts. */ /** Seeded gradient noise in 2D, after Perlin's "Improving Noise" (2002), with a quintic fade: * pica_noise(p) in about -1 to 1, and pica_fbm(p, octaves), a fractal sum of up to 8 octaves. */ const NOISE = ` vec2 pica_gradient(ivec2 cell) { uint h = pica_hash(uvec2(cell) + uvec2(uint(u_seed) * 2654435761u, uint(u_seed))); float a = float(h) * 1.4629180792671596e-9; return vec2(cos(a), sin(a)); } float pica_noise(vec2 p) { ivec2 i = ivec2(floor(p)); vec2 f = fract(p); vec2 u = f * f * f * (f * (f * 6.0 - 15.0) + 10.0); float a = dot(pica_gradient(i), f); float b = dot(pica_gradient(i + ivec2(1, 0)), f - vec2(1.0, 0.0)); float c = dot(pica_gradient(i + ivec2(0, 1)), f - vec2(0.0, 1.0)); float d = dot(pica_gradient(i + ivec2(1, 1)), f - vec2(1.0, 1.0)); return mix(mix(a, b, u.x), mix(c, d, u.x), u.y) * 1.41421356; } float pica_fbm(vec2 p, int octaves) { float sum = 0.0; float amp = 0.5; for (int i = 0; i < 8; i++) { if (i >= octaves) break; sum += amp * pica_noise(p); p = p * 2.03 + vec2(17.1, 9.2); amp *= 0.5; } return sum; } `; /** The 8 by 8 Bayer threshold at a pixel, in (0, 1), for ordered dithering: * step(pica_bayer8(ivec2(gl_FragCoord.xy)), tone). The same matrix as bayerMatrix(8) in lib/dither.ts. */ const DITHER = ` float pica_bayer8(ivec2 p) { int x = p.x & 7; int y = p.y & 7; int a = x ^ y; int v = ((a & 1) << 5) | ((y & 1) << 4) | ((a & 2) << 2) | ((y & 2) << 1) | ((a & 4) >> 1) | ((y & 4) >> 2); return (float(v) + 0.5) / 64.0; } `; // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // registry/shaders/aurora/core.ts export interface AuroraProps extends MotionProps { /** How fast the curtains drift and ripple. 0 holds them still. */ speed: number; /** Number of vertical light curtains. */ curtains: number; /** How far down the host the curtains reach before they fade out, as a fraction of its height. */ height: number; /** How far the curtains wander side to side, from 0 (straight) to 1 (a wide drift). */ sway: number; /** How strongly the curtains show over the ground, from 0 to 1. */ intensity: number; /** Tone steps the curtains are dithered between: 2 is one-bit, 16 reads as nearly smooth. */ levels: number; /** Size of one dither cell, in CSS pixels. */ pixel: number; /** Frames per second ceiling. */ fps: number; } export const defaults: AuroraProps = { speed: 0.15, curtains: 4, height: 0.7, sway: 0.5, intensity: 0.8, levels: 6, pixel: 2, fps: 30, paused: false, time: null, seed: 1, }; /** The frame held under reduced motion. */ const STILL = 1200; /** Each curtain is a fixed vertical band, solid from the top so it reads as hanging rather than floating, * whose centerline bends with low-frequency noise along its height. A separate, stricter noise picks out * its brightest folds. The tallest curtain at each point on screen wins, so bands read as separate rather * than adding into a bloom, and a fixed envelope fades every curtain out by `height`. The combined field is * dithered between a few tone steps with the 8 by 8 Bayer matrix, so the softness is a printed grain rather * than a blur, and the ink only reaches fg at those folds, the second tone. */ const FRAGMENT = `${NOISE}${DITHER} uniform float u_speed; uniform float u_curtains; uniform float u_height; uniform float u_sway; uniform float u_intensity; uniform float u_levels; void main() { vec2 uv = gl_FragCoord.xy / u_resolution; float vy = 1.0 - uv.y; float t = u_time * u_speed; float envelope = 1.0 - smoothstep(u_height * 0.33, u_height, vy); int n = int(u_curtains + 0.5); float nf = float(n); float field = 0.0; float fold = 0.0; for (int i = 0; i < 8; i++) { if (i >= n) break; float fi = float(i); float baseX = (fi + 0.5) / nf + (pica_random(vec2(fi, 4.0)) - 0.5) * 0.12; float phaseA = pica_random(vec2(fi, 9.0)) * 40.0; float phaseB = pica_random(vec2(fi, 17.0)) * 40.0; float wander = u_sway * 0.16 * pica_noise(vec2(vy * 1.7 + phaseA, t * 0.5 + phaseB)); float dx = abs(uv.x - baseX - wander); float presence = (1.0 - smoothstep(0.026, 0.07, dx)) * envelope; float ripple = 0.5 + 0.5 * pica_noise(vec2(vy * 4.5 + phaseB, t * 0.8 + phaseA)); field = max(field, presence * mix(0.65, 1.0, ripple)); fold = max(fold, presence * ripple); } float steps = max(1.0, u_levels - 1.0); float tone = clamp(field * u_intensity, 0.0, 1.0); tone = floor(tone * steps + pica_bayer8(ivec2(gl_FragCoord.xy))) / steps; vec3 ink = mix(u_accent.rgb, u_fg.rgb, smoothstep(0.6, 0.82, fold)); float ground = step(0.001, u_bg.a); pica_color = vec4(mix(ink, mix(u_bg.rgb, ink, tone), ground), max(tone * u_accent.a, u_bg.a)); } `; /** What shows without WebGL2: the same top-down fade, still in the palette's own accent. */ const FALLBACK = `linear-gradient(to bottom, color-mix(in srgb, ${cssVar("accent")} 35%, transparent), transparent 70%)`; function uniforms(p: AuroraProps): Record { return { u_seed: p.seed, u_speed: p.speed, u_curtains: p.curtains, u_height: p.height, u_sway: p.sway, u_intensity: p.intensity, u_levels: p.levels }; } export const mount: Mount = (host, initial = {}) => { let props: AuroraProps = { ...defaults, ...initial }; function build(): Shader { return createShader(host, { fragment: FRAGMENT, fallback: FALLBACK, uniforms: uniforms(props), // One drawn pixel per dither cell, scaled up square by CSS: a cell stays crisp, and a bigger cell // costs less to draw. maxDpr: 1 / Math.max(1, props.pixel), css: "image-rendering:pixelated", onInvalidate: () => loop.redraw(), }); } let shader = build(); function draw(t: number): void { shader.draw(t); host.dataset.picaReady = "true"; } labelHost(host, ""); const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: STILL, frame: draw }); return { update(next) { const before = props; props = { ...props, ...next }; if (props.pixel !== before.pixel) { shader.destroy(); shader = build(); } else { for (const [name, value] of Object.entries(uniforms(props))) shader.set(name, value); } loop.update({ paused: props.paused, time: props.time, fps: props.fps }); loop.redraw(); }, destroy() { loop.destroy(); shader.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/shaders/aurora/index.tsx export type AuroraComponentProps = Partial & WrapperProps; /** Slow curtains of accent light drifting down from the top of the host, dithered on the GPU. */ export function Aurora({ className, style, palette, ...props }: AuroraComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Aurora · Pica
``` ## Credits - Technique from [Improving Noise](https://mrl.cs.nyu.edu/~perlin/paper445.pdf) by Ken Perlin (Paper). - Technique from [Ordered dithering](https://en.wikipedia.org/wiki/Ordered_dithering) by Wikipedia (Algorithm, no code). --- # Mesh Gradient > A slow mesh of accent and ink fields, folded together by noise and dithered between a few tone steps on the GPU. Category: shaders. Tags: gradient, shader, webgl, background, dither. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 4.7 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/mesh-gradient.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `speed` | number | `0.25` | How fast the fields drift. 0 holds them still. | | `scale` | number | `1.1` | Size of the color fields: lower values are broad and soft, higher values are busier. | | `warp` | number | `0.6` | How far the fields fold into each other, from 0 (plain noise) to 1 (deep folds). | | `intensity` | number | `0.9` | How strongly the accent shows over the ground, from 0 to 1. | | `levels` | number | `6` | Tone steps the gradient is dithered between: 2 is one-bit, 16 reads as nearly smooth. | | `pixel` | number | `2` | Size of one dither cell, in CSS pixels. | | `fps` | number | `30` | Frames per second ceiling. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`, `--pica-bg`, `--pica-accent`. Set them on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Mesh Gradient · mesh-gradient // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/canvas.ts /** A canvas that covers the host, marked as the core's own and hidden from assistive technology. By default * its backing store follows the host's size in device pixels. Used by canvas components and lib/gl.ts. */ interface CanvasOptions { /** Device pixel ratio ceiling. */ maxDpr: number; /** Backing-store pixel ceiling, so a very large host cannot allocate a very large canvas. */ maxPixels: number; /** Size the backing store to the host in device pixels. Off leaves sizing to the caller, for drawing at a * lower resolution that CSS scales up. */ autoSize: boolean; /** Extra inline CSS for the canvas, such as image-rendering:pixelated. */ css: string; /** Runs when the host's size changes, with its new size in CSS pixels. It is not called at creation, so * draw once yourself after creating the canvas. With autoSize on, the backing store is already resized. */ onResize: (cssWidth: number, cssHeight: number) => void; } interface Surface { readonly canvas: HTMLCanvasElement; /** Backing-store size in device pixels, kept up to date when autoSize is on. */ readonly width: number; readonly height: number; /** Device pixels per CSS pixel, after the ceilings. */ readonly dpr: number; /** The host's size in CSS pixels. */ readonly cssWidth: number; readonly cssHeight: number; /** Stops following the host, removes the canvas, and restores the host's styles. */ destroy(): void; } function createCanvas(host: HTMLElement, options: Partial = {}): Surface { const { maxDpr = 2, maxPixels = Number.POSITIVE_INFINITY, autoSize = true, css = "", onResize } = options; const restore = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const canvas = document.createElement("canvas"); canvas.setAttribute("data-pica", ""); canvas.setAttribute("aria-hidden", "true"); canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;display:block;pointer-events:none;${css}`; host.appendChild(canvas); let cssWidth = -1; let cssHeight = -1; let width = 0; let height = 0; let dpr = 1; /** Reads the host's size. Returns true when it changed. */ function measure(): boolean { const w = host.clientWidth; const h = host.clientHeight; if (w === cssWidth && h === cssHeight) return false; cssWidth = w; cssHeight = h; dpr = Math.min(globalThis.devicePixelRatio || 1, maxDpr, Math.sqrt(maxPixels / (Math.max(1, w) * Math.max(1, h)))); if (autoSize) { width = Math.max(1, Math.round(w * dpr)); height = Math.max(1, Math.round(h * dpr)); canvas.width = width; canvas.height = height; } return true; } measure(); const observer = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (measure()) onResize?.(cssWidth, cssHeight); }) : null; observer?.observe(host); return { canvas, get width() { return width; }, get height() { return height; }, get dpr() { return dpr; }, get cssWidth() { return cssWidth; }, get cssHeight() { return cssHeight; }, destroy() { observer?.disconnect(); canvas.remove(); restore(); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/color.ts /** Reading colors from the page, so components inherit instead of impose. See STYLE.md, principle 4. */ let colorProbe: CanvasRenderingContext2D | null | undefined; /** Any CSS color as [r, g, b, a], each 0 to 255. A color the browser cannot parse reads as transparent. */ function parseColor(color: string): [number, number, number, number] { if (colorProbe === undefined) { const canvas = document.createElement("canvas"); canvas.width = 1; canvas.height = 1; colorProbe = canvas.getContext("2d", { willReadFrequently: true }); } if (!colorProbe) return [0, 0, 0, 0]; colorProbe.clearRect(0, 0, 1, 1); colorProbe.fillStyle = "rgba(0, 0, 0, 0)"; colorProbe.fillStyle = color; colorProbe.fillRect(0, 0, 1, 1); const d = colorProbe.getImageData(0, 0, 1, 1).data; return [d[0] ?? 0, d[1] ?? 0, d[2] ?? 0, d[3] ?? 0]; } /** WCAG relative luminance of a CSS color: 0 for black, 1 for white. */ function relativeLuminance(color: string): number { const [r, g, b] = parseColor(color); const linear = (v: number): number => { const c = v / 255; return c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4; }; return 0.2126 * linear(r) + 0.7152 * linear(g) + 0.0722 * linear(b); } /** The color glyphs are drawn in: --pica-fg when set, otherwise the host's inherited color. It reads once; * a core that needs the color every frame keeps a watchPalette handle from lib/palette.ts instead. */ function inkColor(host: HTMLElement): string { return readPalette(host).fg; } /** Whether the host shows light glyphs on a dark ground or the reverse, read from computed colors. */ function hostTone(host: HTMLElement): "light-on-dark" | "dark-on-light" { const fg = relativeLuminance(inkColor(host)); let bg = 1; // A page with no background set anywhere renders white. for (let el: HTMLElement | null = host; el; el = el.parentElement) { const background = getComputedStyle(el).backgroundColor; if (parseColor(background)[3] > 0) { bg = relativeLuminance(background); break; } } return fg > bg ? "light-on-dark" : "dark-on-light"; } // lib/gl.ts /** WebGL2 for shader components: one fullscreen triangle, a fragment shader, and its uniforms. The core owns * the frame loop and calls draw(); this module never schedules a frame. It is the only module that asks for * a WebGL2 context. See docs/decisions/0006-webgl2-runtime.md. */ type Uniform = number | readonly number[]; interface ShaderOptions { /** GLSL ES 3.00 that follows the prelude. It declares any extra uniforms, defines main(), and writes * pica_color, with straight (not premultiplied) alpha. The prelude declares u_resolution in device * pixels, u_time in seconds (wrapping every hour), u_seed, u_pointer (0 to 1 across the host, or -1 when * outside), the palette as u_fg, u_bg, u_accent, and u_muted (RGBA, 0 to 1), and two helpers: * pica_hash(uvec2), an integer hash, and pica_random(vec2), a seeded value in [0, 1) per cell. */ fragment: string; /** A CSS background shown instead when WebGL2 is unavailable or the shader cannot build. Build it from * palette tokens with cssVar, so it still follows the page. */ fallback: string; /** Starting values for extra uniforms, by name. Numbers set floats; arrays of 2 to 4 set vectors; longer * arrays set float arrays. */ uniforms?: Readonly>; /** Device pixel ratio ceiling. Shaders are soft, so 1.5 looks like 2 for less work. Below 1 renders at a * lower resolution that CSS scales up: 0.5 draws one pixel per two CSS pixels. */ maxDpr?: number; /** Extra inline CSS for the canvas, such as image-rendering:pixelated to keep scaled-up pixels square. */ css?: string; /** Called when the picture is stale without a new frame: after a resize, a palette change, or a restored * context. Redraw there, usually with loop.redraw(). */ onInvalidate: () => void; } interface Shader { /** False when WebGL2 is unavailable or the shader failed to build. The fallback background shows then. */ readonly ok: boolean; /** Sets an extra uniform for the next draw. */ set(name: string, value: Uniform): void; /** Draws one frame at animation time `t`, in milliseconds. */ draw(t: number): void; destroy(): void; } /** Three vertices from gl_VertexID that cover the viewport, so no vertex buffer is needed. */ const FULLSCREEN_VERTEX = `#version 300 es void main() { vec2 p = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2)); gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0); } `; /** Declarations every fragment shader starts with. The hash is integer arithmetic, so it gives the same * values on every GPU, unlike the usual fract(sin(x) * 43758.5). */ const SHADER_PRELUDE = `#version 300 es precision highp float; precision highp int; uniform vec2 u_resolution; uniform float u_time; uniform float u_seed; uniform vec2 u_pointer; uniform vec4 u_fg; uniform vec4 u_bg; uniform vec4 u_accent; uniform vec4 u_muted; out vec4 pica_color; uint pica_hash(uvec2 v) { v = v * 1664525u + 1013904223u; v.x += v.y * 1664525u; v.y += v.x * 1664525u; v ^= v >> 16u; v.x += v.y * 1664525u; v.y += v.x * 1664525u; v ^= v >> 16u; return v.x ^ v.y; } float pica_random(vec2 cell) { uvec2 c = uvec2(ivec2(floor(cell))); return float(pica_hash(c + uvec2(uint(u_seed) * 747796405u, uint(u_seed)))) / 4294967296.0; } `; /** Animation time wraps every hour, so a float keeps its precision however long a page stays open. */ const WRAP_SECONDS = 3600; /** A backing store past this many pixels costs more than a soft shader can show. */ const MAX_PIXELS = 2_000_000; function toVectors(colors: Colors): Record { const vec = (color: string): number[] => parseColor(color).map((channel) => channel / 255); return { fg: vec(colors.fg), bg: vec(colors.bg), accent: vec(colors.accent), muted: vec(colors.muted) }; } function compileStage(gl: WebGL2RenderingContext, type: number, source: string): WebGLShader | null { const shader = gl.createShader(type); if (!shader) return null; gl.shaderSource(shader, source); gl.compileShader(shader); if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) return shader; // A shader that does not build is a bug in the component, so say so; the fallback shows meanwhile. if (!gl.isContextLost()) console.error(`Pica shader did not compile: ${gl.getShaderInfoLog(shader) ?? ""}`); gl.deleteShader(shader); return null; } function createShader(host: HTMLElement, options: ShaderOptions): Shader { const { fragment, fallback, onInvalidate } = options; const values = new Map([["u_pointer", [-1, -1]], ...Object.entries(options.uniforms ?? {})]); const surface = createCanvas(host, { maxDpr: options.maxDpr ?? 1.5, maxPixels: MAX_PIXELS, css: options.css ?? "", onResize: () => onInvalidate(), }); const canvas = surface.canvas; let colors: Record = { fg: [], bg: [], accent: [], muted: [] }; const palette = watchPalette(host, (next) => { colors = toVectors(next); onInvalidate(); }); colors = toVectors(palette.colors); const gl = canvas.getContext("webgl2", { alpha: true, antialias: false, depth: false, stencil: false, premultipliedAlpha: false, preserveDrawingBuffer: false, powerPreference: "low-power", }); let program: WebGLProgram | null = null; let locations = new Map(); let lost = false; function build(): boolean { program = null; if (!gl || gl.isContextLost()) return false; const vertex = compileStage(gl, gl.VERTEX_SHADER, FULLSCREEN_VERTEX); const pixel = compileStage(gl, gl.FRAGMENT_SHADER, SHADER_PRELUDE + fragment); if (!vertex || !pixel) return false; const linked = gl.createProgram(); gl.attachShader(linked, vertex); gl.attachShader(linked, pixel); gl.linkProgram(linked); gl.deleteShader(vertex); gl.deleteShader(pixel); if (!gl.getProgramParameter(linked, gl.LINK_STATUS)) { if (!gl.isContextLost()) console.error(`Pica shader did not link: ${gl.getProgramInfoLog(linked) ?? ""}`); gl.deleteProgram(linked); return false; } program = linked; locations = new Map(); gl.disable(gl.DITHER); return true; } function upload(context: WebGL2RenderingContext, linked: WebGLProgram, name: string, value: Uniform): void { let location = locations.get(name); if (location === undefined) { location = context.getUniformLocation(linked, name); locations.set(name, location); } if (!location) return; if (typeof value === "number") context.uniform1f(location, value); else if (value.length === 2) context.uniform2f(location, value[0] ?? 0, value[1] ?? 0); else if (value.length === 3) context.uniform3f(location, value[0] ?? 0, value[1] ?? 0, value[2] ?? 0); else if (value.length === 4) context.uniform4f(location, value[0] ?? 0, value[1] ?? 0, value[2] ?? 0, value[3] ?? 0); else context.uniform1fv(location, new Float32Array(value)); } let ok = build(); canvas.style.background = ok ? "" : fallback; const onLost = (event: Event): void => { // Without preventDefault the browser never gives the context back. event.preventDefault(); lost = true; }; const onRestored = (): void => { lost = false; ok = build(); canvas.style.background = ok ? "" : fallback; onInvalidate(); }; canvas.addEventListener("webglcontextlost", onLost); canvas.addEventListener("webglcontextrestored", onRestored); return { get ok() { return ok; }, set(name, value) { values.set(name, value); }, draw(t) { if (!ok || lost || !gl || !program) return; gl.viewport(0, 0, canvas.width, canvas.height); gl.useProgram(program); upload(gl, program, "u_resolution", [canvas.width, canvas.height]); upload(gl, program, "u_time", (t / 1000) % WRAP_SECONDS); upload(gl, program, "u_fg", colors.fg); upload(gl, program, "u_bg", colors.bg); upload(gl, program, "u_accent", colors.accent); upload(gl, program, "u_muted", colors.muted); for (const [name, value] of values) upload(gl, program, name, value); gl.drawArrays(gl.TRIANGLES, 0, 3); }, destroy() { canvas.removeEventListener("webglcontextlost", onLost); canvas.removeEventListener("webglcontextrestored", onRestored); palette.destroy(); // Free the context now rather than at garbage collection, since browsers cap how many can be live. if (gl && !gl.isContextLost()) gl.getExtension("WEBGL_lose_context")?.loseContext(); surface.destroy(); }, }; } // lib/glsl.ts /** GLSL snippets for shader components, placed before a fragment's own code: fragment: NOISE + code. * Import only what a shader uses, since each one adds to the component's size. Both rely on the prelude * in lib/gl.ts. */ /** Seeded gradient noise in 2D, after Perlin's "Improving Noise" (2002), with a quintic fade: * pica_noise(p) in about -1 to 1, and pica_fbm(p, octaves), a fractal sum of up to 8 octaves. */ const NOISE = ` vec2 pica_gradient(ivec2 cell) { uint h = pica_hash(uvec2(cell) + uvec2(uint(u_seed) * 2654435761u, uint(u_seed))); float a = float(h) * 1.4629180792671596e-9; return vec2(cos(a), sin(a)); } float pica_noise(vec2 p) { ivec2 i = ivec2(floor(p)); vec2 f = fract(p); vec2 u = f * f * f * (f * (f * 6.0 - 15.0) + 10.0); float a = dot(pica_gradient(i), f); float b = dot(pica_gradient(i + ivec2(1, 0)), f - vec2(1.0, 0.0)); float c = dot(pica_gradient(i + ivec2(0, 1)), f - vec2(0.0, 1.0)); float d = dot(pica_gradient(i + ivec2(1, 1)), f - vec2(1.0, 1.0)); return mix(mix(a, b, u.x), mix(c, d, u.x), u.y) * 1.41421356; } float pica_fbm(vec2 p, int octaves) { float sum = 0.0; float amp = 0.5; for (int i = 0; i < 8; i++) { if (i >= octaves) break; sum += amp * pica_noise(p); p = p * 2.03 + vec2(17.1, 9.2); amp *= 0.5; } return sum; } `; /** The 8 by 8 Bayer threshold at a pixel, in (0, 1), for ordered dithering: * step(pica_bayer8(ivec2(gl_FragCoord.xy)), tone). The same matrix as bayerMatrix(8) in lib/dither.ts. */ const DITHER = ` float pica_bayer8(ivec2 p) { int x = p.x & 7; int y = p.y & 7; int a = x ^ y; int v = ((a & 1) << 5) | ((y & 1) << 4) | ((a & 2) << 2) | ((y & 2) << 1) | ((a & 4) >> 1) | ((y & 4) >> 2); return (float(v) + 0.5) / 64.0; } `; // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // registry/shaders/mesh-gradient/core.ts export interface MeshGradientProps extends MotionProps { /** How fast the fields drift. 0 holds them still. */ speed: number; /** Size of the color fields: lower values are broad and soft, higher values are busier. */ scale: number; /** How far the fields fold into each other, from 0 (plain noise) to 1 (deep folds). */ warp: number; /** How strongly the accent shows over the ground, from 0 to 1. */ intensity: number; /** Tone steps the gradient is dithered between: 2 is one-bit, 16 reads as nearly smooth. */ levels: number; /** Size of one dither cell, in CSS pixels. */ pixel: number; /** Frames per second ceiling. */ fps: number; } export const defaults: MeshGradientProps = { speed: 0.25, scale: 1.1, warp: 0.6, intensity: 0.9, levels: 6, pixel: 2, fps: 30, paused: false, time: null, seed: 1, }; /** The frame held under reduced motion. */ const STILL = 1200; /** Two noise fields fold a third (domain warping), which sets how much accent each cell carries. The tone * is then dithered between a few steps with the 8 by 8 Bayer matrix, so the gradient keeps a printed * grain instead of banding, and the ink leans halfway toward fg at the field's peaks, the second tone. */ const FRAGMENT = `${NOISE}${DITHER} uniform float u_speed; uniform float u_scale; uniform float u_warp; uniform float u_intensity; uniform float u_levels; void main() { vec2 p = (gl_FragCoord.xy - 0.5 * u_resolution) / min(u_resolution.x, u_resolution.y) * u_scale; float t = u_time * u_speed; vec2 q = vec2(pica_fbm(p + vec2(0.0, 0.35 * t), 3), pica_fbm(p + vec2(5.2, 1.3) - 0.25 * t, 3)); float field = pica_fbm(p + 2.0 * u_warp * q + vec2(0.1 * t, 0.0), 4); float steps = max(1.0, u_levels - 1.0); float tone = clamp(smoothstep(-0.3, 0.6, field) * u_intensity, 0.0, 1.0); tone = floor(tone * steps + pica_bayer8(ivec2(gl_FragCoord.xy))) / steps; vec3 ink = mix(u_accent.rgb, u_fg.rgb, smoothstep(0.3, 0.7, field) * 0.5); float ground = step(0.001, u_bg.a); pica_color = vec4(mix(ink, mix(u_bg.rgb, ink, tone), ground), max(tone * u_accent.a, u_bg.a)); } `; /** What shows without WebGL2: the same accent glow as a still gradient, still in the palette's colors. */ const FALLBACK = `radial-gradient(90% 70% at 30% 35%, color-mix(in srgb, ${cssVar("accent")} 70%, transparent), transparent 75%)`; function uniforms(p: MeshGradientProps): Record { return { u_seed: p.seed, u_speed: p.speed, u_scale: p.scale, u_warp: p.warp, u_intensity: p.intensity, u_levels: p.levels }; } export const mount: Mount = (host, initial = {}) => { let props: MeshGradientProps = { ...defaults, ...initial }; function build(): Shader { return createShader(host, { fragment: FRAGMENT, fallback: FALLBACK, uniforms: uniforms(props), // One drawn pixel per dither cell, scaled up square by CSS: a cell stays crisp, and a bigger cell // costs less to draw. maxDpr: 1 / Math.max(1, props.pixel), css: "image-rendering:pixelated", onInvalidate: () => loop.redraw(), }); } let shader = build(); function draw(t: number): void { shader.draw(t); host.dataset.picaReady = "true"; } labelHost(host, ""); const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: STILL, frame: draw }); return { update(next) { const before = props; props = { ...props, ...next }; if (props.pixel !== before.pixel) { shader.destroy(); shader = build(); } else { for (const [name, value] of Object.entries(uniforms(props))) shader.set(name, value); } loop.update({ paused: props.paused, time: props.time, fps: props.fps }); loop.redraw(); }, destroy() { loop.destroy(); shader.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/shaders/mesh-gradient/index.tsx export type MeshGradientComponentProps = Partial & WrapperProps; /** A slow mesh of accent and ink fields, folded by noise and dithered on the GPU. */ export function MeshGradient({ className, style, palette, ...props }: MeshGradientComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Mesh Gradient · Pica
``` ## Credits - Technique from [Domain warping](https://iquilezles.org/articles/warp/) by Inigo Quilez (Article). - Technique from [Improving Noise](https://mrl.cs.nyu.edu/~perlin/paper445.pdf) by Ken Perlin (Paper). - Technique from [Ordered dithering](https://en.wikipedia.org/wiki/Ordered_dithering) by Wikipedia (Algorithm, no code). --- # Shader Flow > Hairline contour bands drift through the ground like a slow current, folded by domain-warped noise on the GPU. Category: shaders. Tags: gradient, shader, webgl, background, dither, flow. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 5.2 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/shader-flow.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `speed` | number | `0.2` | How fast the field advects. 0 holds it still. | | `scale` | number | `1.5` | Size of the noise field: lower values are broad and slow, higher values are busier. | | `bands` | number | `14` | How many contour bands the field is cut into. | | `thickness` | number | `0.08` | How bold each line reads on screen, from a fine hairline to a bold rule. | | `warp` | number | `0.7` | How far the field folds into itself, from 0 (plain noise) to 1 (deep folds). | | `pointer` | boolean | `true` | Whether the flow bends gently around the pointer. | | `levels` | number | `4` | Tone steps the lines are dithered between: 2 is one-bit, 16 reads as nearly smooth. | | `pixel` | number | `2` | Size of one dither cell, in CSS pixels. | | `fps` | number | `30` | Frames per second ceiling. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`, `--pica-accent`, `--pica-bg`. Set them on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Shader Flow · shader-flow // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/canvas.ts /** A canvas that covers the host, marked as the core's own and hidden from assistive technology. By default * its backing store follows the host's size in device pixels. Used by canvas components and lib/gl.ts. */ interface CanvasOptions { /** Device pixel ratio ceiling. */ maxDpr: number; /** Backing-store pixel ceiling, so a very large host cannot allocate a very large canvas. */ maxPixels: number; /** Size the backing store to the host in device pixels. Off leaves sizing to the caller, for drawing at a * lower resolution that CSS scales up. */ autoSize: boolean; /** Extra inline CSS for the canvas, such as image-rendering:pixelated. */ css: string; /** Runs when the host's size changes, with its new size in CSS pixels. It is not called at creation, so * draw once yourself after creating the canvas. With autoSize on, the backing store is already resized. */ onResize: (cssWidth: number, cssHeight: number) => void; } interface Surface { readonly canvas: HTMLCanvasElement; /** Backing-store size in device pixels, kept up to date when autoSize is on. */ readonly width: number; readonly height: number; /** Device pixels per CSS pixel, after the ceilings. */ readonly dpr: number; /** The host's size in CSS pixels. */ readonly cssWidth: number; readonly cssHeight: number; /** Stops following the host, removes the canvas, and restores the host's styles. */ destroy(): void; } function createCanvas(host: HTMLElement, options: Partial = {}): Surface { const { maxDpr = 2, maxPixels = Number.POSITIVE_INFINITY, autoSize = true, css = "", onResize } = options; const restore = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const canvas = document.createElement("canvas"); canvas.setAttribute("data-pica", ""); canvas.setAttribute("aria-hidden", "true"); canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;display:block;pointer-events:none;${css}`; host.appendChild(canvas); let cssWidth = -1; let cssHeight = -1; let width = 0; let height = 0; let dpr = 1; /** Reads the host's size. Returns true when it changed. */ function measure(): boolean { const w = host.clientWidth; const h = host.clientHeight; if (w === cssWidth && h === cssHeight) return false; cssWidth = w; cssHeight = h; dpr = Math.min(globalThis.devicePixelRatio || 1, maxDpr, Math.sqrt(maxPixels / (Math.max(1, w) * Math.max(1, h)))); if (autoSize) { width = Math.max(1, Math.round(w * dpr)); height = Math.max(1, Math.round(h * dpr)); canvas.width = width; canvas.height = height; } return true; } measure(); const observer = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (measure()) onResize?.(cssWidth, cssHeight); }) : null; observer?.observe(host); return { canvas, get width() { return width; }, get height() { return height; }, get dpr() { return dpr; }, get cssWidth() { return cssWidth; }, get cssHeight() { return cssHeight; }, destroy() { observer?.disconnect(); canvas.remove(); restore(); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/color.ts /** Reading colors from the page, so components inherit instead of impose. See STYLE.md, principle 4. */ let colorProbe: CanvasRenderingContext2D | null | undefined; /** Any CSS color as [r, g, b, a], each 0 to 255. A color the browser cannot parse reads as transparent. */ function parseColor(color: string): [number, number, number, number] { if (colorProbe === undefined) { const canvas = document.createElement("canvas"); canvas.width = 1; canvas.height = 1; colorProbe = canvas.getContext("2d", { willReadFrequently: true }); } if (!colorProbe) return [0, 0, 0, 0]; colorProbe.clearRect(0, 0, 1, 1); colorProbe.fillStyle = "rgba(0, 0, 0, 0)"; colorProbe.fillStyle = color; colorProbe.fillRect(0, 0, 1, 1); const d = colorProbe.getImageData(0, 0, 1, 1).data; return [d[0] ?? 0, d[1] ?? 0, d[2] ?? 0, d[3] ?? 0]; } /** WCAG relative luminance of a CSS color: 0 for black, 1 for white. */ function relativeLuminance(color: string): number { const [r, g, b] = parseColor(color); const linear = (v: number): number => { const c = v / 255; return c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4; }; return 0.2126 * linear(r) + 0.7152 * linear(g) + 0.0722 * linear(b); } /** The color glyphs are drawn in: --pica-fg when set, otherwise the host's inherited color. It reads once; * a core that needs the color every frame keeps a watchPalette handle from lib/palette.ts instead. */ function inkColor(host: HTMLElement): string { return readPalette(host).fg; } /** Whether the host shows light glyphs on a dark ground or the reverse, read from computed colors. */ function hostTone(host: HTMLElement): "light-on-dark" | "dark-on-light" { const fg = relativeLuminance(inkColor(host)); let bg = 1; // A page with no background set anywhere renders white. for (let el: HTMLElement | null = host; el; el = el.parentElement) { const background = getComputedStyle(el).backgroundColor; if (parseColor(background)[3] > 0) { bg = relativeLuminance(background); break; } } return fg > bg ? "light-on-dark" : "dark-on-light"; } // lib/gl.ts /** WebGL2 for shader components: one fullscreen triangle, a fragment shader, and its uniforms. The core owns * the frame loop and calls draw(); this module never schedules a frame. It is the only module that asks for * a WebGL2 context. See docs/decisions/0006-webgl2-runtime.md. */ type Uniform = number | readonly number[]; interface ShaderOptions { /** GLSL ES 3.00 that follows the prelude. It declares any extra uniforms, defines main(), and writes * pica_color, with straight (not premultiplied) alpha. The prelude declares u_resolution in device * pixels, u_time in seconds (wrapping every hour), u_seed, u_pointer (0 to 1 across the host, or -1 when * outside), the palette as u_fg, u_bg, u_accent, and u_muted (RGBA, 0 to 1), and two helpers: * pica_hash(uvec2), an integer hash, and pica_random(vec2), a seeded value in [0, 1) per cell. */ fragment: string; /** A CSS background shown instead when WebGL2 is unavailable or the shader cannot build. Build it from * palette tokens with cssVar, so it still follows the page. */ fallback: string; /** Starting values for extra uniforms, by name. Numbers set floats; arrays of 2 to 4 set vectors; longer * arrays set float arrays. */ uniforms?: Readonly>; /** Device pixel ratio ceiling. Shaders are soft, so 1.5 looks like 2 for less work. Below 1 renders at a * lower resolution that CSS scales up: 0.5 draws one pixel per two CSS pixels. */ maxDpr?: number; /** Extra inline CSS for the canvas, such as image-rendering:pixelated to keep scaled-up pixels square. */ css?: string; /** Called when the picture is stale without a new frame: after a resize, a palette change, or a restored * context. Redraw there, usually with loop.redraw(). */ onInvalidate: () => void; } interface Shader { /** False when WebGL2 is unavailable or the shader failed to build. The fallback background shows then. */ readonly ok: boolean; /** Sets an extra uniform for the next draw. */ set(name: string, value: Uniform): void; /** Draws one frame at animation time `t`, in milliseconds. */ draw(t: number): void; destroy(): void; } /** Three vertices from gl_VertexID that cover the viewport, so no vertex buffer is needed. */ const FULLSCREEN_VERTEX = `#version 300 es void main() { vec2 p = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2)); gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0); } `; /** Declarations every fragment shader starts with. The hash is integer arithmetic, so it gives the same * values on every GPU, unlike the usual fract(sin(x) * 43758.5). */ const SHADER_PRELUDE = `#version 300 es precision highp float; precision highp int; uniform vec2 u_resolution; uniform float u_time; uniform float u_seed; uniform vec2 u_pointer; uniform vec4 u_fg; uniform vec4 u_bg; uniform vec4 u_accent; uniform vec4 u_muted; out vec4 pica_color; uint pica_hash(uvec2 v) { v = v * 1664525u + 1013904223u; v.x += v.y * 1664525u; v.y += v.x * 1664525u; v ^= v >> 16u; v.x += v.y * 1664525u; v.y += v.x * 1664525u; v ^= v >> 16u; return v.x ^ v.y; } float pica_random(vec2 cell) { uvec2 c = uvec2(ivec2(floor(cell))); return float(pica_hash(c + uvec2(uint(u_seed) * 747796405u, uint(u_seed)))) / 4294967296.0; } `; /** Animation time wraps every hour, so a float keeps its precision however long a page stays open. */ const WRAP_SECONDS = 3600; /** A backing store past this many pixels costs more than a soft shader can show. */ const MAX_PIXELS = 2_000_000; function toVectors(colors: Colors): Record { const vec = (color: string): number[] => parseColor(color).map((channel) => channel / 255); return { fg: vec(colors.fg), bg: vec(colors.bg), accent: vec(colors.accent), muted: vec(colors.muted) }; } function compileStage(gl: WebGL2RenderingContext, type: number, source: string): WebGLShader | null { const shader = gl.createShader(type); if (!shader) return null; gl.shaderSource(shader, source); gl.compileShader(shader); if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) return shader; // A shader that does not build is a bug in the component, so say so; the fallback shows meanwhile. if (!gl.isContextLost()) console.error(`Pica shader did not compile: ${gl.getShaderInfoLog(shader) ?? ""}`); gl.deleteShader(shader); return null; } function createShader(host: HTMLElement, options: ShaderOptions): Shader { const { fragment, fallback, onInvalidate } = options; const values = new Map([["u_pointer", [-1, -1]], ...Object.entries(options.uniforms ?? {})]); const surface = createCanvas(host, { maxDpr: options.maxDpr ?? 1.5, maxPixels: MAX_PIXELS, css: options.css ?? "", onResize: () => onInvalidate(), }); const canvas = surface.canvas; let colors: Record = { fg: [], bg: [], accent: [], muted: [] }; const palette = watchPalette(host, (next) => { colors = toVectors(next); onInvalidate(); }); colors = toVectors(palette.colors); const gl = canvas.getContext("webgl2", { alpha: true, antialias: false, depth: false, stencil: false, premultipliedAlpha: false, preserveDrawingBuffer: false, powerPreference: "low-power", }); let program: WebGLProgram | null = null; let locations = new Map(); let lost = false; function build(): boolean { program = null; if (!gl || gl.isContextLost()) return false; const vertex = compileStage(gl, gl.VERTEX_SHADER, FULLSCREEN_VERTEX); const pixel = compileStage(gl, gl.FRAGMENT_SHADER, SHADER_PRELUDE + fragment); if (!vertex || !pixel) return false; const linked = gl.createProgram(); gl.attachShader(linked, vertex); gl.attachShader(linked, pixel); gl.linkProgram(linked); gl.deleteShader(vertex); gl.deleteShader(pixel); if (!gl.getProgramParameter(linked, gl.LINK_STATUS)) { if (!gl.isContextLost()) console.error(`Pica shader did not link: ${gl.getProgramInfoLog(linked) ?? ""}`); gl.deleteProgram(linked); return false; } program = linked; locations = new Map(); gl.disable(gl.DITHER); return true; } function upload(context: WebGL2RenderingContext, linked: WebGLProgram, name: string, value: Uniform): void { let location = locations.get(name); if (location === undefined) { location = context.getUniformLocation(linked, name); locations.set(name, location); } if (!location) return; if (typeof value === "number") context.uniform1f(location, value); else if (value.length === 2) context.uniform2f(location, value[0] ?? 0, value[1] ?? 0); else if (value.length === 3) context.uniform3f(location, value[0] ?? 0, value[1] ?? 0, value[2] ?? 0); else if (value.length === 4) context.uniform4f(location, value[0] ?? 0, value[1] ?? 0, value[2] ?? 0, value[3] ?? 0); else context.uniform1fv(location, new Float32Array(value)); } let ok = build(); canvas.style.background = ok ? "" : fallback; const onLost = (event: Event): void => { // Without preventDefault the browser never gives the context back. event.preventDefault(); lost = true; }; const onRestored = (): void => { lost = false; ok = build(); canvas.style.background = ok ? "" : fallback; onInvalidate(); }; canvas.addEventListener("webglcontextlost", onLost); canvas.addEventListener("webglcontextrestored", onRestored); return { get ok() { return ok; }, set(name, value) { values.set(name, value); }, draw(t) { if (!ok || lost || !gl || !program) return; gl.viewport(0, 0, canvas.width, canvas.height); gl.useProgram(program); upload(gl, program, "u_resolution", [canvas.width, canvas.height]); upload(gl, program, "u_time", (t / 1000) % WRAP_SECONDS); upload(gl, program, "u_fg", colors.fg); upload(gl, program, "u_bg", colors.bg); upload(gl, program, "u_accent", colors.accent); upload(gl, program, "u_muted", colors.muted); for (const [name, value] of values) upload(gl, program, name, value); gl.drawArrays(gl.TRIANGLES, 0, 3); }, destroy() { canvas.removeEventListener("webglcontextlost", onLost); canvas.removeEventListener("webglcontextrestored", onRestored); palette.destroy(); // Free the context now rather than at garbage collection, since browsers cap how many can be live. if (gl && !gl.isContextLost()) gl.getExtension("WEBGL_lose_context")?.loseContext(); surface.destroy(); }, }; } // lib/glsl.ts /** GLSL snippets for shader components, placed before a fragment's own code: fragment: NOISE + code. * Import only what a shader uses, since each one adds to the component's size. Both rely on the prelude * in lib/gl.ts. */ /** Seeded gradient noise in 2D, after Perlin's "Improving Noise" (2002), with a quintic fade: * pica_noise(p) in about -1 to 1, and pica_fbm(p, octaves), a fractal sum of up to 8 octaves. */ const NOISE = ` vec2 pica_gradient(ivec2 cell) { uint h = pica_hash(uvec2(cell) + uvec2(uint(u_seed) * 2654435761u, uint(u_seed))); float a = float(h) * 1.4629180792671596e-9; return vec2(cos(a), sin(a)); } float pica_noise(vec2 p) { ivec2 i = ivec2(floor(p)); vec2 f = fract(p); vec2 u = f * f * f * (f * (f * 6.0 - 15.0) + 10.0); float a = dot(pica_gradient(i), f); float b = dot(pica_gradient(i + ivec2(1, 0)), f - vec2(1.0, 0.0)); float c = dot(pica_gradient(i + ivec2(0, 1)), f - vec2(0.0, 1.0)); float d = dot(pica_gradient(i + ivec2(1, 1)), f - vec2(1.0, 1.0)); return mix(mix(a, b, u.x), mix(c, d, u.x), u.y) * 1.41421356; } float pica_fbm(vec2 p, int octaves) { float sum = 0.0; float amp = 0.5; for (int i = 0; i < 8; i++) { if (i >= octaves) break; sum += amp * pica_noise(p); p = p * 2.03 + vec2(17.1, 9.2); amp *= 0.5; } return sum; } `; /** The 8 by 8 Bayer threshold at a pixel, in (0, 1), for ordered dithering: * step(pica_bayer8(ivec2(gl_FragCoord.xy)), tone). The same matrix as bayerMatrix(8) in lib/dither.ts. */ const DITHER = ` float pica_bayer8(ivec2 p) { int x = p.x & 7; int y = p.y & 7; int a = x ^ y; int v = ((a & 1) << 5) | ((y & 1) << 4) | ((a & 2) << 2) | ((y & 2) << 1) | ((a & 4) >> 1) | ((y & 4) >> 2); return (float(v) + 0.5) / 64.0; } `; // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // registry/shaders/shader-flow/core.ts export interface ShaderFlowProps extends MotionProps { /** How fast the field advects. 0 holds it still. */ speed: number; /** Size of the noise field: lower values are broad and slow, higher values are busier. */ scale: number; /** How many contour bands the field is cut into. */ bands: number; /** How bold each line reads on screen, from a fine hairline to a bold rule. */ thickness: number; /** How far the field folds into itself, from 0 (plain noise) to 1 (deep folds). */ warp: number; /** Whether the flow bends gently around the pointer. */ pointer: boolean; /** Tone steps the lines are dithered between: 2 is one-bit, 16 reads as nearly smooth. */ levels: number; /** Size of one dither cell, in CSS pixels. */ pixel: number; /** Frames per second ceiling. */ fps: number; } export const defaults: ShaderFlowProps = { speed: 0.2, scale: 1.5, bands: 14, thickness: 0.08, warp: 0.7, pointer: true, levels: 4, pixel: 2, fps: 30, paused: false, time: null, seed: 1, }; /** The frame held under reduced motion. */ const STILL = 1200; /** A domain-warped noise field (Quilez) is cut into contour bands (fract of the field times `bands`), and * only the thin line at each band's edge keeps its ink, so the field reads as hairline current lines rather * than a filled gradient. Where the lines pack tightly, the screen-space derivative of the field is large, * and the line leans from accent toward fg there. The pointer, when on, turns the sample point gently around * itself near the cursor, so the current parts around it. The tone is dithered between a few steps with the * 8 by 8 Bayer matrix, and fades toward the edges so a page's own type stays in front of it. */ const FRAGMENT = `${NOISE}${DITHER} uniform float u_speed; uniform float u_scale; uniform float u_bands; uniform float u_thickness; uniform float u_warp; uniform float u_levels; void main() { vec2 res = u_resolution; vec2 uv = gl_FragCoord.xy / res; vec2 p = (gl_FragCoord.xy - 0.5 * res) / min(res.x, res.y) * u_scale; float t = u_time * u_speed; vec2 pointerP = (u_pointer - 0.5) * (res / min(res.x, res.y)) * u_scale; vec2 rel = p - pointerP; float bend = step(0.0, u_pointer.x) * exp(-dot(rel, rel) * 4.0); p += vec2(-rel.y, rel.x) * bend * 0.5; vec2 q = vec2(pica_fbm(p + vec2(0.0, 0.3) * t, 3), pica_fbm(p + vec2(4.7, 1.9) - 0.24 * t, 3)); float field = pica_fbm(p + 2.0 * u_warp * q + vec2(0.14 * t, -0.06 * t), 4); float coord = field * u_bands; float cell = fract(coord); float dist = min(cell, 1.0 - cell); // fwidth taken before the fract keeps the derivative continuous, and normalizing the line's width by it // holds the line to a steady width on screen instead of flooding flat stretches of the field with ink. float aa = max(fwidth(coord), 0.0001); float line = 1.0 - smoothstep(0.0, aa * (0.5 + u_thickness * 15.0), dist); float density = clamp(aa * 2.2, 0.0, 1.0); float fadeX = smoothstep(0.0, 0.22, min(uv.x, 1.0 - uv.x)); float fadeY = smoothstep(0.0, 0.22, min(uv.y, 1.0 - uv.y)); float steps = max(1.0, u_levels - 1.0); float tone = line * fadeX * fadeY; tone = floor(tone * steps + pica_bayer8(ivec2(gl_FragCoord.xy))) / steps; vec3 ink = mix(u_accent.rgb, u_fg.rgb, density); float ground = step(0.001, u_bg.a); pica_color = vec4(mix(ink, mix(u_bg.rgb, ink, tone), ground), max(tone * u_accent.a, u_bg.a)); } `; /** What shows without WebGL2: hairline accent rules at low opacity, still in the palette's own color. */ const FALLBACK = `repeating-linear-gradient(100deg, color-mix(in srgb, ${cssVar("accent")} 35%, transparent) 0, color-mix(in srgb, ${cssVar("accent")} 35%, transparent) 1px, transparent 1px, transparent 15px)`; function uniforms(p: ShaderFlowProps): Record { return { u_seed: p.seed, u_speed: p.speed, u_scale: p.scale, u_bands: p.bands, u_thickness: p.thickness, u_warp: p.warp, u_levels: p.levels }; } export const mount: Mount = (host, initial = {}) => { let props: ShaderFlowProps = { ...defaults, ...initial }; function build(): Shader { return createShader(host, { fragment: FRAGMENT, fallback: FALLBACK, uniforms: uniforms(props), // One drawn pixel per dither cell, scaled up square by CSS: a cell stays crisp, and a bigger cell // costs less to draw. maxDpr: 1 / Math.max(1, props.pixel), css: "image-rendering:pixelated", onInvalidate: () => loop.redraw(), }); } let shader = build(); function draw(t: number): void { shader.draw(t); host.dataset.picaReady = "true"; } /** Whether a live pointermove should be allowed to bend the flow: on, animating, and not reduced. */ function live(): boolean { return props.pointer && !props.paused && props.time === null && !loop.reduced; } function onPointerMove(e: PointerEvent): void { if (!live()) return; const rect = host.getBoundingClientRect(); if (rect.width <= 0 || rect.height <= 0) return; shader.set("u_pointer", [(e.clientX - rect.left) / rect.width, (e.clientY - rect.top) / rect.height]); loop.redraw(); } function onPointerLeave(): void { if (!props.pointer) return; shader.set("u_pointer", [-1, -1]); loop.redraw(); } labelHost(host, ""); const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: STILL, frame: draw }); host.addEventListener("pointermove", onPointerMove); host.addEventListener("pointerleave", onPointerLeave); return { update(next) { const before = props; props = { ...props, ...next }; if (props.pixel !== before.pixel) { shader.destroy(); shader = build(); } else { for (const [name, value] of Object.entries(uniforms(props))) shader.set(name, value); } if (!props.pointer && before.pointer) shader.set("u_pointer", [-1, -1]); loop.update({ paused: props.paused, time: props.time, fps: props.fps }); loop.redraw(); }, destroy() { host.removeEventListener("pointermove", onPointerMove); host.removeEventListener("pointerleave", onPointerLeave); loop.destroy(); shader.destroy(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/shaders/shader-flow/index.tsx export type ShaderFlowComponentProps = Partial & WrapperProps; /** Hairline contour bands that flow through the ground like a slow current, folded by noise on the GPU. */ export function ShaderFlow({ className, style, palette, ...props }: ShaderFlowComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Shader Flow · Pica
``` ## Credits - Technique from [Domain warping](https://iquilezles.org/articles/warp/) by Inigo Quilez (Article). - Technique from [Improving Noise](https://mrl.cs.nyu.edu/~perlin/paper445.pdf) by Ken Perlin (Paper). --- # ASCII Frame > A container framed in box-drawing characters, with an optional title set into the top rule. Category: text-mode. Tags: frame, border, box-drawing, static. Static. Size: 3.4 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/ascii-frame.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `variant` | "light" \| "heavy" \| "double" \| "dashed" \| "ascii" | `"light"` | Border style: a box-drawing weight, or plain ASCII characters. | | `title` | string | `""` | Text set into the top rule. Empty draws a plain border with no title. | | `titleAlign` | "left" \| "center" \| "right" | `"left"` | Where the title sits along the top rule. | | `padding` | number | `1` | Cells of inward spacing between the border and the host's content, in addition to the one cell the border always reserves. | | `accent` | boolean | `false` | Draws the title in the palette's accent instead of the border's own ink. | | `fontSize` | number | `14` | Glyph size in CSS pixels. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for the glyphs. Must be monospace. | | `lineHeight` | number | `1.2` | Line height as a multiple of the glyph size. | ## Children Put content inside the component. It decorates that content and never changes it. ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, type ReactNode, useEffect, useRef } from "react"; // Pica · ASCII Frame · ascii-frame // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // registry/text-mode/ascii-frame/core.ts export interface AsciiFrameProps { /** Border style: a box-drawing weight, or plain ASCII characters. */ variant: "light" | "heavy" | "double" | "dashed" | "ascii"; /** Text set into the top rule. Empty draws a plain border with no title. */ title: string; /** Where the title sits along the top rule. */ titleAlign: "left" | "center" | "right"; /** Cells of inward spacing between the border and the host's content, in addition to the one cell the border always reserves. */ padding: number; /** Draws the title in the palette's accent instead of the border's own ink. */ accent: boolean; /** Glyph size in CSS pixels. */ fontSize: number; /** CSS font-family stack for the glyphs. Must be monospace. */ fontFamily: string; /** Line height as a multiple of the glyph size. */ lineHeight: number; } export const defaults: AsciiFrameProps = { variant: "light", title: "", titleAlign: "left", padding: 1, accent: false, fontSize: 14, fontFamily: GRID_FONT, lineHeight: 1.2, }; interface FrameChars { tl: string; tr: string; bl: string; br: string; h: string; v: string; } const VARIANTS: Record = { light: { tl: "┌", tr: "┐", bl: "└", br: "┘", h: "─", v: "│" }, heavy: { tl: "┏", tr: "┓", bl: "┗", br: "┛", h: "━", v: "┃" }, double: { tl: "╔", tr: "╗", bl: "╚", br: "╝", h: "═", v: "║" }, dashed: { tl: "┌", tr: "┐", bl: "└", br: "┘", h: "┄", v: "┆" }, ascii: { tl: "+", tr: "+", bl: "+", br: "+", h: "-", v: "|" }, }; /** True when the title has to be drawn in its own color, which only the canvas renderer can do per cell. */ function needsCanvas(p: AsciiFrameProps): boolean { return p.accent && p.title.length > 0; } /** Splits the top rule into a left run, an optional title label, and a right run, so the label can be * drawn in its own color. Falls back to a plain run when there is no room for a title. */ function topRule(cols: number, chars: FrameChars, title: string, align: AsciiFrameProps["titleAlign"]): [string, string, string] { const inner = Math.max(0, cols - 2); if (!title || inner < 3) return [chars.tl + chars.h.repeat(inner), "", chars.tr]; const wanted = ` ${title} `; const maxLabel = Math.max(0, inner - 2); const label = wanted.length > maxLabel ? wanted.slice(0, maxLabel) : wanted; const fill = inner - label.length; const left = align === "left" ? Math.min(1, fill) : align === "right" ? Math.max(0, fill - 1) : Math.floor(fill / 2); const right = fill - left; return [chars.tl + chars.h.repeat(left), label, chars.h.repeat(right) + chars.tr]; } export const mount: Mount = (host, initial = {}) => { let props: AsciiFrameProps = { ...defaults, ...initial }; let restorePadding = (): void => undefined; const grid = createGrid(host, gridOptions(props), draw); // The title's accent is baked into canvas cells when drawn, so a palette change draws again. const palette = watchPalette(host, () => draw()); function gridOptions(p: AsciiFrameProps): GridOptions { return { fontFamily: p.fontFamily, fontSize: p.fontSize, columns: 0, lineHeight: p.lineHeight, renderer: needsCanvas(p) ? "canvas" : "auto", color: "" }; } /** Insets the host's content by the border plus the padding, in whole cells, so content never sits * under the border. Border-box keeps the padding inside the host's own size. */ function applyPadding(): void { const cell = measureCell(props.fontFamily, props.fontSize, props.lineHeight); const inset = 1 + props.padding; restorePadding(); restorePadding = styleHost(host, { "box-sizing": "border-box", "padding-top": `${inset * cell.h}px`, "padding-bottom": `${inset * cell.h}px`, "padding-left": `${inset * cell.w}px`, "padding-right": `${inset * cell.w}px`, }); } function draw(): void { grid.clear(); const { cols, rows } = grid; const chars = VARIANTS[props.variant]; const [left, label, right] = topRule(cols, chars, props.title, props.titleAlign); grid.write(0, 0, left); grid.write(left.length, 0, label, props.accent ? palette.colors.accent : undefined); grid.write(left.length + label.length, 0, right); if (rows > 1) grid.write(0, rows - 1, chars.bl + chars.h.repeat(Math.max(0, cols - 2)) + chars.br); for (let y = 1; y < rows - 1; y++) { grid.set(0, y, chars.v); grid.set(cols - 1, y, chars.v); } grid.flush(); host.dataset.picaReady = "true"; } labelHost(host, props.title || "Frame", "group"); applyPadding(); draw(); return { update(next) { const before = props; props = { ...props, ...next }; palette.refresh(); labelHost(host, props.title || "Frame", "group"); const metricsChanged = props.fontSize !== before.fontSize || props.fontFamily !== before.fontFamily || props.lineHeight !== before.lineHeight; const rebuildGrid = metricsChanged || needsCanvas(props) !== needsCanvas(before); if (rebuildGrid) grid.update(gridOptions(props)); else draw(); if (metricsChanged || props.padding !== before.padding) applyPadding(); }, destroy() { grid.destroy(); palette.destroy(); restorePadding(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/text-mode/ascii-frame/index.tsx export type AsciiFrameComponentProps = Partial & WrapperProps & { children?: ReactNode }; /** A container framed in box-drawing characters, with an optional title set into the top rule. */ export function AsciiFrame({ className, style, palette, children, ...props }: AsciiFrameComponentProps) { const ref = usePica(mount, props); return (

{children}
); } ``` ## HTML, CSS, JS ```html ASCII Frame · Pica
``` ## Credits Original to Picagram. --- # ASCII Loader > A text-mode loading indicator: a braille dot orbit, a progress bar, a shade pulse, or animated dots. Category: text-mode. Tags: loader, spinner, progress, inline. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 2.1 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/ascii-loader.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `variant` | "braille" \| "bar" \| "blocks" \| "dots" | `"braille"` | Which indicator to draw: a braille dot orbit, a progress bar, a shade pulse, or animated dots. | | `progress` | number \| null | `null` | Progress from 0 to 1, clamped. Null animates indeterminately; the bar variant fills to this value instead. | | `width` | number | `24` | Width of the bar variant, in character cells. The other variants ignore it. | | `label` | string | `"loading"` | Accessible label, read as the progress bar or status announcement. Empty hides the host from assistive technology. | | `speed` | number | `1` | Multiplies how fast the indeterminate animation plays. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for the glyphs. Must be monospace; size and color are inherited from the host. | | `fps` | number | `12` | Frames drawn per second, at speed 1. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · ASCII Loader · ascii-loader // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/blocks.ts /** Unicode block and braille glyphs for text-mode drawing. Every glyph here is one UTF-16 code unit, so a * table can be indexed like an array. */ /** The braille pattern with no dots raised. Add dot bits to it. */ const BRAILLE_BASE = 0x2800; /** The bit for the braille dot at `row` 0 to 3 and `col` 0 or 1. Rows 0 to 2 are dots 1 to 3 on the left * and 4 to 6 on the right. Row 3 holds dots 7 and 8, which Unicode added later, so their bits come last. */ function brailleDot(row: number, col: number): number { if (row === 3) return col === 0 ? 0x40 : 0x80; return 1 << (col === 0 ? row : row + 3); } /** The braille glyph for a set of dot bits. */ function braille(bits: number): string { return String.fromCharCode(BRAILLE_BASE + (bits & 0xff)); } /** Quadrant glyphs, indexed by top left 1, top right 2, bottom left 4, and bottom right 8. */ const QUADRANTS = " ▘▝▀▖▌▞▛▗▚▐▜▄▙▟█"; /** The glyph that inks the given quadrants of a cell. */ function quadrant(tl: boolean, tr: boolean, bl: boolean, br: boolean): string { return QUADRANTS[(tl ? 1 : 0) | (tr ? 2 : 0) | (bl ? 4 : 0) | (br ? 8 : 0)] ?? " "; } /** A cell filled from the bottom by 0 to 8 eighths. */ const LOWER_EIGHTHS = " ▁▂▃▄▅▆▇█"; /** A cell filled from the left by 0 to 8 eighths. */ const LEFT_EIGHTHS = " ▏▎▍▌▋▊▉█"; /** Blank, light shade, medium shade, dark shade, and full block. */ const SHADES = " ░▒▓█"; const clampEighths = (n: number): number => Math.max(0, Math.min(8, Math.round(n))); /** The glyph filling `n` eighths of a cell from the bottom, clamped to 0 to 8. */ function lowerEighth(n: number): string { return LOWER_EIGHTHS[clampEighths(n)] ?? " "; } /** The shade glyph for level `n`, clamped to 0 (blank) through 4 (full block). */ function shade(n: number): string { return SHADES[Math.max(0, Math.min(4, Math.round(n)))] ?? " "; } /** The glyph filling `n` eighths of a cell from the left, clamped to 0 to 8. */ function leftEighth(n: number): string { return LEFT_EIGHTHS[clampEighths(n)] ?? " "; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // registry/text-mode/ascii-loader/core.ts export interface AsciiLoaderProps extends MotionProps { /** Which indicator to draw: a braille dot orbit, a progress bar, a shade pulse, or animated dots. */ variant: "braille" | "bar" | "blocks" | "dots"; /** Progress from 0 to 1, clamped. Null animates indeterminately; the bar variant fills to this value instead. */ progress: number | null; /** Width of the bar variant, in character cells. The other variants ignore it. */ width: number; /** Accessible label, read as the progress bar or status announcement. Empty hides the host from assistive technology. */ label: string; /** Multiplies how fast the indeterminate animation plays. */ speed: number; /** CSS font-family stack for the glyphs. Must be monospace; size and color are inherited from the host. */ fontFamily: string; /** Frames drawn per second, at speed 1. */ fps: number; } export const defaults: AsciiLoaderProps = { variant: "braille", progress: null, width: 24, label: "loading", speed: 1, fontFamily: GRID_FONT, fps: 12, paused: false, time: null, seed: 1, }; /** Row and column, in the cell's 2 by 4 dot grid, that the lit dot visits, in order: clockwise from the top left. */ const BRAILLE_PATH: ReadonlyArray = [ [0, 0], [0, 1], [1, 1], [2, 1], [3, 1], [3, 0], [2, 0], [1, 0], ]; /** Milliseconds the lit dot spends at each position, at speed 1. Chosen so a real three second check * in scripts/verify/motion.ts lands on the position opposite the start, the largest visible change available * to a single dot. */ const BRAILLE_STEP_MS = 150; function brailleFrame(t: number, speed: number): string { const step = Math.floor((t * speed) / BRAILLE_STEP_MS); const at = BRAILLE_PATH[((step % BRAILLE_PATH.length) + BRAILLE_PATH.length) % BRAILLE_PATH.length]; const [row, col] = at ?? [0, 0]; return braille(brailleDot(row, col)); } /** Light, medium, dark, and full shade, breathing in and back out so the loop has no seam. Indices into * SHADES are offset by one to skip its blank at 0. */ const SHADE_PATH = [0, 1, 2, 3, 2, 1]; const SHADE_STEP_MS = 150; function blocksFrame(t: number, speed: number): string { const step = Math.floor((t * speed) / SHADE_STEP_MS); const at = ((step % SHADE_PATH.length) + SHADE_PATH.length) % SHADE_PATH.length; const idx = SHADE_PATH[at] ?? 0; return SHADES[idx + 1] ?? ""; } const DOTS_STEP_MS = 400; function dotsFrame(t: number, speed: number): string { const step = Math.floor((t * speed) / DOTS_STEP_MS); const at = ((step % 3) + 3) % 3; return ".".repeat(at + 1); } const FULL_BLOCK = leftEighth(8); const TRACK = SHADES[1] ?? "░"; /** A block filling n eighths of a cell from the left, n from 1 to 8, using the Unicode block elements. */ function eighthBlock(n: number): string { return n <= 0 ? TRACK : leftEighth(n); } /** A filled bar reading `progress`, in eighths of a cell. Depends only on data, so it holds still under * reduced motion without special handling. */ function barDeterminate(progress: number, width: number): string { const clamped = Math.min(1, Math.max(0, progress)); const totalEighths = width * 8; const filled = Math.round(clamped * totalEighths); const fullCells = Math.floor(filled / 8); const remainder = filled - fullCells * 8; let out = ""; for (let i = 0; i < width; i++) { if (i < fullCells) out += FULL_BLOCK; else if (i === fullCells && remainder > 0) out += eighthBlock(remainder); else out += TRACK; } return out; } /** A short block sweeping back and forth across the track, for when no progress value is known. */ function barIndeterminate(t: number, speed: number, width: number): string { const segment = Math.min(6, Math.max(2, Math.round(width / 4))); const travel = Math.max(1, width - segment); const cellMs = 70; const period = travel * 2 * cellMs; const phase = ((t * speed) % period) / period; const triangle = phase < 0.5 ? phase * 2 : 2 - phase * 2; const pos = Math.round(triangle * travel); let out = ""; for (let i = 0; i < width; i++) out += i >= pos && i < pos + segment ? FULL_BLOCK : TRACK; return out; } function frameText(p: AsciiLoaderProps, t: number): string { if (p.variant === "bar") return p.progress === null ? barIndeterminate(t, p.speed, p.width) : barDeterminate(p.progress, p.width); if (p.variant === "blocks") return blocksFrame(t, p.speed); if (p.variant === "dots") return dotsFrame(t, p.speed); return brailleFrame(t, p.speed); } export const mount: Mount = (host, initial = {}) => { let props: AsciiLoaderProps = { ...defaults, ...initial }; const glyphs = document.createElement("span"); glyphs.setAttribute("data-pica", ""); glyphs.setAttribute("aria-hidden", "true"); glyphs.style.cssText = `white-space:nowrap;color:${cssVar("fg")}`; host.appendChild(glyphs); function applyA11y(): void { labelHost(host, props.label, props.progress === null ? "status" : "progressbar"); if (props.progress === null) { host.removeAttribute("aria-valuemin"); host.removeAttribute("aria-valuemax"); host.removeAttribute("aria-valuenow"); } else { host.setAttribute("aria-valuemin", "0"); host.setAttribute("aria-valuemax", "100"); host.setAttribute("aria-valuenow", String(Math.round(Math.min(1, Math.max(0, props.progress)) * 100))); } } function draw(t: number): void { glyphs.style.fontFamily = props.fontFamily; glyphs.textContent = frameText(props, t); host.dataset.picaReady = "true"; } const loop = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: 0, frame: draw, }); applyA11y(); return { update(next) { props = { ...props, ...next }; applyA11y(); loop.update({ paused: props.paused, time: props.time, fps: props.fps }); loop.redraw(); }, destroy() { loop.destroy(); unlabelHost(host); host.removeAttribute("aria-valuemin"); host.removeAttribute("aria-valuemax"); host.removeAttribute("aria-valuenow"); glyphs.remove(); delete host.dataset.picaReady; }, }; }; // registry/text-mode/ascii-loader/index.tsx export type AsciiLoaderComponentProps = Partial & WrapperProps; /** A text-mode loading indicator: a braille dot orbit, a progress bar, a shade pulse, or animated dots. */ export function AsciiLoader({ className, style, palette, ...props }: AsciiLoaderComponentProps) { const ref = usePica(mount, props); return ; } ``` ## HTML, CSS, JS ```html ASCII Loader · Pica

``` ## Credits Original to Picagram. --- # ASCII Sparkline > A series of numbers drawn inline as eighth-block bars or a braille line, scaled to its own range. Category: text-mode. Tags: sparkline, chart, braille, inline. Static. Size: 1.5 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/ascii-sparkline.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `values` | number[] | `[3.1,3.5,3.3,3.9,4.4,4.1,4.7,5.2,4.9,5.5,6.1,5.8,6.4,7,6.7,7.3,7.9,8.4,9.1,9.8,9.3,8.6,7.9,7.2]` | Series to plot, in order. Values that are not finite numbers are skipped. | | `mode` | "blocks" \| "braille" | `"blocks"` | "blocks" draws one eighth-block bar per cell. "braille" draws a higher-resolution line, two values per cell. | | `width` | number | `0` | Cells to draw. 0 fits one cell per value in blocks mode, or one cell per two values in braille mode. A positive width resamples the series to that many cells. | | `min` | number \| null | `null` | Value mapped to the bottom of the range. Null reads the series' own minimum. | | `max` | number \| null | `null` | Value mapped to the top of the range. Null reads the series' own maximum. | | `label` | string | `"trend"` | Name for the series, read by assistive technology before its size, range, and latest value. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack. Must be monospace. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · ASCII Sparkline · ascii-sparkline // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/blocks.ts /** Unicode block and braille glyphs for text-mode drawing. Every glyph here is one UTF-16 code unit, so a * table can be indexed like an array. */ /** The braille pattern with no dots raised. Add dot bits to it. */ const BRAILLE_BASE = 0x2800; /** The bit for the braille dot at `row` 0 to 3 and `col` 0 or 1. Rows 0 to 2 are dots 1 to 3 on the left * and 4 to 6 on the right. Row 3 holds dots 7 and 8, which Unicode added later, so their bits come last. */ function brailleDot(row: number, col: number): number { if (row === 3) return col === 0 ? 0x40 : 0x80; return 1 << (col === 0 ? row : row + 3); } /** The braille glyph for a set of dot bits. */ function braille(bits: number): string { return String.fromCharCode(BRAILLE_BASE + (bits & 0xff)); } /** Quadrant glyphs, indexed by top left 1, top right 2, bottom left 4, and bottom right 8. */ const QUADRANTS = " ▘▝▀▖▌▞▛▗▚▐▜▄▙▟█"; /** The glyph that inks the given quadrants of a cell. */ function quadrant(tl: boolean, tr: boolean, bl: boolean, br: boolean): string { return QUADRANTS[(tl ? 1 : 0) | (tr ? 2 : 0) | (bl ? 4 : 0) | (br ? 8 : 0)] ?? " "; } /** A cell filled from the bottom by 0 to 8 eighths. */ const LOWER_EIGHTHS = " ▁▂▃▄▅▆▇█"; /** A cell filled from the left by 0 to 8 eighths. */ const LEFT_EIGHTHS = " ▏▎▍▌▋▊▉█"; /** Blank, light shade, medium shade, dark shade, and full block. */ const SHADES = " ░▒▓█"; const clampEighths = (n: number): number => Math.max(0, Math.min(8, Math.round(n))); /** The glyph filling `n` eighths of a cell from the bottom, clamped to 0 to 8. */ function lowerEighth(n: number): string { return LOWER_EIGHTHS[clampEighths(n)] ?? " "; } /** The shade glyph for level `n`, clamped to 0 (blank) through 4 (full block). */ function shade(n: number): string { return SHADES[Math.max(0, Math.min(4, Math.round(n)))] ?? " "; } /** The glyph filling `n` eighths of a cell from the left, clamped to 0 to 8. */ function leftEighth(n: number): string { return LEFT_EIGHTHS[clampEighths(n)] ?? " "; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // registry/text-mode/ascii-sparkline/core.ts export interface AsciiSparklineProps { /** Series to plot, in order. Values that are not finite numbers are skipped. */ values: number[]; /** "blocks" draws one eighth-block bar per cell. "braille" draws a higher-resolution line, two values per cell. */ mode: "blocks" | "braille"; /** Cells to draw. 0 fits one cell per value in blocks mode, or one cell per two values in braille mode. A positive width resamples the series to that many cells. */ width: number; /** Value mapped to the bottom of the range. Null reads the series' own minimum. */ min: number | null; /** Value mapped to the top of the range. Null reads the series' own maximum. */ max: number | null; /** Name for the series, read by assistive technology before its size, range, and latest value. */ label: string; /** CSS font-family stack. Must be monospace. */ fontFamily: string; } export const defaults: AsciiSparklineProps = { values: [ 3.1, 3.5, 3.3, 3.9, 4.4, 4.1, 4.7, 5.2, 4.9, 5.5, 6.1, 5.8, 6.4, 7.0, 6.7, 7.3, 7.9, 8.4, 9.1, 9.8, 9.3, 8.6, 7.9, 7.2, ], mode: "blocks", width: 0, min: null, max: null, label: "trend", fontFamily: GRID_FONT, }; /** Resamples `source` to `count` points by linear interpolation along its index. */ function resample(source: readonly number[], count: number): number[] { const last = source.length - 1; const out = new Array(count); for (let i = 0; i < count; i++) { const t = count > 1 ? (i * last) / (count - 1) : 0; const lo = Math.floor(t); const hi = Math.min(lo + 1, last); const frac = t - lo; out[i] = (source[lo] ?? 0) * (1 - frac) + (source[hi] ?? 0) * frac; } return out; } /** The text for one clean series: eighth-block bars, or a braille line at 2 by 4 dots per cell. */ function render(props: AsciiSparklineProps, clean: readonly number[]): string { if (clean.length === 0) return ""; const lo = props.min ?? Math.min(...clean); const hi = props.max ?? Math.max(...clean); const span = hi - lo; // A flat series, or explicit bounds with no span, reads as the middle of the ramp rather than full. const scale = (v: number): number => (span > 0 ? Math.min(1, Math.max(0, (v - lo) / span)) : 0.5); if (props.mode === "braille") { const cells = props.width > 0 ? props.width : Math.ceil(clean.length / 2); const dots = resample(clean, cells * 2); let text = ""; for (let c = 0; c < cells; c++) { let bits = 0; for (let col = 0; col < 2; col++) { const t = scale(dots[c * 2 + col] ?? lo); const row = Math.min(3, Math.max(0, Math.round((1 - t) * 3))); bits |= brailleDot(row, col); } text += braille(bits); } return text; } const cells = props.width > 0 ? props.width : clean.length; let text = ""; for (const v of resample(clean, cells)) { const level = Math.min(7, Math.max(0, Math.round(scale(v) * 7))); text += lowerEighth(level + 1); } return text; } /** One decimal place, without a trailing zero. */ function short(n: number): string { return String(Math.round(n * 10) / 10); } /** The label assistive technology reads: the series' name, size, range, and latest value. */ function describe(props: AsciiSparklineProps, clean: readonly number[]): string { if (clean.length === 0) return `${props.label}: no data`; const lo = props.min ?? Math.min(...clean); const hi = props.max ?? Math.max(...clean); const last = clean[clean.length - 1] ?? 0; const unit = clean.length === 1 ? "value" : "values"; return `${props.label}: ${clean.length} ${unit} from ${short(lo)} to ${short(hi)}, last ${short(last)}`; } export const mount: Mount = (host, initial = {}) => { let props: AsciiSparklineProps = { ...defaults, ...initial }; const view = document.createElement("span"); view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); view.style.whiteSpace = "nowrap"; view.style.userSelect = "none"; view.style.pointerEvents = "none"; view.style.color = cssVar("fg"); host.appendChild(view); function draw(): void { const clean = props.values.filter((v) => Number.isFinite(v)); view.style.fontFamily = props.fontFamily; view.textContent = render(props, clean); labelHost(host, describe(props, clean)); host.dataset.picaReady = "true"; } draw(); return { update(next) { props = { ...props, ...next }; draw(); }, destroy() { view.remove(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/text-mode/ascii-sparkline/index.tsx export type AsciiSparklineComponentProps = Partial & WrapperProps; /** A series of numbers drawn inline as a sparkline, in eighth-block bars or a braille line. */ export function AsciiSparkline({ className, style, palette, ...props }: AsciiSparklineComponentProps) { const ref = usePica(mount, props); return ; } ``` ## HTML, CSS, JS ```html ASCII Sparkline · Pica

``` ## Credits - Technique from [Sparkline theory and practice](https://www.edwardtufte.com/notebook/sparkline-theory-and-practice-edward-tufte/) by Edward Tufte (Concept, no code). --- # ASCII Terminal > A terminal session that types a command and prints its output, then rests on a blinking cursor. Category: text-mode. Tags: terminal, typing, cursor, cli. Animated. Holds a still frame under prefers-reduced-motion, and stops offscreen and in hidden tabs. Size: 2.6 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/ascii-terminal.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `script` | string | `"$ npx shadcn add pica/ascii-image\nresolving ascii-image\nwrote components/ascii-image.tsx\n$ "` | The full transcript. A line starting with the prompt character and a space is typed as a command, and every other line is shown as output. | | `prompt` | string | `"$"` | The character shown before each typed command. | | `typeSpeed` | number | `14` | Typing speed for commands, in characters per second. | | `lineDelay` | number | `320` | Delay after a line finishes before the next line appears, in milliseconds. | | `loop` | number | `0` | Milliseconds to wait after the transcript ends before it types itself again. 0 does not replay. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for the transcript. Must be monospace. Size and color are inherited from the host. | | `fps` | number | `30` | Frames per second ceiling for the typing animation. | | `paused` | boolean | `false` | Stop animating and hold the current frame. | | `time` | number \| null | `null` | Render exactly this animation time, in milliseconds, and do not animate. Null animates. | | `seed` | number | `1` | Seed for every random choice, so the same seed always draws the same frame. | ## Colors Draws with `--pica-fg`, `--pica-accent`. Set them on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · ASCII Terminal · ascii-terminal // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/rng.ts /** Seeded pseudo-random numbers in [0, 1), mulberry32. The same seed gives the same sequence, * which is what makes every capture reproducible. */ function createRng(seed: number): () => number { let state = seed >>> 0; return () => { state = (state + 0x6d2b79f5) >>> 0; let t = state; t = Math.imul(t ^ (t >>> 15), t | 1); t ^= t + Math.imul(t ^ (t >>> 7), t | 61); return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; } /** The final mixing step of the lowbias32 integer hash: every input bit affects every output bit. */ function hashMix(h: number): number { h = Math.imul(h ^ (h >>> 16), 0x7feb352d); h = Math.imul(h ^ (h >>> 15), 0x846ca68b); return (h ^ (h >>> 16)) >>> 0; } /** A new seed from a seed and one or two integers, for an independent stream per column, cell, or burst: * createRng(hashSeed(seed, column, epoch)). Neighboring inputs give unrelated seeds. */ function hashSeed(seed: number, a: number, b = 0): number { return hashMix(hashMix(hashMix(seed >>> 0) ^ (a >>> 0)) ^ (b >>> 0)); } // registry/text-mode/ascii-terminal/core.ts export interface AsciiTerminalProps extends MotionProps { /** The full transcript. A line starting with the prompt character and a space is typed as a command, and every other line is shown as output. */ script: string; /** The character shown before each typed command. */ prompt: string; /** Typing speed for commands, in characters per second. */ typeSpeed: number; /** Delay after a line finishes before the next line appears, in milliseconds. */ lineDelay: number; /** Milliseconds to wait after the transcript ends before it types itself again. 0 does not replay. */ loop: number; /** CSS font-family stack for the transcript. Must be monospace. Size and color are inherited from the host. */ fontFamily: string; /** Frames per second ceiling for the typing animation. */ fps: number; } export const defaults: AsciiTerminalProps = { script: "$ npx shadcn add pica/ascii-image\nresolving ascii-image\nwrote components/ascii-image.tsx\n$ ", prompt: "$", typeSpeed: 14, lineDelay: 320, loop: 0, fontFamily: GRID_FONT, fps: 30, paused: false, time: null, seed: 1, }; /** One line of the transcript, parsed from `script`. */ interface ParsedLine { isCommand: boolean; /** The prompt and the space after it, or empty for an output line. */ prefix: string; /** The command text for a command line, or the whole line for output. */ text: string; } /** A parsed line plus the schedule that reveals it. */ interface Line extends ParsedLine { /** Absolute ms at which each character of `text` is revealed. Empty for an output line. */ charAt: number[]; /** Absolute ms at which the line starts appearing. */ appearAt: number; /** Absolute ms at which the line is fully visible. */ doneAt: number; } interface Timeline { lines: Line[]; /** Absolute ms at which the whole transcript is fully visible. */ total: number; } /** The resting and typing cursor glyph. */ const CURSOR_GLYPH = "█"; /** Milliseconds per on or off half of the typing blink. */ const BLINK_MS = 500; /** Typing cadence jitter: each character's interval is the base interval times a factor in this range. */ const JITTER_MIN = 0.55; const JITTER_SPREAD = 0.9; function parseLines(script: string, prompt: string): ParsedLine[] { const marker = `${prompt} `; return script.split("\n").map((line) => { if (line.startsWith(marker)) return { isCommand: true, prefix: marker, text: line.slice(marker.length) }; return { isCommand: false, prefix: "", text: line }; }); } /** Builds the reveal schedule once per (script, prompt, typeSpeed, lineDelay, seed), so a frame is a lookup. */ function buildTimeline(script: string, prompt: string, typeSpeed: number, lineDelay: number, seed: number): Timeline { const rng = createRng(seed); const perChar = 1000 / Math.max(1, typeSpeed); const delay = Math.max(0, lineDelay); const lines: Line[] = []; let at = 0; for (const seg of parseLines(script, prompt)) { const appearAt = at; const charAt: number[] = []; if (seg.isCommand) { let t = appearAt; for (let c = 0; c < seg.text.length; c++) { t += perChar * (JITTER_MIN + rng() * JITTER_SPREAD); charAt.push(t); } } const doneAt = charAt[charAt.length - 1] ?? appearAt; lines.push({ ...seg, charAt, appearAt, doneAt }); at = doneAt + delay; } const last = lines[lines.length - 1]; return { lines, total: last ? last.doneAt : 0 }; } /** Folds a raw animation time into the timeline: clamped when `loop` is 0, wrapped to a resting frame otherwise. */ function resolveTime(raw: number, total: number, loop: number): number { if (!Number.isFinite(raw)) return total; const t = Math.max(0, raw); if (loop <= 0) return Math.min(t, total); const cycle = total + loop; return cycle > 0 ? Math.min(t % cycle, total) : 0; } function blinkOn(t: number): boolean { return Math.floor(t / BLINK_MS) % 2 === 0; } export const mount: Mount = (host, initial = {}) => { let props: AsciiTerminalProps = { ...defaults, ...initial }; let timeline = buildTimeline(props.script, props.prompt, props.typeSpeed, props.lineDelay, props.seed); const restoreHost = styleHost(host, { overflow: "hidden" }); // Assistive technology reads the whole transcript from a hidden copy; the typing draws into a layer // hidden from it. const text = animatedText(host, props.script, "pre"); const view = text.layer; view.style.cssText = [ "margin:0", "padding:1em", "white-space:pre-wrap", "overflow-wrap:break-word", "font-kerning:none", "font-variant-ligatures:none", "user-select:none", "pointer-events:none", `color:${cssVar("fg")}`, ].join(";"); view.style.fontFamily = props.fontFamily; function render(t: number): void { const lines = timeline.lines; let activeIdx = 0; for (let i = 0; i < lines.length; i++) { const line = lines[i]; if (line && line.appearAt <= t) activeIdx = i; else break; } view.textContent = ""; for (let i = 0; i <= activeIdx; i++) { const line = lines[i]; if (!line) continue; if (i > 0) view.appendChild(document.createTextNode("\n")); if (line.prefix) { const prefixEl = document.createElement("span"); prefixEl.style.color = cssVar("accent"); prefixEl.textContent = line.prefix; view.appendChild(prefixEl); } const isActive = i === activeIdx; let shown = line.text.length; if (isActive && line.isCommand) { shown = 0; while (shown < line.charAt.length && (line.charAt[shown] ?? Infinity) <= t) shown++; } view.appendChild(document.createTextNode(line.text.slice(0, shown))); if (isActive && line.isCommand) { const typing = shown < line.text.length; const cursorEl = document.createElement("span"); cursorEl.style.color = cssVar("accent"); cursorEl.textContent = !typing || blinkOn(t) ? CURSOR_GLYPH : " "; view.appendChild(cursorEl); } } } function frame(t: number): void { render(resolveTime(t, timeline.total, props.loop)); host.dataset.picaReady = "true"; } // Under reduced motion the loop holds at the end of the transcript, with a solid cursor. const motion = createLoop({ el: host, fps: props.fps, paused: props.paused, time: props.time, still: timeline.total, frame }); return { update(next) { const before = props; props = { ...props, ...next }; const timingChanged = props.script !== before.script || props.prompt !== before.prompt || props.typeSpeed !== before.typeSpeed || props.lineDelay !== before.lineDelay || props.seed !== before.seed; if (timingChanged) timeline = buildTimeline(props.script, props.prompt, props.typeSpeed, props.lineDelay, props.seed); if (props.script !== before.script) text.setText(props.script); if (props.fontFamily !== before.fontFamily) view.style.fontFamily = props.fontFamily; motion.update({ paused: props.paused, time: props.time, fps: props.fps, still: timeline.total }); motion.redraw(); }, destroy() { motion.destroy(); text.remove(); restoreHost(); delete host.dataset.picaReady; }, }; }; // registry/text-mode/ascii-terminal/index.tsx export type AsciiTerminalComponentProps = Partial & WrapperProps; /** A terminal transcript that types its command, prints its output, and rests on a blinking cursor. */ export function AsciiTerminal({ className, style, palette, ...props }: AsciiTerminalComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html ASCII Terminal · Pica
``` ## Credits Original to Picagram. --- # Block Banner > Large block letters drawn in text from an original five row pixel font, sized to fit the host's width. Category: text-mode. Tags: text, logotype, static, pixel font. Static. Size: 3.4 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/block-banner.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `text` | string | `"PICA"` | Text to render as large blocks. Letters are uppercased, and any character outside A to Z, 0 to 9, space, and . , ! ? - : / draws blank. | | `spacing` | number | `1` | Blank pixel columns between characters. | | `shadow` | boolean | `false` | Draws a one pixel drop shadow below and right of the text, in the light shade glyph. | | `align` | "left" \| "center" | `"center"` | Where the banner sits when the host is wider than the text. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for the block glyphs. Must be monospace. | | `lineHeight` | number | `1` | Line height as a multiple of the glyph size. 1 makes the blocks touch. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Block Banner · block-banner // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/blocks.ts /** Unicode block and braille glyphs for text-mode drawing. Every glyph here is one UTF-16 code unit, so a * table can be indexed like an array. */ /** The braille pattern with no dots raised. Add dot bits to it. */ const BRAILLE_BASE = 0x2800; /** The bit for the braille dot at `row` 0 to 3 and `col` 0 or 1. Rows 0 to 2 are dots 1 to 3 on the left * and 4 to 6 on the right. Row 3 holds dots 7 and 8, which Unicode added later, so their bits come last. */ function brailleDot(row: number, col: number): number { if (row === 3) return col === 0 ? 0x40 : 0x80; return 1 << (col === 0 ? row : row + 3); } /** The braille glyph for a set of dot bits. */ function braille(bits: number): string { return String.fromCharCode(BRAILLE_BASE + (bits & 0xff)); } /** Quadrant glyphs, indexed by top left 1, top right 2, bottom left 4, and bottom right 8. */ const QUADRANTS = " ▘▝▀▖▌▞▛▗▚▐▜▄▙▟█"; /** The glyph that inks the given quadrants of a cell. */ function quadrant(tl: boolean, tr: boolean, bl: boolean, br: boolean): string { return QUADRANTS[(tl ? 1 : 0) | (tr ? 2 : 0) | (bl ? 4 : 0) | (br ? 8 : 0)] ?? " "; } /** A cell filled from the bottom by 0 to 8 eighths. */ const LOWER_EIGHTHS = " ▁▂▃▄▅▆▇█"; /** A cell filled from the left by 0 to 8 eighths. */ const LEFT_EIGHTHS = " ▏▎▍▌▋▊▉█"; /** Blank, light shade, medium shade, dark shade, and full block. */ const SHADES = " ░▒▓█"; const clampEighths = (n: number): number => Math.max(0, Math.min(8, Math.round(n))); /** The glyph filling `n` eighths of a cell from the bottom, clamped to 0 to 8. */ function lowerEighth(n: number): string { return LOWER_EIGHTHS[clampEighths(n)] ?? " "; } /** The shade glyph for level `n`, clamped to 0 (blank) through 4 (full block). */ function shade(n: number): string { return SHADES[Math.max(0, Math.min(4, Math.round(n)))] ?? " "; } /** The glyph filling `n` eighths of a cell from the left, clamped to 0 to 8. */ function leftEighth(n: number): string { return LEFT_EIGHTHS[clampEighths(n)] ?? " "; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // registry/text-mode/block-banner/core.ts export interface BlockBannerProps { /** Text to render as large blocks. Letters are uppercased, and any character outside A to Z, 0 to 9, space, and . , ! ? - : / draws blank. */ text: string; /** Blank pixel columns between characters. */ spacing: number; /** Draws a one pixel drop shadow below and right of the text, in the light shade glyph. */ shadow: boolean; /** Where the banner sits when the host is wider than the text. */ align: "left" | "center"; /** CSS font-family stack for the block glyphs. Must be monospace. */ fontFamily: string; /** Line height as a multiple of the glyph size. 1 makes the blocks touch. */ lineHeight: number; } export const defaults: BlockBannerProps = { text: "PICA", spacing: 1, shadow: false, align: "center", fontFamily: GRID_FONT, lineHeight: 1, }; /** Rows in the pixel font. Every glyph below has exactly this many strings. */ const GLYPH_H = 5; /** Cell rows needed to carry the font at two pixel rows per cell, with or without the shadow's extra row. */ const CELL_ROWS = Math.ceil((GLYPH_H + 1) / 2); /** An original five row pixel font: "#" is ink, "." is blank. Every character's rows share one width. */ const FONT: Readonly> = { " ": ["...", "...", "...", "...", "..."], ".": ["..", "..", "..", "..", "##"], ",": ["..", "..", "..", "##", ".#"], "!": ["##", "##", "##", "..", "##"], "?": [".##.", "#..#", "..#.", "....", "..#."], "-": ["....", "....", "####", "....", "...."], ":": ["..", "##", "..", "##", ".."], "/": ["...#", "..#.", "..#.", ".#..", "#..."], "0": [".##.", "#.##", "##.#", "#..#", ".##."], "1": [".#..", "##..", ".#..", ".#..", "###."], "2": [".##.", "#..#", "..#.", ".#..", "####"], "3": ["###.", "..#.", ".##.", "...#", "###."], "4": ["..##", ".#.#", "#..#", "####", "...#"], "5": ["####", "#...", "###.", "...#", "###."], "6": [".##.", "#...", "###.", "#..#", ".##."], "7": ["####", "...#", "..#.", ".#..", ".#.."], "8": [".##.", "#..#", ".##.", "#..#", ".##."], "9": [".##.", "#..#", ".###", "...#", ".##."], A: [".##.", "#..#", "####", "#..#", "#..#"], B: ["###.", "#..#", "###.", "#..#", "###."], C: [".###", "#...", "#...", "#...", ".###"], D: ["###.", "#..#", "#..#", "#..#", "###."], E: ["####", "#...", "###.", "#...", "####"], F: ["####", "#...", "###.", "#...", "#..."], G: [".###", "#...", "#.##", "#..#", ".###"], H: ["#..#", "#..#", "####", "#..#", "#..#"], I: ["###", ".#.", ".#.", ".#.", "###"], J: ["..##", "...#", "...#", "#..#", ".##."], K: ["#..#", "#.#.", "##..", "#.#.", "#..#"], L: ["#...", "#...", "#...", "#...", "####"], M: ["#...#", "##.##", "#.#.#", "#...#", "#...#"], N: ["#..#", "##.#", "#.##", "#..#", "#..#"], O: [".##.", "#..#", "#..#", "#..#", ".##."], P: ["###.", "#..#", "###.", "#...", "#..."], Q: [".##.", "#..#", "#..#", "#.#.", ".###"], R: ["###.", "#..#", "###.", "#.#.", "#..#"], S: [".###", "#...", ".##.", "...#", "###."], T: ["####", ".#..", ".#..", ".#..", ".#.."], U: ["#..#", "#..#", "#..#", "#..#", ".##."], V: ["#..#", "#..#", "#..#", ".##.", ".##."], W: ["#...#", "#...#", "#.#.#", "##.##", "#...#"], X: ["#..#", ".##.", ".##.", ".##.", "#..#"], Y: ["#..#", "#..#", ".##.", ".#..", ".#.."], Z: ["####", "...#", ".##.", "#...", "####"], }; /** One character's bitmap, falling back to the blank space glyph for anything the font has no shape for. */ function glyphOf(ch: string): readonly string[] { return FONT[ch] ?? FONT[" "] ?? []; } /** Lays `text` out as `GLYPH_H` ink rows, `spacing` blank columns between characters. */ function layoutText(text: string, spacing: number): readonly string[] { const glyphs = [...text.toUpperCase()].map(glyphOf); const gap = " ".repeat(Math.max(0, spacing)); const rows: string[] = []; for (let r = 0; r < GLYPH_H; r++) rows.push(glyphs.map((g) => g[r] ?? "").join(gap)); return rows; } /** Pixel columns the banner needs for `p`, the shadow's one extra column included. */ function contentCols(p: BlockBannerProps): number { const width = layoutText(p.text, p.spacing)[0]?.length ?? 0; return Math.max(1, width + (p.shadow ? 1 : 0)); } function gridOptions(p: BlockBannerProps): GridOptions { return { fontFamily: p.fontFamily, fontSize: 12, columns: contentCols(p), lineHeight: p.lineHeight, renderer: "auto", color: "" }; } export const mount: Mount = (host, initial = {}) => { let props: BlockBannerProps = { ...defaults, ...initial }; let restoreHeight = (): void => undefined; const grid = createGrid(host, gridOptions(props), draw); function draw(): void { const rows = layoutText(props.text, props.spacing); const width = rows[0]?.length ?? 0; const shadow = props.shadow; const cols = Math.max(1, width + (shadow ? 1 : 0)); const fg = (r: number, c: number): boolean => r >= 0 && r < GLYPH_H && c >= 0 && c < width && rows[r]?.charAt(c) === "#"; const sh = (r: number, c: number): boolean => shadow && fg(r - 1, c - 1); const colOffset = props.align === "center" ? Math.max(0, Math.floor((grid.cols - cols) / 2)) : 0; const rowOffset = Math.max(0, Math.floor((grid.rows - CELL_ROWS) / 2)); grid.clear(); for (let cy = 0; cy < CELL_ROWS; cy++) { const top = cy * 2; const bottom = top + 1; for (let cx = 0; cx < cols; cx++) { const topFg = fg(top, cx); const bottomFg = fg(bottom, cx); let glyph = quadrant(topFg, topFg, bottomFg, bottomFg); if (glyph === " " && (sh(top, cx) || sh(bottom, cx))) glyph = SHADES[1] ?? " "; grid.set(colOffset + cx, rowOffset + cy, glyph); } } grid.flush(); host.dataset.picaReady = "true"; } labelHost(host, props.text); // A host with no height of its own gets exactly the height this banner needs, so it never renders as a // single clipped row: the same reasoning as ascii-image's aspect-ratio fix, sized from the grid's own cell. if (host.clientHeight < 2) { restoreHeight = styleHost(host, { height: `${Math.ceil(grid.cellHeight * CELL_ROWS) + 1}px` }); } draw(); return { update(next) { const before = props; props = { ...props, ...next }; labelHost(host, props.text); if ( props.text !== before.text || props.spacing !== before.spacing || props.shadow !== before.shadow || props.fontFamily !== before.fontFamily || props.lineHeight !== before.lineHeight ) { grid.update(gridOptions(props)); } else { draw(); } }, destroy() { grid.destroy(); unlabelHost(host); restoreHeight(); delete host.dataset.picaReady; }, }; }; // registry/text-mode/block-banner/index.tsx export type BlockBannerComponentProps = Partial & WrapperProps; /** Large block letters drawn in text, from an original five row pixel font. */ export function BlockBanner({ className, style, palette, ...props }: BlockBannerComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Block Banner · Pica
``` ## Credits Original to Picagram. --- # Block Image > An image drawn with the sixteen quadrant block characters, each matching the corners a 2 by 2 sample fills. Category: text-mode. Tags: image, static, quadrant blocks, ordered dither. Static. Size: 4.6 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/block-image.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `src` | string | `""` | Image URL or data URI. Empty draws a built-in lit sphere, so the component renders with no network. | | `alt` | string | `""` | Text alternative. Empty marks the image decorative and hides it from assistive technology. | | `columns` | number | `64` | Columns across the host. Each cell packs a 2 by 2 sample, so the image reads at double this resolution. Rows follow from the host's height, or from the image when the host has none. | | `threshold` | number | `0.5` | Ink level that turns a quadrant on. Lower fills more of the image; higher leaves more of it empty. | | `dither` | boolean | `true` | Jitters the threshold with a 4 by 4 Bayer matrix, so a flat tone reads as a pattern instead of a hard edge. | | `contrast` | number | `1.1` | Contrast around mid grey. 1 leaves the image as it is. | | `fit` | "cover" \| "contain" | `"cover"` | "cover" fills the host and crops; "contain" fits the whole image. | | `tone` | "auto" \| "light-on-dark" \| "dark-on-light" | `"auto"` | "auto" reads the host's colors. "light-on-dark" fills quadrants for bright pixels; "dark-on-light" does the reverse. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for the blocks. Must be monospace. | | `lineHeight` | number | `1` | Line height as a multiple of the glyph size. 1 keeps blocks flush from row to row. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Block Image · block-image // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/blocks.ts /** Unicode block and braille glyphs for text-mode drawing. Every glyph here is one UTF-16 code unit, so a * table can be indexed like an array. */ /** The braille pattern with no dots raised. Add dot bits to it. */ const BRAILLE_BASE = 0x2800; /** The bit for the braille dot at `row` 0 to 3 and `col` 0 or 1. Rows 0 to 2 are dots 1 to 3 on the left * and 4 to 6 on the right. Row 3 holds dots 7 and 8, which Unicode added later, so their bits come last. */ function brailleDot(row: number, col: number): number { if (row === 3) return col === 0 ? 0x40 : 0x80; return 1 << (col === 0 ? row : row + 3); } /** The braille glyph for a set of dot bits. */ function braille(bits: number): string { return String.fromCharCode(BRAILLE_BASE + (bits & 0xff)); } /** Quadrant glyphs, indexed by top left 1, top right 2, bottom left 4, and bottom right 8. */ const QUADRANTS = " ▘▝▀▖▌▞▛▗▚▐▜▄▙▟█"; /** The glyph that inks the given quadrants of a cell. */ function quadrant(tl: boolean, tr: boolean, bl: boolean, br: boolean): string { return QUADRANTS[(tl ? 1 : 0) | (tr ? 2 : 0) | (bl ? 4 : 0) | (br ? 8 : 0)] ?? " "; } /** A cell filled from the bottom by 0 to 8 eighths. */ const LOWER_EIGHTHS = " ▁▂▃▄▅▆▇█"; /** A cell filled from the left by 0 to 8 eighths. */ const LEFT_EIGHTHS = " ▏▎▍▌▋▊▉█"; /** Blank, light shade, medium shade, dark shade, and full block. */ const SHADES = " ░▒▓█"; const clampEighths = (n: number): number => Math.max(0, Math.min(8, Math.round(n))); /** The glyph filling `n` eighths of a cell from the bottom, clamped to 0 to 8. */ function lowerEighth(n: number): string { return LOWER_EIGHTHS[clampEighths(n)] ?? " "; } /** The shade glyph for level `n`, clamped to 0 (blank) through 4 (full block). */ function shade(n: number): string { return SHADES[Math.max(0, Math.min(4, Math.round(n)))] ?? " "; } /** The glyph filling `n` eighths of a cell from the left, clamped to 0 to 8. */ function leftEighth(n: number): string { return LEFT_EIGHTHS[clampEighths(n)] ?? " "; } // lib/dither.ts /** Reducing tone to ink or no ink. Thresholds and kernels follow Surma's "Ditherpunk". */ /** Ordered-dither thresholds for a size by size Bayer matrix, row-major, each in (0, 1). */ function bayerMatrix(size: 2 | 4 | 8): Float32Array { // Built by doubling: each step places 4M, 4M + 2, 4M + 3, and 4M + 1 in the four quadrants. let m = [0]; let n = 1; while (n < size) { const next = new Array(4 * n * n).fill(0); for (let y = 0; y < n; y++) { for (let x = 0; x < n; x++) { const v = 4 * (m[y * n + x] ?? 0); next[y * 2 * n + x] = v; next[y * 2 * n + x + n] = v + 2; next[(y + n) * 2 * n + x] = v + 3; next[(y + n) * 2 * n + x + n] = v + 1; } } m = next; n *= 2; } const out = new Float32Array(size * size); for (let i = 0; i < out.length; i++) out[i] = ((m[i] ?? 0) + 0.5) / (size * size); return out; } const bayerCache = new Map(); /** The ordered-dither threshold at pixel (x, y) of a tiled Bayer matrix, in (0, 1). Each size is built once. */ function bayerAt(size: 2 | 4 | 8, x: number, y: number): number { let m = bayerCache.get(size); if (!m) { m = bayerMatrix(size); bayerCache.set(size, m); } const mx = ((x % size) + size) % size; const my = ((y % size) + size) % size; return m[my * size + mx] ?? 0.5; } /** Ink or no ink for each value in 0..1, row-major. `bayer` 0 cuts flat at `level`; 2, 4, or 8 dithers * around `level` with that Bayer matrix. Ink goes where a value reaches its threshold. Returns 1 where * ink goes. */ function threshold(values: ArrayLike, width: number, height: number, level = 0.5, bayer: 0 | 2 | 4 | 8 = 0): Uint8Array { const out = new Uint8Array(width * height); for (let y = 0; y < height; y++) { for (let x = 0; x < width; x++) { const i = y * width + x; const cut = bayer === 0 ? level : level + bayerAt(bayer, x, y) - 0.5; out[i] = (values[i] ?? 0) >= cut ? 1 : 0; } } return out; } type Diffusion = "floyd-steinberg" | "atkinson"; const KERNELS: Record = { "floyd-steinberg": [[1, 0, 7 / 16], [-1, 1, 3 / 16], [0, 1, 5 / 16], [1, 1, 1 / 16]], // Atkinson spreads three quarters of the error, which keeps highlights and shadows cleaner. atkinson: [[1, 0, 1 / 8], [2, 0, 1 / 8], [-1, 1, 1 / 8], [0, 1, 1 / 8], [1, 1, 1 / 8], [0, 2, 1 / 8]], }; /** Error diffusion over ink values in 0..1, row-major. Returns 1 where ink goes. The input is not changed. */ function diffuse(values: ArrayLike, width: number, height: number, kernel: Diffusion): Uint8Array { const v = Float32Array.from(values); const out = new Uint8Array(width * height); const taps = KERNELS[kernel]; for (let y = 0; y < height; y++) { for (let x = 0; x < width; x++) { const i = y * width + x; const old = v[i] ?? 0; const bit = old >= 0.5 ? 1 : 0; out[i] = bit; const error = old - bit; for (const [dx, dy, weight] of taps) { const nx = x + dx; const ny = y + dy; if (nx >= 0 && nx < width && ny < height) { const j = ny * width + nx; v[j] = (v[j] ?? 0) + error * weight; } } } } return out; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // lib/color.ts /** Reading colors from the page, so components inherit instead of impose. See STYLE.md, principle 4. */ let colorProbe: CanvasRenderingContext2D | null | undefined; /** Any CSS color as [r, g, b, a], each 0 to 255. A color the browser cannot parse reads as transparent. */ function parseColor(color: string): [number, number, number, number] { if (colorProbe === undefined) { const canvas = document.createElement("canvas"); canvas.width = 1; canvas.height = 1; colorProbe = canvas.getContext("2d", { willReadFrequently: true }); } if (!colorProbe) return [0, 0, 0, 0]; colorProbe.clearRect(0, 0, 1, 1); colorProbe.fillStyle = "rgba(0, 0, 0, 0)"; colorProbe.fillStyle = color; colorProbe.fillRect(0, 0, 1, 1); const d = colorProbe.getImageData(0, 0, 1, 1).data; return [d[0] ?? 0, d[1] ?? 0, d[2] ?? 0, d[3] ?? 0]; } /** WCAG relative luminance of a CSS color: 0 for black, 1 for white. */ function relativeLuminance(color: string): number { const [r, g, b] = parseColor(color); const linear = (v: number): number => { const c = v / 255; return c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4; }; return 0.2126 * linear(r) + 0.7152 * linear(g) + 0.0722 * linear(b); } /** The color glyphs are drawn in: --pica-fg when set, otherwise the host's inherited color. It reads once; * a core that needs the color every frame keeps a watchPalette handle from lib/palette.ts instead. */ function inkColor(host: HTMLElement): string { return readPalette(host).fg; } /** Whether the host shows light glyphs on a dark ground or the reverse, read from computed colors. */ function hostTone(host: HTMLElement): "light-on-dark" | "dark-on-light" { const fg = relativeLuminance(inkColor(host)); let bg = 1; // A page with no background set anywhere renders white. for (let el: HTMLElement | null = host; el; el = el.parentElement) { const background = getComputedStyle(el).backgroundColor; if (parseColor(background)[3] > 0) { bg = relativeLuminance(background); break; } } return fg > bg ? "light-on-dark" : "dark-on-light"; } // lib/sample.ts /** Turns any drawable (image, video frame, canvas) into ink values for a glyph grid. */ interface SampleOptions { cols: number; rows: number; /** Cell width over cell height, from the grid. */ aspect: number; /** Samples per cell side: 1 for ramp picking, 3 for shape matching. */ n: number; /** Samples per cell vertically, when it differs from `n`: braille cells are 2 wide by 4 tall. */ ny?: number; fit: "cover" | "contain"; tone: "auto" | "light-on-dark" | "dark-on-light"; /** Contrast around mid grey. 1 leaves the source as it is. */ contrast: number; /** Mirror horizontally, as a webcam preview expects. */ mirror: boolean; /** Where a fitted source sits across the grid: 0 at the left, 0.5 centered, 1 at the right. */ alignX?: number; /** Where a fitted source sits down the grid: 0 at the top, 0.5 centered, 1 at the bottom. */ alignY?: number; } interface Sampler { /** Ink wanted at each sample, 0 to 1, row-major, (cols * n) wide by (rows * (ny ?? n)) tall. * THE BUFFER IS REUSED: the next call overwrites it. Copy it with .slice() before sampling again if you * need both results, as a morph between two sources does. */ sample(source: CanvasImageSource, sourceW: number, sourceH: number, host: HTMLElement, options: SampleOptions): Float32Array; } /** Where a source lands when fitted into a box: "cover" fills the box and crops, "contain" shows all of it. * `alignX` and `alignY` place it: 0 at the left or top, 0.5 centered, 1 at the right or bottom. */ function fitRect( sourceW: number, sourceH: number, boxW: number, boxH: number, fit: "cover" | "contain", alignX = 0.5, alignY = 0.5, ): { x: number; y: number; w: number; h: number } { const scale = fit === "cover" ? Math.max(boxW / sourceW, boxH / sourceH) : Math.min(boxW / sourceW, boxH / sourceH); const w = sourceW * scale; const h = sourceH * scale; return { x: (boxW - w) * alignX, y: (boxH - h) * alignY, w, h }; } function createSampler(): Sampler { const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); let ink = new Float32Array(0); return { sample(source, sourceW, sourceH, host, o) { const ny = o.ny ?? o.n; const sw = o.cols * o.n; const sh = o.rows * ny; if (ink.length !== sw * sh) ink = new Float32Array(sw * sh); if (!ctx || sourceW <= 0 || sourceH <= 0) return ink.fill(0); if (canvas.width !== sw) canvas.width = sw; if (canvas.height !== sh) canvas.height = sh; ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, sw, sh); if (o.mirror) ctx.setTransform(-1, 0, 0, 1, sw, 0); // Work in cell units, where a cell is `aspect` wide and 1 tall, then convert to sample pixels. const box = fitRect(sourceW, sourceH, o.cols * o.aspect, o.rows, o.fit, o.alignX, o.alignY); const toX = o.n / o.aspect; ctx.drawImage(source, box.x * toX, box.y * ny, box.w * toX, box.h * ny); const data = ctx.getImageData(0, 0, sw, sh).data; const lightOnDark = (o.tone === "auto" ? hostTone(host) : o.tone) === "light-on-dark"; for (let p = 0; p < sw * sh; p++) { const i = p * 4; const alpha = (data[i + 3] ?? 0) / 255; const luma = (0.2126 * (data[i] ?? 0) + 0.7152 * (data[i + 1] ?? 0) + 0.0722 * (data[i + 2] ?? 0)) / 255; // Contrast acts on perceived brightness; the result goes to linear light, because glyph coverage // mixes with the ground linearly. const linear = Math.min(1, Math.max(0, (luma - 0.5) * o.contrast + 0.5)) ** 2.2; ink[p] = alpha * (lightOnDark ? linear : 1 - linear); } return ink; }, }; } // lib/subject.ts /** The built-in subject image components draw when given no source: a sphere lit from one side, drawn * locally so nothing is fetched. Animated components move the light by passing its position. */ function litSphere(size = 256, lightX = 0.36, lightY = 0.34): HTMLCanvasElement { const canvas = document.createElement("canvas"); canvas.width = size; canvas.height = size; const ctx = canvas.getContext("2d"); if (ctx) { const light = ctx.createRadialGradient(size * lightX, size * lightY, size * 0.02, size * 0.5, size * 0.5, size * 0.46); light.addColorStop(0, "#ffffff"); light.addColorStop(0.55, "#8a8a8a"); light.addColorStop(1, "#141414"); ctx.fillStyle = light; ctx.beginPath(); ctx.arc(size / 2, size / 2, size * 0.46, 0, Math.PI * 2); ctx.fill(); } return canvas; } /** Keywords that can come before the size in a CSS font shorthand: style, variant, weight, and stretch. */ const SHORTHAND_KEYWORDS = new Set([ "normal", "italic", "oblique", "small-caps", "bold", "bolder", "lighter", "ultra-condensed", "extra-condensed", "condensed", "semi-condensed", "semi-expanded", "expanded", "extra-expanded", "ultra-expanded", ]); /** A size token, with an optional line height after a slash. */ const SIZE_TOKEN = /^(?:[\d.]+(?:px|pt|pc|em|rem|ex|ch|%|vw|vh|vmin|vmax|cm|mm|in|q)|xx-small|x-small|small|medium|large|x-large|xx-large|xxx-large|smaller|larger)(?:\/\S+)?$/i; /** A CSS font shorthand at `px` pixels. It replaces the size in `font`, or adds one before the family list * when `font` has none, as in '700 "Barlow Condensed", sans-serif'. Keywords match in any case. */ function sizedFont(font: string, px: number): string { const tokens = font.trim().split(/\s+/); const lead: string[] = []; let i = 0; for (; i < tokens.length; i++) { const token = tokens[i] ?? ""; if (SIZE_TOKEN.test(token)) { i++; break; } if (SHORTHAND_KEYWORDS.has(token.toLowerCase()) || /^\d+(?:\.\d+)?$/.test(token)) { lead.push(token); continue; } break; } return [...lead, `${px}px`, tokens.slice(i).join(" ") || "sans-serif"].join(" "); } /** Text drawn into an offscreen canvas for sampling, cropped tight to its ink. lib/sample.ts reads ink from * brightness, so the fill is white when the host shows light glyphs on dark and black otherwise. Pass a * canvas to reuse it. Returns null for empty text. */ function textSubject( text: string, font: string, tone: "light-on-dark" | "dark-on-light", px = 240, canvas: HTMLCanvasElement = document.createElement("canvas"), ): HTMLCanvasElement | null { const ctx = canvas.getContext("2d"); if (!ctx || !text) return null; const spec = sizedFont(font, px); ctx.font = spec; const measured = ctx.measureText(text); // The advance includes side bearings, which are rarely symmetric, so the tight ink box is what makes a // canvas that fits the glyphs exactly. const left = measured.actualBoundingBoxLeft || 0; const right = measured.actualBoundingBoxRight || measured.width; const ascent = measured.actualBoundingBoxAscent || px * 0.75; const descent = measured.actualBoundingBoxDescent || px * 0.25; canvas.width = Math.max(1, Math.ceil(left + right)); canvas.height = Math.max(1, Math.ceil(ascent + descent)); // Resizing a canvas resets its context, so the font is set again. ctx.font = spec; ctx.fillStyle = tone === "light-on-dark" ? "#fff" : "#000"; ctx.textBaseline = "alphabetic"; ctx.fillText(text, left, ascent); return canvas; } // lib/source.ts /** The image a component draws: a URL or data URI, or the built-in sphere when there is none, so every image * component renders with no network. Also the host's proportions, and the one failure note every image * component shows. */ interface Source { readonly image: CanvasImageSource; readonly width: number; readonly height: number; /** True for the built-in sphere, which is always fitted whole, never cropped. */ readonly builtIn: boolean; } /** Loads `src` and calls `ready` with it, or `fail` when it cannot load. An empty `src` calls `ready` at once * with the built-in sphere. Returns a function that cancels: after it, neither is called. */ function loadSource(src: string, ready: (source: Source) => void, fail: () => void): () => void { if (!src) { const sphere = litSphere(); ready({ image: sphere, width: sphere.width, height: sphere.height, builtIn: true }); return () => undefined; } let live = true; const img = new Image(); img.crossOrigin = "anonymous"; img.decoding = "async"; img.onload = () => { if (live) ready({ image: img, width: img.naturalWidth, height: img.naturalHeight, builtIn: false }); }; img.onerror = () => { if (live) fail(); }; img.src = src; return () => { live = false; }; } /** The fit to draw a source with. The built-in sphere is always fitted whole; an image follows the prop. */ function fitFor(source: Source, fit: "cover" | "contain"): "cover" | "contain" { return source.builtIn ? "contain" : fit; } /** Gives a host that has no height of its own the source's proportions. Returns a function that undoes it. */ function fitHostAspect(host: HTMLElement, width: number, height: number): () => void { if (host.clientHeight >= 2 || width <= 0 || height <= 0) return () => undefined; return styleHost(host, { "aspect-ratio": `${width} / ${height}` }); } /** A short note centered in the host, in the host's own font and the muted color, such as "image * unavailable". It is hidden from assistive technology, because the host's label already names the image. * Returns a function that removes it. */ function showNote(host: HTMLElement, text: string): () => void { const note = document.createElement("span"); note.setAttribute("data-pica", ""); note.setAttribute("aria-hidden", "true"); note.textContent = text; note.style.cssText = [ "position:absolute", "inset:0", "display:flex", "align-items:center", "justify-content:center", "pointer-events:none", `color:${cssVar("muted")}`, ].join(";"); const restore = styleHost(host, getComputedStyle(host).position === "static" ? { position: "relative" } : {}); host.appendChild(note); return () => { note.remove(); restore(); }; } // registry/text-mode/block-image/core.ts export interface BlockImageProps { /** Image URL or data URI. Empty draws a built-in lit sphere, so the component renders with no network. */ src: string; /** Text alternative. Empty marks the image decorative and hides it from assistive technology. */ alt: string; /** Columns across the host. Each cell packs a 2 by 2 sample, so the image reads at double this resolution. Rows follow from the host's height, or from the image when the host has none. */ columns: number; /** Ink level that turns a quadrant on. Lower fills more of the image; higher leaves more of it empty. */ threshold: number; /** Jitters the threshold with a 4 by 4 Bayer matrix, so a flat tone reads as a pattern instead of a hard edge. */ dither: boolean; /** Contrast around mid grey. 1 leaves the image as it is. */ contrast: number; /** "cover" fills the host and crops; "contain" fits the whole image. */ fit: "cover" | "contain"; /** "auto" reads the host's colors. "light-on-dark" fills quadrants for bright pixels; "dark-on-light" does the reverse. */ tone: "auto" | "light-on-dark" | "dark-on-light"; /** CSS font-family stack for the blocks. Must be monospace. */ fontFamily: string; /** Line height as a multiple of the glyph size. 1 keeps blocks flush from row to row. */ lineHeight: number; } export const defaults: BlockImageProps = { src: "", alt: "", columns: 64, threshold: 0.5, dither: true, contrast: 1.1, fit: "cover", tone: "auto", fontFamily: GRID_FONT, lineHeight: 1, }; /** Sample points per cell side: each cell reads a 2 by 2 patch of the image, one sample per quadrant. */ const N = 2; export const mount: Mount = (host, initial = {}) => { let props: BlockImageProps = { ...defaults, ...initial }; let source: Source | null = null; let failed = false; let cancel = (): void => undefined; let undoAspect = (): void => undefined; let removeNote: (() => void) | null = null; const sampler = createSampler(); const grid = createGrid(host, gridOptions(props), draw); function gridOptions(p: BlockImageProps): GridOptions { return { fontFamily: p.fontFamily, fontSize: 12, columns: p.columns, lineHeight: p.lineHeight, renderer: "canvas", color: "" }; } function load(): void { cancel(); failed = false; cancel = loadSource(props.src, use, () => { source = null; failed = true; draw(); }); } function use(next: Source): void { source = next; // A host with no height of its own takes the image's proportions. undoAspect(); undoAspect = fitHostAspect(host, next.width, next.height); draw(); } function setNote(on: boolean): void { if (on && !removeNote) removeNote = showNote(host, "image unavailable"); if (!on && removeNote) { removeNote(); removeNote = null; } } function draw(): void { grid.clear(); setNote(failed); if (source && !failed) { const { cols, rows, aspect } = grid; const ink = sampler.sample(source.image, source.width, source.height, host, { cols, rows, aspect, n: N, fit: fitFor(source, props.fit), tone: props.tone, contrast: props.contrast, mirror: false, }); const sw = cols * N; const sh = rows * N; // Ink goes where the value is at least threshold + bayer - 0.5, so dither jitters the cut evenly around it. const bits = threshold(ink, sw, sh, props.threshold, props.dither ? 4 : 0); for (let y = 0; y < rows; y++) { for (let x = 0; x < cols; x++) { const cx = x * N; const cy = y * N; const topLeft = bits[cy * sw + cx] ?? 0; const topRight = bits[cy * sw + cx + 1] ?? 0; const bottomLeft = bits[(cy + 1) * sw + cx] ?? 0; const bottomRight = bits[(cy + 1) * sw + cx + 1] ?? 0; grid.set(x, y, quadrant(topLeft === 1, topRight === 1, bottomLeft === 1, bottomRight === 1)); } } } grid.flush(); if (source || failed) host.dataset.picaReady = "true"; } labelHost(host, props.alt); load(); return { update(next) { const before = props; props = { ...props, ...next }; labelHost(host, props.alt); if (props.src !== before.src) load(); if (props.columns !== before.columns || props.fontFamily !== before.fontFamily || props.lineHeight !== before.lineHeight) { grid.update(gridOptions(props)); } else { draw(); } }, destroy() { cancel(); setNote(false); grid.destroy(); undoAspect(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/text-mode/block-image/index.tsx export type BlockImageComponentProps = Partial & WrapperProps; /** An image drawn with the sixteen quadrant block characters, each matching the corners a 2 by 2 sample fills. */ export function BlockImage({ className, style, palette, ...props }: BlockImageComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Block Image · Pica
``` ## Credits - Technique from [Block Elements, Unicode block U+2580](https://en.wikipedia.org/wiki/Block_Elements) by Wikipedia (Reference, no code). --- # Braille Image > An image drawn with braille characters, each cell's eight dots giving twice the horizontal and four times the vertical resolution of plain ASCII. Category: text-mode. Tags: image, static, braille, dither. Static. Size: 4.6 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/braille-image.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `src` | string | `""` | Image URL or data URI. Empty draws a built-in lit sphere, so the component renders with no network. | | `alt` | string | `""` | Text alternative. Empty marks the image decorative and hides it from assistive technology. | | `columns` | number | `96` | Columns across the host. Rows follow from the host's height, or from the image when the host has none. | | `threshold` | number | `0.5` | Ink level a dot must reach to turn on. Raising it thins the image out; lowering it fills it in. | | `dither` | boolean | `true` | Spread the threshold over a 4 by 4 Bayer matrix, so mid-tones become dot patterns instead of a hard edge. | | `contrast` | number | `1.1` | Contrast around mid grey. 1 leaves the image as it is. | | `fit` | "cover" \| "contain" | `"cover"` | "cover" fills the host and crops; "contain" fits the whole image. | | `tone` | "auto" \| "light-on-dark" \| "dark-on-light" | `"auto"` | "auto" reads the host's colors. "light-on-dark" maps bright pixels to more dots; "dark-on-light" does the reverse. | | `fontFamily` | string | `"\"JetBrains Mono\", \"IBM Plex Mono\", ui-monospace, \"SFMono-Regular\", Menlo, monospace"` | CSS font-family stack for the glyphs. Needs a font covering Braille Patterns, U+2800 to U+28FF. | | `lineHeight` | number | `1.2` | Line height as a multiple of the glyph size. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Braille Image · braille-image // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/blocks.ts /** Unicode block and braille glyphs for text-mode drawing. Every glyph here is one UTF-16 code unit, so a * table can be indexed like an array. */ /** The braille pattern with no dots raised. Add dot bits to it. */ const BRAILLE_BASE = 0x2800; /** The bit for the braille dot at `row` 0 to 3 and `col` 0 or 1. Rows 0 to 2 are dots 1 to 3 on the left * and 4 to 6 on the right. Row 3 holds dots 7 and 8, which Unicode added later, so their bits come last. */ function brailleDot(row: number, col: number): number { if (row === 3) return col === 0 ? 0x40 : 0x80; return 1 << (col === 0 ? row : row + 3); } /** The braille glyph for a set of dot bits. */ function braille(bits: number): string { return String.fromCharCode(BRAILLE_BASE + (bits & 0xff)); } /** Quadrant glyphs, indexed by top left 1, top right 2, bottom left 4, and bottom right 8. */ const QUADRANTS = " ▘▝▀▖▌▞▛▗▚▐▜▄▙▟█"; /** The glyph that inks the given quadrants of a cell. */ function quadrant(tl: boolean, tr: boolean, bl: boolean, br: boolean): string { return QUADRANTS[(tl ? 1 : 0) | (tr ? 2 : 0) | (bl ? 4 : 0) | (br ? 8 : 0)] ?? " "; } /** A cell filled from the bottom by 0 to 8 eighths. */ const LOWER_EIGHTHS = " ▁▂▃▄▅▆▇█"; /** A cell filled from the left by 0 to 8 eighths. */ const LEFT_EIGHTHS = " ▏▎▍▌▋▊▉█"; /** Blank, light shade, medium shade, dark shade, and full block. */ const SHADES = " ░▒▓█"; const clampEighths = (n: number): number => Math.max(0, Math.min(8, Math.round(n))); /** The glyph filling `n` eighths of a cell from the bottom, clamped to 0 to 8. */ function lowerEighth(n: number): string { return LOWER_EIGHTHS[clampEighths(n)] ?? " "; } /** The shade glyph for level `n`, clamped to 0 (blank) through 4 (full block). */ function shade(n: number): string { return SHADES[Math.max(0, Math.min(4, Math.round(n)))] ?? " "; } /** The glyph filling `n` eighths of a cell from the left, clamped to 0 to 8. */ function leftEighth(n: number): string { return LEFT_EIGHTHS[clampEighths(n)] ?? " "; } // lib/dither.ts /** Reducing tone to ink or no ink. Thresholds and kernels follow Surma's "Ditherpunk". */ /** Ordered-dither thresholds for a size by size Bayer matrix, row-major, each in (0, 1). */ function bayerMatrix(size: 2 | 4 | 8): Float32Array { // Built by doubling: each step places 4M, 4M + 2, 4M + 3, and 4M + 1 in the four quadrants. let m = [0]; let n = 1; while (n < size) { const next = new Array(4 * n * n).fill(0); for (let y = 0; y < n; y++) { for (let x = 0; x < n; x++) { const v = 4 * (m[y * n + x] ?? 0); next[y * 2 * n + x] = v; next[y * 2 * n + x + n] = v + 2; next[(y + n) * 2 * n + x] = v + 3; next[(y + n) * 2 * n + x + n] = v + 1; } } m = next; n *= 2; } const out = new Float32Array(size * size); for (let i = 0; i < out.length; i++) out[i] = ((m[i] ?? 0) + 0.5) / (size * size); return out; } const bayerCache = new Map(); /** The ordered-dither threshold at pixel (x, y) of a tiled Bayer matrix, in (0, 1). Each size is built once. */ function bayerAt(size: 2 | 4 | 8, x: number, y: number): number { let m = bayerCache.get(size); if (!m) { m = bayerMatrix(size); bayerCache.set(size, m); } const mx = ((x % size) + size) % size; const my = ((y % size) + size) % size; return m[my * size + mx] ?? 0.5; } /** Ink or no ink for each value in 0..1, row-major. `bayer` 0 cuts flat at `level`; 2, 4, or 8 dithers * around `level` with that Bayer matrix. Ink goes where a value reaches its threshold. Returns 1 where * ink goes. */ function threshold(values: ArrayLike, width: number, height: number, level = 0.5, bayer: 0 | 2 | 4 | 8 = 0): Uint8Array { const out = new Uint8Array(width * height); for (let y = 0; y < height; y++) { for (let x = 0; x < width; x++) { const i = y * width + x; const cut = bayer === 0 ? level : level + bayerAt(bayer, x, y) - 0.5; out[i] = (values[i] ?? 0) >= cut ? 1 : 0; } } return out; } type Diffusion = "floyd-steinberg" | "atkinson"; const KERNELS: Record = { "floyd-steinberg": [[1, 0, 7 / 16], [-1, 1, 3 / 16], [0, 1, 5 / 16], [1, 1, 1 / 16]], // Atkinson spreads three quarters of the error, which keeps highlights and shadows cleaner. atkinson: [[1, 0, 1 / 8], [2, 0, 1 / 8], [-1, 1, 1 / 8], [0, 1, 1 / 8], [1, 1, 1 / 8], [0, 2, 1 / 8]], }; /** Error diffusion over ink values in 0..1, row-major. Returns 1 where ink goes. The input is not changed. */ function diffuse(values: ArrayLike, width: number, height: number, kernel: Diffusion): Uint8Array { const v = Float32Array.from(values); const out = new Uint8Array(width * height); const taps = KERNELS[kernel]; for (let y = 0; y < height; y++) { for (let x = 0; x < width; x++) { const i = y * width + x; const old = v[i] ?? 0; const bit = old >= 0.5 ? 1 : 0; out[i] = bit; const error = old - bit; for (const [dx, dy, weight] of taps) { const nx = x + dx; const ny = y + dy; if (nx >= 0 && nx < width && ny < height) { const j = ny * width + nx; v[j] = (v[j] ?? 0) + error * weight; } } } } return out; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // lib/glyph-grid.ts /** A monospace cell grid painted as text rows or onto a canvas. See docs/architecture/contract.md. */ interface GridOptions { /** CSS font-family stack. Must be monospace. */ fontFamily: string; /** Glyph size in CSS pixels. Ignored when `columns` is above zero. */ fontSize: number; /** Fit exactly this many columns across the host and derive the glyph size from it. 0 uses `fontSize`. */ columns: number; /** Line height as a multiple of the glyph size. */ lineHeight: number; /** "dom" keeps glyphs as text and is cheapest up to DOM_CELL_LIMIT cells. "canvas" handles more * cells and per-cell color. "auto" picks by cell count. */ renderer: "dom" | "canvas" | "auto"; /** Glyph color. Empty uses --pica-fg, and failing that the host's inherited color. */ color: string; } /** Above this many cells, "auto" paints to a canvas instead of text rows. */ const DOM_CELL_LIMIT = 12000; interface Grid { readonly cols: number; readonly rows: number; /** Cell width over cell height, for sampling images and fields without stretching them. */ readonly aspect: number; /** Cell width in CSS pixels, for mapping a pointer or a layout onto cells. */ readonly cellWidth: number; /** Cell height in CSS pixels. */ readonly cellHeight: number; /** The CSS font shorthand glyphs are drawn in. */ readonly font: string; /** Writes one glyph into the back buffer. `color` is honored by the canvas renderer only. */ set(x: number, y: number, glyph: string, color?: string): void; /** Writes a string starting at (x, y), clipped to the grid. */ write(x: number, y: number, text: string, color?: string): void; /** Fills the back buffer. */ clear(glyph?: string): void; /** Paints the rows that changed since the last flush. */ flush(): void; update(options: Partial): void; destroy(): void; } let measurer: CanvasRenderingContext2D | null | undefined; /** A glyph's advance as a share of the font size, or 0.6 where nothing can be measured. Measured on every * call, because a web font can finish loading between calls. */ function advanceOf(fontFamily: string): number { if (measurer === undefined) measurer = document.createElement("canvas").getContext("2d"); if (!measurer) return 0.6; measurer.font = `100px ${fontFamily}`; return measurer.measureText("M").width / 100 || 0.6; } /** The cell a glyph grid draws for this font, in CSS pixels. */ function measureCell(fontFamily: string, fontSize: number, lineHeight: number): { w: number; h: number } { return { w: fontSize * advanceOf(fontFamily), h: Math.max(1, Math.round(fontSize * lineHeight)) }; } /** Creates a grid inside `host`. `onLayout` runs whenever the cell count changes (resize, font load), * after which the back buffer is blank and the caller should draw again. */ function createGrid(host: HTMLElement, options: GridOptions, onLayout: () => void): Grid { let opts: GridOptions = { ...options }; let cols = 1; let rows = 1; let cellW = 7.2; let cellH = 14; let fontPx = 12; let width = -1; let height = -1; let cells: string[] = [" "]; let tints: (string | undefined)[] = [undefined]; let shown: string[] = []; let view: HTMLElement | null = null; let lines: HTMLElement[] = []; let ctx: CanvasRenderingContext2D | null = null; let ink = ""; let alive = true; const restoreHost = styleHost( host, getComputedStyle(host).position === "static" ? { position: "relative", overflow: "hidden" } : { overflow: "hidden" }, ); const font = (): string => `${fontPx}px ${opts.fontFamily}`; /** Recomputes the cell grid from the host's size. Returns true when the grid was rebuilt. */ function layout(force: boolean): boolean { const w = host.clientWidth; const h = host.clientHeight; const advance = advanceOf(opts.fontFamily); const px = opts.columns > 0 ? Math.max(1, w) / (opts.columns * advance) : opts.fontSize; const nextCellH = Math.max(1, Math.round(px * opts.lineHeight)); const nextCols = Math.max(1, opts.columns > 0 ? opts.columns : Math.floor(w / (px * advance))); const nextRows = Math.max(1, Math.floor(h / nextCellH)); if (!force && w === width && h === height && nextCols === cols && nextRows === rows) return false; width = w; height = h; fontPx = px; cellW = px * advance; cellH = nextCellH; cols = nextCols; rows = nextRows; cells = new Array(cols * rows).fill(" "); tints = new Array(cols * rows).fill(undefined); mountView(); return true; } function mountView(): void { view?.remove(); lines = []; ctx = null; const color = opts.color || cssVar("fg"); const mode = opts.renderer === "auto" ? (cols * rows > DOM_CELL_LIMIT ? "canvas" : "dom") : opts.renderer; if (mode === "dom") { const pre = document.createElement("pre"); pre.style.cssText = [ "position:absolute", "inset:0", "margin:0", "padding:0", "overflow:hidden", "white-space:pre", "letter-spacing:0", "user-select:none", "pointer-events:none", "font-kerning:none", "font-variant-ligatures:none", `font-family:${opts.fontFamily}`, `font-size:${fontPx}px`, `line-height:${cellH}px`, `color:${color}`, ].join(";"); for (let y = 0; y < rows; y++) { const line = document.createElement("span"); line.style.display = "block"; line.style.height = `${cellH}px`; pre.appendChild(line); lines.push(line); } view = pre; } else { const canvas = document.createElement("canvas"); // Text rows follow a palette change through CSS on their own; a canvas has to be painted again. A 1 ms // color transition turns any change to its ink into a transitionend, which repaints it, for far fewer // bytes than a palette watcher. canvas.style.cssText = `position:absolute;inset:0;width:100%;height:100%;pointer-events:none;color:${color};transition:color 1ms`; canvas.addEventListener("transitionend", (event) => { event.stopPropagation(); if (ctx && view === canvas) paintCanvas(ctx, canvas); }); const dpr = Math.min(globalThis.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.round(width * dpr)); canvas.height = Math.max(1, Math.round(height * dpr)); ctx = canvas.getContext("2d"); if (ctx) { ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.textBaseline = "middle"; ctx.font = font(); } view = canvas; } view.setAttribute("data-pica", ""); view.setAttribute("aria-hidden", "true"); shown = new Array(rows).fill("\u0000"); ink = ""; host.appendChild(view); } function paintCanvas(context: CanvasRenderingContext2D, target: HTMLElement): void { const color = getComputedStyle(target).color; if (color !== ink) { ink = color; shown.fill("\u0000"); } for (let y = 0; y < rows; y++) { const start = y * cols; const text = cells.slice(start, start + cols).join(""); let tinted = false; for (let x = 0; x < cols; x++) { if (tints[start + x] !== undefined) { tinted = true; break; } } const key = tinted ? `${text}\u0000${tints.slice(start, start + cols).join(",")}` : text; if (key === shown[y]) continue; shown[y] = key; const top = y * cellH; context.clearRect(0, top, width, cellH); if (!tinted) { context.fillStyle = ink; context.fillText(text, 0, top + cellH / 2); continue; } // One fillText per run of same-colored cells: monospace advances keep every glyph on its cell. let x = 0; while (x < cols) { const tint = tints[start + x] ?? ink; let end = x + 1; while (end < cols && (tints[start + end] ?? ink) === tint) end++; context.fillStyle = tint; context.fillText(cells.slice(start + x, start + end).join(""), x * cellW, top + cellH / 2); x = end; } } } function paintText(): void { for (let y = 0; y < rows; y++) { const row = cells.slice(y * cols, (y + 1) * cols).join(""); if (row === shown[y]) continue; shown[y] = row; const line = lines[y]; if (line) line.textContent = row; } } function set(x: number, y: number, glyph: string, color?: string): void { if (x < 0 || y < 0 || x >= cols || y >= rows) return; const i = y * cols + x; cells[i] = glyph; tints[i] = color; } const resizeObserver = typeof ResizeObserver === "function" ? new ResizeObserver(() => { if (alive && layout(false)) onLayout(); }) : null; resizeObserver?.observe(host); const onFonts = (): void => { if (alive && layout(true)) onLayout(); }; document.fonts.addEventListener("loadingdone", onFonts); layout(true); return { get cols() { return cols; }, get rows() { return rows; }, get aspect() { return cellW / cellH; }, get cellWidth() { return cellW; }, get cellHeight() { return cellH; }, get font() { return font(); }, set, write(x, y, text, color) { let i = 0; for (const glyph of text) { set(x + i, y, glyph, color); i++; } }, clear(glyph = " ") { cells.fill(glyph); tints.fill(undefined); }, flush() { if (!view) return; if (ctx) paintCanvas(ctx, view); else paintText(); }, update(next) { opts = { ...opts, ...next }; layout(true); onLayout(); }, destroy() { alive = false; resizeObserver?.disconnect(); document.fonts.removeEventListener("loadingdone", onFonts); view?.remove(); view = null; restoreHost(); }, }; } // lib/color.ts /** Reading colors from the page, so components inherit instead of impose. See STYLE.md, principle 4. */ let colorProbe: CanvasRenderingContext2D | null | undefined; /** Any CSS color as [r, g, b, a], each 0 to 255. A color the browser cannot parse reads as transparent. */ function parseColor(color: string): [number, number, number, number] { if (colorProbe === undefined) { const canvas = document.createElement("canvas"); canvas.width = 1; canvas.height = 1; colorProbe = canvas.getContext("2d", { willReadFrequently: true }); } if (!colorProbe) return [0, 0, 0, 0]; colorProbe.clearRect(0, 0, 1, 1); colorProbe.fillStyle = "rgba(0, 0, 0, 0)"; colorProbe.fillStyle = color; colorProbe.fillRect(0, 0, 1, 1); const d = colorProbe.getImageData(0, 0, 1, 1).data; return [d[0] ?? 0, d[1] ?? 0, d[2] ?? 0, d[3] ?? 0]; } /** WCAG relative luminance of a CSS color: 0 for black, 1 for white. */ function relativeLuminance(color: string): number { const [r, g, b] = parseColor(color); const linear = (v: number): number => { const c = v / 255; return c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4; }; return 0.2126 * linear(r) + 0.7152 * linear(g) + 0.0722 * linear(b); } /** The color glyphs are drawn in: --pica-fg when set, otherwise the host's inherited color. It reads once; * a core that needs the color every frame keeps a watchPalette handle from lib/palette.ts instead. */ function inkColor(host: HTMLElement): string { return readPalette(host).fg; } /** Whether the host shows light glyphs on a dark ground or the reverse, read from computed colors. */ function hostTone(host: HTMLElement): "light-on-dark" | "dark-on-light" { const fg = relativeLuminance(inkColor(host)); let bg = 1; // A page with no background set anywhere renders white. for (let el: HTMLElement | null = host; el; el = el.parentElement) { const background = getComputedStyle(el).backgroundColor; if (parseColor(background)[3] > 0) { bg = relativeLuminance(background); break; } } return fg > bg ? "light-on-dark" : "dark-on-light"; } // lib/sample.ts /** Turns any drawable (image, video frame, canvas) into ink values for a glyph grid. */ interface SampleOptions { cols: number; rows: number; /** Cell width over cell height, from the grid. */ aspect: number; /** Samples per cell side: 1 for ramp picking, 3 for shape matching. */ n: number; /** Samples per cell vertically, when it differs from `n`: braille cells are 2 wide by 4 tall. */ ny?: number; fit: "cover" | "contain"; tone: "auto" | "light-on-dark" | "dark-on-light"; /** Contrast around mid grey. 1 leaves the source as it is. */ contrast: number; /** Mirror horizontally, as a webcam preview expects. */ mirror: boolean; /** Where a fitted source sits across the grid: 0 at the left, 0.5 centered, 1 at the right. */ alignX?: number; /** Where a fitted source sits down the grid: 0 at the top, 0.5 centered, 1 at the bottom. */ alignY?: number; } interface Sampler { /** Ink wanted at each sample, 0 to 1, row-major, (cols * n) wide by (rows * (ny ?? n)) tall. * THE BUFFER IS REUSED: the next call overwrites it. Copy it with .slice() before sampling again if you * need both results, as a morph between two sources does. */ sample(source: CanvasImageSource, sourceW: number, sourceH: number, host: HTMLElement, options: SampleOptions): Float32Array; } /** Where a source lands when fitted into a box: "cover" fills the box and crops, "contain" shows all of it. * `alignX` and `alignY` place it: 0 at the left or top, 0.5 centered, 1 at the right or bottom. */ function fitRect( sourceW: number, sourceH: number, boxW: number, boxH: number, fit: "cover" | "contain", alignX = 0.5, alignY = 0.5, ): { x: number; y: number; w: number; h: number } { const scale = fit === "cover" ? Math.max(boxW / sourceW, boxH / sourceH) : Math.min(boxW / sourceW, boxH / sourceH); const w = sourceW * scale; const h = sourceH * scale; return { x: (boxW - w) * alignX, y: (boxH - h) * alignY, w, h }; } function createSampler(): Sampler { const canvas = document.createElement("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); let ink = new Float32Array(0); return { sample(source, sourceW, sourceH, host, o) { const ny = o.ny ?? o.n; const sw = o.cols * o.n; const sh = o.rows * ny; if (ink.length !== sw * sh) ink = new Float32Array(sw * sh); if (!ctx || sourceW <= 0 || sourceH <= 0) return ink.fill(0); if (canvas.width !== sw) canvas.width = sw; if (canvas.height !== sh) canvas.height = sh; ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, sw, sh); if (o.mirror) ctx.setTransform(-1, 0, 0, 1, sw, 0); // Work in cell units, where a cell is `aspect` wide and 1 tall, then convert to sample pixels. const box = fitRect(sourceW, sourceH, o.cols * o.aspect, o.rows, o.fit, o.alignX, o.alignY); const toX = o.n / o.aspect; ctx.drawImage(source, box.x * toX, box.y * ny, box.w * toX, box.h * ny); const data = ctx.getImageData(0, 0, sw, sh).data; const lightOnDark = (o.tone === "auto" ? hostTone(host) : o.tone) === "light-on-dark"; for (let p = 0; p < sw * sh; p++) { const i = p * 4; const alpha = (data[i + 3] ?? 0) / 255; const luma = (0.2126 * (data[i] ?? 0) + 0.7152 * (data[i + 1] ?? 0) + 0.0722 * (data[i + 2] ?? 0)) / 255; // Contrast acts on perceived brightness; the result goes to linear light, because glyph coverage // mixes with the ground linearly. const linear = Math.min(1, Math.max(0, (luma - 0.5) * o.contrast + 0.5)) ** 2.2; ink[p] = alpha * (lightOnDark ? linear : 1 - linear); } return ink; }, }; } // lib/subject.ts /** The built-in subject image components draw when given no source: a sphere lit from one side, drawn * locally so nothing is fetched. Animated components move the light by passing its position. */ function litSphere(size = 256, lightX = 0.36, lightY = 0.34): HTMLCanvasElement { const canvas = document.createElement("canvas"); canvas.width = size; canvas.height = size; const ctx = canvas.getContext("2d"); if (ctx) { const light = ctx.createRadialGradient(size * lightX, size * lightY, size * 0.02, size * 0.5, size * 0.5, size * 0.46); light.addColorStop(0, "#ffffff"); light.addColorStop(0.55, "#8a8a8a"); light.addColorStop(1, "#141414"); ctx.fillStyle = light; ctx.beginPath(); ctx.arc(size / 2, size / 2, size * 0.46, 0, Math.PI * 2); ctx.fill(); } return canvas; } /** Keywords that can come before the size in a CSS font shorthand: style, variant, weight, and stretch. */ const SHORTHAND_KEYWORDS = new Set([ "normal", "italic", "oblique", "small-caps", "bold", "bolder", "lighter", "ultra-condensed", "extra-condensed", "condensed", "semi-condensed", "semi-expanded", "expanded", "extra-expanded", "ultra-expanded", ]); /** A size token, with an optional line height after a slash. */ const SIZE_TOKEN = /^(?:[\d.]+(?:px|pt|pc|em|rem|ex|ch|%|vw|vh|vmin|vmax|cm|mm|in|q)|xx-small|x-small|small|medium|large|x-large|xx-large|xxx-large|smaller|larger)(?:\/\S+)?$/i; /** A CSS font shorthand at `px` pixels. It replaces the size in `font`, or adds one before the family list * when `font` has none, as in '700 "Barlow Condensed", sans-serif'. Keywords match in any case. */ function sizedFont(font: string, px: number): string { const tokens = font.trim().split(/\s+/); const lead: string[] = []; let i = 0; for (; i < tokens.length; i++) { const token = tokens[i] ?? ""; if (SIZE_TOKEN.test(token)) { i++; break; } if (SHORTHAND_KEYWORDS.has(token.toLowerCase()) || /^\d+(?:\.\d+)?$/.test(token)) { lead.push(token); continue; } break; } return [...lead, `${px}px`, tokens.slice(i).join(" ") || "sans-serif"].join(" "); } /** Text drawn into an offscreen canvas for sampling, cropped tight to its ink. lib/sample.ts reads ink from * brightness, so the fill is white when the host shows light glyphs on dark and black otherwise. Pass a * canvas to reuse it. Returns null for empty text. */ function textSubject( text: string, font: string, tone: "light-on-dark" | "dark-on-light", px = 240, canvas: HTMLCanvasElement = document.createElement("canvas"), ): HTMLCanvasElement | null { const ctx = canvas.getContext("2d"); if (!ctx || !text) return null; const spec = sizedFont(font, px); ctx.font = spec; const measured = ctx.measureText(text); // The advance includes side bearings, which are rarely symmetric, so the tight ink box is what makes a // canvas that fits the glyphs exactly. const left = measured.actualBoundingBoxLeft || 0; const right = measured.actualBoundingBoxRight || measured.width; const ascent = measured.actualBoundingBoxAscent || px * 0.75; const descent = measured.actualBoundingBoxDescent || px * 0.25; canvas.width = Math.max(1, Math.ceil(left + right)); canvas.height = Math.max(1, Math.ceil(ascent + descent)); // Resizing a canvas resets its context, so the font is set again. ctx.font = spec; ctx.fillStyle = tone === "light-on-dark" ? "#fff" : "#000"; ctx.textBaseline = "alphabetic"; ctx.fillText(text, left, ascent); return canvas; } // lib/source.ts /** The image a component draws: a URL or data URI, or the built-in sphere when there is none, so every image * component renders with no network. Also the host's proportions, and the one failure note every image * component shows. */ interface Source { readonly image: CanvasImageSource; readonly width: number; readonly height: number; /** True for the built-in sphere, which is always fitted whole, never cropped. */ readonly builtIn: boolean; } /** Loads `src` and calls `ready` with it, or `fail` when it cannot load. An empty `src` calls `ready` at once * with the built-in sphere. Returns a function that cancels: after it, neither is called. */ function loadSource(src: string, ready: (source: Source) => void, fail: () => void): () => void { if (!src) { const sphere = litSphere(); ready({ image: sphere, width: sphere.width, height: sphere.height, builtIn: true }); return () => undefined; } let live = true; const img = new Image(); img.crossOrigin = "anonymous"; img.decoding = "async"; img.onload = () => { if (live) ready({ image: img, width: img.naturalWidth, height: img.naturalHeight, builtIn: false }); }; img.onerror = () => { if (live) fail(); }; img.src = src; return () => { live = false; }; } /** The fit to draw a source with. The built-in sphere is always fitted whole; an image follows the prop. */ function fitFor(source: Source, fit: "cover" | "contain"): "cover" | "contain" { return source.builtIn ? "contain" : fit; } /** Gives a host that has no height of its own the source's proportions. Returns a function that undoes it. */ function fitHostAspect(host: HTMLElement, width: number, height: number): () => void { if (host.clientHeight >= 2 || width <= 0 || height <= 0) return () => undefined; return styleHost(host, { "aspect-ratio": `${width} / ${height}` }); } /** A short note centered in the host, in the host's own font and the muted color, such as "image * unavailable". It is hidden from assistive technology, because the host's label already names the image. * Returns a function that removes it. */ function showNote(host: HTMLElement, text: string): () => void { const note = document.createElement("span"); note.setAttribute("data-pica", ""); note.setAttribute("aria-hidden", "true"); note.textContent = text; note.style.cssText = [ "position:absolute", "inset:0", "display:flex", "align-items:center", "justify-content:center", "pointer-events:none", `color:${cssVar("muted")}`, ].join(";"); const restore = styleHost(host, getComputedStyle(host).position === "static" ? { position: "relative" } : {}); host.appendChild(note); return () => { note.remove(); restore(); }; } // registry/text-mode/braille-image/core.ts export interface BrailleImageProps { /** Image URL or data URI. Empty draws a built-in lit sphere, so the component renders with no network. */ src: string; /** Text alternative. Empty marks the image decorative and hides it from assistive technology. */ alt: string; /** Columns across the host. Rows follow from the host's height, or from the image when the host has none. */ columns: number; /** Ink level a dot must reach to turn on. Raising it thins the image out; lowering it fills it in. */ threshold: number; /** Spread the threshold over a 4 by 4 Bayer matrix, so mid-tones become dot patterns instead of a hard edge. */ dither: boolean; /** Contrast around mid grey. 1 leaves the image as it is. */ contrast: number; /** "cover" fills the host and crops; "contain" fits the whole image. */ fit: "cover" | "contain"; /** "auto" reads the host's colors. "light-on-dark" maps bright pixels to more dots; "dark-on-light" does the reverse. */ tone: "auto" | "light-on-dark" | "dark-on-light"; /** CSS font-family stack for the glyphs. Needs a font covering Braille Patterns, U+2800 to U+28FF. */ fontFamily: string; /** Line height as a multiple of the glyph size. */ lineHeight: number; } export const defaults: BrailleImageProps = { src: "", alt: "", columns: 96, threshold: 0.5, dither: true, contrast: 1.1, fit: "cover", tone: "auto", fontFamily: GRID_FONT, lineHeight: 1.2, }; /** Dot samples per cell: two columns by four rows. */ const DOTS_X = 2; const DOTS_Y = 4; export const mount: Mount = (host, initial = {}) => { let props: BrailleImageProps = { ...defaults, ...initial }; let source: Source | null = null; let failed = false; let cancel = (): void => undefined; let undoAspect = (): void => undefined; let removeNote: (() => void) | null = null; const sampler = createSampler(); const grid = createGrid(host, gridOptions(props), draw); function gridOptions(p: BrailleImageProps): GridOptions { // Braille glyphs need a font that has them, and text laid out by the browser can fall back to a // different font per glyph. The canvas renderer places every glyph at its cell's x itself, so a // fallback glyph still lands on its cell instead of drifting the row out of alignment. return { fontFamily: p.fontFamily, fontSize: 12, columns: p.columns, lineHeight: p.lineHeight, renderer: "canvas", color: "" }; } function load(): void { cancel(); failed = false; cancel = loadSource(props.src, use, () => { source = null; failed = true; draw(); }); } function use(next: Source): void { source = next; // A host with no height of its own takes the image's proportions. undoAspect(); undoAspect = fitHostAspect(host, next.width, next.height); draw(); } function setNote(on: boolean): void { if (on && !removeNote) removeNote = showNote(host, "image unavailable"); if (!on && removeNote) { removeNote(); removeNote = null; } } function draw(): void { grid.clear(); setNote(failed); if (source && !failed) { const { cols, rows, aspect } = grid; const ink = sampler.sample(source.image, source.width, source.height, host, { cols, rows, aspect, n: DOTS_X, ny: DOTS_Y, fit: fitFor(source, props.fit), tone: props.tone, contrast: props.contrast, mirror: false, }); const sw = cols * DOTS_X; const sh = rows * DOTS_Y; const dots = threshold(ink, sw, sh, props.threshold, props.dither ? 4 : 0); for (let y = 0; y < rows; y++) { const sy0 = y * DOTS_Y; for (let x = 0; x < cols; x++) { const sx0 = x * DOTS_X; let bits = 0; for (let r = 0; r < DOTS_Y; r++) { if (dots[(sy0 + r) * sw + sx0]) bits |= brailleDot(r, 0); if (dots[(sy0 + r) * sw + sx0 + 1]) bits |= brailleDot(r, 1); } grid.set(x, y, braille(bits)); } } } grid.flush(); if (source || failed) host.dataset.picaReady = "true"; } labelHost(host, props.alt); load(); return { update(next) { const before = props; props = { ...props, ...next }; labelHost(host, props.alt); if (props.src !== before.src) load(); if (props.columns !== before.columns || props.fontFamily !== before.fontFamily || props.lineHeight !== before.lineHeight) { grid.update(gridOptions(props)); } else { draw(); } }, destroy() { cancel(); setNote(false); grid.destroy(); undoAspect(); unlabelHost(host); delete host.dataset.picaReady; }, }; }; // registry/text-mode/braille-image/index.tsx export type BrailleImageComponentProps = Partial & WrapperProps; /** An image drawn with braille dot patterns, at four times the vertical resolution of a plain glyph ramp. */ export function BrailleImage({ className, style, palette, ...props }: BrailleImageComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Braille Image · Pica
``` ## Credits - Technique from [Braille Patterns, Unicode block U+2800](https://en.wikipedia.org/wiki/Braille_Patterns) by Wikipedia (Reference, no code). - Technique from [Ditherpunk](https://surma.dev/things/ditherpunk/) by Surma (Article). --- # Button > A button in four looks, solid, outline, ghost, and monospace brackets, with a braille spinner while it loads. Category: ui. Tags: button, action, form, ui. Static. Size: 2.4 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/button.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `variant` | "solid" \| "outline" \| "ghost" \| "brackets" | `"solid"` | The look: "solid" fills with the accent, "outline" draws a hairline, "ghost" shows only on hover, and "brackets" sets the label in monospace between square brackets. | | `size` | "sm" \| "md" \| "lg" | `"md"` | Size relative to the surrounding text. | | `type` | "button" \| "submit" \| "reset" | `"button"` | What the button does inside a form. | | `disabled` | boolean | `false` | Blocks input and dims the button. It also leaves the tab order, as a disabled button does. | | `loading` | boolean | `false` | Shows a braille spinner before the label and ignores presses until it is turned off. It stays focusable. | ## Events Each event is a CustomEvent on the host named `pica:` plus the event name in lower case. It does not bubble. In React, pass the matching `on` prop. | Event | React prop | Detail | Description | |---|---|---|---| | `press` | `onPress` | `null` | The button was activated by a click, Enter, or Space while enabled and not loading. | ## Children Put content inside the component. It decorates that content and never changes it. ## Colors Draws with `--pica-accent`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, type ReactNode, useEffect, useRef } from "react"; // Pica · Button · button // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/blocks.ts /** Unicode block and braille glyphs for text-mode drawing. Every glyph here is one UTF-16 code unit, so a * table can be indexed like an array. */ /** The braille pattern with no dots raised. Add dot bits to it. */ const BRAILLE_BASE = 0x2800; /** The bit for the braille dot at `row` 0 to 3 and `col` 0 or 1. Rows 0 to 2 are dots 1 to 3 on the left * and 4 to 6 on the right. Row 3 holds dots 7 and 8, which Unicode added later, so their bits come last. */ function brailleDot(row: number, col: number): number { if (row === 3) return col === 0 ? 0x40 : 0x80; return 1 << (col === 0 ? row : row + 3); } /** The braille glyph for a set of dot bits. */ function braille(bits: number): string { return String.fromCharCode(BRAILLE_BASE + (bits & 0xff)); } /** Quadrant glyphs, indexed by top left 1, top right 2, bottom left 4, and bottom right 8. */ const QUADRANTS = " ▘▝▀▖▌▞▛▗▚▐▜▄▙▟█"; /** The glyph that inks the given quadrants of a cell. */ function quadrant(tl: boolean, tr: boolean, bl: boolean, br: boolean): string { return QUADRANTS[(tl ? 1 : 0) | (tr ? 2 : 0) | (bl ? 4 : 0) | (br ? 8 : 0)] ?? " "; } /** A cell filled from the bottom by 0 to 8 eighths. */ const LOWER_EIGHTHS = " ▁▂▃▄▅▆▇█"; /** A cell filled from the left by 0 to 8 eighths. */ const LEFT_EIGHTHS = " ▏▎▍▌▋▊▉█"; /** Blank, light shade, medium shade, dark shade, and full block. */ const SHADES = " ░▒▓█"; const clampEighths = (n: number): number => Math.max(0, Math.min(8, Math.round(n))); /** The glyph filling `n` eighths of a cell from the bottom, clamped to 0 to 8. */ function lowerEighth(n: number): string { return LOWER_EIGHTHS[clampEighths(n)] ?? " "; } /** The shade glyph for level `n`, clamped to 0 (blank) through 4 (full block). */ function shade(n: number): string { return SHADES[Math.max(0, Math.min(4, Math.round(n)))] ?? " "; } /** The glyph filling `n` eighths of a cell from the left, clamped to 0 to 8. */ function leftEighth(n: number): string { return LEFT_EIGHTHS[clampEighths(n)] ?? " "; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/loop.ts /** The only place Pica schedules frames. Cores never call requestAnimationFrame themselves. * A loop animates only while its element is on screen, the tab is visible, motion is allowed, * it is not paused, and no fixed time is set. Otherwise it shows a single held frame. */ interface LoopState { /** Hold the current frame. */ paused: boolean; /** Show exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Frames per second ceiling. */ fps: number; /** The frame shown under prefers-reduced-motion, in milliseconds of animation time. */ still: number; } interface LoopOptions extends LoopState { /** Element whose visibility on screen gates the loop. */ el: Element; /** Draws the frame for animation time `t`, in milliseconds. `reduced` is true while the viewer asks for * reduced motion, so a core can drop pointer effects then too. */ frame: (t: number, reduced: boolean) => void; } interface Loop { update(state: Partial): void; /** Draws the current frame again, for example after a resize. */ redraw(): void; /** Whether the viewer asks for reduced motion right now. */ readonly reduced: boolean; destroy(): void; } /** A gap longer than this, such as a tab switch, advances the animation by this much at most. */ const MAX_STEP_MS = 100; function createLoop(options: LoopOptions): Loop { const { el, frame } = options; let state: LoopState = { paused: options.paused, time: options.time, fps: options.fps, still: options.still }; let t = 0; let last = 0; let raf = 0; let onScreen = true; let tabVisible = typeof document === "undefined" || document.visibilityState !== "hidden"; const motionQuery = typeof matchMedia === "function" ? matchMedia("(prefers-reduced-motion: reduce)") : null; let reduced = motionQuery?.matches ?? false; const animating = (): boolean => !state.paused && state.time === null && !reduced && onScreen && tabVisible; const heldTime = (): number => (state.time !== null ? state.time : reduced ? state.still : t); function tick(now: number): void { raf = 0; if (!animating()) return; if (last === 0) last = now; const elapsed = now - last; // One millisecond of tolerance so a 60 Hz display lands evenly on a 30 fps ceiling. if (elapsed >= 1000 / Math.max(1, state.fps) - 1) { t += Math.min(elapsed, MAX_STEP_MS); last = now; frame(t, reduced); } raf = requestAnimationFrame(tick); } function sync(drawHeld: boolean): void { const go = animating(); if (go && raf === 0) { last = 0; raf = requestAnimationFrame(tick); } else if (!go && raf !== 0) { cancelAnimationFrame(raf); raf = 0; } if (!go && drawHeld) frame(heldTime(), reduced); } const observer = typeof IntersectionObserver === "function" ? new IntersectionObserver((entries) => { const entry = entries[entries.length - 1]; onScreen = entry ? entry.isIntersecting : true; sync(false); }) : null; observer?.observe(el); const onVisibility = (): void => { tabVisible = document.visibilityState !== "hidden"; sync(false); }; if (typeof document !== "undefined") document.addEventListener("visibilitychange", onVisibility); const onMotion = (): void => { reduced = motionQuery?.matches ?? false; sync(true); }; motionQuery?.addEventListener("change", onMotion); frame(heldTime(), reduced); sync(false); return { update(next) { const timeChanged = next.time !== undefined && next.time !== state.time; state = { ...state, ...next }; if (state.time !== null) t = state.time; sync(timeChanged || next.paused !== undefined || next.still !== undefined); }, redraw() { frame(heldTime(), reduced); }, get reduced() { return reduced; }, destroy() { if (raf !== 0) cancelAnimationFrame(raf); raf = 0; observer?.disconnect(); if (typeof document !== "undefined") document.removeEventListener("visibilitychange", onVisibility); motionQuery?.removeEventListener("change", onMotion); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // registry/ui/button/core.ts export interface ButtonProps { /** The look: "solid" fills with the accent, "outline" draws a hairline, "ghost" shows only on hover, and "brackets" sets the label in monospace between square brackets. */ variant: "solid" | "outline" | "ghost" | "brackets"; /** Size relative to the surrounding text. */ size: "sm" | "md" | "lg"; /** What the button does inside a form. */ type: "button" | "submit" | "reset"; /** Blocks input and dims the button. It also leaves the tab order, as a disabled button does. */ disabled: boolean; /** Shows a braille spinner before the label and ignores presses until it is turned off. It stays focusable. */ loading: boolean; } export interface ButtonEvents { /** The button was activated by a click, Enter, or Space while enabled and not loading. */ press: null; } export const defaults: ButtonProps = { variant: "solid", size: "md", type: "button", disabled: false, loading: false, }; /** A single braille dot's path around the cell, clockwise from the top left. */ const ORBIT: readonly (readonly [number, number])[] = [[0, 0], [0, 1], [1, 1], [2, 1], [3, 1], [3, 0], [2, 0], [1, 0]]; /** Milliseconds per spinner step. */ const STEP_MS = 90; /** The spinner at time `t`: three dots chasing each other around the braille cell. */ function spinnerGlyph(t: number): string { const step = Math.floor(t / STEP_MS); let bits = 0; for (let k = 0; k < 3; k++) { const [row, col] = ORBIT[(((step - k) % ORBIT.length) + ORBIT.length) % ORBIT.length] ?? [0, 0]; bits |= brailleDot(row, col); } return braille(bits); } const PADDING: Readonly> = { sm: "0.3em 0.7em", md: "0.45em 0.95em", lg: "0.6em 1.2em" }; const FONT_SIZE: Readonly> = { sm: "0.875em", md: "1em", lg: "1.125em" }; /** The scoped rules for one button. The type follows the page; only the brackets look is monospace. */ function rules(s: string, p: ButtonProps): string { const fg = cssVar("fg"); const accent = cssVar("accent"); const look: Record = { solid: [`background:${accent}`, `color:${cssOn("accent")}`], outline: ["background:transparent", `color:${fg}`, `border-color:${fg}`], ghost: ["background:transparent", `color:${fg}`], brackets: ["background:transparent", `color:${fg}`, `font-family:${GRID_FONT}`, "padding-inline:0.2em"], }; const hover: Record = { solid: `background:color-mix(in srgb, ${accent} 85%, ${fg})`, outline: `background:color-mix(in srgb, ${fg} 10%, transparent)`, ghost: `background:color-mix(in srgb, ${fg} 10%, transparent)`, brackets: `color:${accent}`, }; const base = [ "appearance:none", "margin:0", "font:inherit", `font-size:${FONT_SIZE[p.size]}`, "line-height:1.2", `padding:${PADDING[p.size]}`, "display:inline-flex", "align-items:center", "gap:0.5em", "border:1px solid transparent", // Square, as STYLE.md asks of everything a component draws; this also clears the platform's own rounding. "border-radius:0", "cursor:pointer", ]; return [ `${s}{${[...base, ...look[p.variant]].join(";")}}`, `${s}:hover:not(:disabled):not([aria-disabled="true"]){${hover[p.variant]}}`, `${s}:focus-visible{outline:2px solid ${accent};outline-offset:2px}`, `${s}:disabled,${s}[aria-disabled="true"]{opacity:0.45;cursor:not-allowed}`, ...(p.variant === "brackets" ? [`${s}::before{content:"["}`, `${s}::after{content:"]"}`] : []), ].join("\n"); } export const mount: Mount = (host, initial = {}) => { let props: ButtonProps = { ...defaults, ...initial }; const emit = emitter(host); const attrs = hostAttributes(host); const sheet = scope(host); const spinner = document.createElement("span"); spinner.setAttribute("data-pica", ""); spinner.setAttribute("aria-hidden", "true"); const loop = createLoop({ el: host, fps: 12, paused: !props.loading, time: null, still: 0, frame: (t) => { spinner.textContent = spinnerGlyph(t); }, }); // A native button already turns Enter and Space into a click, so one listener covers every input. const onClick = (): void => { if (!props.disabled && !props.loading) emit("press", null); }; host.addEventListener("click", onClick); function apply(): void { attrs.set("type", props.type); attrs.set("disabled", props.disabled ? "" : null); attrs.set("aria-busy", props.loading ? "true" : null); attrs.set("aria-disabled", props.loading ? "true" : null); sheet.setRules(rules(sheet.selector, props)); if (props.loading && !spinner.isConnected) host.prepend(spinner); if (!props.loading && spinner.isConnected) spinner.remove(); loop.update({ paused: !props.loading }); } apply(); host.dataset.picaReady = "true"; return { update(next) { props = { ...props, ...next }; apply(); }, destroy() { loop.destroy(); host.removeEventListener("click", onClick); spinner.remove(); sheet.destroy(); attrs.restore(); delete host.dataset.picaReady; }, }; }; // registry/ui/button/index.tsx export type ButtonComponentProps = Partial & Handlers & WrapperProps & { children?: ReactNode }; /** A button in four looks, solid, outline, ghost, and monospace brackets, with a braille spinner while it loads. */ export function Button({ className, style, palette, children, ...props }: ButtonComponentProps) { const ref = usePica(mount, props); return ( ); } ``` ## HTML, CSS, JS ```html Button · Pica

``` ## Credits - Technique from [Button pattern](https://www.w3.org/WAI/ARIA/apg/patterns/button/) by W3C WAI-ARIA Authoring Practices Guide (W3C document). --- # Dialog > A modal dialog on the native dialog element, with focus containment, Escape, and the top layer handled by the browser. Category: ui. Tags: dialog, modal, overlay, ui. Static. Size: 2.0 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/dialog.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `open` | boolean \| null | `null` | Whether the dialog is open. Null leaves it uncontrolled, so the dialog opens and closes itself. | | `defaultOpen` | boolean | `false` | The initial open state when open is left uncontrolled. Read once, at mount. | | `title` | string | `"Deploy to production"` | The heading shown at the top of the dialog, read by assistive technology through aria-labelledby. | | `closable` | boolean | `true` | Shows a close button in the corner with an accessible name. | | `dismissOnBackdrop` | boolean | `true` | Closes the dialog on a click outside its content, on the backdrop. | | `width` | number | `32` | The dialog's width, in rem. | ## Events Each event is a CustomEvent on the host named `pica:` plus the event name in lower case. It does not bubble. In React, pass the matching `on` prop. | Event | React prop | Detail | Description | |---|---|---|---| | `openChange` | `onOpenChange` | `boolean` | The open state requested by Escape, the close button, or a backdrop click. | ## Children Put content inside the component. It decorates that content and never changes it. ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, type ReactNode, useEffect, useRef } from "react"; // Pica · Dialog · dialog // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // registry/ui/dialog/core.ts export interface DialogProps { /** Whether the dialog is open. Null leaves it uncontrolled, so the dialog opens and closes itself. */ open: boolean | null; /** The initial open state when open is left uncontrolled. Read once, at mount. */ defaultOpen: boolean; /** The heading shown at the top of the dialog, read by assistive technology through aria-labelledby. */ title: string; /** Shows a close button in the corner with an accessible name. */ closable: boolean; /** Closes the dialog on a click outside its content, on the backdrop. */ dismissOnBackdrop: boolean; /** The dialog's width, in rem. */ width: number; } export interface DialogEvents { /** The open state requested by Escape, the close button, or a backdrop click. */ openChange: boolean; } export const defaults: DialogProps = { open: null, defaultOpen: false, title: "Deploy to production", closable: true, dismissOnBackdrop: true, width: 32, }; /** The close glyph, a single mono character rather than a drawn icon. */ const CLOSE_GLYPH = "×"; /** The scoped rules for one dialog: a hairline frame, square corners, no shadow, and a backdrop tinted with * fg. The close button is the only descendant styled here, selected by its own data-pica marker so a * button inside the dialog's own children is never touched. Width and height are set through styleHost * instead, an inline style, because a demo page may style a host element by id at higher specificity. */ function rules(s: string): string { const fg = cssVar("fg"); const bg = cssVar("bg"); const accent = cssVar("accent"); return [ `${s}{box-sizing:border-box;background:${bg};color:${fg};border:1px solid ${fg};border-radius:0;box-shadow:none;padding:1.5rem;max-width:calc(100vw - 2rem);max-height:calc(100vh - 2rem);overflow:auto}`, `${s}::backdrop{background:color-mix(in srgb, ${fg} 35%, transparent)}`, `${s} button[data-pica]{appearance:none;margin:0;background:transparent;border:1px solid transparent;color:${fg};font-family:${GRID_FONT};font-size:1.1em;line-height:1;padding:0.15em 0.5em;cursor:pointer}`, `${s} button[data-pica]:hover{background:color-mix(in srgb, ${fg} 10%, transparent)}`, `${s} button[data-pica]:focus-visible{outline:2px solid ${accent};outline-offset:2px}`, ].join("\n"); } export const mount: Mount = (host, initial = {}) => { let props: DialogProps = { ...defaults, ...initial }; // showModal, close, and open are specific to HTMLDialogElement; meta.host guarantees the host is one. const dialog = host as HTMLDialogElement; const emit = emitter(host); const attrs = hostAttributes(host); const sheet = scope(host); // The open state while `open` is left null. Seeded once from defaultOpen, then owned by user input. let openState = props.defaultOpen; // Set on the first apply, by styleHost, so its restore function undoes exactly what mount found. Later // width changes go straight through host.style, which that same restore still unwinds correctly. let restoreSize: (() => void) | null = null; const titleId = nextId("pica-dialog-title"); const header = document.createElement("div"); header.setAttribute("data-pica", ""); header.style.cssText = `display:flex;align-items:flex-start;justify-content:space-between;gap:1rem;border-bottom:1px solid ${cssVar("fg")};padding-bottom:0.75rem;margin-bottom:1rem`; const heading = document.createElement("h2"); heading.setAttribute("data-pica", ""); heading.id = titleId; heading.style.cssText = "margin:0;font-size:1.125em;font-weight:600"; const closeButton = document.createElement("button"); closeButton.type = "button"; closeButton.setAttribute("data-pica", ""); closeButton.setAttribute("aria-label", "Close"); closeButton.textContent = CLOSE_GLYPH; header.append(heading, closeButton); host.prepend(header); /** Applies a close requested by the user. Uncontrolled, the dialog closes itself; controlled, it only * reports the request and waits for `open` to arrive through update(). Either way it always emits. */ function requestClose(): void { if (props.open === null) { openState = false; apply(); } emit("openChange", false); } const onCancel = (event: Event): void => { // The native default action would close the dialog itself; requestClose decides that instead, so an // uncontrolled and a controlled dialog behave the same way on Escape. event.preventDefault(); requestClose(); }; const onCloseClick = (): void => { requestClose(); }; const onBackdropClick = (event: MouseEvent): void => { if (!props.dismissOnBackdrop || !dialog.open) return; const rect = dialog.getBoundingClientRect(); const inside = event.clientX >= rect.left && event.clientX <= rect.right && event.clientY >= rect.top && event.clientY <= rect.bottom; if (!inside) requestClose(); }; host.addEventListener("cancel", onCancel); host.addEventListener("click", onBackdropClick); closeButton.addEventListener("click", onCloseClick); function apply(): void { heading.textContent = props.title; attrs.set("aria-labelledby", titleId); attrs.set("aria-modal", "true"); if (props.closable && !closeButton.isConnected) header.append(closeButton); if (!props.closable && closeButton.isConnected) closeButton.remove(); const width = `${props.width}rem`; if (restoreSize) host.style.setProperty("width", width); else restoreSize = styleHost(host, { width, height: "fit-content" }); sheet.setRules(rules(sheet.selector)); const desired = props.open ?? openState; if (desired && !dialog.open) dialog.showModal(); if (!desired && dialog.open) dialog.close(); } apply(); host.dataset.picaReady = "true"; return { update(next) { props = { ...props, ...next }; apply(); }, destroy() { // Leaves the dialog exactly as mount found it: closed, with none of its own attributes or children. if (dialog.open) dialog.close(); host.removeEventListener("cancel", onCancel); host.removeEventListener("click", onBackdropClick); closeButton.removeEventListener("click", onCloseClick); header.remove(); sheet.destroy(); attrs.restore(); restoreSize?.(); delete host.dataset.picaReady; }, }; }; // registry/ui/dialog/index.tsx export type DialogComponentProps = Partial & Handlers & WrapperProps & { children?: ReactNode }; /** A modal dialog on the native dialog element, with a title bar, an optional close button, and its * children as the body. */ export function Dialog({ className, style, palette, children, ...props }: DialogComponentProps) { const ref = usePica(mount, props); return (

{children} ); } ``` ## HTML, CSS, JS ```html Dialog · Pica

This publishes the current build to production.

``` ## Credits - Technique from [Dialog (modal) pattern](https://www.w3.org/WAI/ARIA/apg/patterns/dialog-modal/) by W3C WAI-ARIA Authoring Practices Guide (W3C document). --- # Popover Tooltip > A trigger button that shows a tooltip on hover and focus, or toggles a popover panel on click, built on the Popover API. Category: ui. Tags: tooltip, popover, disclosure, overlay. Static. Size: 2.2 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/popover-tooltip.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `kind` | "tooltip" \| "popover" | `"tooltip"` | "tooltip" describes the trigger on hover and focus. "popover" toggles a panel from a click. | | `content` | string | `"Installs with one command and no dependencies."` | The text the overlay shows. | | `triggerLabel` | string | `"How it installs"` | The trigger button's visible label. | | `placement` | "top" \| "bottom" \| "start" \| "end" | `"top"` | Which side of the trigger the overlay opens toward. | | `delay` | number | `400` | Milliseconds the pointer must hover before a tooltip shows. The popover kind ignores this. | | `open` | boolean \| null | `null` | Whether the overlay is open. Null, the default, leaves it uncontrolled. | | `defaultOpen` | boolean | `false` | The overlay's state at mount, read once, when open is null. | ## Events Each event is a CustomEvent on the host named `pica:` plus the event name in lower case. It does not bubble. In React, pass the matching `on` prop. | Event | React prop | Detail | Description | |---|---|---|---| | `openChange` | `onOpenChange` | `boolean` | The overlay's new open state. | ## Colors Draws with `--pica-fg`. Set it on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Popover Tooltip · popover-tooltip // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // registry/ui/popover-tooltip/core.ts export interface PopoverTooltipProps { /** "tooltip" describes the trigger on hover and focus. "popover" toggles a panel from a click. */ kind: "tooltip" | "popover"; /** The text the overlay shows. */ content: string; /** The trigger button's visible label. */ triggerLabel: string; /** Which side of the trigger the overlay opens toward. */ placement: "top" | "bottom" | "start" | "end"; /** Milliseconds the pointer must hover before a tooltip shows. The popover kind ignores this. */ delay: number; /** Whether the overlay is open. Null, the default, leaves it uncontrolled. */ open: boolean | null; /** The overlay's state at mount, read once, when open is null. */ defaultOpen: boolean; } export interface PopoverTooltipEvents { /** The overlay's new open state. */ openChange: boolean; } export const defaults: PopoverTooltipProps = { kind: "tooltip", content: "Installs with one command and no dependencies.", triggerLabel: "How it installs", placement: "top", delay: 400, open: null, defaultOpen: false, }; /** Distance between the trigger and the overlay. */ const GAP = "0.5em"; /** Where the overlay sits, against the trigger's anchor name, using the CSS anchor positioning function. */ const PLACEMENT: Readonly> = { top: `bottom:calc(anchor(top) + ${GAP});justify-self:anchor-center`, bottom: `top:calc(anchor(bottom) + ${GAP});justify-self:anchor-center`, start: `right:calc(anchor(left) + ${GAP});align-self:anchor-center`, end: `left:calc(anchor(right) + ${GAP});align-self:anchor-center`, }; /** The scoped rules for one instance: a hairline trigger, and an unfilled overlay anchored to it. */ function rules(s: string, p: PopoverTooltipProps, anchorName: string): string { const fg = cssVar("fg"); const accent = cssVar("accent"); return [ `${s} [data-pica="trigger"]{appearance:none;margin:0;font:inherit;line-height:1.2;padding:0.45em 0.95em;border:1px solid ${fg};border-radius:0;background:transparent;color:${fg};cursor:pointer;anchor-name:${anchorName}}`, `${s} [data-pica="trigger"]:hover{background:color-mix(in srgb, ${fg} 10%, transparent)}`, `${s} [data-pica="trigger"]:focus-visible{outline:2px solid ${accent};outline-offset:2px}`, `${s} [data-pica="panel"]{position:fixed;position-anchor:${anchorName};margin:0;inset:auto;max-width:20em;padding:0.4em 0.65em;border:1px solid ${fg};border-radius:0;background:transparent;color:${fg};font-size:0.875em;line-height:1.4;white-space:pre-wrap;overflow-wrap:break-word}`, `${s} [data-pica="panel"]{${PLACEMENT[p.placement]}}`, ...(p.kind === "tooltip" ? [`${s} [data-pica="panel"]{font-family:${GRID_FONT}}`] : []), ].join("\n"); } export const mount: Mount = (host, initial = {}) => { let props: PopoverTooltipProps = { ...defaults, ...initial }; const emit = emitter(host); const sheet = scope(host); const panelId = nextId("pica-overlay"); const anchorName = `--${nextId("pica-anchor")}`; const supportsAnchor = CSS.supports("anchor-name", anchorName); const trigger = document.createElement("button"); trigger.type = "button"; trigger.setAttribute("data-pica", "trigger"); const panel = document.createElement("div"); panel.setAttribute("data-pica", "panel"); panel.id = panelId; panel.popover = props.kind === "tooltip" ? "manual" : "auto"; host.append(trigger, panel); let prevKind = props.kind; // The popover element's own real, current state. It starts closed, since nothing has shown it yet. let openState = false; let showTimer: ReturnType | null = null; // True while this module is the one calling showPopover or hidePopover, so the toggle listener below // knows to stay out of the way instead of reporting the change a second time. let suppressToggle = false; const desired = (): boolean => props.open ?? openState; function clearShowTimer(): void { if (showTimer !== null) { clearTimeout(showTimer); showTimer = null; } } /** Places the overlay with getBoundingClientRect, for browsers without CSS anchor positioning. */ function positionFallback(): void { if (supportsAnchor) return; const t = trigger.getBoundingClientRect(); const p = panel.getBoundingClientRect(); const gap = 8; let top: number; let left: number; if (props.placement === "top") { top = t.top - p.height - gap; left = t.left + t.width / 2 - p.width / 2; } else if (props.placement === "bottom") { top = t.bottom + gap; left = t.left + t.width / 2 - p.width / 2; } else if (props.placement === "start") { top = t.top + t.height / 2 - p.height / 2; left = t.left - p.width - gap; } else { top = t.top + t.height / 2 - p.height / 2; left = t.right + gap; } panel.style.top = `${Math.round(top)}px`; panel.style.left = `${Math.round(left)}px`; } function show(): void { if (!panel.matches(":popover-open")) { suppressToggle = true; panel.showPopover(); suppressToggle = false; } positionFallback(); } function hide(): void { if (panel.matches(":popover-open")) { suppressToggle = true; panel.hidePopover(); suppressToggle = false; } } /** Makes the real overlay match `next`, and remembers it. Safe to call when it already matches. */ function reflect(next: boolean): void { if (next) show(); else hide(); openState = next; if (props.kind === "popover") trigger.setAttribute("aria-expanded", String(next)); } /** Input asks for a new state. Uncontrolled, this applies it. Controlled, it only reports the intent. */ function request(next: boolean): void { if (next === desired()) return; clearShowTimer(); emit("openChange", next); if (props.open === null) reflect(next); } function applyKindAttrs(): void { if (props.kind === "tooltip") { panel.setAttribute("role", "tooltip"); trigger.setAttribute("aria-describedby", panelId); trigger.removeAttribute("aria-expanded"); } else { panel.removeAttribute("role"); trigger.removeAttribute("aria-describedby"); trigger.setAttribute("aria-expanded", String(desired())); } } const onPointerEnter = (): void => { if (props.kind !== "tooltip") return; clearShowTimer(); showTimer = setTimeout(() => { showTimer = null; request(true); }, props.delay); }; const onPointerLeave = (): void => { clearShowTimer(); if (props.kind === "tooltip") request(false); }; const onFocus = (): void => { if (props.kind === "tooltip") request(true); }; const onBlur = (): void => { clearShowTimer(); if (props.kind === "tooltip") request(false); }; const onClick = (): void => { if (props.kind === "popover") request(!desired()); }; // Catches a change this module did not make: an "auto" popover's own outside-click dismissal. A change // this module made is suppressed here, since request(), reflect(), and apply() already handled it. const onToggle = (event: ToggleEvent): void => { if (suppressToggle) return; const next = event.newState === "open"; if (next === openState) return; clearShowTimer(); openState = next; if (props.kind === "popover") trigger.setAttribute("aria-expanded", String(next)); emit("openChange", next); }; const onKeydown = (event: KeyboardEvent): void => { if (event.key !== "Escape" || !desired()) return; const wasPopover = props.kind === "popover"; request(false); if (wasPopover) trigger.focus(); }; trigger.addEventListener("pointerenter", onPointerEnter); trigger.addEventListener("pointerleave", onPointerLeave); trigger.addEventListener("focus", onFocus); trigger.addEventListener("blur", onBlur); trigger.addEventListener("click", onClick); panel.addEventListener("toggle", onToggle); document.addEventListener("keydown", onKeydown); function apply(): void { trigger.textContent = props.triggerLabel; panel.textContent = props.content; sheet.setRules(rules(sheet.selector, props, anchorName)); if (props.kind !== prevKind) { hide(); panel.popover = props.kind === "tooltip" ? "manual" : "auto"; prevKind = props.kind; } applyKindAttrs(); if (props.open !== null) reflect(props.open); if (!supportsAnchor && desired()) positionFallback(); } apply(); if (props.open === null && props.defaultOpen) reflect(true); host.dataset.picaReady = "true"; return { update(next) { props = { ...props, ...next }; apply(); }, destroy() { clearShowTimer(); trigger.removeEventListener("pointerenter", onPointerEnter); trigger.removeEventListener("pointerleave", onPointerLeave); trigger.removeEventListener("focus", onFocus); trigger.removeEventListener("blur", onBlur); trigger.removeEventListener("click", onClick); panel.removeEventListener("toggle", onToggle); document.removeEventListener("keydown", onKeydown); hide(); trigger.remove(); panel.remove(); sheet.destroy(); delete host.dataset.picaReady; }, }; }; // registry/ui/popover-tooltip/index.tsx export type PopoverTooltipComponentProps = Partial & Handlers & WrapperProps; /** A trigger button that shows a tooltip on hover and focus, or toggles a popover panel on click, built on the Popover API. */ export function PopoverTooltip({ className, style, palette, ...props }: PopoverTooltipComponentProps) { const ref = usePica(mount, props); return

; } ``` ## HTML, CSS, JS ```html Popover Tooltip · Pica
``` ## Credits - Technique from [Tooltip pattern](https://www.w3.org/WAI/ARIA/apg/patterns/tooltip/) by W3C WAI-ARIA Authoring Practices Guide (W3C document). - Technique from [Disclosure pattern](https://www.w3.org/WAI/ARIA/apg/patterns/disclosure/) by W3C WAI-ARIA Authoring Practices Guide (W3C document). --- # Select > A single-choice select with a keyboard-driven listbox, styled after the WAI-ARIA select-only combobox pattern. Category: ui. Tags: select, combobox, dropdown, listbox, form. Static. Size: 3.4 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/select.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `options` | readonly SelectOption[] | `[{"value":"ascii","label":"ASCII","disabled":false},{"value":"dither","label":"Dither","disabled":false},{"value":"shaders","label":"Shaders","disabled":false},{"value":"charts","label":"Charts","disabled":false}]` | The choices offered, in order. | | `value` | string \| null | `null` | The chosen value. Null means uncontrolled, so the component tracks its own choice. | | `defaultValue` | string | `"ascii"` | The value chosen at mount, read once, while value is null. | | `placeholder` | string | `"Choose one"` | Shown in the trigger when nothing is chosen. | | `label` | string | `"Family"` | The accessible name for the control. An empty label hides it. | | `disabled` | boolean | `false` | Blocks input and dims the trigger. | ## Events Each event is a CustomEvent on the host named `pica:` plus the event name in lower case. It does not bubble. In React, pass the matching `on` prop. | Event | React prop | Detail | Description | |---|---|---|---| | `valueChange` | `onValueChange` | `string` | The value of the option the user chose. | ## Colors Draws with `--pica-fg`, `--pica-accent`. Set them on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, useEffect, useRef } from "react"; // Pica · Select · select // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/a11y.ts /** Accessibility attributes a core sets on its host. See docs/architecture/contract.md, mount step 2. */ /** Gives the host a role and a label, or hides it from assistive technology when the label is empty. */ function labelHost(host: HTMLElement, label: string, role = "img"): void { if (label) { host.setAttribute("role", role); host.setAttribute("aria-label", label); host.removeAttribute("aria-hidden"); } else { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.setAttribute("aria-hidden", "true"); } } /** Removes what labelHost set. */ function unlabelHost(host: HTMLElement): void { host.removeAttribute("role"); host.removeAttribute("aria-label"); host.removeAttribute("aria-hidden"); } /** A visually hidden element that carries text for assistive technology, for components whose visible text * animates. Put the animated layer next to it with aria-hidden. */ function hiddenText(text: string): HTMLSpanElement { const span = document.createElement("span"); span.textContent = text; span.style.cssText = "position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0"; return span; } /** Text whose visible glyphs animate, such as a scramble or a typewriter. The host keeps its place in the * document with no role, so a heading around it stays a heading. A visually hidden copy carries the final * text for assistive technology, and the animation draws into the returned layer, which is hidden from it. */ interface AnimatedText { /** Where the animation draws. Hidden from assistive technology. */ readonly layer: HTMLElement; /** Changes the text assistive technology reads. */ setText(text: string): void; /** Removes the hidden copy and the layer. */ remove(): void; } function animatedText(host: HTMLElement, text: string, tag: "span" | "div" | "pre" = "span"): AnimatedText { const hidden = hiddenText(text); hidden.setAttribute("data-pica", ""); const layer = document.createElement(tag); layer.setAttribute("data-pica", ""); layer.setAttribute("aria-hidden", "true"); host.append(hidden, layer); return { layer, setText(next) { hidden.textContent = next; }, remove() { hidden.remove(); layer.remove(); }, }; } // lib/font.ts /** The monospace stack glyph components default to. It lives in its own module, so a text component that * never draws a grid does not carry lib/glyph-grid.ts into its single React file just for the font. */ const GRID_FONT = '"JetBrains Mono", "IBM Plex Mono", ui-monospace, "SFMono-Regular", Menlo, monospace'; // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/json.ts /** Comparing props that hold JSON. React passes fresh arrays and objects on every render, so a core compares * them by content before deciding what to rebuild. */ /** Deep equality for JSON values. */ function sameJson(a: unknown, b: unknown): boolean { if (a === b) return true; if (typeof a !== "object" || typeof b !== "object" || a === null || b === null) return false; if (Array.isArray(a) || Array.isArray(b)) { if (!Array.isArray(a) || !Array.isArray(b) || a.length !== b.length) return false; for (let i = 0; i < a.length; i++) { if (!sameJson(a[i], b[i])) return false; } return true; } const left = a as Record; const right = b as Record; const keys = Object.keys(left); if (keys.length !== Object.keys(right).length) return false; for (const key of keys) { if (!Object.prototype.hasOwnProperty.call(right, key) || !sameJson(left[key], right[key])) return false; } return true; } /** Whether any of `keys` holds a different value in `after` than in `before`, compared as JSON. */ function changed

(before: P, after: P, keys: readonly (keyof P)[]): boolean { return keys.some((key) => !sameJson(before[key], after[key])); } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // registry/ui/select/core.ts export interface SelectOption { /** The value reported when this option is chosen. */ value: string; /** The text shown for this option, in the trigger and in the listbox. */ label: string; /** Removes the option from keyboard and pointer choice, and dims it. */ disabled: boolean; } export interface SelectProps { /** The choices offered, in order. */ options: readonly SelectOption[]; /** The chosen value. Null means uncontrolled, so the component tracks its own choice. */ value: string | null; /** The value chosen at mount, read once, while value is null. */ defaultValue: string; /** Shown in the trigger when nothing is chosen. */ placeholder: string; /** The accessible name for the control. An empty label hides it. */ label: string; /** Blocks input and dims the trigger. */ disabled: boolean; } export interface SelectEvents { /** The value of the option the user chose. */ valueChange: string; } export const defaults: SelectProps = { options: [ { value: "ascii", label: "ASCII", disabled: false }, { value: "dither", label: "Dither", disabled: false }, { value: "shaders", label: "Shaders", disabled: false }, { value: "charts", label: "Charts", disabled: false }, ], value: null, defaultValue: "ascii", placeholder: "Choose one", label: "Family", disabled: false, }; /** A drawn check, in the accent, beside the chosen option. */ const CHECK = "✓"; /** The chevron glyph, closed and open. It flips instantly; nothing about this component transitions. */ const CHEVRON_CLOSED = "▾"; const CHEVRON_OPEN = "▴"; /** Silence between keystrokes that ends a typeahead search. */ const TYPEAHEAD_RESET_MS = 600; /** The scoped rules for one select. The trigger and options take the page's font; only the chevron and the * check are mono. The listbox is a Popover API element, positioned by CSS anchoring when the browser has it; * `anchorVar` is the anchor-name shared between the trigger and the listbox's `anchor()` offsets. */ function rules(s: string, anchorVar: string): string { const fg = cssVar("fg"); const accent = cssVar("accent"); return [ `${s}{display:inline-flex;align-items:center;justify-content:space-between;gap:0.6em;min-width:8em;box-sizing:border-box;font:inherit;color:${fg};background:transparent;border:1px solid ${fg};border-radius:0;padding:0.45em 0.7em;cursor:pointer;user-select:none;white-space:nowrap;anchor-name:${anchorVar}}`, `${s}:focus-visible{outline:2px solid ${accent};outline-offset:2px}`, `${s}[aria-disabled="true"]{opacity:0.45;cursor:not-allowed}`, `${s} [data-pica-chevron]{font-family:${GRID_FONT};color:${accent};line-height:1;flex:none}`, `${s} [data-pica-listbox]{position:fixed;inset:auto;top:anchor(${anchorVar} bottom);left:anchor(${anchorVar} left);min-width:anchor-size(${anchorVar} width);margin:0.25em 0 0;padding:0.25em 0;border:1px solid ${fg};background:transparent;color:${fg};font:inherit;max-height:16em;overflow:auto;box-sizing:border-box}`, `${s} [data-pica-option]{display:flex;align-items:center;gap:0.5em;padding:0.35em 0.7em;white-space:nowrap;cursor:pointer}`, `${s} [data-pica-option][data-active="true"]{background:color-mix(in srgb, ${fg} 10%, transparent)}`, `${s} [data-pica-option][aria-disabled="true"]{opacity:0.45;cursor:not-allowed}`, `${s} [data-pica-check]{font-family:${GRID_FONT};color:${accent};width:1em;flex:none;text-align:center}`, ].join("\n"); } export const mount: Mount = (host, initial = {}) => { let props: SelectProps = { ...defaults, ...initial }; // Tracks the choice while uncontrolled, and mirrors the last controlled value so a component that later // loses control resumes from it rather than from whatever it held at mount. let current: string = props.value ?? props.defaultValue; let lastOptions: readonly SelectOption[] | undefined; let rows: HTMLElement[] = []; let activeIndex = -1; let openState = false; let typeaheadBuffer = ""; let typeaheadTimer: ReturnType | undefined; const emit = emitter(host); const attrs = hostAttributes(host); const sheet = scope(host); const listboxId = nextId("pica-select-listbox"); const anchorVar = `--${nextId("pica-select-anchor")}`; const supportsAnchor = typeof CSS !== "undefined" && CSS.supports("anchor-name", anchorVar); const valueEl = document.createElement("span"); valueEl.setAttribute("data-pica", ""); const chevronEl = document.createElement("span"); chevronEl.setAttribute("data-pica", ""); chevronEl.setAttribute("data-pica-chevron", ""); chevronEl.setAttribute("aria-hidden", "true"); const listboxEl = document.createElement("div"); listboxEl.setAttribute("data-pica", ""); listboxEl.setAttribute("data-pica-listbox", ""); listboxEl.setAttribute("popover", "manual"); listboxEl.setAttribute("role", "listbox"); listboxEl.id = listboxId; host.append(valueEl, chevronEl, listboxEl); function effectiveValue(): string { return props.value !== null ? props.value : current; } function indexForValue(value: string): number { return props.options.findIndex((option) => option.value === value); } function enabledIndices(): number[] { const list: number[] = []; for (let i = 0; i < props.options.length; i++) { if (!props.options[i]?.disabled) list.push(i); } return list; } function firstEnabled(): number { return enabledIndices().at(0) ?? -1; } function lastEnabled(): number { return enabledIndices().at(-1) ?? -1; } /** Moves `delta` enabled options from `from`, clamped at the ends rather than wrapping, for the arrow, * page, home, and end keys while the listbox is open. */ function stepEnabled(from: number, delta: number): number { const list = enabledIndices(); if (list.length === 0) return -1; const at = list.indexOf(from); const base = at === -1 ? (delta > 0 ? -1 : list.length) : at; const next = Math.max(0, Math.min(list.length - 1, base + delta)); return list[next] ?? -1; } function defaultActiveIndex(): number { const index = indexForValue(effectiveValue()); return index !== -1 ? index : firstEnabled(); } function renderOptions(): void { listboxEl.replaceChildren(); rows = props.options.map((option, index) => { const row = document.createElement("div"); row.setAttribute("data-pica", ""); row.setAttribute("data-pica-option", ""); row.setAttribute("role", "option"); row.id = `${listboxId}-opt-${index}`; row.dataset.picaIndex = String(index); row.setAttribute("aria-selected", "false"); if (option.disabled) row.setAttribute("aria-disabled", "true"); const check = document.createElement("span"); check.setAttribute("data-pica", ""); check.setAttribute("data-pica-check", ""); check.setAttribute("aria-hidden", "true"); row.append(check, document.createTextNode(option.label)); return row; }); listboxEl.append(...rows); } function renderChosenMarks(): void { const chosen = indexForValue(effectiveValue()); rows.forEach((row, index) => { const check = row.querySelector("[data-pica-check]"); if (check) check.textContent = index === chosen ? CHECK : ""; }); } /** The accessible name carries both what the control is for and its current value, the way a native * select's name and value are both announced: there is no external

; } ``` ## HTML, CSS, JS ```html Select · Pica
``` ## Credits - Technique from [Select-only combobox example](https://www.w3.org/WAI/ARIA/apg/patterns/combobox/examples/combobox-select-only/) by W3C WAI-ARIA Authoring Practices Guide (W3C document). - Technique from [Popover API](https://developer.mozilla.org/en-US/docs/Web/API/Popover_API) by MDN (CC-BY-SA documentation). --- # Tabs > A tabbed view for switching between panels, with the active tab following keyboard focus. Category: ui. Tags: tabs, navigation, panels, ui. Static. Size: 2.2 KB gzipped, runtime included. License: MIT + Commons Clause, https://github.com/rishabbalak/picagram/blob/main/LICENSE.md. ## Install ```bash npx shadcn@latest add https://picagram.dev/r/tabs.json ``` Or paste one of the two files below. The React file imports only `react`. The HTML file needs nothing. ## Props | Prop | Type | Default | Description | |---|---|---|---| | `tabs` | readonly TabItem[] | `[{"id":"overview","label":"Overview"},{"id":"props","label":"Props"},{"id":"install","label":"Install"}]` | The tabs to show, in order. Each id is matched by position to a panel among the host's children, so a tab past the last panel has none and is disabled. | | `value` | string \| null | `null` | The active tab's id, or null to let the component manage its own selection. | | `defaultValue` | string | `"overview"` | The active tab when value is null, read once at mount. | | `label` | string | `"Sections"` | The tablist's accessible name. | ## Events Each event is a CustomEvent on the host named `pica:` plus the event name in lower case. It does not bubble. In React, pass the matching `on` prop. | Event | React prop | Detail | Description | |---|---|---|---| | `valueChange` | `onValueChange` | `string` | The active tab changed, from a click or from moving focus with the arrow keys, Home, or End. | ## Children Each direct child is one panel, in order. ## Colors Draws with `--pica-fg`, `--pica-accent`. Set them on any ancestor, pass `palette` to the React component, or put `palette` in `window.PICA_PROPS` for the HTML file. ## React ```tsx "use client"; import { type CSSProperties, type ReactNode, useEffect, useRef } from "react"; // Pica · Tabs · tabs // MIT + Commons Clause · https://github.com/rishabbalak/picagram/blob/main/LICENSE.md // Docs and credits: https://github.com/rishabbalak/picagram // lib/events.ts /** Events a core reports from its host. Each is a CustomEvent named "pica:" plus the event's name in lower * case, dispatched on the host without bubbling, so a composed child's events never reach its parent's * listeners. React wrappers turn them into `on` props through lib/use-pica.ts. A core emits only in * response to input, never from mount or update, so echoing a value back cannot loop. * See docs/architecture/contract.md. */ /** The DOM event type for an event name: "valueChange" becomes "pica:valuechange". */ function eventType(name: string): string { return `pica:${name.toLowerCase()}`; } /** A function that dispatches a core's events on its host. `E` maps each event name to its detail. */ function emitter(host: HTMLElement): (name: K, detail: E[K]) => void { return (name, detail) => { host.dispatchEvent(new CustomEvent(eventType(name), { detail, bubbles: false })); }; } // lib/types.ts /** The contract every Pica core implements. See docs/architecture/contract.md. */ /** A mounted component. */ interface PicaInstance

{ /** Merge new prop values. The core decides what has to be rebuilt. */ update(props: Partial

): void; /** Stop all work and remove everything the core added. Safe to call twice. */ destroy(): void; } /** Mounts a core into a host element. Props are JSON values, so they pass through window.PICA_PROPS, * postMessage, and the catalog's inspector unchanged. */ type Mount

= (host: HTMLElement, props?: Partial

) => PicaInstance

; /** Any value JSON can carry. A prop may hold one. A core never writes into it, because React passes the * parent's own objects; compare with sameJson from lib/json.ts. */ type Json = null | boolean | number | string | readonly Json[] | { readonly [key: string]: Json }; /** Props every animated core accepts, so captures and reduced motion behave the same everywhere. */ interface MotionProps { /** Stop animating and hold the current frame. */ paused: boolean; /** Render exactly this animation time, in milliseconds, and do not animate. Null animates. */ time: number | null; /** Seed for every random choice, so the same seed always draws the same frame. */ seed: number; } // lib/use-pica.ts /** React props for a core's events: an event named valueChange becomes onValueChange. */ type Handlers = { [K in keyof Events & string as `on${Capitalize}`]?: (detail: Events[K]) => void; }; /** Colors for one instance. Each sets a --pica-* custom property on the host, which beats a value inherited * from the page. See lib/palette.ts. */ interface PaletteProp { fg?: string; bg?: string; accent?: string; muted?: string; } /** Props every wrapper accepts besides its core's own. */ interface WrapperProps { className?: string; style?: CSSProperties; /** Colors for this instance, as CSS colors. Unset tokens follow the page. */ palette?: PaletteProp; } /** The host style for a palette: one custom property per token that is set. */ function paletteStyle(palette: PaletteProp | undefined): CSSProperties { const style: Record = {}; for (const [token, color] of Object.entries(palette ?? {})) { if (color) style[`--pica-${token}`] = color; } return style as CSSProperties; } /** Mounts a Pica core into the returned ref, forwards data prop changes to it, and calls `on` props when the * core reports events. Data props are JSON, so a JSON key is enough to detect a change. Functions stay out * of that key, so an inline handler never causes an update. `E` is the host element's type. */ function usePica(mount: Mount

, props: Partial

) { const ref = useRef(null); const instance = useRef | null>(null); const { data, handlers } = splitProps(props); const latest = useRef(data); latest.current = data; const listeners = useRef(handlers); listeners.current = handlers; const key = JSON.stringify(data); const names = Object.keys(handlers).sort().join(" "); useEffect(() => { const host = ref.current; if (!host) return; const mounted = mount(host, latest.current); instance.current = mounted; return () => { mounted.destroy(); instance.current = null; }; }, [mount]); useEffect(() => { instance.current?.update(latest.current); }, [key]); useEffect(() => { const host = ref.current; if (!host || !names) return; const removers = names.split(" ").map((name) => { const type = eventType(name.slice(2)); const listener = (event: Event): void => listeners.current[name]?.((event as CustomEvent).detail); host.addEventListener(type, listener); return () => host.removeEventListener(type, listener); }); return () => { for (const remove of removers) remove(); }; }, [names]); return ref; } /** Splits props into data, which goes to the core, and `on` handlers, which listen for its events. Undefined * values are dropped, so an unset prop keeps the core's default. */ function splitProps

(props: Partial

): { data: Partial

; handlers: Record void> } { const data: Record = {}; const handlers: Record void> = {}; for (const [name, raw] of Object.entries(props)) { const value: unknown = raw; if (value === undefined) continue; if (typeof value === "function" && /^on[A-Z]/.test(name)) handlers[name] = value as (detail: unknown) => void; else data[name] = value; } return { data: data as Partial

, handlers }; } // lib/host.ts /** What a core may change on its host, and the nodes it adds, each undone on destroy. A core never writes * to, moves, or removes a node it did not create, and every node it adds carries data-pica. * See docs/architecture/contract.md. */ /** A number unique across every Pica component on the page. Each pasted component carries its own copy of * lib/, so the counter lives on globalThis rather than in this module. */ function nextSerial(): number { const g = globalThis as unknown as { __picaSerial?: number }; g.__picaSerial = (g.__picaSerial ?? 0) + 1; return g.__picaSerial; } /** An id for ARIA relationships, such as the listbox a trigger controls. */ function nextId(prefix: string): string { return `${prefix}-${nextSerial()}`; } /** Hosts that had no style attribute before any core styled them, so the last restore can remove it. */ const unstyled = new WeakMap(); /** Sets inline styles on the host, named as in CSS, and returns a function that puts back what was there. * Calling the function twice is harmless. */ function styleHost(host: HTMLElement, styles: Readonly>): () => void { if (!unstyled.has(host)) unstyled.set(host, !host.hasAttribute("style")); const before = Object.keys(styles).map( (name) => [name, host.style.getPropertyValue(name), host.style.getPropertyPriority(name)] as const, ); for (const [name, value] of Object.entries(styles)) host.style.setProperty(name, value); let restored = false; return () => { if (restored) return; restored = true; for (const [name, value, priority] of before) { if (value) host.style.setProperty(name, value, priority); else host.style.removeProperty(name); } if (host.style.length === 0 && unstyled.get(host)) host.removeAttribute("style"); }; } /** Attributes a core sets on its host over its lifetime, such as disabled or aria-busy. */ interface HostAttributes { /** Sets an attribute, or removes it when `value` is null. */ set(name: string, value: string | null): void; /** Puts back every attribute set through this object as it was before the first change. */ restore(): void; } /** Tracks attribute changes on the host, remembering each attribute's first value so destroy can restore it. */ function hostAttributes(host: HTMLElement): HostAttributes { const original = new Map(); const apply = (name: string, value: string | null): void => { if (value === null) host.removeAttribute(name); else host.setAttribute(name, value); }; return { set(name, value) { if (!original.has(name)) original.set(name, host.getAttribute(name)); apply(name, value); }, restore() { for (const [name, value] of original) apply(name, value); original.clear(); }, }; } /** A node drawn over or under the host's content. It is the core's own, hidden from assistive technology, * and ignores the pointer, so content beneath it stays clickable. */ interface Layer { readonly el: HTMLElement; /** Removes the node and undoes the host styles it needed. */ remove(): void; } /** Adds a layer that covers the host. "over" paints above the host's content; "under" paints below it and * above the host's background, which needs the host to be its own stacking context. */ function layer(host: HTMLElement, where: "under" | "over", tag: keyof HTMLElementTagNameMap = "div"): Layer { const el = document.createElement(tag); el.setAttribute("data-pica", ""); el.setAttribute("aria-hidden", "true"); el.style.cssText = `position:absolute;inset:0;pointer-events:none;z-index:${where === "under" ? -1 : 1}`; const styles: Record = {}; if (getComputedStyle(host).position === "static") styles.position = "relative"; if (where === "under") styles.isolation = "isolate"; const restore = styleHost(host, styles); if (where === "under") host.prepend(el); else host.append(el); return { el, remove() { el.remove(); restore(); }, }; } /** A stylesheet that applies to one host only, through a data-pica-id attribute. It scopes by attribute * rather than class, because React resets `class` whenever `className` changes. One scope per host. */ interface Scope { /** The selector for this host, such as [data-pica-id="7"]. Write every rule against it. */ readonly selector: string; /** Replaces the scoped rules. */ setRules(css: string): void; /** Removes the stylesheet and the attribute. */ destroy(): void; } function scope(host: HTMLElement): Scope { const id = String(nextSerial()); host.setAttribute("data-pica-id", id); const style = document.createElement("style"); style.setAttribute("data-pica", ""); host.append(style); return { selector: `[data-pica-id="${id}"]`, setRules(css) { style.textContent = css; }, destroy() { style.remove(); host.removeAttribute("data-pica-id"); }, }; } // lib/json.ts /** Comparing props that hold JSON. React passes fresh arrays and objects on every render, so a core compares * them by content before deciding what to rebuild. */ /** Deep equality for JSON values. */ function sameJson(a: unknown, b: unknown): boolean { if (a === b) return true; if (typeof a !== "object" || typeof b !== "object" || a === null || b === null) return false; if (Array.isArray(a) || Array.isArray(b)) { if (!Array.isArray(a) || !Array.isArray(b) || a.length !== b.length) return false; for (let i = 0; i < a.length; i++) { if (!sameJson(a[i], b[i])) return false; } return true; } const left = a as Record; const right = b as Record; const keys = Object.keys(left); if (keys.length !== Object.keys(right).length) return false; for (const key of keys) { if (!Object.prototype.hasOwnProperty.call(right, key) || !sameJson(left[key], right[key])) return false; } return true; } /** Whether any of `keys` holds a different value in `after` than in `before`, compared as JSON. */ function changed

(before: P, after: P, keys: readonly (keyof P)[]): boolean { return keys.some((key) => !sameJson(before[key], after[key])); } // lib/palette.ts /** The four colors every component draws with. They live in CSS custom properties, so they cascade: set * them once on a page or a section and every component follows, including on a theme switch. A wrapper's * palette prop writes the same properties onto one host. This is the only module that reads them. * See STYLE.md and docs/decisions/0005-palette.md. */ type Token = "fg" | "bg" | "accent" | "muted"; const TOKENS: readonly Token[] = ["fg", "bg", "accent", "muted"]; /** What each token falls back to when neither the page nor a palette prop sets it. Muted is the ink at 65%, * which keeps 4.5:1 contrast on both the dark and the light ground. */ const TOKEN_FALLBACK: Readonly> = { fg: "currentColor", bg: "transparent", accent: "#e8a020", muted: "color-mix(in srgb, var(--pica-fg, currentColor) 65%, transparent)", }; /** The CSS value of a token, with its fallback, for use in a style: var(--pica-accent, #e8a020). */ function cssVar(token: Token): string { return `var(--pica-${token}, ${TOKEN_FALLBACK[token]})`; } /** A readable ink for text set on a token's color: black on a light color, white on a dark one. Relative * color syntax does it in CSS alone, so it follows any palette without script. */ function cssOn(token: Token): string { return `oklch(from ${cssVar(token)} clamp(0, (0.62 - l) * 1000, 1) 0 0)`; } /** Each token's color as the browser computes it, usable as a canvas fill. */ type Colors = Readonly>; /** Event types the probe stops, so its transitions never reach the page's own listeners. */ const PROBE_EVENTS = ["transitionrun", "transitionstart", "transitionend", "transitioncancel"] as const; /** A zero-size probe inside the host whose color properties are the four tokens, so currentColor, * light-dark(), and color-mix() resolve exactly as they do on the page. */ function createProbe(host: HTMLElement): HTMLElement { const probe = document.createElement("span"); probe.setAttribute("data-pica", ""); probe.setAttribute("aria-hidden", "true"); probe.style.cssText = [ "position:absolute", "width:0", "height:0", "overflow:hidden", "visibility:hidden", "pointer-events:none", `color:${cssVar("fg")}`, `background-color:${cssVar("bg")}`, `border-top:0 solid ${cssVar("accent")}`, `outline:0 solid ${cssVar("muted")}`, // A 1 ms transition turns any change to a token into a transitionend event, which watchPalette hears. "transition:color 1ms,background-color 1ms,border-top-color 1ms,outline-color 1ms", ].join(";"); host.appendChild(probe); return probe; } function probeColors(probe: HTMLElement): Colors { const style = getComputedStyle(probe); return { fg: style.color, bg: style.backgroundColor, accent: style.borderTopColor, muted: style.outlineColor }; } /** Reads the four colors once. A core that needs them every frame keeps a watchPalette handle instead. */ function readPalette(host: HTMLElement): Colors { const probe = createProbe(host); const colors = probeColors(probe); probe.remove(); return colors; } interface PaletteWatch { /** The colors as of the last read. */ readonly colors: Colors; /** Reads again now, for example in update() or after a resize. Returns true when any color changed. */ refresh(): boolean; /** Removes the probe and its listeners. */ destroy(): void; } /** Keeps a probe in the host and calls `onChange` whenever a token's color changes, however it changed: a * theme class, a media query, a palette prop, or a React style. Canvas and WebGL components repaint there. * A page that turns every transition off hides these changes, so cores also call refresh() in update(). */ function watchPalette(host: HTMLElement, onChange: (colors: Colors) => void): PaletteWatch { const probe = createProbe(host); let colors = probeColors(probe); function refresh(): boolean { const next = probeColors(probe); const differs = TOKENS.some((token) => next[token] !== colors[token]); colors = next; return differs; } const onEvent = (event: Event): void => { event.stopPropagation(); if (event.type === "transitionend" && refresh()) onChange(colors); }; for (const type of PROBE_EVENTS) probe.addEventListener(type, onEvent); return { get colors() { return colors; }, refresh, destroy() { for (const type of PROBE_EVENTS) probe.removeEventListener(type, onEvent); probe.remove(); }, }; } // registry/ui/tabs/core.ts /** One entry in the tabs prop. */ export interface TabItem { /** Matched by position to a panel among the host's children. */ id: string; /** Text shown on the tab. */ label: string; } export interface TabsProps { /** The tabs to show, in order. Each id is matched by position to a panel among the host's children, so a * tab past the last panel has none and is disabled. */ tabs: readonly TabItem[]; /** The active tab's id, or null to let the component manage its own selection. */ value: string | null; /** The active tab when value is null, read once at mount. */ defaultValue: string; /** The tablist's accessible name. */ label: string; } export interface TabsEvents { /** The active tab changed, from a click or from moving focus with the arrow keys, Home, or End. */ valueChange: string; } export const defaults: TabsProps = { tabs: [ { id: "overview", label: "Overview" }, { id: "props", label: "Props" }, { id: "install", label: "Install" }, ], value: null, defaultValue: "overview", label: "Sections", }; /** The scoped rules for one tablist: labels in the page's font, a hairline under the row, and a two-pixel * accent rule under the active tab. No pills, no background fill. */ function rules(s: string): string { const fg = cssVar("fg"); const accent = cssVar("accent"); return [ `${s} > [role="tablist"]{display:flex;flex-wrap:wrap;gap:1.5em;margin:0;border-bottom:1px solid color-mix(in srgb, ${fg} 25%, transparent)}`, `${s} > [role="tablist"] > [role="tab"]{appearance:none;background:transparent;border:none;border-bottom:2px solid transparent;margin:0;padding:0.5em 0.1em;font:inherit;line-height:1.2;color:${fg};cursor:pointer}`, `${s} > [role="tablist"] > [role="tab"][aria-selected="true"]{border-bottom-color:${accent}}`, `${s} > [role="tablist"] > [role="tab"]:hover:not(:disabled){color:${accent}}`, `${s} > [role="tablist"] > [role="tab"]:focus-visible{outline:2px solid ${accent};outline-offset:2px}`, `${s} > [role="tablist"] > [role="tab"]:disabled{opacity:0.45;cursor:not-allowed}`, `${s} > [role="tabpanel"]{margin-top:0.75em}`, ].join("\n"); } /** One tab button the core owns, alongside the id it activates. */ interface TabEntry { id: string; disabled: boolean; button: HTMLButtonElement; } export const mount: Mount = (host, initial = {}) => { let props: TabsProps = { ...defaults, ...initial }; const emit = emitter(host); const uid = nextId("tabs"); const tabId = (id: string): string => `${uid}-tab-${id}`; const panelId = (id: string): string => `${uid}-panel-${id}`; const tablist = document.createElement("div"); tablist.setAttribute("role", "tablist"); tablist.setAttribute("data-pica", ""); const sheet = scope(host); sheet.setRules(rules(sheet.selector)); let entries: TabEntry[] = []; let previousTabs: readonly TabItem[] | null = null; // The uncontrolled selection. Meaningful only while props.value is null; defaultValue seeds it once. let internal = props.defaultValue; const panelAttrs = new Map(); /** The host's direct children other than the tablist: the panels, in order. */ function panelsOf(): HTMLElement[] { const out: HTMLElement[] = []; for (const child of Array.from(host.children)) { if (child !== tablist && child instanceof HTMLElement) out.push(child); } return out; } /** The id to show: the requested one when it names a tab with a panel, else the first tab with one. */ function resolveCurrent(requested: string, panelCount: number): string { const requestedIndex = entries.findIndex((entry) => entry.id === requested); if (requestedIndex !== -1 && requestedIndex < panelCount) return requested; const firstEnabled = entries.find((_entry, index) => index < panelCount); if (firstEnabled) return firstEnabled.id; return entries[0]?.id ?? ""; } function select(id: string): void { const entry = entries.find((e) => e.id === id); if (!entry || entry.disabled) return; entry.button.focus(); emit("valueChange", id); if (props.value === null) internal = id; apply(); } function onKeydown(event: KeyboardEvent): void { const enabled = entries.filter((entry) => !entry.disabled); if (enabled.length === 0) return; const at = enabled.findIndex((entry) => entry.button === document.activeElement); let target: TabEntry | undefined; if (event.key === "ArrowRight") target = enabled[(at + 1 + enabled.length) % enabled.length]; else if (event.key === "ArrowLeft") target = enabled[(at - 1 + enabled.length) % enabled.length]; else if (event.key === "Home") target = enabled[0]; else if (event.key === "End") target = enabled[enabled.length - 1]; else return; event.preventDefault(); if (target) select(target.id); } tablist.addEventListener("keydown", onKeydown); /** Rebuilds the tab buttons only when the tabs prop actually changed, so a plain re-render never steals * focus from the button a user just moved to. */ function rebuildIfNeeded(): void { if (previousTabs !== null && sameJson(props.tabs, previousTabs)) return; previousTabs = props.tabs; tablist.replaceChildren(); entries = props.tabs.map((tab) => { const button = document.createElement("button"); button.type = "button"; button.setAttribute("role", "tab"); button.id = tabId(tab.id); button.textContent = tab.label; button.setAttribute("data-pica", ""); button.addEventListener("click", () => select(tab.id)); tablist.append(button); return { id: tab.id, disabled: false, button }; }); } function apply(): void { rebuildIfNeeded(); const panels = panelsOf(); const shown = resolveCurrent(props.value !== null ? props.value : internal, panels.length); if (props.value === null) internal = shown; if (props.label) tablist.setAttribute("aria-label", props.label); else tablist.removeAttribute("aria-label"); entries.forEach((entry, index) => { entry.disabled = index >= panels.length; entry.button.disabled = entry.disabled; entry.button.setAttribute("aria-selected", entry.id === shown ? "true" : "false"); entry.button.tabIndex = entry.id === shown ? 0 : -1; if (entry.disabled) entry.button.removeAttribute("aria-controls"); else entry.button.setAttribute("aria-controls", panelId(entry.id)); }); panels.forEach((panel, index) => { let attrs = panelAttrs.get(panel); if (!attrs) { attrs = hostAttributes(panel); panelAttrs.set(panel, attrs); } const entry = entries[index]; if (entry) { attrs.set("role", "tabpanel"); attrs.set("id", panelId(entry.id)); attrs.set("aria-labelledby", tabId(entry.id)); attrs.set("hidden", entry.id === shown ? null : ""); } else { attrs.set("role", null); attrs.set("id", null); attrs.set("aria-labelledby", null); attrs.set("hidden", ""); } }); for (const panel of Array.from(panelAttrs.keys())) { if (!panels.includes(panel)) panelAttrs.delete(panel); } } // React can replace a panel outright, for example on a key change, and the fresh node carries none of // the attributes the core set. Watching the child list catches that and reapplies them. const observer = new MutationObserver(() => apply()); host.prepend(tablist); apply(); observer.observe(host, { childList: true }); host.dataset.picaReady = "true"; return { update(next) { props = { ...props, ...next }; apply(); }, destroy() { observer.disconnect(); tablist.remove(); for (const attrs of panelAttrs.values()) attrs.restore(); panelAttrs.clear(); sheet.destroy(); delete host.dataset.picaReady; }, }; }; // registry/ui/tabs/index.tsx export type TabsComponentProps = Partial & Handlers & WrapperProps & { children?: ReactNode }; /** Tabs built from a tabs prop, with the active tab following focus and each direct child treated as a panel. */ export function Tabs({ className, style, palette, children, ...props }: TabsComponentProps) { const ref = usePica(mount, props); return (

{children}
); } ``` ## HTML, CSS, JS ```html Tabs · Pica

Overview

A tabbed view for switching between related panels without leaving the page.

Props

Pass tabs, value, and defaultValue as plain data. Every other look follows the palette.

Install

Copy the component from the catalog, or run the shadcn command from its page.

``` ## Credits - Technique from [Tabs pattern](https://www.w3.org/WAI/ARIA/apg/patterns/tabs/) by W3C WAI-ARIA Authoring Practices Guide (W3C document).